Forum posts

Posted 19 years ago2005-10-28 15:03:49 UTC
in error Post #144184
Is it possible to have dots in a folder's name and that hammer/half-life will have no problems with it? :confused:
Posted 19 years ago2005-10-28 09:32:04 UTC
in Xen Assault [HL1] Post #144146
I think I can make the characters blend in the flames! ;)

Edit:

Anyway here is the original version:
User posted image
And here's a one I made a long time ago,it made me laugh a bit:
User posted image
(I should have aplied wind for th barney...maybe)
Posted 19 years ago2005-10-28 09:26:51 UTC
in Xen Assault [HL1] Post #144144
I'll make one... :| Anyway you're quite true about last night. Daubster thats my first work and I haven't looked in any tutorial! :P What do you do when you say my splash is super cheap? :quizzical:

Saribous you're the moron for you always try to laugh at me and you almost do nothing else! Get a life. :thefinger:
Posted 19 years ago2005-10-28 09:18:08 UTC
in Loading Screens Post #144141
Wasn't that covered in the making a mod tutorial? I remember they said the image is sepposed to be 320xsomething. :
Posted 19 years ago2005-10-27 18:35:20 UTC
in Take this survey plz Post #144070
Damn it I hasn't finished. I know you wanted them sepertly but some of them are connected!
Posted 19 years ago2005-10-27 18:29:34 UTC
in Take this survey plz Post #144068
Performance: 10
Flow: 9
Shape,Open Area,Halls,rooms and Verticle: 8
Variety: 7
Easy Item Placement: 6
Player Count: 5
Weapon Range: 4

All of these stuff are very important but you asked me to grade them...
:tired:

Edit: Wait abit for I need to edit this post.
Posted 19 years ago2005-10-27 18:11:56 UTC
in submitting maps Post #144067
Damn then I must have spammed the Hl1's forums like hell if I got that award and I'm the first to get it... :aggrieved:

Now all I do is spam these forums... :cry: I should spam these forums less and return to the Hl1 forums. Anyway lately there were less questions in that forum...less Hl1 mappers and more source? :confused:
Posted 19 years ago2005-10-27 17:43:25 UTC
in submitting maps Post #144062
Thanks for the info! :)
Posted 19 years ago2005-10-27 16:57:40 UTC
in All your base... Hl style. Post #144056
That really stupid and not funny at all...
Posted 19 years ago2005-10-27 16:44:51 UTC
in Xen Assault [HL1] Post #144051
Ohh...I thought you wanted daubster! I'll do it! :glad:
Posted 19 years ago2005-10-27 14:46:06 UTC
in Best Sellers Post #144025
I hate these questions! : I'm don't know so much on computers these days... :biggrin:
Posted 19 years ago2005-10-27 14:02:34 UTC
in Xen Assault [HL1] Post #144018
I said it might not need anything but it needed. I already told you I was tired. And Daubster I'm not jealous I hate splash screens that are made from screenies. Why don't you try creating something of your own. :P

I have no reason to be jealous for I a bit about modeling, quite alot and might even better then you about mapping also I know how to draw. I have nothing to be jealous of. :glad: I'll let you make the splash screen though! I really don't care.
Posted 19 years ago2005-10-27 13:13:46 UTC
in Thank you to those who submit! Post #144006
Mr.Good map what did you just try to say? :confused:
Posted 19 years ago2005-10-27 13:09:03 UTC
in Xen Assault [HL1] Post #144005
Ohh...your's isn't too good too! You took a few monsters placed them on the screeni and made that blur and flare. I hate that light anyway. You've asked for it...but not now after the compo.

Beta tester? That means I wont map??
Posted 19 years ago2005-10-27 13:07:10 UTC
in Cutting out pieces of a box Post #144004
It's better to use VM and clipping over carving! Carving is an obsilte tool. It's uncontrollable, It ones carved me a block it didn't even touch, not to mention those little splinters that show up sometimes. :nervous:
Posted 19 years ago2005-10-27 10:51:38 UTC
in Xen Assault [HL1] Post #143964
I was tired! I wrote it right a thousand times till I managed to get the title right! :furious: And I know it's ruled not rulled. :P
Posted 19 years ago2005-10-27 10:22:07 UTC
in Thank you to those who submit! Post #143960
Welcome and I'm glad TWHL is helpfull to you! :glad:
Posted 19 years ago2005-10-27 09:49:38 UTC
in Xen Assault [HL1] Post #143957
But there is one problem: most people would give up before finishing the first 5 chapters of a 14 chapter mod! :tired:
Posted 19 years ago2005-10-26 16:33:26 UTC
in G-max, your last chance Post #143870
This time I learn how to model alot quicker then I learned how to map! :)
Although I must confess it's harder. In hammer it's so easy to make nice objects and shapes while in Gmax it's harder. :roll:

Edit:
Shy did they add that teapot to the creation menu? It's a waste.
Posted 19 years ago2005-10-26 16:08:12 UTC
in Xen Assault [HL1] Post #143866
And my turn is closer! :)
Posted 19 years ago2005-10-26 15:57:58 UTC
in Missing part in the log Post #143864
I'm sure of it!

