Forum posts

Posted 17 years ago2007-07-07 10:22:10 UTC
in Desktops of July Post #227742
You know the drill by now people. Why do we do this? The question is: why the hell not?.. that and why the hell do we all not have anything better to do?

User posted image
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Posted 17 years ago2007-07-07 09:42:32 UTC
in Bodgy Mapping Jokes! Post #227734
Terrible, terrible stuff people.

And by that I mean good job, keep 'em coming. =D
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Posted 17 years ago2007-07-07 08:24:36 UTC
in HAHAHA WHAT THE FECK! Post #227703
Holy crap, it's the Death Star under construction!
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Posted 17 years ago2007-07-07 08:17:11 UTC
in Bodgy Mapping Jokes! Post #227701
...so i say "Compiler?! I only just MET 'er!"
What did one brush say to the other? "You square!"
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Posted 17 years ago2007-07-07 00:29:02 UTC
in Now Playing: ... Post #227659
Queens Of The Stone Age - [Era Vulgaris #07] Make It Wit Chu

Followed by:

Elliott Smith - [New Moon (Disc 1) #11] Miss Misery [Early Version]

lewl, tags.
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Posted 17 years ago2007-07-07 00:26:36 UTC
in Shitty lights Post #227658
Realistic lighting in Source takes a lot of practice. You need to constantly play with the brightness, angle and cone size of spotlights to achieve the best results.

Lightmap scale is important to minimize that stair effect. Remember though, lowering lightmap scales = bigger bsp's. Setting a large enough gap between outer and inner cone angles can blend the light out and hide the stairing effect.

When i'm lighting tube lights I use a spotlight and a low brightness light to add some ambient light around the tubes. Comes out alright. There should be a rough guide to lighting in the Source Wiki that I found pretty handy.

EDIT: Also, why are you using green colour tones on white/yellow lights?
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Posted 17 years ago2007-07-06 01:26:25 UTC
in Idiot Goon Cop Arrests Anyone in Sight Post #227549
People with better things to do: 1
Conspiracy theorists: 0
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Posted 17 years ago2007-07-05 23:15:58 UTC
in Pre-disaster mods? Post #227539
completely pre-disaster
That should answer that.

I'm not entirely sure what you'd do in an entirely pre-disaster mod, though.
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Posted 17 years ago2007-07-05 22:57:02 UTC
in Me_map... Post #227535
NineTnine/Ghetto: What? You're both idiots for not paying attention to exactly what's happening in this thread and commenting on it.
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Posted 17 years ago2007-07-05 21:39:40 UTC
in Global Warming? More Like Global Dumbing Post #227524
You know what I find hilarious? I could post about 20 links here of all the good things that people have done in recent times and people would say:

"Aww, those people are sweet" instead of "All people are sick fucks".

Watch the news tonight and compare the amount of bad headlines to good ones, all forms of media deliberately show the worse side of human nature and always will. And now you post this. B-B-BRAIN-WASHING?

Seriously, you're only helping what you say you're fighting, Jahzel.
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This post was made on a thread that has been deleted.
This post was made on a thread that has been deleted.
Posted 17 years ago2007-07-04 23:31:43 UTC
in Best way to make a DM map Post #227403
I find it does if you use it for the right purpose, like for fleshing out the layout rather than focusing on the visuals.
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Posted 17 years ago2007-07-04 23:23:38 UTC
in CS_OFFICE THE COMIC Post #227401
Be quiet.
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Posted 17 years ago2007-07-04 23:10:04 UTC
in Best way to make a DM map Post #227399
I have a nasty habit of drawing up a design, starting to hammer it out, and then i just get bored with it too fast and i never seem to complete anything i start.
I am EXACTLY the same way. I have a HL2DM map i'm working on that I really want to finish but I fear i'll just give up on it out of boredom. I find the best way to guarantee working on a project is to change the way you work. Constantly.

I can't remember how long i've been mapping but i've been doing it the same way the whole time and have gotten bored of it. So I break it up a bit, I look at some reference pics, I dev texture a whole room, texture it, then move on. I change the music I'm listening to, I sit in a different position, I eat something.. etc. :P

Though i guess it all boils down to being in the right mood, which is getting harder and harder to do.
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Posted 17 years ago2007-07-04 22:58:44 UTC
in CS_OFFICE THE COMIC Post #227391
Needs more AA, less bad posing and less empty, pointless frames. But the idea isn't bad, worth a chuckle or two.

