Forum posts

Posted 10 years ago2014-05-11 14:44:55 UTC
in Post your screenshots! WIP thread Post #319365
GoldSource through and through, textures scaled to 0.5 to bodge the lightmap grid. :P
monster_urby monster_urbyGoldsourcerer
Posted 10 years ago2014-05-11 06:41:26 UTC
in Post your screenshots! WIP thread Post #319360
Heh, it's just vluzacn's. :glad:
monster_urby monster_urbyGoldsourcerer
Posted 10 years ago2014-05-11 00:38:29 UTC
in Post your screenshots! WIP thread Post #319354
User posted image
monster_urby monster_urbyGoldsourcerer
Posted 10 years ago2014-05-10 23:27:51 UTC
in Post Your Photos Post #319353
I'll have you know that I still have a VCR.

It's in my shed.

It's full of rainwater and spiders.
monster_urby monster_urbyGoldsourcerer
Posted 10 years ago2014-05-09 16:35:46 UTC
in HLDM Server! Post #319339
You should...
monster_urby monster_urbyGoldsourcerer
Posted 10 years ago2014-05-09 13:06:38 UTC
in Post your screenshots! WIP thread Post #319334
It is.

It really, really is.
monster_urby monster_urbyGoldsourcerer
Posted 10 years ago2014-05-08 13:13:20 UTC
in HLDM Server! Post #319309
Apparently I bollocksed up the upload for my map and nobody is seeing the custom skybox...
monster_urby monster_urbyGoldsourcerer
Posted 10 years ago2014-05-08 13:12:07 UTC
in Post your screenshots! WIP thread Post #319308
Yes. Well spotted.

Very observant, just like that famous guy with the face from that show.
monster_urby monster_urbyGoldsourcerer
Posted 10 years ago2014-05-08 13:09:54 UTC
in Sledge (Hammer Alternative) Alpha Build Post #319307
But what is this "model scaling" witchcraft you speak of? Is that a SOHL thing?
Ah yeah, it is now I think about it. Most npcs and env_models in SoHL allow you to assign new models and scale them. The model selected for an NPC is not showns in the 3D view, only the default and the scale setting is totally ignored in the 3D view.

Might be one for later if you're only focusing on Vanilla HL and expansions for now.

I also had a think about the cloned brush texture issue I reported and... well... let's just say leave it with me. I had a brainwave on the way to work this morning and I think it might just be me being a tithead.
monster_urby monster_urbyGoldsourcerer
Posted 10 years ago2014-05-08 13:03:17 UTC
in Post your screenshots! WIP thread Post #319305
I shall give it a go sir and if it looks cool I will let you know where the secret weapon is hidden.

Edit: In the map I mean, not real life. Nobody gets to see "the device" until it's ready.
monster_urby monster_urbyGoldsourcerer
Posted 10 years ago2014-05-07 18:28:36 UTC
in Post your screenshots! WIP thread Post #319292
Actually digging it with a plain black backdrop. Kinda eery.

Added wall lanterns for less darkage.
User posted image
monster_urby monster_urbyGoldsourcerer
Posted 10 years ago2014-05-07 05:14:36 UTC
in Post your screenshots! WIP thread Post #319273
Heh, blame valve. I'll be adding a custom one before I finish.
monster_urby monster_urbyGoldsourcerer
Posted 10 years ago2014-05-07 04:55:40 UTC
in Post Your Desktops Post #319270
Heh, the other two are FileMaker and a local copy of a website. Pixelated them to hide work contact details as well as client company names. Doubt any of you care but just covering my ass. :glad:
monster_urby monster_urbyGoldsourcerer
Posted 10 years ago2014-05-06 21:08:39 UTC
in Post your screenshots! WIP thread Post #319260
WIP WIPPITY WIP
User posted image
WIP WIP WIPPY
User posted image
monster_urby monster_urbyGoldsourcerer
Posted 10 years ago2014-05-06 14:52:30 UTC
in Sledge (Hammer Alternative) Alpha Build Post #319258
You should really use texture lighting in that situation. I know for a fact that the light texture in your image has a light value in lights.rad already...

Bug report

When shift+drag cloning, my geometry is losing it's texture settings such as scaling and rotation. This wouldn't be so bad if you could select a face in 3D which has the settings you need and right-click new faces like you can with Hammer but that doesn't work either.

Oh and the sprite scaling that was already mentioned.

I dunno if model scaling can be shown in Sledge as well. That's one thing Hammer doesn't have that would be really handy for placing and clipping around env_model props with custom scales values.

