Forum posts

Posted 14 years ago2009-12-18 17:56:33 UTC
in Hiring a coder Post #276741
Cool. Does it teleport the player too?
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2009-12-17 19:09:50 UTC
in Sleep paralysis Post #276732
Unless you're Urby/Huntey. ;)
And its...To much information.
We didn't need to know that, he could have stopped at
I can use it to control every last detail of my body, yet I don't know how.
Instead of giving an example.
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2009-12-16 22:40:29 UTC
in Sleep paralysis Post #276701
I think so.
Then again, maybe not. I guess it depends how much hormones your body is producing.
All I know is that they're dreams. About sex.
And sometimes leave a mess.
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2009-12-16 22:26:27 UTC
in Sleep paralysis Post #276698
I kind of partially woke up and could hear them coming for me, but at the same time, I knew i was dreaming...
You didn't know, you hoped. :P
I believe the first night I slept (2 days after) after playing half-life for the first time, I had one of those experiences similar to what the(c)_striker was describing.
Cool...story...bro?
TBH, I haven't had a sex dream in a while. It's weird. And sad, because when I actually dream, I can smell, feel, ect. :(
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2009-12-16 21:49:07 UTC
in Help with Models Post #276691
If you don't have them, but it opens fine in the model viewer, then it's doesn't use that feature of the mdl format, and the model was just corrupted by uploading or downloading.
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2009-12-16 21:06:26 UTC
in Css server? Post #276687
Ventrilo maybe, but not CSS.
This is a mapping site, and a CS or CSS server would attract people who think empty boxes are good levels.
We also need to ban Tuna's IP.
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2009-12-16 19:24:40 UTC
in Hiring a coder Post #276682
Otis is still holding his deasert eagle, but it behaves and fires just like the glock.
cleansuit scientist still freakin heals me.
Hmm... I though the tut said something about making it unable to heal... I guess it doesn't work.
I could hack together a LD otis with a glock, if you wanted. If you really want a deagle, though, I can't help at all.
it's just your first line (your original post before editted) that is nothing more than plain nonsense.
Yeah... Sorry about that. Guess that was a pretty stupid thing to do.
Sorry I can't give any coding assistance.
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2009-12-16 18:38:04 UTC
in Hiring a coder Post #276676
...I gave you links to the articles on the VERC revival section that have code that might be useful in an edit...
Sorry...
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2009-12-16 18:33:36 UTC
in Hiring a coder Post #276673
no more "Im going to have to leave you here, Gordon"
Done and done. Try the game, they no longer say that. :D
Sorry, I can't do any code...
Good luck, though.
EDIT:
http://www.twhl.co.za/articulator.php?art=54
http://www.twhl.co.za/articulator.php?art=37
Also, please, don't give Mr Friendly AI.
I'm sure I agree with most other players when I say I don't want to get raped when I play HL.
Now you know why he's called Mr Friendly.
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2009-12-16 09:03:06 UTC
in Help with Models Post #276648
It's not that I can't get to the download, it's that the server cuts me off. More or less the same thing, though.
EDIT: Upon opening the files this morning, I can see;
Your problem with decompiling is simple. You don't have the full models.
Look for sub-model files such as hostage01, hostage 02, ect.
And look for scientist, scientist01, scientist02, scientist04, ect. Those are all parts of the models, put into smaller files for the animations, to decrease load times; only animations used by the NPC or in a sequence used in the map are loaded.
to get the animations and QC files, you need all those parts in the folder you decompile them in (usually on the desktop for me)
Then just open the QC and delete any submodels (heads, ect.) and animations you don't want (inlcuding the extra animation groups, as they'd end up empty if you only have one animation.
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2009-12-16 08:56:53 UTC
in Sleep paralysis Post #276660
On an unrelated note, I have lucid dreams very often.
... I've only had them once or twice that I can remember...
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2009-12-15 23:06:49 UTC
in Sleep paralysis Post #276647
Most people do. The symtoms seem to be similar to that of quite a few ghost experiences, according to some of the books I've read.
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2009-12-15 22:00:03 UTC
in Sleep paralysis Post #276644
I get the oooooo when it's quiet sometimes, and it's usually acompanied by a
WA---WA----WA----WA sound which is the blood in my ears, (this is when I'm awake fully) but I've never gotten sleep paralysis. I do sometimes wake up half-way while I'm still dreaming, and that makes me very disoriented, because those dreams never make sense, yet I know I'm in bed, and... you know. "WTF am I? I'm in bed. No, I'm in _____."
But as I've said, never had the actual paralysis part.
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2009-12-15 21:55:26 UTC
in Help with Models Post #276642
Rapidshare, you don't have to sign up to upload a file there, and it's not like you need perks for this file.
Just be sure to PM the link instead of posting it, as you only get 10 downloads available.
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2009-12-15 21:30:46 UTC
in Help with Models Post #276639
...Why can't you upload it? Away from a good connection?
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2009-12-14 22:47:29 UTC
in Rooms (mini co-op project) Post #276626
I think so.
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2009-12-14 22:35:32 UTC
in Rooms (mini co-op project) Post #276624
Yeah, map properties.
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2009-12-14 22:06:22 UTC
in Rooms (mini co-op project) Post #276622
When you return to the menu from normal play, some models from other maps appear in the menu map!
Did you set the menu map to clear entities on map start?
Might want to do that for the 1st room map, too.
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2009-12-14 18:19:09 UTC
in Half-Life: Uplink Extended Post #276614
It'd still bleed.
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2009-12-13 19:04:32 UTC
in Monitor player health (single player) Post #276596
You could code a health bar into the HUD, but for a single map, I dunno.
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2009-12-13 09:34:23 UTC
in Vote for me, so I can win a laptop! Post #276584
Ah, facepunch. It's like 4chan but with less memes, about Gmod, and out of control moderation.
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2009-12-12 22:11:44 UTC
in Vote for me, so I can win a laptop! Post #276578
That would be a no, I guess.
or a "Pervert!" :D
So, what is the design thing, exactly? Are you designing a theme for the website?
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2009-12-12 17:11:19 UTC
in path_track won't parent! (CS:S) Post #276566
So, you're trying to get a crow to follow a player if they're holding that particular AK?
I'm not sure if this is possible. In fact, I doubt this is possible.
Maybe parent the tracks to an invisible brush that moves with the player?
Sorry, I can't be much help with soure, but I'm sure that the weapons don't work quite the way that you're hoping they do. :(
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2009-12-11 08:45:40 UTC
in Ep2 Multiple floor elevator Post #276546
It may have finally dissapeared, but maybe they moved. Try googling for it.
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2009-12-09 22:01:58 UTC
in Half-Life: Uplink Extended Post #276506
:\
There's always teleporting it it, I guess.
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2009-12-09 20:45:35 UTC
in Half-Life: Uplink Extended Post #276503
Don't monstermakers have a "fade corpse" flag? Or is that just spirit?
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2009-12-09 19:43:02 UTC
in Half-Life: Uplink Extended Post #276499
I thought you had to add a new attachement, though.
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2009-12-09 19:22:18 UTC
in Half-Life: Uplink Extended Post #276497
What about the shells? Didn't that need to be added too?
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2009-12-09 17:55:35 UTC
in Half-Life: Uplink Extended Post #276493
Yes, it's a shame you don't release maps more often.
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2009-12-09 17:37:29 UTC
in Rooms (mini co-op project) Post #276489
Remove some props or other small details if you can.
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2009-12-09 16:12:48 UTC
in Half-Life: Uplink Extended Post #276483
The part where it ends off now is good, it's just... That it ends there. It needs to be longer, with some combat after the elevator to make getting out worthwhile.
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2009-12-09 14:19:08 UTC
in Half-Life: Uplink Extended Post #276480
No, you just haven't finished the mod yet.
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2009-12-09 12:59:17 UTC
in Half-Life: Static Friction Post #276367
I experienced lag here:
User posted image
(Touched up to allow you guys to see it better)
Also, I'd halve the amount of particles in the burned-out room to reduce lag. It was fine a few seconds after I exited the sci's office, I presume that's when the particles stop being made or something.
I also noticed that the scientists at the console in the intro didn't have the "gag" flag set- might want to do that.
Another thing, could you PM me a basic synopsis of the game from the intro to the actual gameplay in the mod itself? I could suggest details, ideas, maybe write some lines for someone to record, or something. I'd really like to know how you're handling the half-hour in the lab before freeman gets there.
