Forum posts

Posted 19 years ago2005-04-08 14:25:03 UTC
in Whats my age again? Post #102549
I'm 15 :
This post was made on a thread that has been deleted.
Posted 19 years ago2005-04-08 13:38:31 UTC
in f**ing level change Post #102546
its not working now! :( (level_change)

I just placed trigger_transitions in front of the level changes named with the same landmark names but now non of them are working!

hey you told me that it would work Rimrook!

Look here is the situation ;
''1st map''
change_level:
Name:siktir
New map name:p1v2
Landmark name:777

transition:
Name:777

landmark:777

''2nd map''
change_level:
Name:siktir
New map name:p1v1
Landmark name:777

transition:
Name:777

landmark:777

:zonked: whats wrong
Posted 19 years ago2005-04-08 11:59:44 UTC
in f**ing level change Post #102537
and by the way that tutorial is written wrong
Posted 19 years ago2005-04-08 11:57:18 UTC
in f**ing level change Post #102536
wait a second transition must exist! :P sory about the useless spam :nuts:
Posted 19 years ago2005-04-08 03:26:25 UTC
in Fast compiling? Post #102435
Problem solved I just got ZHLT and the compile took 2 hours :D
Posted 19 years ago2005-04-07 16:41:16 UTC
in f**ing level change Post #102348
2 landmarks entities in each map with the same name.
Name: landmark1 (example)

2 trigger_changelevel brush entities in each map.
Name: tomap2
New map name: map2
Landmark name: landmark1

2 trigger_transition brush entities in each map.
Name: landmark1 (landmark's name)
I did all of them except the transition stuff and I didnt named the level changes is that really a problem

:
Posted 19 years ago2005-04-07 15:07:11 UTC
in f**ing level change Post #102309
I had used many level changes in my maps but this one just doesnt work ,I have the 2 same info_landmarks for each level,the level_change in the first level is set to level2 and in the other level its set to level 1 ,their info_landmarks are the same :x

so...what the hell is wrong?I tried 5 times and the map's compiling is so slow that I'm gonna go crazy

help me!!! :confused:
Posted 19 years ago2005-04-07 08:25:05 UTC
in Using gib models Post #102206
Yeah,I know I had written model not models that was the damn problem :nuts:
Posted 19 years ago2005-04-07 05:00:16 UTC
in Using gib models Post #102175
How do we use gib models? I have this monster_generic so I wrote gib_skull.mdl in the models section then I started the game but it just said gib_skull.mdl not found but I saw it in the pak0 :
Posted 19 years ago2005-04-07 03:24:31 UTC
in nead monsterscript list Post #102157
thx at last,and I thought that they gave the wrong link :P
Posted 19 years ago2005-04-06 15:13:19 UTC
in ZHLT setup Post #102070
thx :nuts: know I have solved all of my slow compiling problems
Posted 19 years ago2005-04-06 15:11:16 UTC
in nead monsterscript list Post #102069
so...?Where is the monsterscript list?!Could you just give the direct link? :
Posted 19 years ago2005-04-03 13:40:22 UTC
in ZHLT setup Post #101168
I have the ZHLT 3.2.1 zip then what? :
Posted 19 years ago2005-04-03 13:19:24 UTC
in Hydra! Post #101162
Anybody really seen Hydra! : in hl2
Posted 19 years ago2005-04-03 13:11:56 UTC
in Game-Over when killing a scientist. Post #101159
then whats stop it means 7th-Monkey :
Posted 19 years ago2005-04-03 13:09:54 UTC
in Fast compiling? Post #101158
no it didnt it says in somewhere that it still continues from somewhere else
Posted 19 years ago2005-04-03 12:30:28 UTC
in Fast compiling? Post #101139
nah I didnt scaled anything,its just the size of is original texture... :nuts:
and I think it even less likely that VISing distributedly will help.
what do you mean by that?!

