Forum posts

Posted 20 years ago2004-10-22 18:29:50 UTC
in Arows on doors? Post #68435
Posted 20 years ago2004-10-22 18:29:29 UTC
in Arows on doors? Post #68433
DAMM HAMMER!!!!!!!!!!!!!!!!!!!!!!!It won`t let my vlick on the TO FACE thing!!!!!!!!!!!!!!!! :(
Posted 20 years ago2004-10-22 18:14:03 UTC
in Arows on doors? Post #68432
And I use rotate and fit in the textur applicaiton all the time.
Posted 20 years ago2004-10-22 18:11:49 UTC
in Arows on doors? Post #68430
CAn I put A screen shot in this?
Posted 20 years ago2004-10-22 17:56:26 UTC
in Arows on doors? Post #68422
rotaing don`t work here (wish it did.It would make it easy)as it puts the conroll panal upside down to high up to look relistic.Thanks for trying.I should have made it clearer :)
Posted 20 years ago2004-10-22 17:52:48 UTC
in Arows on doors? Post #68421
I know how to rotate as I use it alot on tracks.But if something is back to front(like a mirro image ,how can I make it right?
Posted 20 years ago2004-10-22 17:49:46 UTC
in Arows on doors? Post #68420
sry for mispellings.
Posted 20 years ago2004-10-22 17:49:04 UTC
in Arows on doors? Post #68419
MY main problem is still there after days and I got woken up at like 02:00 AM cause of my sister`s DAMM alarm Clock and then I get told how to make a catwalk when that was not the topic. :(
On the other hand I am happy that I got HL working (If only under XP) and made a working scanner which Barney usees to open an airlock door that closes behind you but not when you are on the wrong side and that wasa thanks to those who gave me ansews.So thanks to them I only have this one Big problem with map L1P1 in the map vault.

:)
Posted 20 years ago2004-10-22 17:23:58 UTC
in Arows on doors? Post #68406
how I make the arrows on door (C1AOB_DR4B) point the other way?
:)
Posted 20 years ago2004-10-22 17:14:57 UTC
in How i make Barney use the scanner.. Post #68405
Where I get HLMV from?
Posted 20 years ago2004-10-22 17:13:42 UTC
in How i make Barney use the scanner.. Post #68403
Then just say Killer, don`t just add ramdom numbers
Posted 20 years ago2004-10-22 12:54:32 UTC
in How i make Barney use the scanner.. Post #68358
Yes but I still want a full list of aminations for furture use.
In the tutorial it said that a full list could be found at planet half life.
But it didnot have a link.
Posted 20 years ago2004-10-22 12:39:28 UTC
in How i make Barney use the scanner.. Post #68354
I have done the catwalk days ago.
All I need for this post is the NAME of the ammenaitoin or the ardress of Planet Half life as is the tutorial it said there was a full list there!
Posted 20 years ago2004-10-22 12:35:21 UTC
in complie problem i think. Post #68350
Posted 20 years ago2004-10-22 12:10:28 UTC
in complie problem i think. Post #68347
how you use IRC?
It says "The page cannot be displayed" to me.
Posted 20 years ago2004-10-22 11:41:42 UTC
in complie problem i think. Post #68339
If it took more than one mapper to make HL who will help me.No one i know plays HL.
Posted 20 years ago2004-10-22 11:40:17 UTC
in complie problem i think. Post #68338
How I put screen shots in posts?

Also do not like HL muilty player cause evey 5 seconds someone shoots me.Single players more fun I think.
Posted 20 years ago2004-10-22 11:07:14 UTC
in How i make Barney use the scanner.. Post #68328
AND TYPE MY NAME RIGHT
Posted 20 years ago2004-10-22 11:06:39 UTC
in How i make Barney use the scanner.. Post #68327
WRONG PROBLEM!THIS ONE IS FOR MAKEING BARNEY USE THE SCANNER NOT HOW DO I MAKE A CAT WALK THAT I FIXED DAYS AGO!!!!!!!!!!!!!
All I need to know now is what amminaitoin do I need?
:(
Posted 20 years ago2004-10-22 10:54:44 UTC
in complie problem i think. Post #68326
And I do not make muity player maps yet.I want to make my series 1st.pls can someone fix my map L1P1 in the map vault.I have tried to fix it but failed!
Posted 20 years ago2004-10-22 10:50:56 UTC
in complie problem i think. Post #68325
Hammer 3.4
Posted 20 years ago2004-10-22 10:49:36 UTC
in complie problem i think. Post #68324
Al so about the qution "have you made any maps before?" I have made a few topics about various things like Texture names needed ect

