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This post was made on a thread that has been deleted.
Posted 10 years ago2014-09-02 22:02:17 UTC
in Sledge (Hammer Alternative) Alpha Build Post #321600
You could, though in many cases selecting the models then tapping a key would be quicker.
Crypt Crypt120% sorry!
Posted 10 years ago2014-08-31 13:32:27 UTC
in Mini-Competition: Tree Mapping Post #321564
@Dim: I think there was an agreement (or the idea at least pitched) some time back that the minicomps would be primarily GS.
Crypt Crypt120% sorry!
Posted 10 years ago2014-08-30 12:23:04 UTC
in Mini Competition 2 - Colors! Post #321534
this is scary and i dont like it
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Posted 10 years ago2014-08-27 21:01:09 UTC
in Mini Competition 2 - Colors! Post #321488
I'm only uploading because you're adamant about having anything. :P
This is a room at least, so yay! Even though you've already seen it!

Also, sorry about not fully participating (or notifying of my "drop-out). I had some plans for it, but alas, other projects.
Crypt Crypt120% sorry!
Posted 10 years ago2014-08-27 18:58:34 UTC
in Mini Competition 2 - Colors! Post #321486
I got busy with other stuff, the image I posted way back is pretty much the extent of what I was able to do.

These entries look crazy, though, just looking at images. Excellent work all round, holy Hell. I'll have to give 'em all a good look in-game soon.
Crypt Crypt120% sorry!
Posted 10 years ago2014-08-08 10:07:26 UTC
in Lighting problems Post #321065
Try a combination of constant and linear. Just eyeballing it, maybe... constant 3, linear 7? Experiment a bit, but definitely play with linear and constant.
Crypt Crypt120% sorry!
Posted 10 years ago2014-07-31 15:32:32 UTC
in Sketches / Drawings Thread Post #320908
I used to draw when I was a bit younger, but I started getting irritated because I couldn't break from the childish, anime-esque style that I somehow developed, or do anything other than straight-on faces. I wanted to do environment art, but could never get perspective down. You guys are making me jelly. :P

Though now I'm tempted to try again and see what happens.
Crypt Crypt120% sorry!
Posted 10 years ago2014-07-24 19:00:01 UTC
in Mini Competition 2 - Colors! Post #320761
How?
Lots of brushes with slightly differing render color values. ^-^
User posted image
Though if that's not allowed, I'll have to rethink a few things.
Crypt Crypt120% sorry!
Posted 10 years ago2014-07-24 17:45:22 UTC
in Mini Competition 2 - Colors! Post #320752
Good, I used that to simulate some gradients.
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Posted 10 years ago2014-07-24 14:42:56 UTC
in Mini Competition 2 - Colors! Post #320738
Curious as to how different a Source entry could possibly be.
Visually, probably not very, but I imagine entity work and possibilities in regards to function would be increased, or at least easier.
Crypt Crypt120% sorry!
Posted 10 years ago2014-07-23 17:47:10 UTC
in Top 5s Post #320676
1. Use carve to create detailed, realistic terrain.

2. Select every brush in your map, then enter the face edit sheet and set all lightmaps to 1 for super real shadows. (Source only)

3. Instead of 2D textures, make all of your catwalks, rails, grates and vent grills out of multiple brushes for a more detailed look.

