Forum posts

Posted 16 years ago2008-08-16 23:42:54 UTC
in Fog till a certain level Post #253958
Captain p has made some really cool fog effects under water so he might know something...
Posted 16 years ago2008-08-16 23:36:33 UTC
in Blender models into Halflife 1 Post #253723
Ive become pretty good at creating models in blender but now want to put one into halflife 1. Is there any good tutorials out there on what to do? What do I need to convert my models into the right format? I want to create a butterfly that flaps its wings and follows a path.
Posted 16 years ago2008-08-15 19:27:52 UTC
in Fog till a certain level Post #253832
In one of Imu's mods he created an easy fog affect. He textured a func_illusionary with a water texture and set its rendermode to texture and ammount to probably around 50 or so and placed many of them over eachother creating a fog affect. You could check out his mod to see it or just try it, it doesn't look that bad.
Posted 16 years ago2008-08-02 03:03:36 UTC
in Fan interaction problem Post #253263
When you make your func_rotating fan just click flags and check "not solid" Than put the trigger_hurt over it. Than you won't be able to stop the blades and they will appear to kill you.
Posted 16 years ago2008-07-21 19:21:52 UTC
in Cogs? Post #252828
Don't create a cylinder, create a block and than carve around it evenly to make a perfect cylinder. Than make blocks for each tooth and vm them to the cylinder. Than drag a cube around the entire thing and the center of this cube will be the center of your origin.
Posted 16 years ago2008-07-21 18:55:52 UTC
in blender camera problem Post #252826
In blender my camera will no longer rotate on any axis at all. Ive tryed deleting it and recreating it but it still seems locked. Also I placed it right ontop of my model and rendered it and nothing showed up in the render screen. My model used to show up, when I hit zero the cameras aiming right at it. Any one know whats wrong?
Posted 16 years ago2008-07-20 23:19:51 UTC
in Waterfall sideways, conveyor not respond Post #252768
The pitch only affects the way it pushes. You have to right click on the scroll texture and rotate it usually 90 degrees.
Posted 16 years ago2008-07-20 01:02:07 UTC
in Rimrooks Modelling Tutorials Post #252725
hahaha
Posted 16 years ago2008-07-18 04:12:08 UTC
in Rimrooks Modelling Tutorials Post #252610
I have a basic question. If I make a very detailed model and place it into my map will it have any affect on laggyness or playability of the map. If so how much? Im about to make a room with many models and I hope it doesn't become laggy because of it. Im going to make a guitar and add multire levels to the entire thing so will this work?
Posted 16 years ago2008-07-15 02:53:16 UTC
in Need extreme help... big idea, small tim Post #252534
Posted 16 years ago2008-07-13 06:36:16 UTC
in God likde admins Post #252471
If the creators of twhl weren't ever made by God, it wouldn't exist. Its very wrong to compare yourself to him even if it doesn't really mean anything to you.
Posted 16 years ago2008-07-13 05:25:23 UTC
in God likde admins Post #252468
Thats wrong to say godlike admin. Yall are Godlike?
Posted 16 years ago2008-07-13 05:14:59 UTC
in Competition 25 Post #252466
Youve played prime? Than If so, The ship is exactly the same besides minute details such as a curved black underline in the front and a few lines. And so are the doors and mood of the map the same. wt heck, gameplay is only judged in my entry because I included some... Your retarded. Sorry the doors hard to fit in, but thats the friggin scale it is in the real game and in the half life engine, im not going to make it bigger so you can fit your a in it! If you have to prove so hard that your judgement was right than obviously it wasn't. I felt like I had some competition with the zelda and starcraft entry but not with some random castle from a game ive never heard of. And terror's entry was late and he still placed above me. I don't give a crap that I lost, I just know now what kind of bullcrap I entered in the first place.

And this wasn't the first duel engine compo.
Posted 16 years ago2008-07-12 17:43:14 UTC
in Competition 25 Post #252454
Kinda like rim sayd, I think there should be more than one judge.