:)
Posted 20 years ago2004-10-22 10:46:22 UTC
in complie problem i think. Post #68322
yes been makeing maps for a few weeks.However this is my 1st map that I am makeing to be a long series high detail sounds ect.
made lots of maps just for getting used to Hammer.
Only had this today.
BUT it works on my XP comp but no longer works on my Win 98 comp.
Oh well I can get back to makeing my maps after 6 hours of this problem!!!!!!!!!!!!!!!!!!!!! :)
Posted 20 years ago2004-10-22 09:58:04 UTC
in complie problem i think. Post #68308
that didn`t work.
Is installing hammer and HL on an Win XP computer instead of a Win 98 computer a bit extream?
Posted 20 years ago2004-10-22 09:13:45 UTC
in complie problem i think. Post #68302
Posted 20 years ago2004-10-22 09:00:07 UTC
in complie problem i think. Post #68300
how you do that?It is not muilti player as i said.
Posted 20 years ago2004-10-22 08:43:42 UTC
in complie problem i think. Post #68297
no errors. no crash.Screen goes black at end of complie for about 1 second then back to the complie screen. :(
Posted 20 years ago2004-10-22 08:26:44 UTC
in complie problem i think. Post #68292
done that still don`t work.Is the complie not the problem?is it something els?
heres a copy of my new complie.
** Executing...
** Command: Change Directory
** Parameters: "G:Half-Life"

** Executing...
** Command: C:PROGRA~1VALVEH~1TOOLSHLCSG.EXE
** Parameters: "g:half-lifevalvemapsgraphsl1p2"

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlcsg ---
Command line: C:PROGRA~1VALVEH~1TOOLSHLCSG.EXE g:half-lifevalvemapsgraphsl1p2
Entering g:half-lifevalvemapsgraphsl1p2.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

2 brushes (totalling 12 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.27 seconds)
SetModelCenters:
10%...40%...50%...70%...80%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.22 seconds)

Using Wadfile: half-lifevalvexeno.wad
  • Contains 2 used textures, 13.33 percent of map (264 textures in wad)
Using Wadfile: half-lifevalveliquids.wad
  • Contains 0 used textures, 0.00 percent of map (32 textures in wad)
Using Wadfile: half-lifevalvedecals.wad
  • Contains 0 used textures, 0.00 percent of map (222 textures in wad)
Using Wadfile: half-lifevalvehalflife.wad
  • Contains 13 used textures, 86.67 percent of map (3116 textures in wad)
added 2 additional animating textures.
Texture usage is at 0.14 mb (of 4.00 mb MAX)
0.76 seconds elapsed

--- END hlcsg ---

** Executing...
** Command: C:PROGRA~1VALVEH~1TOOLSHLBSP.EXE
** Parameters: "g:half-lifevalvemapsgraphsl1p2"

hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlbsp ---
Command line: C:PROGRA~1VALVEH~1TOOLSHLBSP.EXE g:half-lifevalvemapsgraphsl1p2

Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

BSP generation successful, writing portal file 'g:half-lifevalvemapsgraphsl1p2.prt'
0.49 seconds elapsed

--- END hlbsp ---

** Executing...
** Command: C:PROGRA~1VALVEH~1TOOLSHLVIS.EXE
** Parameters: "g:half-lifevalvemapsgraphsl1p2"

hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlvis ---
Command line: C:PROGRA~1VALVEH~1TOOLSHLVIS.EXE g:half-lifevalvemapsgraphsl1p2
93 portalleafs
174 numportals

