Hey gang, back again with another frustrating, seemingly unexplainable rendering issue in the Goldsource engine.
This map is basically finished, but I can't release it because of this rendering issue.
Here's a video showing the problem:
Clicky! (1.02mb, direct download)
Log:
[quote]
** Executing...
** Command: Change Directory
** Parameters: E:Steamsteamappsinvader2003counter-strike
** Executing...
** Command: Copy File
* Parameters: "C:Program Files (x86)Hammer 3RMFcstrikede_******.map" "E:Steamsteamappsinvader2003counter-strikecstrikemapsde_*******.map"
** Executing...
** Command: C:PROGRA~2HAMMER~1SHLT3~1.9BIX64(64~1hlcsg.exe
** Parameters: "E:Steamsteamappsinvader2003counter-strikecstrikemapsde_******"
hlcsg 3.9 x64 (64b) (Jul 29 2010)
Super Half-Life Compilation Tools -- Custom Build.
Based on code modifications by Sean 'Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Further development done by Silencer and Protector.
Submit detailed bug reports to
amckern@yahoo.com.
----- BEGIN hlcsg -----
Command line: C:PROGRA~2HAMMER~1SHLT3~1.9BIX64(64~1hlcsg.exe E:Steamsteamappsinvader2003counter-strikecstrikemapsde_********
Entering E:Steamsteamappsinvader2003counter-strikecstrikemapsde_********.map
Current hlcsg Settings
Name | Setting | Default
--------------------|-------------|------------------------threads [ 8 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 33554432 ] [ 33554432 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
Brushes discarded from clipping hulls: 146 (totalling 970 sides)
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.39 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.52 seconds)
Checking Wadfiles (max. expected texture size is 196608 bytes):
Using Wadfile: steamsteamappsinvader2003half-lifevalvehalflife.wad:
Contains 52 used textures, 30.95 percent of map. (3116 textures in wad)
Using Wadfile: steamsteamappsinvader2003counter-strikecstrikecs_dust.wad:
Contains 0 used textures, 0.00 percent of map. (28 textures in wad)
Using Wadfile: steamsteamappsinvader2003counter-strikecstrikecs_bdog.wad:
Contains 9 used textures, 5.36 percent of map. (132 textures in wad)
Using Wadfile: steamsteamappsinvader2003counter-strikecstrikecs_office.wad:
Contains 8 used textures, 4.76 percent of map. (102 textures in wad)
Using Wadfile: steamsteamappsinvader2003counter-strikecstrikecstrike.wad:
Contains 5 used textures, 2.98 percent of map. (123 textures in wad)
Using Wadfile: steamsteamappsinvader2003counter-strikecstrikedecals.wad:
Contains 0 used textures, 0.00 percent of map. (225 textures in wad)
Including Wadfile: steamsteamappsinvader2003half-lifecorezhlt.wad:
Contains 1 used texture, 0.60 percent of map. (8 textures in wad)
Using Wadfile: steamsteamappsinvader2003counter-strikecstrikede_*******.wad:
Contains 93 used textures, 55.36 percent of map. (95 textures in wad)
Added 3 additional animating textures.
Texture usage is at 6.40 MB (of 32.00 MB max)
1.86 seconds elapsed
--- END hlcsg
---** Executing...
** Command: C:PROGRA~2HAMMER~1SHLT3~1.9BIX64(64~1hlbsp.exe
** Parameters: "E:Steamsteamappsinvader2003counter-strikecstrikemapsde_*******"
hlbsp 3.9 x64 (64b) (Jul 29 2010)
Super Half-Life Compilation Tools -- Custom Build.
Based on code modifications by Sean 'Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Further development done by Silencer and Protector.
Submit detailed bug reports to
amckern@yahoo.com.
----- BEGIN hlbsp -----
Command line: C:PROGRA~2HAMMER~1SHLT3~1.9BIX64(64~1hlbsp.exe E:Steamsteamappsinvader2003counter-strikecstrikemapsde_*******
Current hlbsp Settings
Name | Setting | Default
------------------|-------------|------------------------threads [ 8 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 500...1000...1500...2000...2500...2880 (0.07 seconds)
BSP generation successful, writing portal file 'E:Steamsteamappsinvader2003counter-strikecstrikemapsde_*******.prt'
SolidBSP [hull 1] 500...1000...1500...2000...2500...3000...3027 (0.08 seconds)
SolidBSP [hull 2] 500...1000...1500...2000...2477 (0.06 seconds)
SolidBSP [hull 3] 500...1000...1500...2000...2500...3000...3236 (0.08 seconds)
2.00 seconds elapsed
--- END hlbsp
---** Executing...
** Command: C:PROGRA~2HAMMER~1SHLT3~1.9BIX64(64~1hlvis.exe
** Parameters: "E:Steamsteamappsinvader2003counter-strikecstrikemapsde_*******"
hlvis 3.9 x64 (64b) (Jul 29 2010)
Super Half-Life Compilation Tools -- Custom Build.
Based on code modifications by Sean 'Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Further development done by Silencer and Protector.
Submit detailed bug reports to
amckern@yahoo.com.
----- BEGIN hlvis -----
Command line: C:PROGRA~2HAMMER~1SHLT3~1.9BIX64(64~1hlvis.exe E:Steamsteamappsinvader2003counter-strikecstrikemapsde_*******
Portalleafs: 1404
Numportals: 4396
= Current hlvis Settings =Name | Setting | Default
------------------|-------------|------------------------threads [ 8 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ off ] [ off ]
BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.35 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (46.21 seconds)
Average leafs visible: 299
g_visdatasize: 124654 compressed from 247104
46.60 seconds elapsed
--- END hlvis
---** Executing...
** Command: C:PROGRA~2HAMMER~1SHLT3~1.9BIX64(64~1hlrad.exe
** Parameters: -extra "E:Steamsteamappsinvader2003counter-strikecstrikemapsde_********"
hlrad 3.9 x64 (64b) (Jul 29 2010)
Super Half-Life Compilation Tools -- Custom Build.
Based on code modifications by Sean 'Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Further development done by Silencer and Protector.
Submit detailed bug reports to
amckern@yahoo.com.
----- BEGIN hlrad -----
Command line: C:PROGRA~2HAMMER~1SHLT3~1.9BIX64(64~1hlrad.exe -extra E:Steamsteamappsinvader2003counter-strikecstrikemapsde_*******
= Current hlrad Settings =Name | Setting | Default
-------------------|---------------------|------------------------threads [ 8 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 33554432 ] [ 33554432 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ on ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
[Reading texlights from 'C:PROGRA~2HAMMER~1SHLT3~1.9BIX64(64~1lights.rad']
[80 texlights parsed from 'C:PROGRA~2HAMMER~1SHLT3~1.9BIX64(64~1lights.rad']
Faces: 14626
Create Patches: 58636 base patches
Opaque faces: 0
Square feet: 228572 [32914450.00 square inches]
Base patches created: 58636 out of 65535 max. (89.5)
Direct lights: 1895
BuildFacelights:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (114.25 seconds)
Obsolete light entities removed: 0
visibility matrix : 204.9 megs
BuildVisLeafs:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (35.68 seconds)
MakeScales:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (10.08 seconds)
SwapTransfers:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (7.68 seconds)
Transfer Lists : 162533944 : 162.53M transfers
Indices : 87181416 : 83.14M bytes
Data : 650135776 : 620.02M bytes
Bounce 1 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.05 seconds)
FinalLightFace:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.31 seconds)
169.64 seconds elapsed [2m 49s]
--- END hlrad
---[/quote]