Edit:

It worked perfectly now!! Probebly a viruse that I deleted that dreined the virtual memory.
Posted 19 years ago2005-10-26 15:55:29 UTC
in Missing part in the log Post #143862
It only heppend the last time after I added an elevator with doors,glass doors, grates for the windows and grates for the floor. : I've just compiled it so I'll tell you if it's fullbright again.
Posted 19 years ago2005-10-26 15:53:12 UTC
in G-max, your last chance Post #143860
I really don't care how good is any one of you two! ;) I only want to know how to model and to be good with it! :)
Posted 19 years ago2005-10-26 14:44:43 UTC
in Missing part in the log Post #143853
[quote]hlcsg v3.1 rel 3.1 Beta (Mar 12 2005)

Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

--- BEGIN hlcsg ---
Command line: C:GamesHAMMER~1ZONERH~1hlcsg.exe c:gameshammer_35mapsexperiment -wadinclude ey_experiment.wad
Entering c:gameshammer_35mapsexperiment.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
[ey_experiment.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(20.84 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(15.66 seconds)

Using Wadfile: gameshalf-lifevalvedecals.wad
  • Contains 0 used textures, 0.00 percent of map (222 textures in wad)
Using Wadfile: gameshalf-lifevalvehalflife.wad
  • Contains 106 used textures, 92.98 percent of map (3116 textures in wad)
Using Wadfile: gameshalf-lifevalveliquids.wad
  • Contains 0 used textures, 0.00 percent of map (32 textures in wad)
Using Wadfile: gameshalf-lifevalvexeno.wad
  • Contains 0 used textures, 0.00 percent of map (264 textures in wad)
Including Wadfile: gameshammer_35zoner half life toolzhlt.wad
  • Contains 1 used texture, 0.88 percent of map (8 textures in wad)
Including Wadfile: gameshalf-lifevalveey_experiment.wad
  • Contains 7 used textures, 6.14 percent of map (8 textures in wad)
added 16 additional animating textures.
Texture usage is at 0.89 mb (of 4.00 mb MAX)
52.78 seconds elapsed

--- END hlcsg ---

hlbsp v3.1 rel 3.1 Beta (Mar 12 2005)

Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

--- BEGIN hlbsp ---
Command line: C:GamesHAMMER~1ZONERH~1hlbsp.exe c:gameshammer_35mapsexperiment

Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

SolidBSP [hull 0] 500...1000...1500...2000...2500...2921 (2.77 seconds)
BSP generation successful, writing portal file 'c:gameshammer_35mapsexperiment.prt'
SolidBSP [hull 1] 500...1000...1500...2000...2220 (0.99 seconds)
SolidBSP [hull 2] 500...1000...1500...1632 (0.81 seconds)
SolidBSP [hull 3] 500...1000...1500...2000...2500...2550 (3.06 seconds)
27.94 seconds elapsed

--- END hlbsp ---

hlvis v3.1 rel 3.1 Beta (Mar 12 2005)

Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

--- BEGIN hlvis ---
Command line: C:GamesHAMMER~1ZONERH~1hlvis.exe c:gameshammer_35mapsexperiment
982 portalleafs
2265 numportals

= Current hlvis Settings =
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]

BasePortalVis:
(13.88 seconds)
LeafThread:
(8.34 seconds)
average leafs visible: 46
g_visdatasize:19550 compressed from 120786
23.93 seconds elapsed

--- END hlvis ---[quote]

I compiled a map then I closed the log afterward without looking in it. The map was fullbright. So I checked my maps log(maps folder/'mapname'.log) and I noticed the rad was missing! I'm sure I've ran it so why did it heppen? :zonked:
Posted 19 years ago2005-10-26 13:34:53 UTC
in your favorite movie! Post #143842
Transformers: The Movie
Oooo...a transformers lover. I like th transformers too. The episodes after episode 3 were boring! Optimus prime always says "I wish I could believe that" and then Megatron says "I shell avenge", it always the same but that not the only bad thing in the plot. I just love the chracters, Megatron, Starscream, shockwave...ect :heart:

The movie wasn't too good too but I quite liked it... :

I also like the cobra from G.I joe although I never watched the show, but I hate the G.I joe them selfs. Their movie sucked though. :nervous:
Posted 19 years ago2005-10-26 13:07:55 UTC
in Your first Games console? Post #143829
That he should stop opening new stupid threads each day! :tired:
Posted 19 years ago2005-10-26 12:42:44 UTC
in Half-Life: Hostage Situation Post #143825
It hates Thumbnails, every time it's oporational I can't see them. But now it's off and I can't see those screenies! :
Posted 19 years ago2005-10-26 11:31:01 UTC
in Half-Life: Hostage Situation Post #143819
My firewall is off but still I can't see the screenies! :nervous:
Posted 19 years ago2005-10-26 07:24:36 UTC
in Strange yellow spores... Post #143798
That a spirit feature but evilsod's talking about opfor! :