= Current hlvis Settings =
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]

BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.06 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.05 seconds)
average leafs visible: 26
g_visdatasize:994 compressed from 1116
0.11 seconds elapsed

--- END hlvis ---

** Executing...
** Command: C:PROGRA~1VALVEH~1TOOLSHLRAD.EXE
** Parameters: "g:half-lifevalvemapsgraphsl1p2"

hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlrad ---
Command line: C:PROGRA~1VALVEH~1TOOLSHLRAD.EXE g:half-lifevalvemapsgraphsl1p2

= Current hlrad Settings =
Name | Setting | Default
-------------------|---------------------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[               off ] [               off ]
rgb transfers [ off ] [ off ]

[Reading texlights from 'C:PROGRAM FILESVALVE HAMMER EDITORTOOLSlights.rad']
[1 texlights parsed from 'C:PROGRAM FILESVALVE HAMMER EDITORTOOLSlights.rad']

760 faces
Create Patches : 3443 base patches
0 opaque faces
21750 square feet [3132018.50 square inches]
13 direct lights

BuildFacelights:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (2.58 seconds)
visibility matrix : 0.7 megs
BuildVisLeafs:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.32 seconds)
MakeScales:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.88 seconds)
SwapTransfers:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.27 seconds)
Transfer Lists : 1136400 : 1.14M transfers
Indices :      663704 :  648.15k bytes
   Data :     4545600 :    4.34M bytes
Bounce 1 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.05 seconds)
FinalLightFace:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.17 seconds)
5.66 seconds elapsed

--- END hlrad ---

** Executing...
** Command: Copy File
** Parameters: "g:half-lifevalvemapsgraphsl1p2.bsp" "G:Half-Lifevalvemapsl1p2.bsp"

** Executing...
** Command: Copy File
** Parameters: "g:half-lifevalvemapsgraphsl1p2.pts" "G:Half-Lifevalvemapsl1p2.pts"

** Executing...
** Command: G:HALF-L~1HL.EXE
** Parameters: +map "l1p2" -dev -console
Posted 20 years ago2004-10-22 08:09:24 UTC
in complie problem i think. Post #68286
Posted 20 years ago2004-10-22 07:32:33 UTC
in complie problem i think. Post #68278
pls give me a link or adrees.I do not know where to get it from.
Posted 20 years ago2004-10-22 07:25:35 UTC
in complie problem i think. Post #68276
link pls
Posted 20 years ago2004-10-22 07:18:46 UTC
in complie problem i think. Post #68274
Pls help.I like makeing maps and amtrying to make a long series of maps like the ones in single player but I can`t if i can`t fix this so pls help!
Posted 20 years ago2004-10-22 07:11:23 UTC
in complie problem i think. Post #68273
That was a wast of time.I just reinstalled half life to the same place and checked Hammers targets and IT STILL WON`T WORK!!!!!
and untill this is fixed i can not maketest any maps!!!!!!!!
Posted 20 years ago2004-10-22 06:59:33 UTC
in complie problem i think. Post #68270
this is with VIS and RAD.
** Executing...
** Command: Change Directory
** Parameters: G:Half-Life

** Executing...
** Command: Copy File
** Parameters: "G:Half-LifevalvemapsgraphsL1P2.map" "G:Half-LifevalvemapsL1P2.map"

** Executing...
** Command: C:PROGRA~1VALVEH~1TOOLSQCSG.EXE
** Parameters: "G:Half-LifevalvemapsL1P2"

qcsg.exe v2.8 (Jan 31 2000)
-- qcsg --
entering G:Half-LifevalvemapsL1P2.map
CreateBrush: 0...1...2...3...4...5...6...7...8...9... (0)
CSGBrush: 0...1...2...3...4...5...6...7...8...9... (0)
Using WAD File: half-lifevalvexeno.wad
Using WAD File: half-lifevalveliquids.wad
Using WAD File: half-lifevalvedecals.wad
Using WAD File: half-lifevalvehalflife.wad
added 2 additional animating textures.
1 seconds elapsed
** Executing...
** Command: C:PROGRA~1VALVEH~1TOOLSQBSP2.EXE
** Parameters: "G:Half-LifevalvemapsL1P2"

