Forum posts

Posted 14 years ago2010-10-03 17:03:04 UTC
in Funny internets Post #286058
Well I'm glad SOMEBODY got it.
Posted 14 years ago2010-10-02 21:24:00 UTC
in Funny internets Post #286024
User posted image
o lawd is dat sum oc?
Posted 14 years ago2010-10-02 20:49:08 UTC
in HL1: my own flashlight Post #286023
Well, Night in the Office used a flashlight sprite like you said in lieu of the real-time lighting. It looks like crap in my opinion. I could never understand why they switched to the inferior "fixed" method in HL2. HL1's flashlight was so realistic in its behavior, but then they went and downgraded it. Probably they thought it distracted players, but it was so cool...
Posted 14 years ago2010-10-02 06:18:36 UTC
in Competition 29 Voting Thread Post #285982
I'd heard of it, but only because I used to frequent Ten-Four. I've never heard it mentioned anywhere else...
Posted 14 years ago2010-10-02 06:11:57 UTC
in Competition 29 Voting Thread Post #285980
one of the oldest and most well known maps in Half Life mapping history
wat
Posted 14 years ago2010-10-02 03:52:05 UTC
in What's the origin of your username? Post #285977
saw1833: Yeah, but a splint could simply restrict movement in a certain direction while allowing for rotation... which I assume is what it does... but I don't know. A splint is just a support.
Posted 14 years ago2010-10-01 20:03:57 UTC
in What's the origin of your username? Post #285961
How is Rotator Splint an oxymoron?
Posted 14 years ago2010-10-01 05:16:52 UTC
in Mapping pseudo-challenge Post #285930
You're trolling aren't you.
You got a problem with vertex manipulation? You scared man? What are you scared of?

I would totally take on this challenge if I had the time. It doesn't even look that difficult, the base architecture is very plain and barebones.
Posted 14 years ago2010-10-01 00:43:18 UTC
in Post your screenshots! WIP thread Post #285924
keramic tiles.
I think you mean Ceramic, with a soft C.
Posted 14 years ago2010-09-30 02:33:18 UTC
in I used to map Post #285881
I can't seem to tell from the videos, are the gymnasium facilities local within the structure of the "house" (whatever constitutes as a house), or is that from another location?

Edit: Dumb question, nevermind.
Posted 14 years ago2010-09-27 19:36:37 UTC
in Half Life: Potential Study Post #285796
^

Now imagine saying that with an English accent. THESE BLOODY PHYSICS, THEY'RE RUINING MY LIFE!!!

You need something with an odd name. Remember Poke 646? Of course you remember Poke 646. Everybody does. Know why? Because "Poke 646" is not part of our everyday vocabulary. It's strange and different. It's not a series of commonly used words. It stands out from the crowd. Open up a dictionary and find an interesting word. It might just work for your mod.

Also: Maintenance*

You should really spellcheck stuff before implementing it into the mod, where it'll just look silly.
Posted 14 years ago2010-09-27 02:55:59 UTC
in Half Life: Potential Study Post #285768
Anyway, I was going to say that the title is kind of crappy. "Opposing Force", for example, works because it is in equal ways scientific and intriguing, and conjures images of military warfare. Potential Study isn't exciting or intriguing in any way, it's just kind of bland. And not very sciencey either. I recommend distancing your mod from the official games an expansions by discarding "Half-Life" from it. Reason being, it's boring and overused, and ultimately forgettable. I don't know about you, but I don't want people to forget the name of my mod ten minutes after they hear about it.

I mean, imagine if I came on here with a new mod, and it was called "Half-Life: Third Quarter Exams." WOULD YOU BE HYPED ABOUT THAT OR WHAT?
Posted 14 years ago2010-09-27 01:00:04 UTC
in Half Life: Potential Study Post #285766
So nobody else is going to start with unhelpful banter and put-downs?

Okay, fine...

What the fucking hell is this mod about?
Posted 14 years ago2010-09-25 16:15:53 UTC
in What's the origin of your username? Post #285725
Like I said, it was just the OBVIOUS CHOICE.

I mean...

I don't know...

I could make something up though.

Anyway, I had used the email address srryimso1337@***.net previously (sorry I'm so 1337? God that was friggin' dorky as hell.) So I just shortened it. To srry. instead of Sorry. You know, just for the sake of originality. And I left it all lower-case for that internet effect. Thus, srry.

Make sense to you?

Nah, me neither...

I honestly have no idea what was going through my head.
Posted 14 years ago2010-09-25 16:09:32 UTC
in Post your screenshots! WIP thread Post #285723
Windows 3.11
And I thought my Windows 98 machine was old-school...
Posted 14 years ago2010-09-25 04:42:51 UTC
in What's the origin of your username? Post #285682
Our usernames have origins? Gee... I dunno about that man...

