Forum posts

Posted 12 years ago2012-03-19 22:53:11 UTC
in Team Mapping Post #304443
O-kkk we are set to jet MacGruber! CS:S wins with 4 votes. Final list of participatns(Plx let me know if you are in the wrong group and i'll update):

Group Team Mapping
1. Cap'n Terran
2. Archie
3. Ninja Defuse
4. Tetsu0
7. Dimbark
6. JoeBamba
7. Urby
8. Hotdog

This list will also serve as the mapping queue order. Instead of putting all the l33t mappers at the beginning, i tried to mix evveryone up by skill level, so maybe the more experienced guys can catch any errors the nubs might make.

When it's your turn to map, add whatever you want to the map and don't be afraid to layer your own stuff/detail over others work. Use whatever custom content you like, but just be sure to PackBSP it up When you are finished, and the materials/models/etc can be easily extracted using GCFScape.

Upload a link in THIS THREAD for the next guy in the queue.(posting in the thread allows everyone to get a sneak peak of progress and can more easily offer help and suggestions).

(any questions on using gcfscape or packbsp or anyting else, please don't be afraid to pm, catch me on steam, or of course post a question/concern in the thread)

Again, Everybody get's a 24-hour shot at the map, and after all have gone though once, we all get a second pass at it. Hopefully in a few weeks we'll have a really nice, finished cs:s map of some sort. It shall be very neat to see how the map evolves ;)

When i get confirmation that everyone in the above list is still in, we can begin! =P

Group Died in Xen
DiscoTzu
TJB's HDD
TJB
ninetine?
Legitzkriegs?
collapse?
Striker?

Group Gsource Holdouts
Zeeba-G
2muchgamez
goldsrcforever
Bruce
Captain Terror Captain Terrorwhen a man loves a woman
Posted 12 years ago2012-03-18 12:50:13 UTC
in 3d problem... Post #304396
I'm not sure what u mean by "change view", but you might take a look through the hammer hotkeys in the help file.

If you mean expand a view to full screen, then that is Ctrl+Z.
Captain Terror Captain Terrorwhen a man loves a woman
Posted 12 years ago2012-03-17 07:19:33 UTC
in Team Mapping Post #304360
I agree with Arch and Hotdog that freeform is better and more fun for this type of project, sorry bruce!

Another day or two for stragglers, so get your votes in! (CS:S is currently in the lead with 4 votes)

votes
Archie - cs:s
Urby - cs:s
capt teeran - cs:s
Joebamba - cs:s
ninja defuse - EP2
tetsu0 - EP2
discotzu - HL2MP
dimbark - TF2
Hotdog - undecided

Maybs/died-in-xen/yet to vote
ninetine?
Legitzkriegs?
collapse?
Striker?

goldsource holdouts
Zeeba-G
2muchgamez
goldsrcforever
Bruce

you goldsource guys should maybe run your own coop project? ;)
Captain Terror Captain Terrorwhen a man loves a woman
Posted 12 years ago2012-03-16 16:13:05 UTC
in Team Mapping Post #304348
Well i'll go with the majority always. If peeps would rather do it in a more structured way i'm all for it, i just don't want to micromanage people to the point of getting disinterested with the project.

If i had to choose my Skill area i am definitley a detailer/modeler more than anything, and i also enjoy puzzling out complicated entity problems.

p.s., When i said "first" one i meant this project (not the very first time this sort of project has been attempted).
Captain Terror Captain Terrorwhen a man loves a woman
Posted 12 years ago2012-03-16 15:44:12 UTC
in Team Mapping Post #304345
I agree bruce, but i'd like to keep this first one more freeform, and then possibly try a more organized structure next one.