qbsp2.exe v2.2 (Dec 28 1998)
-- qbsp2 --
writing G:Half-LifevalvemapsL1P2.prt
0 seconds elapsed
** Executing...
** Command: C:PROGRA~1VALVEH~1TOOLSVIS.EXE
** Parameters: -fast "G:Half-LifevalvemapsL1P2"

vis.exe v1.3 (Dec 30 1998)
-- vis --
fastvis = true
1 thread(s)
93 portalleafs
174 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9... (0)
average leafs visible: 43
visdatasize:1067 compressed from 1116
0.0 seconds elapsed

** Executing...
** Command: C:PROGRA~1VALVEH~1TOOLSQRAD.EXE
** Parameters: -extra "G:Half-LifevalvemapsL1P2"

qrad.exe v 1.5 (Apr 6 2000)
--- Radiosity --
1 threads
[Reading texlights from 'C:PROGRAM FILESVALVE HAMMER EDITORTOOLSlights.rad']
[1 texlights parsed from 'C:PROGRAM FILESVALVE HAMMER EDITORTOOLSlights.rad']

760 faces
22960 square feet [3306358.50 square inches]
2441 patches after subdivision
13 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9... (4)
visibility matrix: 0.4 megs
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9... (1)
MakeScales: 0...1...2...3...4...5...6...7...8...9... (0)
transfer lists: 1.9 megs
SwapTransfersTask: 0...1...2...3...4...5...6...7...8...9... (0)
GatherLight: 0...1...2...3...4...5...6...7...8...9... (0)
Bounce #1 added RGB(98465, 98465, 95411)
FinalLightFace: 0...1...2...3...4...5...6...7...8...9... (1)

Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------
models 33/400 2112/25600 ( 8.3%)
planes 1532/32767 30640/655340 ( 4.7%)
vertexes 1048/65535 12576/786420 ( 1.6%)
nodes 473/32767 11352/786408 ( 1.4%)
texinfos 69/8192 2760/327680 ( 0.8%)
faces 760/65535 15200/1310700 ( 1.2%)
clipnodes 1236/32767 9888/262136 ( 3.8%)
leaves 332/8192 9296/229376 ( 4.1%)
marksurfaces 929/65535 1858/131070 ( 1.4%)
surfedges 3488/512000 13952/2048000 ( 0.7%)
edges 1809/256000 7236/1024000 ( 0.7%)
texdata [variable] 752/2097152 ( 0.0%)
lightdata [variable] 68751/2097152 ( 3.3%)
visdata [variable] 1067/2097152 ( 0.1%)
entdata [variable] 6693/131072 ( 5.1%)

Total BSP file data space used: 194133 bytes

6 seconds elapsed
** Executing...
** Command: G:HALF-L~1HL.EXE
** Parameters: +map "L1P2"
Posted 20 years ago2004-10-22 06:57:55 UTC
in complie problem i think. Post #68269
why should that change things.I have not got lightts and stuff and I am not sure wich one I need off if i don`t want the map to be dark and the CAP.Well that I don`t know.
Posted 20 years ago2004-10-22 06:52:46 UTC
in complie problem i think. Post #68267
30 min before I posted the topic.
Posted 20 years ago2004-10-22 06:52:05 UTC
in complie problem i think. Post #68266
GRRR.now none of my maps work but hl does!!!!!!!!!!!!!!
I waited 30 min before i posted while is was getting some food.I will try reinstalling HL.That shouldn`t take long.
Posted 20 years ago2004-10-22 06:19:36 UTC
in complie problem i think. Post #68260
When I comple my map I get no erros but the game doesn`t start.I have checked the options and all the targets are corect(G/Half life......).
here is my complie screen.
** Executing...
** Command: Change Directory
** Parameters: G:Half-Life