Posted 16 years ago2008-07-12 17:00:48 UTC
in Competition 25 Post #252451
lol thanks Rimrook :glad: I remember back than when the first place winner won he got to choose three options for the next comp. and the admin would choose one of them. That would be more drive to enter. And I have portal myself but don't really like it and definetly don't map for it little alone hl2 because of annoyingly long compile times.
Posted 16 years ago2008-07-12 11:34:28 UTC
in Competition 25 Post #252441
Ant if you agree with penguinboy's judgement, do you think my entry was crap too?
Posted 16 years ago2008-07-12 01:41:39 UTC
in Competition 25 Post #252420
Sorry for bashin on your entry deathan, thought it was reafers. The architecture and lightings were tight but I didn't like the gameplay. And reaf you know calling someones stuff crap isn't constructive criticizm.
Posted 16 years ago2008-07-12 01:33:14 UTC
in Competition 25 Post #252416
"gameplays crap" isn't critisizm, its klobbering.

-Imus you should get halflife 1 to check mine out. I saw your haunted house and thought it was awesome.
Posted 16 years ago2008-07-12 01:09:52 UTC
in Competition 25 Post #252413
grim-"Gameplay was crap." In my entry you start out as samus aran. Like the real game you receive a mission brief. You are told to go to a planet to tame its hostility. You shoot through a door and jump into your hunter ship to notice that it needs power so you leave it to find a energy cell. You find a small hole and morp ball through it to find an energy cell over a dangerous fire pit. You get it and morph ball back to the ship and take off. Than your flying through space with stars and a huge yellow planet screeming towards you. The hostile planet shoots you down with a missile and you crash land and wake up from your unconsiousness to fight off monsters, dodge bombs and defeat a monster at the core of the planet. Than you get jumping boots and find your way to a new hunter ship that has been sent for your escape... -You made pingpong invented by saggy bottoms bob mcenzee in 1642 you ball.
Posted 16 years ago2008-07-12 01:05:21 UTC
in Competition 25 Post #252410
Should load the next map. Just retry it, if you die and load back at the ship everything will freeze.
Posted 16 years ago2008-07-12 01:01:06 UTC
in Competition 25 Post #252407
"Gameplay was crap." In my entry you start out as samus aran. Like the real game you receive a mission brief. You are told to go to a planet to tame its hostility. You shoot through a door and jump into your hunter ship to notice that it needs power so you leave it to find a energy cell. You find a small hole and morp ball through it to find an energy cell over a dangerous fire pit. You get it and morph ball back to the ship and take off. Than your flying through space with stars and a huge yellow planet screeming towards you. The hostile planet shoots you down with a missile and you crash land and wake up from your unconsiousness to fight off monsters, dodge bombs and defeat a monster at the core of the planet. Than you get jumping boots and find your way to a new hunter ship that has been sent for your escape. -In your entry you start out on a pillar. Two doors stand afoot. But wate, they don't open... So uh, I guess jump down? Oh look a dead thing and thunder. That was kinda neat. Now lets hop on some bricks but if you dare touch the soft grass youll be sure to take a sitter. Than you jump into a blue floating ball of crap. "the end yay" My gameplays crap?
Posted 16 years ago2008-07-11 23:44:44 UTC
in Competition 25 Post #252402
Yes you "do" need to be good at mapping to judge a map. "There was no escape from the wrecked ship." You jump out! I worked countless hours on this map and apparently you can't tell because you don't map yourself. And the gameplay wasn't even what mattered. I was finished with my entry and you extended so I sayed in the forum " kewl now I have time to add some gameplay." The replicated hunter ship door and overall feeling of the game that I recreated in the goldsource alone was enough to place in my opinion. I don't think ill ever enter a competition for this website again unless it gets some new judges and atleast more than one.
Posted 16 years ago2008-07-11 17:30:12 UTC
in Competition 25 Post #252395
:furious: I didn't even win 3rd place wth. Maybe if the people judging the maps were even good at mapping at all themselves it would be fair.