Finally, where did you download the enhanced textures? Can I get a link?
EDIT: You have at least a couple of PM's waiting for you, hotdog. Let me know if you guys need anything done that's within my skill set.
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2009-12-08 21:44:31 UTC
in Half-Life: Uplink Extended Post #276467
:o
goes to try this method
Damn, that was hard. Gasmasked guy nearest to him kept throwing grenades.
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2009-12-08 21:11:19 UTC
in Half-Life: Uplink Extended Post #276465
His script seems to be broken, he doesn't open the door for me when I lead him to it. I tried walking him all over the area, but nothing.
I had to noclip into there, but nice place. Well detailed.
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2009-12-08 20:44:21 UTC
in Half-Life: Uplink Extended Post #276462
...Damnit! I almost saved him, too...
You'll have faster internet by the time I release the new version
I hope so...
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2009-12-08 19:54:17 UTC
in Half-Life: Uplink Extended Post #276457
1. shrug
2. On the back of the ones near the new door, after you come out of the sewers.
3. GDI? All I reconized it from was PB's avatar.
4 and 5. :D
Yeah, I know. It's just that it took me a couple hours to download. If you have time for the next version, it'd be nice if you had both the mod updated, plus a "1.2 upgrade patch" for people who already have it. No big deal or anything.
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2009-12-08 19:43:52 UTC
in Half-Life: Uplink Extended Post #276454
God. Damn.
That was awesome. Much more detail, and it seemed more open, too.
A few issues/questions
1.
User posted image
Speaks for itself.
2. Why was there a button in one of the crates?
3. Nice reference to PB on the crates.
4. I especaially liked the lengthened hold-out in the security office and the elevator ride.
5. Nice modification of the garg scene, it worked really well!

Please, make more and release a new version of the mod, plus a patch so we don't all have to download it all again.
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2009-12-08 18:57:49 UTC
in Rooms (mini co-op project) Post #276451
Try running vis. If you are, then you have too much for the game to render at once.
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2009-12-08 18:01:59 UTC
in Half-Life: Uplink Extended Post #276448
Do we see more past the elevator?
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2009-12-07 21:53:33 UTC
in Starting website, need name Post #276433
www.justaddfire.com
Or, if that's taken:
www.justaddfireceramics.com
edit: OMG, we have autolinks?
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2009-12-06 22:39:12 UTC
in Invisible, seemingly non-existent barrie Post #276404
Maybe recreate the entire section of the map? How far are you in that area?
If you're not too far because of this error, it won't be too much of a loss.
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2009-12-06 22:12:51 UTC
in Invisible, seemingly non-existent barrie Post #276402
Replacing the brush in question with a new one? I dunno.
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2009-12-06 14:36:52 UTC
in Help with Models Post #276376
try scripted_sequence with the idle animation as dead_table1.
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2009-12-06 13:31:51 UTC
in Help with Models Post #276371
What entity are you using?
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2009-12-06 12:43:50 UTC
in Help with Models Post #276369
You're supposed to use scripted_sequences for animations, for starters.
Body is just submodels, 0, 1, 2, ect.
I don't understand what you're trying to say in the first question, though. Is it they don't appear in the compiled level, or not in the editor?
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2009-12-05 21:07:25 UTC
in Steam Survey Post #276360
I wonder if Gabe will see it...
I'm sure everyone at Valve will get a good chuckle out of it. :)
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2009-12-05 11:45:54 UTC
in Half-Life: Static Friction Post #276341
I'll bombard your PM inbox with links now, and then I'll get on the zombies.
Do you want the HL2 crab, or the AI crab?
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2009-12-05 09:47:46 UTC
in Half-Life: Static Friction Post #276334
Want me to retry making the zombies, and give you some links to models?
G-man does have port syndrome, the scientists' animations are a bit messed up, and I think I can make the zombies look less grotty if I use AI's meshes. I don't have anything to do anyway.
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2009-12-05 00:02:39 UTC
in Half-Life: Static Friction Post #276322
...That's odd... I had no lag there... I lagged to about half the normal speed+ stuttering audio in the burned out room, but that's not for a couple maps after that...
Notewell NotewellGIASFELFEBREHBER