Tosse: Just how bloody old are you?
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Posted 17 years ago2007-07-04 04:19:05 UTC
in Half Life: Otis' big day Post #227325
It should be obvious that the manual timetable, and the other coloured shifts were designed to suit the term 'Blue-Shift', especially considering Half-Life's science themes.

Also, if I remember correctly, a Red-Shift is a scientific term too, the opposite of a Blue-Shift.
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Posted 17 years ago2007-07-04 03:21:25 UTC
in Crash to desktop? Post #227321
You should post the compile log here, we may be able to narrow the problem down without needing to download the map.
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Posted 17 years ago2007-07-02 22:13:58 UTC
in ABC Half-life Post #227227
ZL deserves a prize.
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Posted 17 years ago2007-07-02 03:50:29 UTC
in Adding .mdl files to Hammer? Post #227110
Dude, double post within two minutes.

EPIC FAIL ON PAR WITH EPIC THREAD!!!
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Posted 17 years ago2007-07-02 01:15:02 UTC
in ABC Half-life Post #227090
C: Crowbar.
User posted image
Or, if you want:

C: Cockhead.
User posted image
EDIT: Bastard Pb.
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Posted 17 years ago2007-07-02 01:05:46 UTC
in Blue shift ending Post #227087
The HECU's original orders are to contain it all, that means no survivors.

Opposing Force just needed an excuse to keep the scientists and security guards useful, that's all. In terms of story, it makes no logical sense considering the events of Half-Life.

But, like I said earlier, it doesn't matter. The games are still enjoyable.
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Posted 17 years ago2007-07-01 22:42:54 UTC
in Maggotman! - Comic Post #227074
I'm not even gonna' say what i'm thinking.
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Posted 17 years ago2007-07-01 22:38:41 UTC
in Now Playing: ... Post #227073
Great ep.

Radio - Economy News :<
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Posted 17 years ago2007-07-01 22:35:36 UTC
in Blue shift ending Post #227072
You know in Op4 you are the military?
Yes, I typed that out wrong. It still makes very little sense that the scientists and security guards are actually giving you a hand in Opposing Force.

As for the rest of this discussion, Penguinboy hit the nail on the head, maybe not about Alyx (no one but Valve knows for sure), but the rest is all spot on.
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Posted 17 years ago2007-06-29 04:39:19 UTC
in ABC Half-life Post #226742
Resonance Cascade.

THAT WAS A TOUGH ONE.
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Posted 17 years ago2007-06-28 23:21:40 UTC
in Blue shift ending Post #226728
srry: You should head over to the BM forum and see some of the endless discussion that takes place about whether or not Opposing Force and Blue-Shift should be considered in the Half-Life timeline.

I personally choose to ignore them, it never made much sense to me that the military that was always hell-bent on killing scientists are suddenly your allies in Opposing Force. I'm not even going to guess if the Blue-Shift Barney is the 'real' Barney or just who the scientist who escape with him are.

Doesn't mean I don't like the games, they just seem more like spin-offs than proper expansions.
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Posted 17 years ago2007-06-28 22:18:27 UTC
in graffiti Post #226720
Convert some of HL2's?
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Posted 17 years ago2007-06-28 22:09:19 UTC
in Blue shift ending Post #226718
Blue-Shift and Opposing Forces stories are considered irrelevant by the true Half-Life purists seeing as they were only looked over by Valve, and made by different developers.
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Posted 17 years ago2007-06-28 22:03:52 UTC
in Hitman the movie Post #226714
anime boob stuff
The DOA movie isn't anime.

And as far as I know, Jacksons still very interested in making the Halo movie a reality, there's just been a number of problems with directors and producers.
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Posted 17 years ago2007-06-28 21:29:28 UTC
in ABC Half-life Post #226704
C: Crap thread about Half-Life..

..or Crabs.
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Posted 17 years ago2007-06-28 21:27:52 UTC
in Hitman the movie Post #226703
Well, what about Tomb Raider? That wasn't bad at all.
It was only good because you like tits. And there were some nice tits in that movie.
Heh, the same could be said about DOA then. Shocking movie, but some great bewbs.
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Posted 17 years ago2007-06-28 01:24:31 UTC
in Hitman the movie Post #226633
Uwe Boll definately does not.
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Posted 17 years ago2007-06-28 01:23:55 UTC
in Unreal Tournament 2004 screenshots Post #226632
I'll just play UT04 instead. =P
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Posted 17 years ago2007-06-28 01:19:49 UTC
in Hitman the movie Post #226630
You think this is bad? Wait until you see what Uwe Boll does with Far Cry!
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Posted 17 years ago2007-06-26 06:49:11 UTC
in TWHL Mix 2? Post #226463
No idea whether or not i'm still working on this.