Among other reasons, i like freeform since about half the participants have little to none experience mapping source, SO they don't really have a specialty yet to be delegated. (I realize the basic principles are the same, but i really feel source is different enough that you kinda "start over" when you switch over to Source SDK)

Also, nubs get to see the work of more experienced mappers first-hand(more experienced mappers to be placed at the beginning of the queue), and they can do as little or as much as they want, with no pressure to finish their portion of the map.
Captain Terror Captain Terrorwhen a man loves a woman
Posted 12 years ago2012-03-16 13:15:17 UTC
in Team Mapping Post #304341
Absolutely DO want u hotdog. It's not a big commitment at all: you get the map when it's your turn, and add as little or as much to it as you want, and pass it on to the next guy ;)

If you in please just post your gametype/engine preference =)

ALSO PEOPLE: don't feel you have to have a distinct area of the map that is all your work. You are very much encouraged to "layer" your work on top of what's been previously done ;)
Captain Terror Captain Terrorwhen a man loves a woman
Posted 12 years ago2012-03-16 04:42:16 UTC
in Team Mapping Post #304335
Ya ninetine it's a bit confusing, in no small part to me being a dummy, and dithering a little too much on the rules and selction. =)

To recap: Starting with a simple basemap(which i will provide), everyone who participates in this gets the map for 24 hours to add stuff and edit as they choose, and then hand it off to the next person in line. After everyone has edited it once, we all get another 24-hour pass to add/edit yet again, and voila, we have a completed map. The whole process is designed to last a couple weeks, but i'm sure it will run a little longer ;)

All that's left before we begin is to choose the gametype/engine we will be mapping for:

votes
Archie - cs:s
Urby - cs:s
capt teeran - cs:s
Joebamba - cs:s
ninja defuse - EP2
tetsu0 - EP2
discotzu - HL2MP
dimbark - TF2

Maybs/died-in-xen/yet to vote
Hlife hotdog?
ninetine?
Legitzkriegs?
gsourceforever?
collapse?
Striker?
Zeeba-G?
2muchgamez?

I'll leave a couple more days for voting and stagglers and then we begin. SO FAR, cs:s is in the lead with 4 votes. =)
Captain Terror Captain Terrorwhen a man loves a woman
Posted 12 years ago2012-03-16 04:31:22 UTC
in Half-Life: Legend of Zelda Post #304334
This is reallly cools shit Tet! I would love to attempt or be of a total conversion like this someday... When i was still mapping goldsource i always planned to make a total conversion for SC or SC2, but I haven't started it at all.

This shit is gonna be awesome when it's done, and i look forward to more media sir. thanks for sharing with us! =)
Captain Terror Captain Terrorwhen a man loves a woman
Posted 12 years ago2012-03-15 08:39:38 UTC
in Team Mapping Post #304317
I wanted to limit the choices to "free to play" games, but screw it. everyone vote for what u want, and I don't care if if somebody doesn't own a particular game ;)

votes
ninja defuse - EP2
Urby - cs:s
capt teeran - cs:s
tetsu0 - EP2
Archie - TF2
discotzu - HL2MP
dimbark - TF2
Captain Terror Captain Terrorwhen a man loves a woman
Posted 12 years ago2012-03-15 05:59:53 UTC
in Team Mapping Post #304312
User posted image

Bump! where did everyone go?

This is my last attempt to nurse this along before it dies. I have a basemap ready to go if you-all are still interested. All that's left is for peeps to choose HL2MP or TF2 (both are free to play and mod for)

P

Captain Terror Captain Terrorwhen a man loves a woman
Posted 12 years ago2012-03-15 02:44:54 UTC
in de_747 beta Post #304311
ya like the entire termianl? and when i dial up the distance fps plummets to <30 fps.. argh. I still like how it looks though =)
Captain Terror Captain Terrorwhen a man loves a woman
Posted 12 years ago2012-03-15 02:37:48 UTC
in de_747 beta Post #304309
Failing with fog:
User posted image
It sure does make for some improved fps though! I've read about various types of methods for realistic fog, but i'm having trouble making the fog look good and having good fps, so i may just scrap using it.
Captain Terror Captain Terrorwhen a man loves a woman
Posted 12 years ago2012-03-13 15:38:58 UTC
in de_747 beta Post #304272
Bruce I actually agree with you btw ;)