** Executing...
** Command: Copy File
** Parameters: "G:Half-LifevalvemapsgraphsL1P2.map" "G:Half-LifevalvemapsL1P2.map"

** Executing...
** Command: C:PROGRA~1VALVEH~1TOOLSQCSG.EXE
** Parameters: "G:Half-LifevalvemapsL1P2"

qcsg.exe v2.8 (Jan 31 2000)
-- qcsg --
entering G:Half-LifevalvemapsL1P2.map
CreateBrush: 0...1...2...3...4...5...6...7...8...9... (0)
CSGBrush: 0...1...2...3...4...5...6...7...8...9... (1)
Using WAD File: half-lifevalvexeno.wad
Using WAD File: half-lifevalveliquids.wad
Using WAD File: half-lifevalvedecals.wad
Using WAD File: half-lifevalvehalflife.wad
added 2 additional animating textures.
1 seconds elapsed
** Executing...
** Command: C:PROGRA~1VALVEH~1TOOLSQBSP2.EXE
** Parameters: "G:Half-LifevalvemapsL1P2"

qbsp2.exe v2.2 (Dec 28 1998)
-- qbsp2 --
writing G:Half-LifevalvemapsL1P2.prt
0 seconds elapsed
** Executing...
** Command: G:HALF-L~1HL.EXE
** Parameters: +map "L1P2"
Posted 20 years ago2004-10-15 10:48:45 UTC
in Metal mesh? Post #66670
Ther must be textures I can use that come with the game.It has been done in HL single player.like for vents and where there is a pipe under the floor that has a cover to stop you / players / AI falling down.But how you make it work propley?
Posted 20 years ago2004-10-14 12:55:08 UTC
in How i make Barney use the scanner.. Post #66445
I tried here and I could just see though it.When I only whant to see parts of it.
Posted 20 years ago2004-10-14 12:53:18 UTC
in Black areas...HELP! Post #66444
thanks.I will try that.
Posted 20 years ago2004-10-14 12:14:21 UTC
in How i make Barney use the scanner.. Post #66439
Acturaly the problem is tied up with the one I just fixed.Thanks to your help.However I still have failed to make at proper catwalk!I am going to try to fix this one now I can test the map.
Posted 20 years ago2004-10-14 12:11:50 UTC
in Metal mesh? Post #66437
This is unfair!If I do what is surgested it don`t work.but if I use my backup before i did that it does work.But now I am back to the orignale problem.oh well at least I don`t have to start again.
Posted 20 years ago2004-10-14 12:05:44 UTC
in How i make Barney use the scanner.. Post #66434
should I put it in the map vault mayby?
Posted 20 years ago2004-10-14 11:17:14 UTC
in How i make Barney use the scanner.. Post #66417
and what are threads?
Posted 20 years ago2004-10-14 11:16:06 UTC
in How i make Barney use the scanner.. Post #66416
1 prob.The map this is for is the same map that i whant metal mesh for which is also in the Forums.There is big prob that i have got there.I spent 2 hours this morning trying to fix it and got nowhere.Still trying as all the maps I am makeing with names like L1P1 , L2P4 so on will be conected eventally.There will be lots of maps and I have not got the 1st 2 finised or working propley right now.
Posted 20 years ago2004-10-14 11:10:47 UTC
in Metal mesh? Post #66414
I get box saying "HL has prefored an illiegal operaition" :(
Posted 20 years ago2004-10-14 11:08:53 UTC
in Black areas...HELP! Post #66413
To make the map again it would take ages.The map is in the map vault under problem maps as L1P1.I will try those surgetions.Thanks :)
Posted 20 years ago2004-10-13 16:20:39 UTC
in Black areas...HELP! Post #66114
Still don`t work on 90000!!!!!!!!!!!!!!!!!!!!!!!!!!!
Mode is Direct 3D
Posted 20 years ago2004-10-13 16:10:23 UTC
in How i make Barney use the scanner.. Post #66112
thanks I will try thet tomorow.