oh,and by the way my compiling setup stucks at 'Leaf thread'for an hour! :confused:
Posted 19 years ago2005-04-03 07:37:06 UTC
in Fast compiling? Post #101081
I need the 'Remote Compiling System' anybody know where I can get it?
I have too much detailed cool ;) textures so It compiles too slow :(

so if anybody know any compiling system plz tell me?! except ZHLT
Posted 19 years ago2005-04-03 07:32:50 UTC
in Game-Over when killing a scientist. Post #101078
he says killing a scientist not shooting them.
so take a look at this example map--> http://twhl.co.za/mapvault_map.php?id=2574
Posted 19 years ago2005-04-01 18:05:20 UTC
in Fade texture problem... Post #100639
Posted 19 years ago2005-04-01 18:01:55 UTC
in my map is dead Post #100637
Here is a tut. that explains to make monsters talk the things you wanted them to say ; http://twhl.co.za/tutorial.php?id=85

and about the sounds,you must get Wally 1st in order to access pakO in the valve file because there are sounds of half life in it so that would help you to chose sounds and when you chose the sound you wanted to be in your map use ambient generic (look at the hl entity guide for more info) just write this in the wav.name;ambience/crickets.wav in there and thick the flag play everywhere (or whatever you want)

O.K ? :nuts:
Posted 19 years ago2005-03-31 15:24:17 UTC
in New mod... New models... New problems... Post #100394
me! :nuts:
What kind of a model is it?

Is it for DM or SP? If its SP which race is it? Is it a human based character? :
Posted 19 years ago2005-03-30 15:28:43 UTC
in breakable door Post #100188
An exp. map that features trigger_rellay http://twhl.co.za/mapvault_map.php?id=2574

and an exp. map for func_train http://twhl.co.za/mapvault_map.php?id=927

;)
Posted 19 years ago2005-03-30 15:21:32 UTC
in func_train with a rotating-door attached Post #100187
So if your new I'd suggest making a new
yeah,right I'm a newbie :x how a'bout lookin in my profile...

and
I used a func_trainrot for my compo entry for the teleport.
what the hell is that?! :
Also, i just figured out how to change the rotating speed on a rotating func_train. I also mmight make a new example map with some more examples of angular velocity's on func_trains.
that will be great,thx muzzleflash
:D
Posted 19 years ago2005-03-30 06:58:27 UTC
in func_train with a rotating-door attached Post #100072
god damm it! :o

thats bad news?!

I was gonna make Highlanders really good osprey move around but as you said its not possible...
:(

oh well?!Maybe I could delete those propellers and put jet motor instead!yess!yesss :badass: sss
Posted 19 years ago2005-03-29 15:39:03 UTC
in func_train with a rotating-door attached Post #99908
I have my func_train and everything is set but I need my propeller on my func_train to rotate 360' non-stopping,is it possible?!(it must be always on the func_train [while moving] rotating [non-stopping)

:nuts: help?!
Posted 19 years ago2005-03-04 12:35:00 UTC
in New Competition Post #95012
Nooooo! A Xen map?
aWwwww....
Everyone hates Xen :F
then how about a suggestion ?!

idiots
:x

and I have waited long enough for an e-mail from atom... :x

well,I really dont care about a contest know... :o
so do not give your damm ideas for now! :x
Posted 19 years ago2005-02-21 17:16:37 UTC
in New Competition Post #92309
uhh...ok then :) but atom hardly ever comes to the site :( (e-mail :lol: )

thx Seventh anyway,and by the way did you check my contest first ,is its idea is good or not ? :nuts:
Posted 19 years ago2005-02-21 13:38:31 UTC
in New Competition Post #92234
I dont know? :)
But Ill ask to Seventh-Monkey about it if he says O.K ... :nuts:
then will do it... (hey Seventh! :o )
that would be fabulous *thought :cool:
Posted 19 years ago2005-02-21 13:23:59 UTC
in New Competition Post #92229
but people seem busy these days
yes,I had the same feeling :o ,
Thinking of a prize,

1-A moderator in my site :)
2-A trophy in TWHL (in Profile) :nuts:
3-Rank :P
4-Just ''you are the winner'' :roll:

which it should :
Posted 19 years ago2005-02-21 13:15:32 UTC
in New Competition Post #92227
anyone else wanna join or should I cancel the contest : ?