Mine is just an obvious choice if you ask me.
Posted 14 years ago2010-09-20 05:03:51 UTC
in TWHL's Classic DM Server Post #285557
I had a lot of fun on that server. It isn't like it didn't get any use while it was up. Just not recently...

I think we'd be more successful with impromptu personally hosted games than paying out the ass for server subscriptions. Like, if you wanted to host a game, you'd just let everyone know well beforehand and post up the IP address in a thread, shout, journal post, whatever. Due to our overwhelmingly multinational community, shit-tier ping rates just come with the territory. There's no good way around it... except to move everyone to the U.S.
Posted 14 years ago2010-09-19 02:14:25 UTC
in Obama the Gamer Post #285523
Any evidence that Obama knows anything about games at all, or has even bothered playing any? I mean, you do realize he reads off prepared speeches, right?

I doubt the guy would have enough time, even if he wanted to. That's like 30 minutes to an hour of the president's time every week that he most likely doesn't have.
Posted 14 years ago2010-09-17 11:13:50 UTC
in Castle Disposed Post #285429
Oh, I didn't mean the Goldeneye dam map, that one was understandably omitted. I'm referring to de_deadravine, which was already almost completely optimized, and compiled extremely fast for me. w_polys never even got above 1000, if I remember correctly.
Posted 14 years ago2010-09-17 03:26:47 UTC
in Castle Disposed Post #285420
Hey, where's all the maps I sent you? I haven't even played it yet (awaiting inclusion of tetsuowad.wad), but just looking through the maps in BSPViewer, there's only one of them in there... you left out the big outdoor one? That was like, the best one... and practically complete. :\
Posted 14 years ago2010-09-16 23:30:57 UTC
in GTX 460 or 470? Post #285417
That does seem like something you'd make up. I'm fine sticking with this explanation.
Posted 14 years ago2010-09-16 21:06:35 UTC
in GTX 460 or 470? Post #285409
I think if I had your kind of income I wouldn't have to worry about such trivial matters, that's what I think.
Posted 14 years ago2010-09-13 22:27:23 UTC
in Castle Disposed Post #285350
Well, mine were just abandoned... no good reason, really.
Posted 14 years ago2010-09-13 21:55:15 UTC
in Castle Disposed Post #285348
You probably won't be able to get all the maps that I sent you working, thus why I sent you so many. Don't be afraid to omit the worst of them.
Posted 14 years ago2010-09-03 00:52:33 UTC
in Organic/Natural Path Blocking Post #284885
o u.
Posted 14 years ago2010-09-01 05:36:19 UTC
in How much health does this site have? Post #284815
Wow, I had no idea Unquenque was still in the HL mapping/modding business. I remember reading your map reviews on Ten Four back when that site still made updates.
Posted 14 years ago2010-08-28 23:07:52 UTC
in How much health does this site have? Post #284674
If you think about it, TWHL has been a lot more successful than a lot of other sites that everyone ended up leaving after 3 or 4 years. It's not profitable, its userbase hasn't really increased much (just as many people cease to come here as join, it would seem), but it's a real wonder how we've successfully entertained so many people for so long...
Posted 14 years ago2010-08-27 18:47:52 UTC
in How much health does this site have? Post #284616
It's slightly unfortunate, but I never really utilized the VERC forums for much anyway. They were practically dead by the time Chatbear shut down, anyway. VERC was a much greater loss, there was just so much great information, and images, which may never be recovered.
Posted 14 years ago2010-08-26 03:40:14 UTC
in Funny internets Post #284566
That dude just destroys his house...
Posted 14 years ago2010-08-24 23:38:35 UTC
in "Who the Fook Are You?" Versio Post #284534
You have some low standards, kid...
Posted 14 years ago2010-08-23 23:18:02 UTC
in Desktops of August! Post #284503
Actually, Tetsu0, that's what it is. It's just one of many paintings by Alex Grey. I guess Tool used it for that album or something.
Posted 14 years ago2010-08-22 17:26:18 UTC
in Desktops of August! Post #284471
Posted 14 years ago2010-08-14 20:57:21 UTC
in Spot the Fracture Post #284262
wat
Posted 14 years ago2010-08-07 14:06:37 UTC
in examples of goldsource forest maps? Post #283989
It's hard for me to tell the scale, but that area doesn't really look big enough for a whole forest. Maybe a small patch of trees, but indeed I was picturing something like dod_forest when I first heard about it. You should do what skals suggested and put trees atop the rocks so it actually looks like you're surrounded by trees. Also, have some overhanging brush-based branches/leaves sticking out from the rocks (also much like dod_forest) and that should complete the feel.

Basically, just look at what they did in dod_forest and copy it.
Posted 14 years ago2010-07-25 19:55:54 UTC
in Beginning Source Post #283465
Sounds like an aspiring level designer who doesn't like any of the aspects of level design or the game he's chosen to map for, and has some odd hangups about HD space allocation.