Posted 16 years ago2008-07-10 21:39:22 UTC
in Competition 25 Post #251233
Lots of people downloaded my entry but not many commented it. :aggrieved:

-Ok, the suspense has built way too long! Everytime I check the comp. page my stomache starts to float.
Posted 16 years ago2008-05-11 02:47:37 UTC
in Competition 25 Post #249833
Yall post yalls entries in the vault!
Posted 16 years ago2008-05-05 16:05:13 UTC
in Rimrooks Modelling Tutorials Post #249587
Whats the cheapest you can get 3ds max 8 for and where from? I was going to buy milkshape but I guess its out of date?
Posted 16 years ago2008-05-03 12:49:38 UTC
in Who is Gman ? Post #249543
In the end of hl1 you are transported to a few places where Gman is and he asks you if you will work for him. How do you teleport to the various places with him unless he is the one making you teleport. So maybe hes an alien or has connections with them. But to do so he would obviously have to have some kind of power over them to make them do what he wants. Maybe his power is his intelligence. The aliens have to use a human to advise them and he used to work for the CIA and is very inteligent and knows all of the government's secrets and was abducted and offered a deal by the aliens. Than he took charge by force with human intelligence which secretly was much more superior than the aliens and they had no idea. So now he runs everything. or maybe gman stands for garbage man and hes just a janitor that smokes a lot of crack and sometimes with gordon.
Posted 16 years ago2008-04-29 09:55:38 UTC
in MY NEW MOD: KLEINERS ADVENTURE!!@11 Post #249380
To make things perportional bind a key to third person and another to firstperson. Go up to a door and press the key binded to thirdperson and compare the size of it to Gordon. Do this with everything and make everything real life scale to Gordon. And don't make doors take up entire walls! Also consider making a room "not squared" not every room in the world is a box, try circular rooms with stairs and "windows" I didn't see any windows that let in light. Play halflife 1 all the way through and noclip and study everything in all of the maps. Notice during the train ride how everything is textured and light fills the areas from the sky. Just study everything mapped in hl1 and spend more time on each room rather than making a hundred boring rooms. Another coment, don't make areas that look totally un accesible. Have doors that are locked to show that there is some way to actually get to a part of the map your at from the outside world. And add "trim" between areas where textures change sometimes. Just map a lot practice making your levels realistic and "more detailed!"
Posted 16 years ago2008-04-28 16:02:09 UTC
in 4 different skys in one map Post #249338
Dont use skies. Instead just make textures that surround the map and are additive. Summer could be yellowish, winter light blue. This might look ok...
Posted 16 years ago2008-04-27 19:51:09 UTC
in Competition 25 Post #249281
Captain your entry was awesome. If they do accept it, competition will be really close. It felt like I was walking around in the actual game. Better textures definetly would have helped you a lot though. And move that green ring around your base down a unit so that it isn't seen through the crystal dish.
Posted 16 years ago2008-04-27 17:54:59 UTC
in Need help fast-hosting Post #249273
Oh ok. Thanks for all the help guys. And thanks for the offer srry. Well my entry is in the map vault now.
Posted 16 years ago2008-04-27 17:46:47 UTC
in Competition 25 Post #249272
I was at work so it was too late. In my thread I said I needed help fast because I had to go to work in an hour. Your post was more than an hour after I posted the thread. Thanks for the help though anyway.
Posted 16 years ago2008-04-27 17:23:01 UTC
in Need help fast-hosting Post #249270
Thanks for all the help guys, to bad I was at work when I got all the help. I now hosted it on filefront. But it will only last 10 housrs?
Posted 16 years ago2008-04-27 16:08:46 UTC
in Competition 25 Post #249267
Ant and Penguinboy, im not sure if the way I hosted my mod will work. If it doesn't, here is a link that should. I wish someone would have told me about filefront when I was searching for a place to host. I just found out about it from imus's entry. http://hosted.filefront.com/mchumchal/
Posted 16 years ago2008-04-27 15:32:45 UTC
in Competition 25 Post #249264
Man Rimrook, your entry scared me before I found out you didn't make all of those models! It still was really kool.