It's the product of wanting to build a Taj Mahal, but only putting the effort to build log cabin. Also, I figure by the time i have the skills to properly pull off this map, i will have long-since quit mapping :P
Captain Terror Captain Terrorwhen a man loves a woman
Posted 12 years ago2012-03-13 13:49:32 UTC
in de_747 beta Post #304269
Lawl ya archie, i agree it's pretty bad. I don't suppose i could beg/bribe you to make one for me? Think of the children.. =')

Bruce:
Totally awesome/magnifique: ***
Really sweet: **
Pretty sweet: ***
Not terrible: **
pure psh/sht: *
:P

More pish.
the frames are kicking my arse despite all my efforts at optimization(nulling, func_lod, propper, displacements).

fps seems to be stuck at 35/45, Down from 60-70 with only a few minor changes, PLUS tons of added optimization:
User posted image
All showbudget shows there is a load is on "unaccounted" and the one on the bottom that's hard to read (i can't find the definition for it on vdc's page)
Captain Terror Captain Terrorwhen a man loves a woman
Posted 12 years ago2012-03-13 10:45:18 UTC
in de_747 beta Post #304263
Optimization is fun, except not really.
User posted image
Captain Terror Captain Terrorwhen a man loves a woman
Posted 12 years ago2012-03-13 02:23:26 UTC
in Now Playing: ... Post #304259
LOL I want one!

Red Hunter - The Fall
Captain Terror Captain Terrorwhen a man loves a woman
Posted 12 years ago2012-03-12 21:42:32 UTC
in Team Mapping Post #304257
updated
Team mappers
1. Ninja Defuse - *
2. Archie - *** (TF2)
3. Urby - *
4. Cap'n Terran - ** (HL2MP or TF2)
5. Dimbark - ***
6. DiscoTzu - * (HL2MP)
7. Legitzkrieg - ***
8. TJB - *
9. Tetsu0 - **

Maybs Team Mappers
10. Cstriker - **
11. Joebama - *
12. Zeeba-G - ?
13. Collapse - ?

updated
Ground-Rules-In-Progress(GRIP) =)
1. feel free to add to others work, but don't alter their stuff too much unless maybe you are adding a passageway/doorway or something to expand the layout, or some form of detailing like an alcove(and you need to hollow out a small space).

2. Add as little or as much as you feel necessary, but keep in mind you want to save resources for all rest of the group, so don't go mad.

3. Keep your work tidy as possible. Obviously try to keep stuff on grid, and note that keeping bigger objects on a larger grid scale will make the whole thing easier to look at in the end. Make use of Visgroups and normal grouping to keep your stuff organized, so it's easier for the next guy to edit.

4.When done editing, seal off the level with skybrushes and do a full VVIS compile and normal VRAD compile(feel free to edit the light environment as needed). Then, use Packbsp to automatically include all the map's resources into the bsp. (Then using GCFScape, any materials/models/etc you used, are easily extracted/copy-pasted by the next guy to his game directory)

Instead of having a strict 24-hour time limit, i'm thinking of just making it a "relay" system, where one mapper "hands the map off" to the next guy when he is done, which can be earlier than 24 hours. (try not to go over the time limit too much if possible)
Captain Terror Captain Terrorwhen a man loves a woman
Posted 12 years ago2012-03-12 21:42:09 UTC
in Team Mapping Post #304221
Maybe we can make something that level changes from goldsrc to source ;)

Soon as everyone get's their game preference in(hl2mp/tf2) we can get this up and rolling.
Captain Terror Captain Terrorwhen a man loves a woman
Posted 12 years ago2012-03-12 21:40:14 UTC
in de_747 beta Post #304256
Wow thanks sirs! i was more expecting comments like:

"Psh is blocky why is that plane made from worldbrushes"
"Psh what is that floor texture scaled to 1.0?!"

The map is generally well recieved to the other sites i've posted so far, with some complaints about fps and texturing.