4. Sick of your world geometry being confined to the grid? Press SHIFT+W. Now you can put everything anywhere you want.

5. Creating cylinders with 64 sides avoids blocky round bits.

Honorable mention: When recreating real life structures, create all brushes by converting their real-life measurements to units. Ultra accurate representations, man!
Crypt Crypt120% sorry!
Posted 10 years ago2014-07-23 12:26:07 UTC
in Mini Competition 2 - Colors! Post #320666
I'm compensating my lack of a creative idea with squigglies.
User posted image
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Posted 10 years ago2014-07-22 21:07:50 UTC
in Mini Competition 2 - Colors! Post #320645
If that's how this prize thing is working than I'll be damned sure to take gold and choose one (1) Ellen Page.
Crypt Crypt120% sorry!
Posted 10 years ago2014-07-22 15:28:31 UTC
in Mini Competition 2 - Colors! Post #320626
That's really pretty. :)
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Posted 10 years ago2014-07-22 08:48:21 UTC
in Sledge (Hammer Alternative) Alpha Build Post #320611
Ooooh, fancy.
What does your macro do? I'm really curious about this. I didn't think there was a way to rotate things with just the keyboard.
Clockwise on Z Axis:
CTRL+M
TAB (x3)
9
0
ENTER
I noticed this doesn't work in Sledge without a bunch more Tabs.
Crypt Crypt120% sorry!
Posted 10 years ago2014-07-22 02:49:16 UTC
in Sledge (Hammer Alternative) Alpha Build Post #320602
No, I just have a keyboard with macro support. Native hotkeys for common operations like this would be nice.
Crypt Crypt120% sorry!
Posted 10 years ago2014-07-22 02:03:51 UTC
in Sledge (Hammer Alternative) Alpha Build Post #320600
Another request: Assignable hotkeys to rotate 90 degrees (C)CW on the 3 axes. I've a macro assigned to do that with Hammer, and it's amazing how much of a time-saver it is.
Crypt Crypt120% sorry!
Posted 10 years ago2014-07-22 01:45:19 UTC
in Mini Competition 2 - Colors! Post #320597
Yeah, I can think of a few tricks to this. :cool:
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Posted 10 years ago2014-07-22 00:59:45 UTC
in Mini Competition 2 - Colors! Post #320591
"Solid colors? Yay, now I can use all the sharp shadows I want!"
Fullbright only
"Dammit."

I approve of the rule, though. That'll definitely force some more creative usage and brushwork!
Crypt Crypt120% sorry!
Posted 10 years ago2014-07-21 20:12:18 UTC
in Atom's 'map from base' Minicompo Post #320572
Make something from a very limited set of textures? :o
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Posted 10 years ago2014-07-21 17:16:28 UTC
in Atom's 'map from base' Minicompo Post #320558
That'd be neat. I'd be more inclined to participate in these smaller-scale ones since they don't need as much time.
Crypt Crypt120% sorry!
Posted 10 years ago2014-07-21 13:15:08 UTC
in Atom's 'map from base' Minicompo Post #320550
I haven't done a whole lot of modeling with Source, but it doesn't seem that bad.
I just remember seeing Lajron's and thinking "Well butter my butt and call me a biscuit... I lost"
This^
Rules and outcome aside, it was fun and the entries were really interesting. Zeeba's did a good job weirding me out. :nuts:
I don't think I saw crypt's entry though.
It's alright.
Crypt Crypt120% sorry!
Posted 10 years ago2014-07-21 08:39:25 UTC
in Atom's 'map from base' Minicompo Post #320538
Alright, fair enough. Sorry, Atom. I really appreciate that you liked my design.

Also, thanks again for arranging the compo. Great entries all 'round, everyone. :)
Crypt Crypt120% sorry!
Posted 10 years ago2014-07-21 08:06:38 UTC
in Atom's 'map from base' Minicompo Post #320531
Yeah, I totally agree. In comparison with the other entrants, it actually feels wrong to win. Esp. Lajron, his map is easily one of the greatest GS ones I've seen.

I'm sending Lajron the code, so he at least gets the prize! I like that map worlds beyond mine, and find it far more deserving. :biggrin:
Crypt Crypt120% sorry!
Posted 10 years ago2014-07-21 06:38:30 UTC
in Atom's 'map from base' Minicompo Post #320528
I'm apparently a winner. :aghast:
My money was definitely on Lajron, though.
If we ever do this again, I'll make a better base that's a little more open ended.
I didn't mind the "closedness," but the brushwork made working with it a bit of a hassle.
Crypt Crypt120% sorry!
Posted 10 years ago2014-07-20 19:38:21 UTC
in Atom's 'map from base' Minicompo Post #320510
Even without an entry, you're just that good. :P
Unless... furtive entry! :death:
Crypt Crypt120% sorry!
Posted 10 years ago2014-07-20 19:17:28 UTC
in 3D modeling, for animated toys/ action f Post #320512
Yeah, Sculptris is awesome and easy to use. Can also conveniently import/export .obj files.
Crypt Crypt120% sorry!
Posted 10 years ago2014-07-19 21:01:09 UTC
in Atom's 'map from base' Minicompo Post #320483
Weeeell, I'm not sure if I'm just horrible, but the problem seems to be persisting. :confused:

Such a tease, that screenshot looks awesome!
Crypt Crypt120% sorry!
Posted 10 years ago2014-07-19 20:21:39 UTC
in Atom's 'map from base' Minicompo Post #320479
CT, I'm getting an error opening tools.wad with yours. :o
Crypt Crypt120% sorry!
Posted 10 years ago2014-07-19 13:05:21 UTC
in Atom's 'map from base' Minicompo Post #320457
Lucked out, had a bit of time to get mine to a state I'm at least happy with. :glad:
Link, if interested
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Posted 10 years ago2014-07-19 11:55:51 UTC
in Atom's 'map from base' Minicompo Post #320450
I think I might do that. ;)
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Posted 10 years ago2014-07-19 06:31:56 UTC
in Atom's 'map from base' Minicompo Post #320447
Mine won't be finished enough to be presentable. Oh well, maybe next time.

Also Tet, that looks pretty good!
Crypt Crypt120% sorry!
Posted 10 years ago2014-07-17 01:28:11 UTC
in Top 5s Post #320376
Anytime I know text is gonna take more than a few minutes to type out, I just copy it over to a Word doc.
Crypt Crypt120% sorry!
Posted 10 years ago2014-07-12 23:40:41 UTC
in Top 5s Post #320263
I play tested a new upcoming mod for HL1 not one hour ago and I was blown away for what must be the billionth time by this old little engine.
Heeey, I was also asked to playtest an upcoming HL1 mod. :o
So impressed with what people can manage with ol' GoldSrc. I'll never tire of it.

I actually had a bit of difficulty narrowing my top 5 down.

Half-Life
I don't even really need to explain this. Half-Life is the first PC game I can remember playing, and somehow I still continue to do so. I'll just continue with, it's one of the only games that I've completed dozens of times, and still have not gotten bored with.
Don't even get me started on mods. It's the game that got me into playing mods as well as making them. It's the gift that keeps on giving.

Fallout 3
Everything from the theme, setting, humor, backstory, it's all some of the best I've experienced. Something about shooting psychos with a laser rifle in a decrepit elementary school while listening to good 50s-era music punctuated by a spunky DJ is just an amazing, dark yet somehow upbeat atmosphere that I've never gotten elsewhere. Bethesda really knew how to set the mood, here.

I don't usually like RPG elements, but Fallout 3 really nailed it for me. It never felt like something you just had to deal with in order to progress. Combine that with the replay value - even though the game has so much detail and side stuff that it seemingly never freakin' ends - There's no way this game wouldn't make the list.

Also, Three Dog.

Resident Evil 4
This is yet another game with obscene amounts of replay value. RE4 is just so fun and actually quite unique in playstyle, every time I start it up I just get hooked on it for a while. Granted, large amounts feel like a bit of an escort mission because Ashley is so helpless, but that doesn't damage the overall experience.

Portal 2
This is one of the few games that had me laughing as much as it had me thinking. The writing, humor and VA performances are all top-notch, and those alone could have kept me entertained for hours.

Atop all that, Valve manages to expand the simple concept of portals and use them in really clever ways. I'm sure everyone knows the feeling of finally solving a chamber. Not to mention the fact that the game allows for custom test chambers, so there's always more to play.

Bioshock Infinite
This was actually a hard choice because I could think of plenty of other games to put here. Then I remembered that I actually played through this one 3 times within a week and decided it deserved the spot.

I don't know what it is about the gameplay, but it feels just complex enough to remain fun throughout.