I've got enough done to consider finishing it, but.. we'll see how it goes. Work is kinda hectic at the moment so it's sucking up my will to do anything in my own time.

If I decide not to finish it, i'll release my custom shiz for others to put to use.
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Posted 17 years ago2007-06-24 23:51:11 UTC
in War of the Servers Post #226379
Pass.
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Posted 17 years ago2007-06-23 05:46:19 UTC
in Half-Life: Hostage Situation Post #226242
Who needs trailers?
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Posted 17 years ago2007-06-23 05:30:52 UTC
in Half-Life: Hostage Situation Post #226238
Taking/watermarking/uploading new screenshots would take all of 5 minutes each.

I think people can wait an extra 5 minutes for HL:HS.
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Posted 17 years ago2007-06-22 04:24:02 UTC
in Your Mod's (past and present) Post #226068
ONOZ PLZ DUNT
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Posted 17 years ago2007-06-22 04:09:58 UTC
in can i email u my map and u c wats wrong Post #226066
Be nice to the newbie.
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Posted 17 years ago2007-06-22 03:18:57 UTC
in Your Mod's (past and present) Post #226064
Gah, I might as well get in on this..

Ominous Reality Originally a 3 map pack, cancelled after map 1. Still in the map vault.

Renegade Hunt down a renegade sci protected by the military (surprised I didn't win an award for that story). On.. uhh... hold, I guess. Still have all the files should I decide to finish it.

Allout 3 - Some Subtitle Me trying to turn a frag-fest into a full-on mod. Died in the arse, may get revisited.

Cygni An attempted Source mod about a combine stronghold in some snowy mountains. Killed in an avalanche.

Ep 1 Map Pack Planned as a small 'alternate route' type thing, got a little done, may finish it someday.

TWHL Mix 2 Yeah.. don't know if i'll finish this, I like what i've done (which isn't much), but some of the ideas might be a little too hard for GldSrc.

HL2DM Map One I definately want to finish.

Semi-secret Remake Remaking a classic game with one other person. May contain animals.

Hundreds of abandoned maps and ideas :<
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Posted 17 years ago2007-06-22 01:20:16 UTC
in Mapping for Dummies Post #226055
Jour...nal?
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Posted 17 years ago2007-06-21 22:24:17 UTC
in Windows Vista Reviews Post #226038
You're not Ant.

My father just bought a new laptop with Vista on it. Peel back all the gimmicky effects and it's nothing more than cheap additions, really. I can see some use for it in the future when it's stripped back and patched beyond recognition, though.
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Posted 17 years ago2007-06-20 20:29:44 UTC
in TWHL3 Post #225918
Nice. :thefinger:

...Imagine that's a thumbs up instead.
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Posted 17 years ago2007-06-20 04:29:51 UTC
in Why does this happen? (Weird Geomatry) Post #225775
No, you can scale brushes down without any real consequence, test it. If it's too small then it will bugger up, but if you stick to around 0.5 on the grid, it should work. Kind of messy though.
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Posted 17 years ago2007-06-20 03:42:05 UTC
in Why does this happen? (Weird Geomatry) Post #225772
Sometimes in Source you can actually get away with scaling and rotating brushes off the grid to a 0.5 measurement. I wouldn't recommend it though, bad practise.
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Posted 17 years ago2007-06-20 03:14:42 UTC
in TWHL3 Post #225768
bUt 1 Cl1k iZ f4st3R.

Confirmation page makes sense though, you win.

I think one of the biggest additions TWHL3 needs is the ability to sort the map vault by game/mod of your choice (e.g. HL2DM only), and not just by TWHL's current mod sorting method (top to bottom). Not sure if that's on the cards or not.
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Posted 17 years ago2007-06-20 02:28:33 UTC
in TWHL3 Post #225766
One click > Two clicks

And don't question my maths.
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Posted 17 years ago2007-06-20 02:06:52 UTC
in TWHL3 Post #225762
Better yet, you could just tick all the ones you don't want then the delete them all in one click.
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