Anyway TY all again! Please throw me a rate/comment on Gamebanana if you get the chance, and a few more rates and i just might make Top maps! (for this fortnight)

)

Captain Terror Captain Terrorwhen a man loves a woman
Posted 12 years ago2012-03-12 10:16:44 UTC
in de_747 beta Post #304245
Yup Stojkens, GameBanana is down for me too hope i think i broke it! Thanks for comments sirs! =)
Captain Terror Captain Terrorwhen a man loves a woman
Posted 12 years ago2012-03-12 03:30:10 UTC
in de_747 beta Post #304235
User posted image User posted image User posted image
User posted image User posted image User posted image
User posted image User posted image User posted image

More Images

If you can, PLEASE support me on GameBanana with a rate and comment! =)

Objective
CTs must try to save TWHL Flight 32 and the nearby fuel depot from destruction!

Credits
Everything is Valve afaik, besides a handful of textures.

THANKS
TWHL
Cfoust, for Propper and good support in forums.
The Mighty Atom, for HLLP and other help.
Archie, for always answering my questions.

)

Notes
Most doors and windows on the plane and terminal are breakable.

Originally, this was supposed to be a hostage rescue map, but i had a really hard time getting the hosties to follow me through the plane. SO i took up a TWHL member's suggestion to make it a bomb defusal map, instead of trying to figure out the navigation mesh.

The plane is more or less a complete 747-400, with some obvious liberties taken like the air stairs in the back and some other things. All the seats and galleys are placed right where they would be on the real plane. (I DID take out a few rows of seats here and there, to allow better player movility)

This is not the newest version of the map(i probably have at least 6-7 "imporved" revisons), but this was the last one I was able to compile with playable fps, despite all my efforts at optimization.

I will do my best to release a newer version with the updates and playbable fps, but compiling is quite cagey at this stage, and i'm not promising anything. This will probably be my last cs:s map now that cs:go is coming out.
Captain Terror Captain Terrorwhen a man loves a woman
Posted 12 years ago2012-03-11 23:05:40 UTC
in Team Mapping Post #304207
Ok then, i feel like we are making some progress now. I have no problem mapping for tf2 either, and i had no idea it was free to mod for, so, we'll leave it to a vote people:

TF2 or HL2MP

And then we'll be ready to begin. =)

Tetsu0: AWESOME to have you aboard sir!! Dropbox is fine, but i feel it's just simpler if everyone packbsp everything, THAT WAY, there is no forgetting some material or model you used. (i'm going out on a limb and guessing there is a way to extract stuff from a packed bsp?)

updated
Team mappers
1. Ninja Defuse - *
2. Archie - ***
3. Urby - *
4. Cap'n Terran - **
5. Dimbark - ***
6. DiscoTzu - *
7. Legitzkrieg - ***
8. TJB - *
9. Tetsu0 - **

Maybs Team Mappers
10. Cstriker - **
11. Joebama - *
12. Zeeba-G - ?
13. Collapse - ?

Died in Xen ='(
RIP 2Muchvideogames
RIP Goldsourceforever

(Plx let me know if i missed anybody!)
Captain Terror Captain Terrorwhen a man loves a woman
Posted 12 years ago2012-03-11 22:23:11 UTC
in Team Mapping Post #304203
Ok then I say if there are no strong objections we make the game HL2MP. There are a slew of model and material packs out there if you need more stuff to work with.

If we packbsp our work before we send it along to the next guy, is there a way to extract those assets so to say, if i use some materials from cs:s, everyone else will have them after extracting from the bsp?
Captain Terror Captain Terrorwhen a man loves a woman
Posted 12 years ago2012-03-11 22:10:09 UTC
in Team Mapping Post #304201
i like that collapse, PLUS i feel MP game mode works better for this sort of project because it's simpler. do they give you the sdk if you are freeplaying hl2mp?
Captain Terror Captain Terrorwhen a man loves a woman
Posted 12 years ago2012-03-11 19:01:26 UTC
in Team Mapping Post #304198
If we keep debating about the game we use then this isn't going to go any further than this thread.
I agree but i hate excluding people! don't all TWHL members all receive the Valve pack for free for being members? =P

IDEA: we can map across multiple engines np, just each guy include your materials, and don't use engine specific entitites you know it doesn't have (most entities will work though across engines/gametype afaik).

