2012 Minicomp EntriesOkay, sorry this took longer than I liked but I got there in the end. I was very impressed by the quality of the entries considering the nature of the contest and the short period of time allowed, not to mention the official TWHL comp that was running at the time. Everyone did a very good job interpreting the rules, but it seems everyone succeeded and failed equally, which was very surprising. Everyone deviated in one area just a bit. Still, it was a great turnout and I've done a short writeup on each map and the final scoring.
1st PlaceZeeba-GI will admit it took me a minute to orientate myself as to where I was in relation to the base map, but I quickly figured out that you start at the top of hte 'pillar'. I was quite surprised by the rock walls that made it feel bigger than it actually was. Running through it, I realized there was more to it than I originally thought.
The fact that you made it linear was a nice touch and the creativeness with utilizing the elements of the base map without deforming it too much was also great to see. Adding your own little bit with the cart tunnel was also brilliant. I originally thought the barrels were to block it off, but once I got the crowbar I tried it and was surprised to break through. Most of the time you find someone has blocked off a tunnel with unbreakable objects, even though you can break others.
The design is very good and solid, but was let down a little with the texturing. I noticed quite a few horribly stretched faces on the rock walls and the minecart tunnel was awful to look at. Otherwise, the rest of the map was textured nicely.
I felt you were a little mean gameplay wise. The breaking boards over the ravine was fine, but very unexpected and a bit unfair. You could have given the player some kind of warning they would break. The minecart was also unexpected, I was expecting it to just stop at the end rather than plough into the wall and explode. Though it was funny and technically an endgame element.
Now as for the red aspects, I felt that Zeeba did a very good job transforming them into something that obeyed the rules but suited his map very well. The ravine was perfect and the the pile of silt(?) was well done. The doorways and the hole was a nice touch. As much as I hate to say it, the pillar did not feel like it was there. I understand your transformation into the scaffolding was a great touch, but it didn't really serve as the pillar. Perhaps if the scaffolding revolved around a stone column or something, it could work, but in any case I felt this was the biggest leftdown of the map concerning the rules.
In the end, it is a solid creation and very nice to look at. Aside from a few flaws, its a very good map, more than I was expecting.
Design : 8/10
Gameplay : 5/10
Creativity : 7/10
Ambience : 8/10
Red Special : 6/10 (only because of the pillar thing)
Total : 34/50
2nd PlaceBrendanmintOne thing I enjoyed about his minicomp was the utter variety of entries. There was a house, a cave and then we have a spacestation built onto an asteroid. It really was nice to see the base map interpreted in so many unique ways.
This map was definately very different and had some very nice elements to it. I spent a few minutes just reading the diagnostic report, which was quite amusing. The array of monitors was also a nice touch, but I felt they could have been better placed. The texturing was a bit bland to my liking, you stuck to combine textures mostly throughout and some textures didn't make sense. I don't know what the big round thing with the moving texture was supposed to be and I was missing a texture at the bottom of the ravine.
The design had some spots that I thought were great, and then there were some that were very bland. The cave room, which I assumed was inside the asteroid, wasn't very cave-like and could have used a bit of displacement warping.
It seems everyone had a little difference when it came to the red objects. This map overlooked the red pit and although it was there, the floor over the top does kinda cancel it out. Aside from that, it was quite well done and all the other objects were very well implemented.
A few extra points for adding a little more creativity, humour and story to the map. It is a great map and a great entry for the contest. Aside from a few little design elements that didn't quite fit (as mentioned before) this could have taken first place.
Design : 5/10
Gameplay : 5/10
Creativity : 9/10
Ambience : 7/10
Red Special : 6/10 (only because the pit was missing)
Total : 32/50
3rd PlaceCaptainTerrorWhen I loaded this map, the first impression was wow. The size of it and the awesome cars in the garage; I was stoked to be able to run through it and see what was inside.
The house was definately well layed out and took advantage of the space it was given, but I just felt like it was a bit empty and it did have more than a few noticable brush errors. Mostly just holes where there shouldn't be any. Otherwise, the house was magnificent to run through, the texturing was very good, but again, a few errors here and there. For example one of the doors opened on the latch instead of the hinges.
Some parts of the house were really well done. The spiral staircase was a very impressive room and I felt a little cut when I couldn't get up there. I ended up noclipping just to have a look. The fishtank was also a nice interpretation of the hole that was there in the base map.
The interpretation of the red objects was very good, even if most of them remained mostly unchanged. The only thing I could disagree with was the bathroom where the ravine or trench was supposed to be. Although you could get down there, it made no sense that you could drop under the bathroom floor through the bathtub. I didn't feel it was really in keeping with the rule, and in any case it really didn't work, but it is a difficult piece to work with so it was a decent effort.
Although it lacks a polish, it's still a very good map and was very fun to look at. Perhaps you could do it up into a DM map perhaps? I would definately like to see this map worked on some more.
Design : 5/10
Gameplay : 4/10
Creativity : 8/10
Ambience : 3/10
Red Special : 6/10 (only because of the bathroom)
Total : 26/50
It's good with this scoring system, because there was no way I could just pick one winner. The scoring allowed me to think about each aspect of the map and how well it was done. Even doing it this way, it was very close.
So congratulations to everyone! You all did a great job. I will PM you with the prize list shortly and how many you can pick out of it.