Posted 16 years ago2008-04-26 13:39:56 UTC
in Competition 25 Post #249188
Well I submitted my entry but am not sure if the way I hosted it will work. Please see if it does work because I have to go to work in a few minutes and get off at 10:00pm.
Posted 16 years ago2008-04-26 12:23:43 UTC
in Need help fast-hosting Post #249194
Yea but not ones that you can host 43.7 mb files at a time. Ive been up all night googling it.
Posted 16 years ago2008-04-26 12:18:23 UTC
in Need help fast-hosting Post #249192
All of their webspace has already been used so you can't register. Unless you have a login you could let me use...
Posted 16 years ago2008-04-26 12:08:45 UTC
in Need help fast-hosting Post #249190
Im trying to host my entry for compo. 25. I created a website with google pages and am trying to upload my mod's compressed file but it won't work. Can someone help? I have to leave for work in an hour so im in a rush because due time will end before I get back.
Posted 16 years ago2008-04-26 07:36:46 UTC
in Competition 25 Post #249184
Can someone help me host my mod somewhere? I tried to buy some webspace but its kinda confusing. My mod compressed is 43.7 MB's. I have to go to work at 1:00 today so I have to submit it soon. I made a website at http://mchumchal.freewebsitehosting.com/ but how the heck do I host a file on it that people can download?
Posted 16 years ago2008-04-23 23:04:34 UTC
in Competition 25 Post #249127
Will my mod work properly in steam if I don't have steam and did not make it with it?
Posted 16 years ago2008-04-23 00:15:05 UTC
in Competition 25 Post #249077
I don't have steam halflife so will my mod's splash screen and everything work? Or can yall just test it with plain halflife?
Posted 16 years ago2008-04-18 19:52:31 UTC
in Competition 25 Post #248917
Oh wow awesome, I was talking about today. I didn't see the extension.
Posted 16 years ago2008-04-18 19:07:13 UTC
in Competition 25 Post #248915
Penguinboy and Ant, is it ok if I turn my enrty in a little bit later today. Im done with everything but im just adding ambience and getting it into mod format and everything like that. Than I have to transfer it to comp. with net. and find a place to host. It wouldn't be but at most a few hours after due time.
Posted 16 years ago2008-04-18 03:29:03 UTC
in Competition 25 Post #248898
Ok, ive been up for two days straight mapping and my brains kinda not working so ima get 5 hrs of sleep and than finish.
Posted 16 years ago2008-04-17 20:19:23 UTC
in Competition 25 Post #248893
Oh, well if I knew that I wouldn't have freaked out when I couldn't find them. Search usually doesn't work for me, maybe it was just my old crappy computer.
Posted 16 years ago2008-04-17 16:53:28 UTC
in Competition 25 Post #248889
Everyone knows that doesn't work, no but thank God I just found them burried in some weird file on my crowded desktop! ->Back to mapping. :plastered:
Posted 16 years ago2008-04-17 16:39:37 UTC
in Competition 25 Post #248886
!!!HELP!!! All 3 of my rmf. files to my maps for the competition are missing from my computer. I was working on the third one and play tested it and a vehicle in the map was missing. I think I just erased it on accident or something so I tried to open up my back up file of the map but it wasn't there. Than I tried to re open my rmf. I was working on and its gone! I have the bsp.s but the rmf.s aren't there. All three of my rmf.s. Ive spent sooo long on my entry does anyone know what could have happened, my computers new and I don't have a conection to the net right now. My rmf. destination in hammer is my valve folder but the rmf.s aren't there or anywhere. For some reason I remember seeing them in a sound folder for a second but I checked every sound folder on my computer.
Posted 16 years ago2008-04-17 02:30:43 UTC
in Competition 25 Post #248861
I have so much to do and I have college all day tomorrow so ill try to wrap it up. Maybe ill stay up all night. This competitions gonna be a close one!
Posted 16 years ago2008-04-13 23:31:53 UTC
in sky download site Post #248788
Yall are right, thanks guys.