Forum posts

Posted 20 years ago2003-12-11 16:54:39 UTC
in colors Post #7295
i think he means the site, or he's just nuts
Posted 20 years ago2003-12-11 16:54:22 UTC
in Multiplayer and R_speeds Post #7294
multiplayer tends to translate quite well, even if you put scripted sequences in it tends to cope (for mods like tfc anyway)
Posted 20 years ago2003-12-11 05:28:59 UTC
in I?m starting my C++ travel. Post #7248
Halflife could've been written in C I assure you. C is NOT a crappier version of C++ ffs.
Posted 20 years ago2003-12-10 21:03:51 UTC
in mod vote: VOTE NOW! Post #7213
giant bucket wants to take over world
Posted 20 years ago2003-12-10 21:03:12 UTC
in I?m starting my C++ travel. Post #7212
I started with Java and moved onto C. I've done a little C++ but I tend to steer clear of it as I like my OO programming seperate from my nonsense-pointer-based-hard-ass-source programming (meaning pure C).
Posted 20 years ago2003-12-10 21:01:42 UTC
in Did you know? Post #7211
G_KID on another fact hunt.

Try not to say that too fast.
Posted 20 years ago2003-12-10 21:00:27 UTC
in favourite game Post #7210
so same as other topic except newer, crappier games?
Posted 20 years ago2003-12-10 20:59:47 UTC
in How do u... Post #7209
I only joined because atom told me to, or andy, or probably 7th. I was idling in valveerc at the time anyway.
Posted 20 years ago2003-12-10 05:29:00 UTC
in Got a Q for u Post #7115
I made a tfc map called the_valley, started a cs map called de_silo and overlord has an abandoned town in it.

Isnt that nice.
Posted 20 years ago2003-12-10 05:27:43 UTC
in I?m starting my C++ travel. Post #7114
I don't consider BASIC actual programming. I did loads of pointless QBASIC and whatever BASIC you got on the BBC micro and I didn't have a clue when it came to actual programming.

I still advise skipping C++ and starting with Java. It is honestly a much better language for begginers, efficiency means FA until you create something that needs it.

Plus if someone can write a bittorent client in Java, it's hardly just a learning language ;)
Posted 20 years ago2003-12-10 05:24:38 UTC
in Walls Post #7113
Double walls all the way
Posted 20 years ago2003-12-09 20:39:31 UTC
in I?m starting my C++ travel. Post #7091
I think starting with C++ straight off isn't the best foray into programming, Java is far easier and better to start with.
Posted 20 years ago2003-12-09 11:28:12 UTC
in 3D view of entities Post #7036
since when? thats magic
Posted 20 years ago2003-12-09 06:23:06 UTC
in Our web Pages Post #7015
or an edit button ;)
Posted 20 years ago2003-12-08 18:49:50 UTC
in Mod Storyline Post #6995
How about setting it in such a way that we dont need any creativity and end up remaking medal of honor or something
Posted 20 years ago2003-12-08 18:48:35 UTC
in Good Old Games ... Post #6994
I said OLD, not still available on extreme budget release.
Posted 20 years ago2003-12-08 18:48:04 UTC
in 3D view of entities Post #6993
Coming to a Halflife near you, THE PATCH TO END ALL PATCHES, TRIGGER_AUTO ACTUALLY WORKS.

Only available on Steam.
Posted 20 years ago2003-12-08 05:18:09 UTC
in 3D view of entities Post #6960
You can copy prefabs across. I don't like it because it's inherintly unstable and crashes whenever I load a complicated map into it, something thats kind of required for the insane ent work I use hammer for sometimes.
Posted 20 years ago2003-12-07 20:29:43 UTC
in Good Old Games ... Post #6952
Yeah, no C:Progra~1EAGamesEAagai~1MoreEA~1Hitchi~1 rubbish
Posted 20 years ago2003-12-07 20:27:00 UTC
in File Sizes Post #6951
Ok I'll answer the question again then:

Vismatrix size is not an issue, ignore it. Vis size increases exponentially when you include larger spaces. There are no limits in vismatrix size afaik, I've never hit them with some insanely huge maps!
Posted 20 years ago2003-12-07 17:03:36 UTC
in Good Old Games ... Post #6941
Cmon guys, we're talking RETRO here, no mariokart nonsense goddamit!

