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This post was made on a thread that has been deleted.
Posted 17 years ago2007-08-09 23:32:35 UTC
in Continually moving ants? Post #231732
Well if they're only going to circle the hill just make the Ants (via { textures or simple brushwork, depending on the size), then make them all func_rotating (setting the origin brush to the centre of the hill). Simple.
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Posted 17 years ago2007-08-09 20:25:23 UTC
in Continually moving ants? Post #231719
Well, you can do it with trains (look up a tutorial), but the sheer number you want would be impossible. Even if they were sprites there would be too much for the engine to handle.

Scrolling textures are the only way to go about it, I know they wouldn't look so good, but the performance would at least be normal.
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Posted 17 years ago2007-08-09 05:56:13 UTC
in Now Playing: ... Post #231675
Queens Of The Stone Age - Everybody Knows That You Are Insane
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Posted 17 years ago2007-08-08 21:27:35 UTC
in Post Your Photos Post #231659
Yeah, probably abuse. :P
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Posted 17 years ago2007-08-08 21:07:19 UTC
in Post Your Photos Post #231656
Luke: Won't load? They work fine for me. :/

Rimrook: Dick stone is all he'll ever need for textures, oh I can see the maps now..

RabidMonkey: Very nice photos, the EXIT sign in particular stands out to me.
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Posted 17 years ago2007-08-08 04:11:03 UTC
in Post Your Photos Post #231570
Dick in the ground, haha. Some nice shots there.
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Posted 17 years ago2007-08-08 01:02:14 UTC
in Post Your Photos Post #231564
...true. Seeing as it's Hunter's thread, let him decide.
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Posted 17 years ago2007-08-07 23:55:37 UTC
in Post Your Photos Post #231558
They're all about the same quality. Your sister doesn't look so pleased about being included in that last shot, Daubster. :P

Anyway, I like this thread, but rather than having one for each month, come September someone should probably whack-up a 'Post your pics' thread that's continual, like the Now Playing one. I doubt they'd get that much activity monthly.
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Posted 17 years ago2007-08-07 23:30:28 UTC
in Hosting A Server Post #231554
Remember to make sure your router has the correct ports forwarded (look on portforward.com) and always put 'Sv_lan 0' in the console before hosting.

Do as Luke said and you should get the finer details needed.
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Posted 17 years ago2007-08-07 20:31:41 UTC
in Map Vault Navigation Post #231533
Good things come to those who wait.
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Posted 17 years ago2007-08-06 23:09:33 UTC
in Photo Impressions Post #231467
Let's not turn this thread into the post-your-pictures thread. A new one (a sticky?) should be created when the time is right.

EDIT: I could do that now, if enough people wanted it?
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Posted 17 years ago2007-08-06 21:31:59 UTC
in Desktops of August Post #231453
,':Y

Intrigued Duck is intrigued.
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Posted 17 years ago2007-08-06 20:52:37 UTC
in Photo Impressions Post #231450
Thanks.

Hopefully the weather will behave itself today and let me try some HDR shots.
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Posted 17 years ago2007-08-06 20:33:38 UTC
in Photo Impressions Post #231446
Doesn't matter if it is, he likely just googled it, and only to mock me. ;P
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Posted 17 years ago2007-08-06 06:14:06 UTC
in Photo Impressions Post #231376
Cool, thanks for that. In-depth advice, the way I like it. It's gotten all pissy outside so I can't play with my camera atm. :<

I'll retake the shot for practice some time and take heed to your (and others) advice.

A post-your-pictures thread is a great idea too.
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Posted 17 years ago2007-08-06 02:57:50 UTC
in Pimp My Shoes Post #231369
User posted image
Mine.
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Posted 17 years ago2007-08-06 00:58:43 UTC
in Photo Impressions Post #231366
HDR isn't just super saturation, when it's done correctly it can give a very surreal and almost CG look to a photo. I wouldn't use it too often, but there's some gritty items around the place that i'm looking forward to photographing this way.
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Posted 17 years ago2007-08-05 23:59:41 UTC
in Photo Impressions Post #231363
Thanks. :>

I'll be trying some HDR shots this afternoon.
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Posted 17 years ago2007-08-05 23:57:54 UTC
in Photo Impressions Post #231361
That's enough, stay on topic. I don't want my thread derailed any further.
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Posted 17 years ago2007-08-05 21:03:21 UTC
in Photo Impressions Post #231351
That's the downside of digital cameras, they always have an option to automatically handle all that. Takes away the actual skillz involved in taking a nice photo. The effect is that everyone is suddenly a photographer, even though most people don't know the first thing about photography.
True. The auto feature takes nice photos sure, but I think great photos come from people who actually experiment with the settings. I want to try and convey a mood, rather than 'a photo of a plant'.
Well, it's not a brick and takes decent pictures for only $300.
Dave, face it, you cannot match the quality of a nice D-SLR and you're being pretty narrow-minded about this. And obviously it's not the type of camera you'd buy just for family holiday snaps.
I bought it in 2004.
What a difference that makes. Please keep your idiocy out of this thread.
Very sexy.
:>
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Posted 17 years ago2007-08-05 10:23:00 UTC
in Photo Impressions Post #231311
Enough to know that 10MP is a fairly small picture and will produce decent A4 prints and nothing more.
True, 3888x2592 may seem large, but it's barely scratching the surface when it comes to professional cameras. The Canon EOS 400D is only an entry level D-SLR.

Dave refuses to accept that exposure, shutter speed and the like are important for good quality pictures. There's more to it than simply the image size.
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Posted 17 years ago2007-08-05 08:27:03 UTC
in Photo Impressions Post #231304
I wouldn't mind that at all, thanks. :>
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Posted 17 years ago2007-08-05 07:58:52 UTC
in Photo Impressions Post #231301
Clearly.

Anyway, sometime next week i'm going to try my hand at some HDR photos, as ZombieLoffe suggested on IRC. They definately are interesting.
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Posted 17 years ago2007-08-05 07:52:16 UTC
in Photo Impressions Post #231297
ZombieLoffe: I was a little unsure about the location of the plant, I settled with far right, but now I do think it could go central a little more.

Trapt: Haha, give up already. ;P

Thanks for the feedback, though.
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Posted 17 years ago2007-08-05 07:35:41 UTC
in Photo Impressions Post #231294
Hah! Winning your respect is like finding the holy grail, so thank you. :sarcastic:
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Posted 17 years ago2007-08-05 06:32:53 UTC
in Photo Impressions Post #231292
Finally hope for me? Haha.

Thanks. :)
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Posted 17 years ago2007-08-05 06:26:50 UTC
in Photo Impressions Post #231290
I've had my new Canon EOS 400D a few weeks now and i've decided it's time to start taking some serious photo's. Mosty i've taken pointless shots of my desk, my mess, and my desk and my mess together. So here's my first serious attempt at photography, it was taken in the front yard of my new house and will surely die soon due to lack of care.

User posted image


The original image is somewhere around 3800x2500 pixels big, I shrunk it down and trimmed it up in Photoshop CS3, and used Lightroom to play with the temperature and lighting a little bit.

So what do you think? Is there hope for me yet? ;P
Constructive criticism is most welcome, particularly about the cropping and positioning.
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Posted 17 years ago2007-08-05 03:15:30 UTC
in You Laugh, You Lose Post #231284
Caboose: sometimes, you really scare me.
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Posted 17 years ago2007-08-04 06:00:44 UTC
in mario mod Post #231220
The mod doesn't look too swish, if you ask me. The maps, models and textures all look either bland or inacurate. It is possible to bring Mario themed games up visually (just look a SSBB).
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Posted 17 years ago2007-08-04 02:23:01 UTC
in Protecting bsp's Post #231215
ive never tried it but i heard if the bsp is over 15 megs it cant be decompiled but who makes a map that big?
15mb is actually kind of small for a complete Source map, higher lightmap detail alone can make a bsp huge.

At any rate, there's no need to be so concerned about people decompiling your maps. Decompilers never do a proper job and people stealing your work are never going to get anything from it.
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Posted 17 years ago2007-08-03 08:50:56 UTC
in Post Your Desk Post #231118
You have a water-cooler on your desk? Awesome.
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Posted 17 years ago2007-08-03 07:22:10 UTC
in Post Your Desk Post #231113
The mess:

http://img167.imageshack.us/img167/4332/themess2gd1.jpg

...i'll get around to cleaning it sooner or later.
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Posted 17 years ago2007-08-02 22:44:42 UTC
in Post Your Desk Post #231102
I've got a rather large Antec P180 that I keep on top of my desk because it's easier to get to... and it doesn't fit in my desks tower area. :P

But yes, srry is right, the space in larger towers is great to work with and the airflow in this thing is brilliant.
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Posted 17 years ago2007-08-02 07:49:35 UTC
in Now Playing: ... Post #231055
Boston - [Boston] - More Than A Feeling
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Posted 17 years ago2007-08-02 06:38:46 UTC
in Now Playing: ... Post #231052
Gyroscope - [Are You Involved? #05] - A Slow Dance
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Posted 17 years ago2007-08-02 04:21:59 UTC
in PLZ help me!!! Post #231043
Two threads on the same topic is a no-no. Make only one and wait patiently.
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Posted 17 years ago2007-08-02 04:19:27 UTC
in Where do i get the game exacuteables Post #231042
They should be in the Hammer install location, though I recommend you download Zoner's Half-Life Tools instead, they're more powerful than the standard tools.
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Posted 17 years ago2007-08-01 22:05:57 UTC
in Who would win in a fight? Post #231028
X because it's a cool shape and makes any title sound cool. Observe: Half-Life X-treme!

Working vs Bludging
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Posted 17 years ago2007-08-01 21:58:32 UTC
in Who would win in a fight? Post #231026
Oh so angry!

Considering we know next to nothing about the Combine homeworld, i'm going with Xen.

Asteroids stretched across and endless expanse, full of alien flora and fauna. > The glimpse of sky and skyscrapers (?) we got at the end of HL2.

Square vs Circle
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Posted 17 years ago2007-08-01 21:06:03 UTC
in Who would win in a fight? Post #231018
Hilliary Duff, just because she's better looking and far less of a slutty tramp... I think?

Digital SLR vs Film
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Posted 17 years ago2007-07-31 21:02:50 UTC
in Pimp My Shoes Post #230921
I got my work shoes in a discount bin in a discount store. They're black and shoe-like in shape.
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Posted 17 years ago2007-07-31 20:58:33 UTC
in Who would win in a fight? Post #230920
ED is funnier, you just need to avoid certain nasty pages.

Tighty-whities vs Boxers :o
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Posted 17 years ago2007-07-31 10:30:22 UTC
in You Laugh, You Lose Post #230866
Caketown.
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Posted 17 years ago2007-07-31 03:48:21 UTC
in Who would win in a fight? Post #230848
If someone can't choose, does that mean I win the game?!

I love that pic, btw.
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Posted 17 years ago2007-07-30 23:46:09 UTC
in Large Scale Maps Post #230836
Oooo.. k.

Moving on.

Basically, without someway to block the distance culling, you cannot pull of an enourmous bridge with acceptable visuals and performance.
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Posted 17 years ago2007-07-30 23:31:44 UTC
in Large Scale Maps Post #230834
World Crafter: That's hardly large enough, it's divided up by geometry that blocks visibility and hides the distance culling. We're talking maps that are absolutely wide open.

EDIT: Just look at how scrappy the HL2 coastal/highway maps turned out - blurred textures, simple brushwork, chunky displacements, unnatural fog.
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Posted 17 years ago2007-07-30 23:06:24 UTC
in Large Scale Maps Post #230825
The problem with large maps like that is you need to bring the fog/cull distance in so close it looks bad, and severely tone down the brush and texture detail. Like I said, it does not do large maps well.
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Posted 17 years ago2007-07-30 22:55:39 UTC
in Large Scale Maps Post #230820
Large scale outdoor areas just DO NOT work with bsp's. They don't work well for Gldsrc, they don't work well for Source.
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