Uploaded to cstrike planet but the map hasn't been approved yet (they say it can take up to two weeks.) btw, isn't satch a mod over there?
With 523 downloads on GB, we are in 4th place for this fortnight, and that is probably the highest we'll get before the end(of the fortnight).
Neglible downloads everywhere else, which would be here and snarkpit. I did not upload to moddb due to the
negligible activity there for css addons.
Pimp thread added to Interlopers(as Archie knows), and i
just added one to MapCore. I was going to also add pimp threads to 17buddies, gamebanana customization thead, forum.i3d.net, but decided not to due to the low activity at these places.
The initial version of the map was updated to include hdr final compile(the shadows texture shadowing didn't seem to work without hdr light, which was a neat surprise), and i think a few other smallish things were changed. Also, the screenshots were redone when you and Squishy brought to my atttention my nvidia settings
Intended Changes-randomly light windows in blitz's section(not started)
-add sounds to the map(not started)
-include radar overview in bsp(done, not uploaded)
-improve look of radar overview (easy, just never did it)
-fix some broken/stretched textures(done, not uploaded)
-improve fps performance(no luck, gave up)
-update Navigation Mesh(not even started)
-Multiple camera previews via point_viewcontrol each round(done, not uploaded)
-layout changes possibly after testing
-Sewer Section(cancelled)
-new name for the map(lol)
-different gametypes(as, de, etc)
-???