I love my old adventure games:
Cruise for a corpse (wow at the time, and still a great story)
Beneath a Steel Sky (really gripped me when I played it again last year)
Posted 20 years ago2003-12-07 17:01:45 UTC
in VIEWING DISTANCES Post #6940
never had any problems in 3 years of mapping with that value kol ;)
Posted 20 years ago2003-12-07 17:01:20 UTC
in Natural selection hive spawns Post #6939
Try the ns forums, I haven't dabbled with NS mapping since they turned it into another counterstrike wannabe
Posted 20 years ago2003-12-07 17:00:37 UTC
in Help, me I amnew! Post #6938
no we dont!
Posted 20 years ago2003-12-07 17:00:10 UTC
in 3D view of entities Post #6937
entities arent assigned any pictures, the only ones that are (ambient_generic, lights) were defined in worldcraft itself. If you are referring to env_sprites then just copy whatever sprites you want to a relevant directory, eg:

Mapping for Spirit
Sprites folder - Halflife/Spirit/sprites/

So stick everything in that folder into hammer34/sprites/

As shown in the above directory name, VHE3.5 (which I wholly dont recommend) is not required.
Posted 20 years ago2003-12-07 16:55:33 UTC
in File Sizes Post #6936
just fyi, an AMD2600 is not 2600MHz of computing power :P
Posted 20 years ago2003-12-07 06:07:13 UTC
in Help, me I amnew! Post #6885
although he actually posted links despite my obvious sarcasm :nuts:
Posted 20 years ago2003-12-06 20:34:27 UTC
in Good Old Games ... Post #6855
anything on the BBC micro's was cool
Posted 20 years ago2003-12-06 20:33:56 UTC
in VIEWING DISTANCES Post #6854
There isn't a limit as far as i know, just stick in something like 100000 and you'll never have the problem again
Posted 20 years ago2003-12-06 17:49:29 UTC
in Good Old Games ... Post #6848
Manic Miner - fun, although somewhat impossible (speccy!)
James Pond - quality fish platforming action (amiga)
Goldenaxe - far too easy, but the most polished game ever imo, a joy to play (megadrive)
This post was made on a thread that has been deleted.
This post was made on a thread that has been deleted.
Posted 20 years ago2003-12-05 05:33:19 UTC
in Naming Help Post #6609
or 'jedi academy was like playing jedi outcast but more of a waste of money, less fun, more random, and not involving a plot in any way, shape or form'
Posted 20 years ago2003-12-05 05:31:31 UTC
in Our web Pages Post #6608
OU EST LE LINK
Posted 20 years ago2003-12-05 05:30:49 UTC
in Decompiling = Stealing? Post #6606
Honestly, I'd only care if a map came out with a huge chunk obviously ripped from one of my maps. Otherwise people can steal my ideas all they want, it's hardly something you can police and my version will always be better ;)
This post was made on a thread that has been deleted.
Posted 20 years ago2003-12-05 05:28:12 UTC
in Searchable forums and topic? Post #6604
VOYAGER GEEK BEGONE, or even enterprise gak
Posted 20 years ago2003-12-05 05:27:56 UTC
in kleine fragen Post #6603
chrome only works on models
Posted 20 years ago2003-12-05 05:26:47 UTC
in Trigger fast? Post #6602
in tfc you can increase the players speed with item_tfgoal and a %age > 100.
However in normal hl you'll have to make a mod to do it, i'm sure its very simple though!
This post was made on a thread that has been deleted.
Posted 20 years ago2003-12-04 05:26:23 UTC
in Naming Help Post #6525
call it 'jobabob', after me, jobabob
Posted 20 years ago2003-12-04 05:25:04 UTC
in unknown game... Post #6524
gauntlet?

probably more obscure though. If you know the console and the characters just look up an old games site like underdogs.
Posted 20 years ago2003-12-03 15:41:08 UTC
in Naming Help Post #6481
something about the earth and heavens being shaken/created by god and 'let there be light?'

I can't read the rest of it and only really recognise the first sentence from Latin classes and knowing the entire Requiem off by heart :zonked:
Posted 20 years ago2003-12-03 15:37:54 UTC
in Decompiling = Stealing? Post #6480
decompile my map and i'll find out where you live and come kill your parents
Posted 20 years ago2003-12-03 15:37:10 UTC
in Help, me I amnew! Post #6479
YES AND NO STEININ!
JA UND NEIN!
Posted 20 years ago2003-12-03 10:35:27 UTC
in Naming Help Post #6453
Operation: Infinate Justice
Operation: Rednecks Revenge
Operation: Annihilate Afghanistan

ad nauseum (if not already)
Posted 20 years ago2003-12-03 10:32:03 UTC
in Decompiling = Stealing? Post #6452
its ok to steal your maps Zombie
Posted 20 years ago2003-12-03 10:31:01 UTC
in Help, me I amnew! Post #6451
'nice weather we're having!'
Posted 20 years ago2003-12-03 07:25:59 UTC
in Decompiling = Stealing? Post #6418
only if the map is an interface! gufaw gufaw

oh noone gets it
Posted 20 years ago2003-12-03 07:25:19 UTC
in Help, me I amnew! Post #6417
im just waiting for 7th to get in here, or someone who's british at least