Forum posts

Posted 15 years ago2009-05-04 13:48:54 UTC
in Competition 27 Post #266416
I left my edit struck out just to leave the idea out in the open :|
Posted 15 years ago2009-05-04 13:00:32 UTC
in Competition 27 Post #266413
But, what is deconstructification/reconstructification?
deconstructification and reconstructification

Anyway I'd love to see either one of these for the next compo. Retro-Reconstructification from Source to vanilla HL might be fun. Maybe not.
Posted 15 years ago2009-05-04 12:49:03 UTC
in Rooms (mini co-op project) Post #266411
Stop being Kansas City faggots and use Steam. You people are living in the stone age.
Posted 15 years ago2009-05-02 17:15:41 UTC
in Desktops of May Post #266347
He's on 2 monitors.
This post was made on a thread that has been deleted.
Posted 15 years ago2009-05-01 18:08:46 UTC
in TWHL's death? Post #266310
Discostu: His graphics card disabled something that makes hammer work (I forget exactly what) and everytime he wants to map, he has to set it lower, then every time he wants to test the map, he has to set it higher, so it's not worth it to him.
http://developer.valvesoftware.com/wiki/GoldSource_mapping_in_Hammer_4.x
I'm going to keep posting this until someone acknowledges it.
Posted 15 years ago2009-05-01 16:52:44 UTC
in TWHL's death? Post #266303
A map-like-Muzzleflash compo! Glad I wasn't the only one thinking it.
Posted 15 years ago2009-05-01 16:47:12 UTC
in TWHL's death? Post #266301
Posted 15 years ago2009-05-01 16:38:31 UTC
in Hammer & ATi Radeon ... yet not solv Post #266299
You might as well try using Hammer 4 for Goldsrc if you're still having this problem.
http://developer.valvesoftware.com/wiki/GoldSource_mapping_in_Hammer_4.x
Posted 15 years ago2009-05-01 05:35:03 UTC
in Desktops of May Post #266275
At 5:20AM, on May 1st... fuck I'm pathetic. Goodnight.
User posted image
Posted 15 years ago2009-05-01 05:19:17 UTC
in Jerky HL2DM over LAN Post #266274
Hey guys, what's going on in this thre-

Oh god.
Posted 15 years ago2009-05-01 05:14:14 UTC
in Describe the person above you Post #266273
Spelled my name wrong. Again.
It's two fucking words, people.
Posted 15 years ago2009-05-01 03:42:53 UTC
in Describe the person above you Post #266267
No shoes, no shirt.
Posted 15 years ago2009-04-30 21:24:05 UTC
in TWHL's death? Post #266253
How do you people keep changing your title.
Posted 15 years ago2009-04-30 21:08:39 UTC
in TWHL's death? Post #266250
Oh god how did that happen I'm not good with computer.
Posted 15 years ago2009-04-30 20:56:41 UTC
in TWHL's death? Post #266246
Luke. An hero. Now.
Posted 15 years ago2009-04-30 20:56:41 UTC
in TWHL's death? Post #266247
Luke. An hero. Now.
Posted 15 years ago2009-04-30 18:39:12 UTC
in Swine Flu Post #266232
Stop whining, m0p. You're being more annoying than the people who are panicking.
Posted 15 years ago2009-04-29 21:27:17 UTC
in TWHL's death? Post #266184
With Jeff. You see how much I don't want to use my brain right now?
Posted 15 years ago2009-04-29 21:21:12 UTC
in TWHL's death? Post #266182
I disagree, but am too tired right now to point anything out.
Posted 15 years ago2009-04-28 13:14:05 UTC
in Describe the person above you Post #266097
Combo breaker.
Posted 15 years ago2009-04-27 20:37:44 UTC
in Favourite Webcomics Post #266065
VGCats has gone downhill like a motherfucker in the past year or so.

In no specific order:
Post Nuke for a gritty story. The creator really needs to work on faces, though D:
Fanboys for... well this one's going downhill too.
Misfile for a "different" story.
Dresden Codak for a mindfuck.
The Book of Biff for Far Side-ish humor.
Posted 15 years ago2009-04-27 04:16:45 UTC
in Now Playing: ... Post #266038
Posted 15 years ago2009-04-27 02:04:39 UTC
in Describe the person above you Post #266033
Raver. As in a person who raves.
Posted 15 years ago2009-04-26 21:25:24 UTC
in Describe the person above you Post #266031
Needs moar glowstix.
Posted 15 years ago2009-04-26 03:50:55 UTC
in Rooms (mini co-op project) Post #266007
Disappearing faces can happen in software mode because there's a very low polygon limit to how much can be rendered at once. As for the screenshot in Jeff's room, well that's just a known bug with sky brushes. You can see things that vis can see through sky brushes.

You should also get Steam's HL dlls because those tree models aren't supposed to be black. I don't know where to get them, though, if you're not actually using Steam.
Posted 15 years ago2009-04-26 00:30:11 UTC
in Rooms (mini co-op project) Post #266003
Some rooms were particularly dark and I couldn't see crap, not even with the flashlight. Like the flashlight wasn't lighting any surfaces and it was freaking me out because I couldn't see sh!t.
I know exactly where you're talking about, too. Something very strange happens there, because the flashlight does work, but you have to be very close to a wall.

I can't say I ever experienced disappearing walls, though. I'm assuming you're running the game in OpenGL.
Posted 15 years ago2009-04-26 00:28:12 UTC
in Hi Post #266004
This shit just got real.
Posted 15 years ago2009-04-25 08:34:16 UTC
in Any way to stop light from bouncing off Post #265978
Posted 15 years ago2009-04-25 08:33:45 UTC
in Hammer & ATi Radeon ... yet not solv Post #265977
turned off texture filtering from hammer, fps increased a bit , textures looked like hell, but the lag persists. Still not solved.
Honestly, I just missed that part. My bad.
Posted 15 years ago2009-04-24 15:57:59 UTC
in Hammer & ATi Radeon ... yet not solv Post #265954
You could try disabling texture filtering in tools->options->3D views

It probably won't do anything, to be honest, but it's worth a shot.
Posted 15 years ago2009-04-24 15:53:15 UTC
in Hi Post #265952
I told your mom to get lost after she refused to make a sandwich.
Posted 15 years ago2009-04-24 15:40:11 UTC
in Any way to stop light from bouncing off Post #265950
Changing the conveyor to func_water didn't change anything. A face is a face, I guess.

The light_environment is angled at -30 with shadows being the same light color, but darker. The color is blue, more or less. The color being reflected onto that pillar is more yellow than anything. I want to say it's the same color as the default light color (255 255 128) just to make some sense of it, but that would basically mean light coming from nowhere.

Perhaps a better question to ask at this point is why does rad allow light to bounce off a transparent surface? It should be passing through.
Posted 15 years ago2009-04-24 11:47:48 UTC
in Hi Post #265947
Hey.
You'll find the exit to your left. Have a nice day.
Posted 15 years ago2009-04-23 23:22:28 UTC
in Any way to stop light from bouncing off Post #265936
I'm darkening the water texture as it is to mix better with the sky, but the color of a texture has nothing to do with what kind of light it reflects. Not in Goldsrc, at least.

None of the textures are emitting light. There are no texlights used at all in this map, for that matter.

Light_spot is out of the question for the sky. Models are lit completely wrong with light_spot.

The pillar is also not fullbright. The top of the pillar is lit normally. If you look at the wood trims, you can see how the same thing is happening to the sides there-- the top is darker, and is receiving proper lighting :(
Posted 15 years ago2009-04-23 15:51:17 UTC
in Any way to stop light from bouncing off Post #265925
User posted image
That pillar is uniformly lit as seen above because light from the sky is bouncing off the water around the platform. The water is actually a func_conveyor. It's even lighting the tunnel inside the pillar, which is very bizzare.
If I delete the conveyor, the light issue is gone. But the water has to be there in the final map, so how do I stop light from bouncing off the face?
Posted 15 years ago2009-04-21 17:09:38 UTC
in Describe the person above you Post #265853
Spells "meow" weird.
Posted 15 years ago2009-04-20 01:13:52 UTC
in Rooms (mini co-op project) Post #265789
All right, this has been bugging the hell out of me for too long.
User posted image
What is that thing?
Posted 15 years ago2009-04-18 22:58:13 UTC
in Describe the person above you Post #265736
Is trying to circumvent the rules of the game by describing other people through the person above him.
Posted 15 years ago2009-04-18 13:35:53 UTC
in Describe the person above you Post #265716
Is being absolutely irrational and racist.
Everyone knows Huntey doesn't have time for haggis hunting with all the time he spends playing those bagpipes.
Posted 15 years ago2009-04-17 13:31:28 UTC
in Describe the person above you Post #265685
ITS NOT A TUMA!
Posted 15 years ago2009-04-16 21:33:33 UTC
in Now Playing: ... Post #265666
Elbow - Grounds for Divorce
AKA "The Left 4 Dead song"
Posted 15 years ago2009-04-16 21:14:24 UTC
in Whats in the box? Post #265665
Of course the box is new. It's the centerpiece of whatever plot should arise.
Posted 15 years ago2009-04-16 20:52:11 UTC
in Whats in the box? Post #265663
A fan video is my take on it. Nothing more.
Posted 15 years ago2009-04-16 20:43:55 UTC
in God Post #265662
Edit: Never mind.
Delete this post.

Make me.
Posted 15 years ago2009-04-16 20:21:17 UTC
in God Post #265660
Louis Armstrong's nickname is "Satchmo"?
You learn something new every day.
Posted 15 years ago2009-04-16 17:42:01 UTC
in Describe the person above you Post #265656
Can no longer edit to fix his post lololol
Posted 15 years ago2009-04-16 17:26:59 UTC
in Describe the person above you Post #265652
Likes little boys.
Posted 15 years ago2009-04-15 20:33:36 UTC
in Now Playing: ... Post #265624
Wut? How can you hate Juno Reactor?
Posted 15 years ago2009-04-15 20:26:37 UTC
in Describe the person above you Post #265622
Is totally, 100%, window-licking retarded.