I'm leaning toward HL2sp because most people seem to have it. (we can always port it at the end to whatever engine we like)

Tetsu0: does this mean you are in?! :o
Captain Terror Captain Terrorwhen a man loves a woman
Posted 12 years ago2012-03-11 03:15:36 UTC
in Team Mapping Post #304164
lol edit blocked =)

Stu: i'm willing to change to hl2mp if everyone else doesn't mind mapping source engine 2006. ep2 is fine with me as well, but then the map has to be SP.
Captain Terror Captain Terrorwhen a man loves a woman
Posted 12 years ago2012-03-11 03:09:54 UTC
in Team Mapping Post #304161
Ok you've convinced me, goldsource is forever.
Captain Terror Captain Terrorwhen a man loves a woman
Posted 12 years ago2012-03-11 02:45:02 UTC
in Team Mapping Post #304158
yup one map modded by many! My vote for gametype/engine: CS:S/Source MP engine btw.

Also, trying to set some general ground rules like:

1. feel free to add to others work, but don't alter their stuff too much unless maybe you are adding a passageway/doorway or something to expand the layout, or some form of detailing like an alcove(and you need to hollow out a small space).

2. Add as little or as much as you feel necessary, but keep in mind you want to save resources for all rest of the group, so don't go mad.

3. Instead of having a strict 24-hour time limit, i'm thinking of just making it a "relay" system, where one mapper "hands the map off" to the next guy when he is done, which can be earlier than 24 hours. (try not to go over the time limit too much if possible)
Captain Terror Captain Terrorwhen a man loves a woman
Posted 12 years ago2012-03-11 02:01:05 UTC
in Team Mapping Post #304154
Ok. Also, we still have to pick what engine/game we are doing. I guess everybody just vote for what they want, but i will allow veto power by archie because of his Source wisodoms :)

updated
Team mappers
1. Ninja Defuse - *
2. Archie - ***
3. Urby - *
4. Cap'n Terran - **
5. Dimbark - ***
6. DiscoTzu - *
7. Legitzkrieg - ***
8. TJB - *

Maybs Team Mappers
9. Cstriker - **
10. Joebama - *
11. Zeeba-Geebas - ?

Died in Xen ='(
12. RIP 2Muchvideogames
13. RIP Goldsourceforever
14. RIP Tetsu0

(Plx let me know if i missed anybody!)
Captain Terror Captain Terrorwhen a man loves a woman
Posted 12 years ago2012-03-10 23:54:40 UTC
in Team Mapping Post #304152
Ok Arch NP. Will you have time to particiapte normally then with your two 24-hour sections, plus maybe a bit of consulting wisdom? (y/n) =)

Unless someone is willing to step up as zeeba said and be the project leader, i say we just go for it and have each person build on top of the next person's work, SO, if anyone has any general ideas on theme or structure, now is the time to voice that! ;)

Question: can we dick around with an embedded countdown timer so we don't have to wonder about timezonesies and stuff? (this way, the next guy in line knows exactly when his start time will be and reverse)

Maybe something like the competition timer? maybe one of us can get mode powers for this so we can adjust the first post, listing whose turn it is and when their time is up. (forgive me if i'm making this too complicated!)
Captain Terror Captain Terrorwhen a man loves a woman
Posted 12 years ago2012-03-10 21:38:37 UTC
in Team Mapping Post #304148
Pony: we already decided it will be source, so.. perfect time to get some experience with the engine tho if you change your mind.

zeeba: I agree. we just need that one good idea or theme idea, and then we can build ideas from there like wildfire. Soon as archie decides what engine we're using +P
Captain Terror Captain Terrorwhen a man loves a woman
Posted 12 years ago2012-03-10 20:52:16 UTC
in Team Mapping Post #304144
I'm down with whatever engine/game. I think Arch should pick and be in charge, because he has the most experience ;)(

Zebeba: I agree, but I also like the feeeform way. If anybody has theme/layout/gametype/other ideas, please speak up!
Captain Terror Captain Terrorwhen a man loves a woman
Posted 12 years ago2012-03-10 08:51:48 UTC
in Team Mapping Post #304134
You'll be toward the end of the queue so don't fret too much, but i would definitely install HL2DM and get the Source SDK running soon as is convenient.