Other than that, i'm lovin it. :D
monster_urby monster_urbyGoldsourcerer
Posted 10 years ago2014-05-06 12:18:03 UTC
in HLDM Server! Post #319256
About as close to The Core DM as it gets with those textures. It's looking pretty nice! :P

Needs, more dick lights to get the complete Core feel though.
monster_urby monster_urbyGoldsourcerer
Posted 10 years ago2014-05-06 12:08:51 UTC
in Post Your Desktops Post #319255
Desktop @ work
User posted image
monster_urby monster_urbyGoldsourcerer
This post was made on a thread that has been deleted.
Posted 10 years ago2014-05-05 20:53:40 UTC
in Post Your Desktops Post #319239
I use google image search, enter a specific term and then filter the results to show only 1920x1080 images.

Current desktop is just Ursa because it's fucking Ursa
User posted image
monster_urby monster_urbyGoldsourcerer
This post was made on a thread that has been deleted.
Posted 10 years ago2014-05-04 21:50:30 UTC
in HLDM Server! Post #319217
LOL
monster_urby monster_urbyGoldsourcerer
Posted 10 years ago2014-05-04 15:19:18 UTC
in Bhop Maps for Half-Life Post #319205
Guess bhop isn't for me then. :P

Also
depending if they have the pc that can run the game
Jesus... it's 2014
monster_urby monster_urbyGoldsourcerer
Posted 10 years ago2014-05-04 12:41:24 UTC
in Bhop Maps for Half-Life Post #319200
My experience of bhop maps is that they lack detail...

I'm afraid I'm all about detail.
monster_urby monster_urbyGoldsourcerer
Posted 10 years ago2014-05-04 12:38:42 UTC
in HLDM Server! Post #319199
GO RCON!
monster_urby monster_urbyGoldsourcerer
Posted 10 years ago2014-05-04 11:53:56 UTC
in HLDM Server! Post #319195
I can change maps on the server. :)

Can't add any mind you.
monster_urby monster_urbyGoldsourcerer
Posted 10 years ago2014-05-04 01:53:17 UTC
in Rooms: Source - Rooms II Post #319187
Possibly interesting fact. My interest in level design dwindled when I worked in web design full time. It would take months for me to get inspired to map for about an hour.

Now, I'm managing support, meaning I do a lot of problem solving and much less design work and I can now quite happily map for 6 hours straight.

It's scary how much your creativity is affected by trivial day to day shit.

Back on topic

Some good looking stuff popping up in here guys. :D
monster_urby monster_urbyGoldsourcerer
Posted 10 years ago2014-05-03 21:58:41 UTC
in HLDM Server! Post #319181
Posted 10 years ago2014-05-03 17:38:39 UTC
in Rooms: Source - Rooms II Post #319171
Holy shit. I had no idea you were Mr.Good Map...