Thanks, SlayerA I never knew that! :)
Posted 19 years ago2005-10-26 03:52:50 UTC
in Urb's Multiple Choice Fan Fiction Post #143767
Slow down, slow down Mr.grag! You'll grow tired of this too soon if you'll continue like this.
Posted 19 years ago2005-10-26 03:42:16 UTC
in problems with testing Post #143764
What rabid means is that if you have a question and you found a thread on that quastion and it doesn't answer your quastion then open a new one and say that you looked in old threads and didn't understand so can some explain it to me more clearly? :roll:
Posted 19 years ago2005-10-26 03:38:15 UTC
in Probibly a newb question... Post #143763
Are you making maps for Cs or Hl1?
For Hl1 you need to put the maps in valve/maps. If you have steam then the valve folder is somewhere in the steam folders! And if you don't then it's in the half-life folder. :)
Posted 19 years ago2005-10-25 16:13:09 UTC
in Strange yellow spores... Post #143714
Maybe you can place him in the first place you placed him if you will make him head torword the ladder! :tired:
Posted 19 years ago2005-10-25 15:30:26 UTC
in Strange yellow spores... Post #143699
Don't forget the male black op! :)
Posted 19 years ago2005-10-25 14:22:10 UTC
in Strange yellow spores... Post #143688
Wow cool madcow...can you send me the Dll?
Posted 19 years ago2005-10-25 14:20:55 UTC
in The Whingy Laserdoor Post #143687
Well check again,hunter! I know how to model too! :glad: I still nead to learn how to export with blender...it's so annoying that I can't export with Gmax. :nervous:

Anyway the quastion is why would a modeler want to model something for somebody else and then the other guy might not like it? For modeling takes alot of time. :

Also I can't make animations, skeletons or coding. Making the hands is pretty hard.(to me) I can only make props!
Posted 19 years ago2005-10-25 10:36:04 UTC
in Strange yellow spores... Post #143604
No it doesn't! Spirit is a Hl1 mod and he'll have to combine between the two Dlls if he wants spirit for opfor.
Posted 19 years ago2005-10-25 10:14:43 UTC
in Strange yellow spores... Post #143586
Doesn't metter! Try moving him a few units away from the wall. It heppend to me many times. The monster is far away from the wall but it's still stuck in it! :cry:
Posted 19 years ago2005-10-25 10:09:01 UTC
in Strange yellow spores... Post #143583
Strange...maybe it's not the floor but one of the walls! Try to put him in the middle of the room. ;)
Posted 19 years ago2005-10-25 10:05:43 UTC
in Strange yellow spores... Post #143580
The monster is stuck in a wall! : (brush) Those dots are there so you would notice it!
Posted 19 years ago2005-10-25 08:25:26 UTC
in bmrf work area B-105 Post #143570
Red lights are for alarms and making places look cool! :) I'm making my scanner in my compo entery emmit red/orange light!
Posted 19 years ago2005-10-25 02:55:35 UTC
in bmrf work area B-105 Post #143478
I'm not sure if this contrast fits there! : If I would see a screeni with lightning then I could tell. :tired:
Posted 19 years ago2005-10-25 02:30:37 UTC
in bmrf work area B-105 Post #143474
Good to see that you're back to this mod! :) There is something very annoying about muzzle's wall. Why did you use the gray texture it doesn't fit! : I'll post in some suggestions of mine soon! ;)
Posted 19 years ago2005-10-25 01:35:58 UTC
in Xen Assault [HL1] Post #143472
??? Then how stupid I was that I spelled it wrong after so many times of spelling it right! :tired: There is going to be another delay... :
Posted 19 years ago2005-10-25 00:31:10 UTC
in Urb's Multiple Choice Fan Fiction Post #143469
Posted 19 years ago2005-10-25 00:21:18 UTC
in Xen Assault [HL1] Post #143468
Yep you did! It's assult. ;)
Posted 19 years ago2005-10-24 19:47:41 UTC
in G-max, your last chance Post #143449
Milkshape?? Gmax is much better!! ;) This model is quite...boring,but it very good if you didn't use any tutorials. I'm to lazy to learn by my self and I'm not going over the time when I learnd how to use hammer by my self. :tired:

But now I can do thing with out those tutorials and I think that if I'll get a drawing of a M16 I could model it. I can see it now, turning a block into editable mech,using cliping and Bevel to make the other parts. :sarcastic:
Posted 19 years ago2005-10-24 16:48:26 UTC
in G-max, your last chance Post #143426
Hmmm...I really am tired... :tired:
Posted 19 years ago2005-10-24 16:44:58 UTC
in Allocbloc:Full Post #143425
Maybe it was too hard for vis/rad to render. :
Posted 19 years ago2005-10-24 16:27:40 UTC
in Urb's Multiple Choice Fan Fiction Post #143418
That was quick. I'll bet it'll soon.