2 landmarks entities in each map with the same name.I did all of them except the transition stuff and I didnt named the level changes is that really a problem
Name: landmark1 (example)
2 trigger_changelevel brush entities in each map.
Name: tomap2
New map name: map2
Landmark name: landmark1
2 trigger_transition brush entities in each map.
Name: landmark1 (landmark's name)
and I think it even less likely that VISing distributedly will help.what do you mean by that?!
So if your new I'd suggest making a newyeah,right I'm a newbie how a'bout lookin in my profile...
I used a func_trainrot for my compo entry for the teleport.what the hell is that?! :
Also, i just figured out how to change the rotating speed on a rotating func_train. I also mmight make a new example map with some more examples of angular velocity's on func_trains.that will be great,thx muzzleflash
Nooooo! A Xen map?
aWwwww....
Everyone hates Xen :Fthen how about a suggestion ?!
but people seem busy these daysyes,I had the same feeling ,
Is it HL2? as well?Thats right.Its hl2 as well.Yes,I know hl2 doesnt have any xen textures so that means you are gonna make it or just use hl1 hammer.
I don't see how because there are'nt any xen textures for HL2
That does'nt mean that they can't be made to work! on HL2
We did unofficial 'mini-compos' a while ago. Someone should start it up again.I have,if you are interested here is the link
that you hate people who ask stupid questions when you do it yourself.if my question is stupid,why did you post !
Teh irony..whats that supposed to mean?