@rufee. Listen to Mr.Good Map. He speaks the truth.
monster_urby monster_urbyGoldsourcerer
Posted 10 years ago2014-05-03 17:17:02 UTC
in HLDM Server! Post #319170
Gonna be honest. Been working on a map as well...
monster_urby monster_urbyGoldsourcerer
Posted 10 years ago2014-05-02 23:14:20 UTC
in Problem with additive textures on .mdl f Post #319163
Nope. The file structure is identical.
monster_urby monster_urbyGoldsourcerer
Posted 10 years ago2014-05-02 05:33:01 UTC
in HLDM Server! Post #319144
Was very much in bed. Twas a school night. Will be on over the three day weekend. I'll definitely need to shoot something tonight if the day goes as roughly as I'm expecting it to... :x
monster_urby monster_urbyGoldsourcerer
Posted 10 years ago2014-05-01 21:09:51 UTC
in HLDM Server! Post #319127
Beerfort man. I would totally live in Rimrook's world. Pizza is good for you and beer makes you bulletproof.
monster_urby monster_urbyGoldsourcerer
Posted 10 years ago2014-05-01 18:46:19 UTC
in Sledge (Hammer Alternative) Alpha Build Post #319121
I assume he means in hammer, not in game. I still don't understand the issue though... :P
monster_urby monster_urbyGoldsourcerer
Posted 10 years ago2014-05-01 13:12:52 UTC
in Unofficial Competition 34 Post #319114
I would be so up for it, but The Core demands my attention. :rly:
monster_urby monster_urbyGoldsourcerer
Posted 10 years ago2014-05-01 07:46:50 UTC
in Unofficial Competition 34 Post #319104
I have to admit I am very tempted to rebuild subtransit after playing it again yesterday. One of my favorites. :glad:
monster_urby monster_urbyGoldsourcerer
Posted 10 years ago2014-05-01 06:59:07 UTC
in HLDM Server! Post #319102
Utopium should be fine. I didn't have it but it downloaded from the server with no problem.
monster_urby monster_urbyGoldsourcerer
Posted 10 years ago2014-04-30 21:53:23 UTC
in HLDM Server! Post #319082
Good games tonight guys. Map rotation started working around 11pm GMT. Then stopped working again when it tried to load the researchvessel map and me and DizzleStizzle got booted off the server because we were missing ns.wad
monster_urby monster_urbyGoldsourcerer
Posted 10 years ago2014-04-30 19:04:12 UTC
in Unofficial Competition 34 Post #319070
Wait... remake? Like, remake an original?
monster_urby monster_urbyGoldsourcerer
Posted 10 years ago2014-04-30 12:39:47 UTC
in HLDM Server! Post #319053
So, HLDM maps are a lot like farts. People are quite fond of their own.
monster_urby monster_urbyGoldsourcerer
Posted 10 years ago2014-04-30 05:38:37 UTC
in HLDM Server! Post #319038
I thought the multiplayer was just within Half-Life...
monster_urby monster_urbyGoldsourcerer
Posted 10 years ago2014-04-29 21:03:35 UTC
in Xash3D Engine Update! Post #319029
Old games have charm because of the way they look and their limitations
Exactly! This is why I love both low poly modelling and pixel art and games featuring these styles. I wouldn't want to try an upgrade them as such with fancy rendering and high poly models. I enjoy working on The Core but when I started I was pretty ignorant of Source and it's benefits and that's why I went with an HL1 mod. 6 years later, I'm starting to loathe working with GoldSource for The Core. However, I'm not about to fold it into some beefed up version of the engine with fancy graphics and shaders. That's how Duke Nukem Forever got started.

That's not to say I wouldn't use GoldSource again in future, but I certainly won't be doing anything on this scale again.
monster_urby monster_urbyGoldsourcerer
Posted 10 years ago2014-04-29 20:54:38 UTC
in What's outside your window Post #319028
Helicopter! :P

That's a pretty nice view you got there.
monster_urby monster_urbyGoldsourcerer
Posted 10 years ago2014-04-29 10:16:04 UTC
in What's outside your window Post #319011
Yeah, that'll do it.

@DiscoStu: 100% nothing in every direction. :glad:
monster_urby monster_urbyGoldsourcerer
Posted 10 years ago2014-04-28 17:46:49 UTC
in Xash3D Engine Update! Post #318978
Alternatively, Source. :|
monster_urby monster_urbyGoldsourcerer
Posted 10 years ago2014-04-28 17:44:50 UTC
in What's outside your window Post #318977
Time once again for another blatant disregard for people's privacy in the guise of social interaction.

Sooo... what's outside your window. (Be it your room or the one you consider has the best view.)

My bedroom window is literally to the left of my desk and sports this rather lovely scene.
User posted image
(Not pictured: the main road which runs right by the front of my house)
monster_urby monster_urbyGoldsourcerer
Posted 10 years ago2014-04-27 09:34:54 UTC
in Post your screenshots! WIP thread Post #318944
That does look pretty nice.
monster_urby monster_urbyGoldsourcerer
Posted 10 years ago2014-04-24 14:01:38 UTC
in Rooms: Source - Rooms II Post #318887
I'm old and set in my ways.

I mapped for Source for a couple of hours and decided it was too different/complicated/weird/gay and went back too. :P

Then THE CORE was born and Archie got really mad and some shit was said... it's a long story. I hate GoldSource now, but if I get into Source mapping THE CORE will never get released. :P
monster_urby monster_urbyGoldsourcerer
Posted 10 years ago2014-04-24 13:49:36 UTC
in Red Orchestra 2 FREE for a limited time! Post #318885
Fair enough. Done.

I'll still likely never play it. :P
monster_urby monster_urbyGoldsourcerer
Posted 10 years ago2014-04-24 13:36:56 UTC
in Red Orchestra 2 FREE for a limited time! Post #318883
Won't be home until an hour after it goes back to full price. Not overly fussed though.
monster_urby monster_urbyGoldsourcerer
Posted 10 years ago2014-04-23 13:55:43 UTC
in Post your screenshots! WIP thread Post #318873
I did a thing.
User posted image
monster_urby monster_urbyGoldsourcerer