Even the smallest amount of practice now will help you greatly when it's your turn ;)
Captain Terror Captain Terrorwhen a man loves a woman
Posted 12 years ago2012-03-10 05:30:53 UTC
in Team Mapping Post #304129
That's fine like wine my friend! =PP

Team mappers
1. Ninja Defuse - ?
2. Archine - ***
3. Urby - *
4. Cap'n Terran - **
5. Dimbark - ***
6. DiscoTzu - *
7. Legitzkrieg - ***

Maybs Team Mappers
8. Cstriker - **
9. Joebama - *
10. 2Muchvideogames - ?
11. TJB - *

That's seven solid people. You maybers, please let us know within the next couple days. Mapper's with highers stars: start thinking about layouts, cuz you'll be going ahead of the nubs.
Captain Terror Captain Terrorwhen a man loves a woman
Posted 12 years ago2012-03-10 04:34:44 UTC
in Team Mapping Post #304126
Archie is really good source mapper so he is 5. joe you said you are beginner so you are a level 1. (the stars mean experience with source engine SDK not mapping skills) My star level needs to be downgraded to "**" since i can't even properly light maps yet) =P
Captain Terror Captain Terrorwhen a man loves a woman
Posted 12 years ago2012-03-10 04:32:10 UTC
in Post Your Photos Post #304127
I think it looks pretty damn cool tbh =)
Captain Terror Captain Terrorwhen a man loves a woman
Posted 12 years ago2012-03-10 03:44:33 UTC
in Team Mapping Post #304119
Ok sweet! Here's who we got fo' showsies:

1. Ninja Defuse - ?
2. Archine - ***
3. Urby - *
4. Cap'n Terran - ***
5. Dimbark - ?

And for maybs:

6. Cstriker - **
7. Joebama - *
8. 2Muchvideogames - ?
9. TJB - *

Also pleez everyone rate your skill level in source on a scale of 1-5 stars, to halp figure out where you will be in the queue (some i know) ;)
Captain Terror Captain Terrorwhen a man loves a woman
Posted 12 years ago2012-03-10 02:10:38 UTC
in Team Mapping Post #304116
ATTENTION new source mappers: This is a perfect opportunity to get your feet wet with the Source SDK. You don't have to do anything amazing, just take what has been done previously and add something.

You'll also have the added benefit of directly looking at other peoples work to see firsthand how things are done; we can place newbies toward the end of the queue so this works better ;)

ALSO, I DO like TJB's idea that we all get two passes at the map.
Captain Terror Captain Terrorwhen a man loves a woman
Posted 12 years ago2012-03-09 23:20:51 UTC
in Team Mapping Post #304108
I'm down to try it archie's way. It looks like most people ware wanting source so that is a done deal. NOTE: for anyone new to source, you can still contribute to the map it's ok if it's something small, and brushwork works exactly the same in source so... =)
One person getting only one chance of 24 hours is a very risky assumption to start with.
I agree. maybe it will work out to 2 days per person, depending on how many people we get, but the hard limit is two weeks. (maybe we can allow a first and then a second 24-hour period if time allows)

Right now it looks like we have:
Archie
Urby
Ninja Defuse
Me
joebamba - maybe
Cstriker - maybe
2muchvideogames - maybe
Dimbark - maybe

That's 8 people so far, which seems like a pretty good number to start with if people can specify if they are a definite or not please.

Anyone else intersted? We need someone good with layouts to volunteer to start.

The only other major thing before we pick our spots in the pecking order i think is to decide if 2 24-hour spots or 1 48 hour spot per person would be better? Once people are defintie we will know exactly how much time each person will get, e.g., 7 people would be 2 weeks exactly.
Captain Terror Captain Terrorwhen a man loves a woman
Posted 12 years ago2012-03-09 11:33:31 UTC
in Team Mapping Post #304087
Any story or format ideas?

I would love to pick a novel/gimicky idea that is do-able, and work my heart out for 2 weeks on it. Knowing there were 4-5 others doing the same thing at for the same mod would be quite an incentive to produce quality work.

