reminds me of sweet half life
Here you are on an alien spaceship and you see scientists and human soldiers imprisoned and you can rescue them and they follow you
the negativity on HL: Before stems from the fact that it's on Steamyeas, if you read all the steam reviews and moddb reviews put it together and you see the issue is that theres lots of haters for it goiong to steam when it obviously isnt the best mod you ever played. Most memorable boss fight though. But its like 2 maps long and you all know there are better mods around. As if nobody likes it if a mod goes on steam while 100 others dont
I chose to go vanilla this time since it's more likely to work in WON for people who refuse to update to Steam... No matter how dumb that is.I appreciate you taking us WON users into consideration this time, Urby. I feel like I should give an explanation for why I prefer WON.
Could I make it so the ammoboxes exit from the monster´s arms?The model of the monster should have an attachment. If you check hgrunt.mdl it has an attachment around where the gun should be.
If so, could it be possible to make them be throwed instead of being droped from the arms?
DropItem( "weapon_shotgun", vecGunPos, vecGunAngles );is how hgrunt calls the function to drop a shotgun. Just replace weapon shotgun with your ammo_9mmAR or what you are using.
Naturally I could simply create a func_wall_toggle or clip brush on top where the player walks however I wanna try to have as little invisible walls as possible in order not to hinder the players in their freedom or to make it to linear.That would be the way to do it, but since you dont want to do that then you may want to get creative with architecture. maybe have the lower tunnel be electrified or something, or rails that block the sides. Something like that.