Special mentions:
  • Half-Life 2 (Story, engine)
  • Grand Theft Auto: San Andreas (Fun, humor)
  • Metro 2033 (Story, atmosphere)
  • Sleeping Dogs (Story, gameplay)
  • Rock Band (May not be a masterpiece, but damn if it isn't fun)
Crypt Crypt120% sorry!
Posted 10 years ago2014-07-12 08:58:15 UTC
in Atom's 'map from base' Minicompo Post #320250
I'm also not sure if I'll have enough time to finish mine, now that I finally got started.
User posted image
I haven't even textured everything, yet! :nervous:
Crypt Crypt120% sorry!
Posted 10 years ago2014-07-09 17:26:35 UTC
in Atom's 'map from base' Minicompo Post #320191
Does Stock only mean ZHLT.wad/fgd are not allowed?
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Posted 10 years ago2014-05-22 16:10:12 UTC
in Help with momentary_rot_button! Post #319500
Holy crud, Stu, that's clever.
Crypt Crypt120% sorry!
Posted 10 years ago2014-05-14 04:20:47 UTC
in Rooms: Source - Rooms II Post #319418
More than I have...
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Posted 10 years ago2014-05-04 17:17:18 UTC
in HLDM Server! Post #319209
That word needs to not exist.
Crypt Crypt120% sorry!
Posted 10 years ago2014-05-03 23:03:03 UTC
in Rooms: Source - Rooms II Post #319183
Feeling you don't have enough skill to make use of your inspiration eventually turns into feeling you don't have enough inspiration to make use of your skills.
Holy crud, that so true it hurts.
Crypt Crypt120% sorry!
Posted 10 years ago2014-05-01 13:12:27 UTC
in Unofficial Competition 34 Post #319113
I'd try something if it wasn't for other stuff and Rooms: Source. :/
Crypt Crypt120% sorry!
Posted 10 years ago2014-04-30 03:51:27 UTC
in HLDM Server! Post #319037
Are we talking the DM included in basic Half-Life, or the separate game?
Crypt Crypt120% sorry!
Posted 10 years ago2014-04-29 09:30:56 UTC
in Xash3D Engine Update! Post #319008
I don't have anything against someone making something for fun, that's an excellent reason, and if it's the main reason, fair enough.

But it doesn't seem like that's the driving force for a lot of the "upgrades" to GoldSrc. It seems people cannot stand to leave GoldSrc for the less painful alternative for one reason or another, and would rather try to put some of Source's basic features into GoldSrc and often end up with funky-looking results. So I'm questioning why that's being done. If it's the fun thing, works for me, otherwise, what the heck?
Crypt Crypt120% sorry!
Posted 10 years ago2014-04-29 03:20:45 UTC
in Xash3D Engine Update! Post #318991
What's with the obsession with trying to up GoldSrc's limits? Mods, engines, etc. all adding things Source can already do and without looking so goofy. Is it the pressure to having higher quality with Source or something? Maybe I'm just being a downer, but I'm lost as to why someone would use this, or make it.
Crypt Crypt120% sorry!
Posted 10 years ago2014-04-25 05:59:42 UTC
in Red Orchestra 2 FREE for a limited time! Post #318902
Huh, seems one of Tripwire's games got a pretty big update, and surprise, it's on sale (plus Free Weekend). Well, that's one mystery solved.
Crypt Crypt120% sorry!
Posted 10 years ago2014-04-24 14:02:08 UTC
in Red Orchestra 2 FREE for a limited time! Post #318888
So are they promoting something? From what I can tell, this usually happens with reason.

Not that it matters if there isn't a reason. Not like I won't accept free games without a cause.
Crypt Crypt120% sorry!
Posted 10 years ago2014-04-22 14:39:52 UTC
in Rooms: Source - Rooms II Post #318870
Maybe I'm more of a tentative participant, as I'll definitely give it a shot, but can't be certain of whether I'll end up happy enough with it to submit it. Especially so if we need a puzzle aspect. I'm stubborn/picky like that.
Crypt Crypt120% sorry!
Posted 10 years ago2014-04-17 13:53:46 UTC
in Rooms: Source - Rooms II Post #318740
I might try my hand at this as well. It's about time I do something that's not a remake.
Crypt Crypt120% sorry!