For example:

-Unforseen Storylines: like blue shift/op4/decay/etc, pick one of the areas you hear about but never actually see during the tram ride in half-life, and we will collectively build that part of the mod, complete with a story arc that fits the original.

-Famous Architecture: we collectively choose a real-life building or one in the planning, like a giant dubai skyscrapper or a new casino, or just anything really cool. We then div the responsibilties of the map up to those who best-suited to their talents, and we build it.

-we collectively come up with an easy to do gameplay gimmick like tower defense, or maybe a tron-style game where your object is to destroy the floor under your opponent, or just a gameplay idea that is fun, interesting, and hopefully original, and then we all develop/build it.

Again these are just brainstorms, i'm down for anything.
Captain Terror Captain Terrorwhen a man loves a woman
Posted 12 years ago2012-03-09 07:50:59 UTC
in Team Mapping Post #304084
Ninja Defuse brought up the idea of "Team Mapping" and i was immediately interested. Ninja and i were talking a little bit, although we are not sure how exactly to structure this new community project, we'd like to be able to finish it lock, stock, and barrel in 2 weeks.

Ninja was planning to do this in goldsource, but i would much rather do it in source if in any way possible. (I'll happily go along with the majority though either way)

Ninja was thinking each person gets a specified amount of time to work on his part, and then he turns it over to the next guy, and so on till the end. I'm fine with that, but of course we could get much more stuff done if we were all working independently, and 2 weeks is not a very long time.

So what do y'all think? Please share any/all ideas you may have for this!
Captain Terror Captain Terrorwhen a man loves a woman
Posted 12 years ago2012-03-09 04:10:17 UTC
in Post your screenshots! WIP thread Post #304081
That is some beautiful stuff Joebamba! =P
Captain Terror Captain Terrorwhen a man loves a woman
Posted 12 years ago2012-03-09 00:48:42 UTC
in Now Playing: ... Post #304076
Posted 12 years ago2012-03-08 21:12:00 UTC
in The Official CS:GO Thread Post #304072
Ur Gonna have to move to source now urby =)
Captain Terror Captain Terrorwhen a man loves a woman
Posted 12 years ago2012-03-07 22:00:34 UTC
in The Official CS:GO Thread Post #304050
User posted image
EXCELLENT.
Captain Terror Captain Terrorwhen a man loves a woman
Posted 12 years ago2012-03-07 16:25:45 UTC
in Post Your Photos Post #304038
Nice pickup sir props =Pf

Awesome how you did the gifs what program do u use if i may ask?
Captain Terror Captain Terrorwhen a man loves a woman
Posted 12 years ago2012-03-07 13:59:11 UTC
in Details, Borders, and cutting brushes. Post #304037
Wow cool writeup dude! Submit this as a tutorial!

Would be cool if you could do one for source as well =) Also, those screens look nice what are they fromski?
Captain Terror Captain Terrorwhen a man loves a woman
Posted 12 years ago2012-03-07 06:12:00 UTC
in Something my friends should know... Post #304030
Good luck and stay calm sir our thoughts are with you. =)

Worst case scenario you go blind, the up side is u get moved up on the list for bionic eyes soon as they come out, which should be quite soon I should think ;)
Captain Terror Captain Terrorwhen a man loves a woman
Posted 12 years ago2012-03-07 03:28:14 UTC
in Post your screenshots! WIP thread Post #304026
Lovin' it joe those are angerlily zexy as hell sir. :angry:

Question:
User posted image

i'm either gonna propper & prop static these with fade distanace, or use func_lod.. is either one better performance-wise? i know the prop static has a begin fade where lod doesn not...
Captain Terror Captain Terrorwhen a man loves a woman
Posted 12 years ago2012-03-07 01:45:24 UTC
in Now Playing: ... Post #304027
George Michael - Careless Whisper

Anyone notice lately some audio on youtube will randomly go to mono and then back to stereo? Is this on my end(buffering, sfx card, etc), or is it the uploader, OR, is youtube scart about the copyrights now and is intentionally lowering the quality?
Captain Terror Captain Terrorwhen a man loves a woman