Forum posts

Posted 19 years ago2005-02-23 09:44:07 UTC
in Story Post #92789
went to shop to buy
Posted 19 years ago2005-02-23 09:40:57 UTC
in Favourite Game 1990 - 1998 Post #92786
Transport tycoon and some others which i don't remember :)
Posted 19 years ago2005-02-21 18:10:00 UTC
in Whats the weather like there? Post #92351
23:08 here, about -12 C, few cm of snow. :zonked:
Posted 19 years ago2005-02-15 19:11:39 UTC
in Strangely Realistic UFO Post #90904
ye it realy looks like a knife..
Posted 19 years ago2005-02-12 13:30:51 UTC
in VALVe's Steamlab map Post #89915
Ye i agree to you.
Posted 19 years ago2005-02-11 17:15:20 UTC
in Language? You can't ALL speak englis Post #89734
i guess i'm the only one lithuanian here :)
Posted 19 years ago2005-02-11 16:56:39 UTC
in Language? You can't ALL speak englis Post #89729
I speak Lithuanian, English and Russian :)
Posted 20 years ago2004-10-31 19:27:59 UTC
in sci Post #70838
i removed it and everything goes ok (the zhlt.wad file)
Posted 20 years ago2004-10-31 19:21:58 UTC
in sci Post #70837
hmmm..
Error: Could not open wad file program filesvalve hammer editorzhlt253-17zhlt.wad
Error: Could not find WAD file
Description: The compile tools could not locate a wad file that the map was referencing.
Howto Fix: Make sure the wad's listed in the level editor actually all exist

But it's there
Posted 20 years ago2004-10-31 19:17:37 UTC
in sci Post #70834
no details only sais that problem making bsp.. maybe my tools are done :|
Posted 20 years ago2004-10-31 19:07:02 UTC
in sci Post #70829
now i left info_player_start and a block on which he shoud stand but tha same error.. weird :/
Posted 20 years ago2004-10-31 19:02:27 UTC
in sci Post #70827
i got another strange problem.. everything seemed to be fine sice i made a new room. But when i try to compile it this error shows up: There was a problem compiling the map. Then i deleted that new room. The same problem. Again i deleted half of my map. still the same. I don't get it :/
Posted 20 years ago2004-10-31 17:37:22 UTC
in Door? Post #70815
is it posible to make rotating door with breakable glass in it?
Posted 20 years ago2004-10-31 17:35:25 UTC
in sci Post #70814
i searched for about 2 hours but found nothing.. :zonked:
Posted 20 years ago2004-10-31 17:34:05 UTC
in hint Post #70813
ye i got them... thanks
Posted 20 years ago2004-10-31 10:30:12 UTC
in hint Post #70773
i read a tut about using hint and skip textures but where can i find them?
Posted 20 years ago2004-10-31 07:19:48 UTC
in sci Post #70735
hmm.. i tryed but i couldn't make my sci repeat given action... I want him to stand near bookcase ant ponder but he ponders one time and stops. Can someone help me.
Posted 20 years ago2004-10-30 13:28:40 UTC
in redemption Post #70638
hmm... maybe someone knows place to download from :/
Posted 20 years ago2004-10-30 08:10:45 UTC
in redemption Post #70587
buy heh.. First find it to buy. and i dont thint it comes with cs. It's single player game like blue-shift.
Posted 20 years ago2004-10-29 17:57:18 UTC
in redemption Post #70511
does someone know where can i find Half-Life: redemption free download. i searched through google but found only cheats and codes
Posted 20 years ago2004-10-29 12:26:22 UTC
in siting monsters Post #70437
one more problem. when my sci does that action he freezes. i want him to repeat that action.
Posted 20 years ago2004-10-29 11:17:40 UTC
in qbsp2.exe ??? Post #70421
peace and love hates when i make new treads :|
Posted 20 years ago2004-10-29 11:12:28 UTC
in qbsp2.exe ??? Post #70416
trace backed up past 0.0 what does that mean?
Posted 20 years ago2004-10-29 10:49:21 UTC
in qbsp2.exe ??? Post #70409
you dont need any :) they are just for compiling
Posted 20 years ago2004-10-29 10:37:16 UTC
in sci Post #70407
i found the last map in in lambda core. and there is a teleporter which target is d02a so it shoud be somewhere.
Posted 20 years ago2004-10-29 10:31:27 UTC
in sci Post #70402
hmm.. i don't find d maps such as d02a :/
Posted 20 years ago2004-10-29 09:47:40 UTC
in sci Post #70373
i'll try to find out how it eas done by extacting files from pak.
Posted 20 years ago2004-10-29 08:48:35 UTC
in sci Post #70359
i found a scientist animation onguard. well it looks like that scientist should hold a shotgun in his hands. So i want to know is there a way to give a shotgun to a scientist :)
Posted 20 years ago2004-10-29 07:08:07 UTC
in GL_WIREFRAME 2 Post #70339
whats wrong about d3d?
Posted 20 years ago2004-10-29 07:01:56 UTC
in GL_WIREFRAME 2 Post #70336
i know it didn't worked until i swithed my video mode to opengl
Thanks seventh
Posted 20 years ago2004-10-29 06:56:04 UTC
in GL_WIREFRAME 2 Post #70331
-dev is set on but nothing happens
Posted 20 years ago2004-10-29 06:39:50 UTC
in GL_WIREFRAME 2 Post #70321
it don't work for me. am i doing something wrong.
Posted 20 years ago2004-10-28 15:11:14 UTC
in clip Post #70156
i'll try
Posted 20 years ago2004-10-28 14:55:43 UTC
in clip Post #70146
i read one tutorial about sitting scientists. it said that clip brush helps to keep the scientist in correct place.. but it don't. it don't matter how high or how low i put it, the scientist is always in same height
Posted 20 years ago2004-10-28 13:17:00 UTC
in siting monsters Post #70115
i found just one sitting barney animation but he don't sit in one place. he's rotating :/ i don't want him to do that :/
Posted 20 years ago2004-10-28 13:01:24 UTC
in siting monsters Post #70112
thanks :)
Posted 20 years ago2004-10-28 12:44:57 UTC
in siting monsters Post #70106
how do i make a sitting monster.
Posted 20 years ago2004-10-27 16:34:49 UTC
in bad surface extents Post #69908
i've got bad surface extents @ 608/0 where the heck is that