Why don't you just pick another engine if you're going to get all worked over over dedicating 5GB to so-called "pop-culture hype"?
Posted 14 years ago2010-07-22 17:33:11 UTC
in Post Your Photos Post #283331
User posted image


Taken tonight from our hotel room in Lausanne, Switzerland.

Sorry if it's a little dark, no editing was done and increasing the exposure time any further created an unnatural bloom effect.
Posted 14 years ago2010-07-14 11:14:34 UTC
in Show Your City Pride Post #283052
Posted 14 years ago2010-06-18 12:13:46 UTC
in Hammer is being retarded as fghwds (Gold Post #281973
Hmm... too bad you already solved it, this kind of thing can be fun when you're trying to figure out the problem.
Posted 14 years ago2010-06-18 11:59:26 UTC
in Wife's Getting a Cube! Post #281971
No, I don't like them. I wouldn't buy any car as a fashion accessory, and I feel that's mostly what they were going for with this one. It's also going to look severely outdated 5-10 years from now, although at the rate people seem to go through new cars that may not be a problem. However, despite my lack of research, I haven't heard of anything inherently bad about them as a car.
Posted 14 years ago2010-06-12 05:47:54 UTC
in SourceEngine 2.0 Post #281768
THESE SMOOTHNESS IS JUST THE MOTION BLUR EFFECT
Smooth.
Posted 14 years ago2010-06-06 20:53:05 UTC
in Competition 28 Vote-O-Rama Post #281599
A playable nightmare would be pretty difficult, considering you can't really control your movements when you're dreaming.

Also:
A well rounded cliff-scape could be difficult in goldsource
BS. Unless you don't know how to properly use vertex manipulation.
Posted 14 years ago2010-05-24 19:01:18 UTC
in Psycho teacher cleared of charges Post #281429
Posted 14 years ago2010-05-23 14:39:50 UTC
in Psycho teacher cleared of charges Post #281413
[quote]>http://www.timesonline.co.uk
.co.uk
yurrup[/quote]
lol figures.
Posted 14 years ago2010-05-22 14:37:29 UTC
in Post Your Photos Post #281407
BAHAHHAHA!

I didn't even check back on this thread until now. That is awesome Rimrook.
Posted 14 years ago2010-05-22 14:30:13 UTC
in TWHL Halo party! Post #281406
Starting a Halo thread on a Half-Life forum was an idea doomed from its inception.

Although I did have a problem with this:
Consoles limitations also basically halt the advancement of graphics as developers have to scale down everything to work on non-upgradable plastic boxes.
It doesn't really halt the advancement of graphics, it just forces the developers to find more clever ways to work with what they have to achieve better results, much like people are still doing with the Goldsource engine. If more developers worked like this all the time, maybe we wouldn't have to upgrade hardware at such an insane rate to play the latest games. I mean, if you compare PS2 games that were released near the beginning of the console's life-cycle to some of the last games that were ever made for it, the difference is absolutely outstanding. Same with Playstation 1 games, if you look at some of the total shit that came out at the console's release, and then look at games made in ~2000, it's incredible. They're able to throttle more and more out of these machines as time goes on and technology improves, and developers become more accustomed to working with the hardware and development tools.
Posted 14 years ago2010-05-16 16:06:08 UTC
in Post Your Photos Post #281284
Thanks Stu, it had the potential to be better though, but I was lazy and didn't want to set my tripod up in the middle of the communal driveway at night. It's a bit blurry.

And yeah, Luke, he is. He really is. He lays like that about half the time.
Posted 14 years ago2010-05-15 16:45:50 UTC
in Post Your Photos Post #281269
Posted 14 years ago2010-05-02 21:11:21 UTC
in Last movie you saw? Post #280949
Yeah, I kind of overlook little stuff like that as typical corny action movie nonsense.

My main problem with the movie was that the humor was either pretty good or really terrible, nowhere in between, and pacing was pretty much nonexistent. Also, I was among a very sparse audience of maybe ten people at most, and at every joke where nobody laughed it just felt awkward as hell.

Plus, the move made you feel like a little 12-year-old pervert every time it shoved Zoe Saldana's wiggling ass in your face. And it did that a lot.
Posted 14 years ago2010-05-02 11:58:54 UTC
in Last movie you saw? Post #280943
Saw The Losers. It had its moments, but it was pretty inconsistent and not real memorable. I'll probably forget about it in a few weeks. Didn't have much to set it apart from any other generic action/adventure shit, but at least it didn't take itself to seriously. That'll really bring a movie down.
Posted 14 years ago2010-03-30 22:55:00 UTC
in Last movie you saw? Post #280128
Fifth element was dildos.