Forum posts

Posted 20 years ago2003-12-23 16:45:00 UTC
in Loading time problems! [closed] Post #9101
You might want ot get a good radeon, or an NVidea Gforce...

either way, you need a card and display that suppourst 24-bit rendering, otherwise, some dark areas of hl will show up Green :zonked: :zonked: :zonked:
Posted 20 years ago2003-12-23 16:43:30 UTC
in @rmadillo's Handy Hints Post #9100
Haha!

:D
Posted 20 years ago2003-12-23 16:38:43 UTC
in [PHP & MySQL] Tutorials and Scripts Post #9097
I don't think this applies to TWHL
Posted 20 years ago2003-12-23 16:31:32 UTC
in Spam Post #9094
heheheheh

(why am i laughing? - oh yes.. )
Posted 20 years ago2003-12-23 16:30:42 UTC
in cs problem!!! Post #9093
told ya to B-carefull ;)
Posted 20 years ago2003-12-23 16:30:12 UTC
in Silly, silly off-topic thread!!! :D Post #9092
Jobabob: that'll get a pun of the year On my dead site ;) ;) ;)
pun sentr4l :)
Posted 20 years ago2003-12-23 16:29:21 UTC
in @rmadillo's Handy Hints Post #9091
How come, there's a red button in my classroom.. i pressed it once, and nothing happened
Posted 20 years ago2003-12-23 16:26:14 UTC
in bubbles Post #9089
Posted 20 years ago2003-12-23 16:21:47 UTC
in Annoying R_speeds thing... Post #9087
All good stuff ;)

Null texture Warning: Wait till you get the HOM's OMG!!!!

Actually, if you really put your effort into it, you can compile really complex looking maps in munutes (excluding RAD)

My Vis times never reach even a half an hour on a PII 350mhz
granted, i have 320+MB Ram but...
Posted 20 years ago2003-12-23 16:18:00 UTC
in uploading avator Post #9085
Whose eye-frame is yours, kol? Looks somehow... lupine.
Please rephrase, I couldn't be bothered using my brain.. its nearly xmmasss
dagsdgasry
reazdgfd
gasgrt df

kol dies
Posted 20 years ago2003-12-23 16:13:59 UTC
in animated sequence problem!!! Post #9084
Um.. but if you are going to spawn monsters this way, the its terribly wastefull, on the entiry, and on the processor,

why can't you just use a monster maker, and give it the child's name and use scripted sequences?
Posted 20 years ago2003-12-23 09:20:07 UTC
in Spam Post #9034
frightening :zonked:
Posted 20 years ago2003-12-23 09:19:18 UTC
in uploading avator Post #9033
Everyone knows, my av. is t3h best :D
Posted 20 years ago2003-12-23 09:18:33 UTC
in cs problem!!! Post #9032
Be prepared for the consequences, and don't whine if your comp blows up ;) ;) ;)
Posted 20 years ago2003-12-23 09:17:51 UTC
in Silly, silly off-topic thread!!! :D Post #9031
Bah,
this is turning into another bull***t thread...
Posted 20 years ago2003-12-23 09:13:57 UTC
in Loading time problems! [closed] Post #9030
Hmm, could be a texture problem with .wads
Posted 20 years ago2003-12-23 09:12:52 UTC
in bubbles Post #9029
but env_bubbles only goes UP, not sideways,
its cycler...
Posted 20 years ago2003-12-23 09:12:02 UTC
in Annoying R_speeds thing... Post #9028
It'll be your x-mass present ;)
Posted 20 years ago2003-12-23 09:11:37 UTC
in 1-2-3 clear! Post #9027
I'l give you an example map later this evening ;)
Posted 20 years ago2003-12-23 09:10:35 UTC
in Thank you TWHL Post #9026
If i had my way, i'd slaugher you all :badass:
Posted 20 years ago2003-12-23 09:06:11 UTC
in The stuff in the news Post #9025
Hmm,

AAh,
now i remember... ;)

So, now i'm stealing my own ideas :o
Posted 20 years ago2003-12-23 09:02:32 UTC
in Need basic help for a basic mod... Post #9024
Well, if you want all the things,
you better get yourself a coder ;)
Posted 20 years ago2003-12-22 17:43:01 UTC
in Spam Post #8936
Posted 20 years ago2003-12-22 17:42:40 UTC
in Names Post #8935
Yes Sir Sargent Sir

^

I'm actually having second thoughts about the army, it seems they don't allow pc's :
Posted 20 years ago2003-12-22 17:41:43 UTC
in Thank you TWHL Post #8934
Ok..

/me starts looking for vassy with bloodhounds
Posted 20 years ago2003-12-22 17:41:16 UTC
in Silly, silly off-topic thread!!! :D Post #8933
Hmm.
Better be carefull, he might decide to bombard south africa for this,
and won't be able to pronounce my name !
Posted 20 years ago2003-12-22 16:19:06 UTC
in animated sequence problem!!! Post #8921
Sometmes the error:

found "modelname" but cant play!

is caused by a script looking for a dead monster
Posted 20 years ago2003-12-22 16:12:21 UTC
in Annoying R_speeds thing... Post #8919
Yep.. in exactly 48 hours

Once i get on a machine with hammer ;)
Posted 20 years ago2003-12-22 16:11:44 UTC
in func_tracktrain Post #8918
Look out for part 2 of my tut. ;)

But if you can't wait till next year ;)

Here's a clue:
Global Entity names...
Posted 20 years ago2003-12-22 16:10:30 UTC
in Silly, silly off-topic thread!!! :D Post #8917
He's just a muppet
Posted 20 years ago2003-12-22 16:10:01 UTC
in Names Post #8916
heh
My second name is Brigadir

I'll join the army, rise up to 'brigadier' rank, just to take the piss out of the whole shabang
:D
Posted 20 years ago2003-12-22 16:07:28 UTC
in Opposing Force Won't Run Post #8915
Are you sure its the retail opfor, and not the download of the demo- coz that's buggy as hell

Try updating to the latest version
Posted 20 years ago2003-12-22 16:05:06 UTC
in Thank you TWHL Post #8912
:cool:

Or else we'll have to start ritual killings in honor of twhl ;)
Posted 20 years ago2003-12-22 15:59:31 UTC
in Spam Post #8911
I remember one of my friends tried to say something like that..
"I always lie"
- and then called it a paradox, he got a slap from a passer by...

Anyone care to comment ?
Posted 20 years ago2003-12-22 06:35:50 UTC
in Map vault problem: Post #8848
It does, i tried with one of mine ;)
Posted 20 years ago2003-12-22 06:32:26 UTC
in OpFor FGD rewriting Post #8847
Erm... You CAN'T GET the opfor source legaly...
And there's no way you'll code opfor from the hl sdk..
this is where dark truths failed

^ just something i thought i'd mention
Posted 20 years ago2003-12-22 06:25:49 UTC
in see trough textures Post #8846
That's what we're here for :cool:
Posted 20 years ago2003-12-22 06:25:09 UTC
in func_tracktrain Post #8845
Yes, spirit has kind of fixed it.. its still not a problem with hl v1.0.0.5 ;)
Posted 20 years ago2003-12-22 06:24:13 UTC
in Annoying R_speeds thing... Post #8844
well basically, if you place them along lines of sight...

I really should do an example
Posted 20 years ago2003-12-22 06:22:47 UTC
in Screenshots Post #8843
Usually, if someone doesen't put include one, one of the mods does it..
hint hint
Posted 20 years ago2003-12-22 06:18:24 UTC
in MOVIES Post #8841
no, but i think this is a load of bollocks
Posted 20 years ago2003-12-22 06:15:24 UTC
in Silly, silly off-topic thread!!! :D Post #8840
Hmm

tough one...

:
Posted 20 years ago2003-12-21 18:20:19 UTC
in Entity Grouping. Post #8775
Nah let it be a monument to other people's ignorance to my infinite and supreme wisdom :lol:
Posted 20 years ago2003-12-21 18:18:45 UTC
in Annoying R_speeds thing... Post #8774
Yay gods! :nuts:

Oh well.. :(
Posted 20 years ago2003-12-21 18:12:41 UTC
in MOVIES Post #8772
rofl (again) :lol:
Posted 20 years ago2003-12-21 18:10:37 UTC
in OpFor FGD rewriting Post #8771
I think that's the only option, :|

Apart from monster generics of course
Posted 20 years ago2003-12-21 15:59:47 UTC
in Where do i get the program to make mods? Post #8748
Huh? :

never mind.. here's a good link
if it doesen't work, try : right-click save target as...

http://www.ancientidolstudio.com/darkcreations/ext_tools/spritexplo20.zip
Posted 20 years ago2003-12-21 15:34:59 UTC
in Where do i get the program to make mods? Post #8746
Sprite explorer ;)

try google for a download link.. i've no time :( :(
Posted 20 years ago2003-12-21 15:32:42 UTC
in func_tracktrain Post #8745
Aw, thanks.

The scientist and barney thing is another bug.. :(

You'll have to wait till hl v1.1.1.1 ;)
This error did not exist in hl v 1.0.0.5 -yes i'm that old :D
Posted 20 years ago2003-12-21 15:30:39 UTC
in Function Wind? Post #8743
Or you could just set the fan's flag 'Fan Pain' and make that hurt you...

like, have 2 fans... you get pushed by the air.. into the second fan ...

splat

:P