any suggestions?
Posted 19 years ago2005-02-21 12:07:07 UTC
in getting models Post #92224
http://thedoenerking.myexp.de/models.php ;)

it has more than just a police car :nuts:
Posted 19 years ago2005-02-21 12:04:28 UTC
in Force shield... Post #92223
does that work for mechanical machines? :

I didnt know that.Thx :D
Posted 19 years ago2005-02-19 18:16:24 UTC
in New Competition Post #91875
Is it HL2? as well?
I don't see how because there are'nt any xen textures for HL2

That does'nt mean that they can't be made to work! on HL2
Thats right.Its hl2 as well.Yes,I know hl2 doesnt have any xen textures so that means you are gonna make it or just use hl1 hammer.


;)
Posted 19 years ago2005-02-19 14:43:52 UTC
in New Competition Post #91848
any comments or words?! :(
Posted 19 years ago2005-02-19 12:12:42 UTC
in New Competition Post #91795
We did unofficial 'mini-compos' a while ago. Someone should start it up again.
I have,if you are interested here is the link :)

http://www.mappinghl.cjb.net/

thats the main page just press to contest and read the rules...
Posted 19 years ago2005-02-17 16:20:10 UTC
in Combine Soldier Post #91270
Posted 19 years ago2005-02-17 14:19:10 UTC
in Force shield... Post #91243
The monster_turret ,guys?! we are talking about a monster_turret. :
Posted 19 years ago2005-02-15 12:34:11 UTC
in Force shield... Post #90747
lots of health?That means,I have to code...if it was a sp map ,I would but this is going to be a dm map. :(
that you hate people who ask stupid questions when you do it yourself.
if my question is stupid,why did you post ! :roll:
Posted 19 years ago2005-02-15 12:30:52 UTC
in Gargantua talk! Post #90742
Hey,I got 2 demonic voices(and cool):roll:

1st its says:''Hurry up you fools on to the teleporter!I will tolarate no delay'' :badass:

2nd-surprise :lol:

I must use them all... :)
mmm...milkshape ...
free milkshape3D sounds good!Googling.
Posted 19 years ago2005-02-14 14:48:00 UTC
in Gargantua talk! Post #90498
uhhh....if she knows (Urbanebula) ,I dont have to google right now...

Explanation plz ,Urbanebula ? :o
Posted 19 years ago2005-02-14 14:28:43 UTC
in Force shield... Post #90477
Teh irony..
whats that supposed to mean?
:
Posted 19 years ago2005-02-14 14:13:47 UTC
in Gargantua talk! Post #90471
what :

whats milkshape 3d! is that for hl animation ?
Posted 19 years ago2005-02-14 13:25:44 UTC
in Gargantua talk! Post #90434
make my own animations? mmm.... :

ok! :D But how?where? :(
Posted 19 years ago2005-02-14 13:24:36 UTC
in Force shield... Post #90433
I mean when they die idiot!What did you thought,turret blows and the pieces of the turret ,flies in the air !? d'uh :roll:

I hate guys who asks stupid questions... :o
Posted 19 years ago2005-02-14 13:21:50 UTC
in Rocket Crowbar.fgd Post #90432
rc 1.9
Posted 19 years ago2005-02-12 15:14:31 UTC
in Gargantua talk! Post #89937
why? :
It grlows (did I write that correct) I mean it shouts like 'roar' (whatever) :lol:

It's mouth moves anyway ?
:

If its not designed to that,how can I give the feeling to the players that garg. really talks :
Posted 19 years ago2005-02-12 15:10:46 UTC
in New Competition Post #89936
How can we judge the maps from hl1 and hl2 ? Probably the guy who entered to competition with a hl2 would win :
Posted 19 years ago2005-02-12 15:09:25 UTC
in gif.pictures Post #89935
wow!I thought this .gif thread could be helpfull :|

from .gif to banncannon (lame) :roll: