Forum posts

Posted 16 years ago2008-04-26 21:08:37 UTC
in triangle floor method Post #249218
Side views get tedious, because you always end up selecting the vertexes you don't want to mess with. Just go into 3d view and orient the camera so that its more or less perpendicular to your triangles and you should be good. Its not that senstive to camera orientation, but things get crazy when you're looking at it from a 45 degree angle.
Posted 16 years ago2008-04-26 21:05:44 UTC
in Fake Particle Post #249217
They won't disappear until they make contact with the ground. That's just how env_shooter works. A possiple solution, albeit tricky, would be to put an invisible func_wall close to where they spawn, let them fall and hit that, then use the func_push to lift them after they've bounced one. Its possible, give it a shot.

Another possible solution would simply be to use one sprite on a laser, and have the sprite look like a rising, fading stream of smoke. This is a more optimized approach, and the more I think of it, the more I think this is your golden solution. I mean, those particles will always be in the distance, right?
Posted 16 years ago2008-04-26 20:57:58 UTC
in Need help fast-hosting Post #249216
They had happy hours just last week, too.
Posted 16 years ago2008-04-26 20:27:58 UTC
in Need help fast-hosting Post #249211
Not if you have an account, but I guess that's spoiled me now :(
Posted 16 years ago2008-04-26 20:16:21 UTC
in Need help fast-hosting Post #249208
You're not going to be able to find a decent host for free. Just upload it to rapidshare or megaupload and let the receiver wait in line, or put some money in a small ftp host. Ftps are extremely useful.
Edit: Unless people offer to host your files on their account :|
Posted 16 years ago2008-04-26 20:11:35 UTC
in My dog's 9 puppies! Pictures & Video Post #249207
I just hate dogs all together. thumbs up
Posted 16 years ago2008-04-26 01:22:23 UTC
in My dog's 9 puppies! Pictures & Video Post #249178
Sell them to a chinese restaraunt so they can cook up some mean "beef" with brocolli. Use your earning to buy yourself a plate.
Win win.
Posted 16 years ago2008-04-23 11:53:03 UTC
in Stupid Cs 1.6 bots Post #249093
Figure out how to make waypoints. 9/10 bots will use "waypoint <command>" because they're based on Botman's HPB bot.
Posted 16 years ago2008-04-23 04:04:29 UTC
in 6-D : A Half-Life Puzzle Mod [WIP] Post #249082
By the way, your stuff for this mod always seems to remind me of Megaman reaverbots :o
Posted 16 years ago2008-04-21 18:22:56 UTC
in 6-D : A Half-Life Puzzle Mod [WIP] Post #249037
I love how you made that eye :o
Posted 16 years ago2008-04-21 12:04:34 UTC
in Counterstrike Levels Post #249025
Try mapping for Counter Life.
Posted 16 years ago2008-04-20 14:48:05 UTC
in Team Fortress 2 Update coming up anyday Post #249006
Sure why not.
Most point: 28 as spy
Most kills: 19 as demoman
Most ubercharges: 8(not the bugged number)
Posted 16 years ago2008-04-19 21:35:33 UTC
in Team Fortress 2 Update coming up anyday Post #248962
Playing a lot of offense on Dustbowl, stage 2? :lol:
Posted 16 years ago2008-04-19 21:17:28 UTC
in Team Fortress 2 Update coming up anyday Post #248959
Stab first, then sap. Run in circles to avoid being in front of the gun if you have to. And leave multiple sentries to demomen, they're slower at it, but more reliable.
Posted 16 years ago2008-04-19 20:18:34 UTC
in Team Fortress 2 Update coming up anyday Post #248956
Spy job is too hard at the moment
Been playing spy almost exclusively since the beta, clocking 46 hours on the class(with medic in second at 20something). Playing spy, I usually get to the top of the scoreboard with relative ease. You just have to remeber that the spy isn't a table-turning class, its purpose is to pick off the dangerous people so that the rest of your team's job is easier. It's not too hard, you're probably just playing the class wrong.

But this is the kind of discussion that breaks out every day on the Steam forums, so bleh :|
Edit: Sniper and spy play the same role.
Posted 16 years ago2008-04-19 19:09:42 UTC
in Team Fortress 2 Update coming up anyday Post #248950
The overcharger was given the shaft, that's all I know for certain.
Does anyone else think the medic needs a sort of area-healing weapon?
Posted 16 years ago2008-04-19 18:46:03 UTC
in Team Fortress 2 Update coming up anyday Post #248946
It's being marketed individually at the end of the month (29th?). My money's on all of this advertising the retail release of the game, not the updates.
Posted 16 years ago2008-04-19 05:08:27 UTC
in Desktops of April & May Post #248926
New theme + Styler, now that its free + old icons. Need some new icons because the Neogenix set doesn't match to well with this one.
User posted image
Posted 16 years ago2008-04-14 20:19:45 UTC
in MP3 IN HL Post #248812
If you rename your mp3 to half-life01.mp3 or something and put it in your media folder, then you can play your mp3 through the CD audio entity. It will check the mod's media folder before the gcf. Though if you're going with a new mod in the first okace, it'd probably be better to use fmod anyway.
Posted 16 years ago2008-04-10 10:50:05 UTC
in SAW recoil Post #248658
He's talking about the gun pushing the player backwards. And just looking down won't help the reocil in Op4-- the punch recoil for the saw is a random circle, meaning it'll go up, down, left, right, and everything in between.
Posted 16 years ago2008-04-10 10:42:01 UTC
in MotM: January Post #248656
People need to stop trying to be Yahtzee for their reviews :|
Posted 16 years ago2008-04-03 15:00:13 UTC
in Desktops of April & May Post #248410
Same as last month for me.
Posted 16 years ago2008-04-02 22:06:59 UTC
in How do I make a sky texture Post #248394
Terragen's good, just remeber to set your FOV to 90 as the default is 120, I think.
Posted 16 years ago2008-03-31 19:52:48 UTC
in Earth Hour 2008 Post #248304
If you could cite something that'd be great. Any theory will do, because I've never heard of this "bubble of matter".
Posted 16 years ago2008-03-31 18:20:29 UTC
in Earth Hour 2008 Post #248301
Well that's contradictory thinking. If there's an infinite amount of space, who's to say there is not an infinite amount of matter contained in this infinite amount of space? If it keeps going, there's really no reason to believe that matter simply stops somewhere.
Posted 16 years ago2008-03-31 18:11:01 UTC
in Earth Hour 2008 Post #248299
I've always believed that, physically, the universe is limited, but "loops" itself from our 3D perspective near the edges because of three-dimensional restrictions. Introduce the higher dimensions, and you would be able transcend into different universe just like you would walk from room to room in your house :)
Posted 16 years ago2008-03-31 17:54:35 UTC
in Earth Hour 2008 Post #248296
If the universe is infinite, then there is an infinite amount of energy contained in the universe, in which case his idea would be possible.. The only problem would be finding a way to constantly draw unused energy from the infinity of space.
But I believe the universe is not infinite. What you are suggesting isn't infinite energy, but rather, the ability to create energy from nothing. Its a simple situation of the law of coservation of energy. Essentially, your proposition is to have a battery that fully recharges itself by using its own electricity as the power source. Now say you wanted to use this battery to power a hand held fan. For the battery to power both the fan and the recharging of the battery by itself, new energy would have to be created from nothing, because you are constantly losing the energy that you used to power the recharger to the fan. There is only so much energy there to begin with. You can't just put more energy in without a second source of power. There inlies things like solar power, etc.
Posted 16 years ago2008-03-31 12:07:56 UTC
in Earth Hour 2008 Post #248280
What happens if it decides to come back down? Nuclear waste dumped everywhere when it comes in for re-entry? Yeah, sounds great to me.
I said launch it into space, not into our outer atmosphere.
Posted 16 years ago2008-03-31 01:06:08 UTC
in Earth Hour 2008 Post #248256
But I seriously wonder what the problem is that people see in nuclear power. Radiation? Maybe I don't know the whole story, but I HATE the "we'll never be abe to get rid of the radioactive waste" argument. Launch it into space when we're done with it, like everything else. And I'm totally serious about that proposition.
Posted 16 years ago2008-03-31 00:17:58 UTC
in Earth Hour 2008 Post #248252
You're still talking about solar power efficiency? Hell, I just meant it as an example, not speaking practically.
Posted 16 years ago2008-03-30 14:04:13 UTC
in Earth Hour 2008 Post #248219
Grim Reafer pretty much nailed it on the head there.
And nobody ever said they thought it made them "cool" to not turn your lights off for an hour, we just said that the idea was silly. Like Kraken said, the point was to raise awareness, not to save power. There are hundreds of ways you can raise awareness, but turning Google black is a rather ridiculous one the way I see it. Also, here's a thought: dedicating a website to a black colored google to save energy is being hosted on lots of servers. The servers that are used to host that website probably use more power than the website has saved, so epic failure there.

Major movements to conserve energy have been in action for a long time now, and I'm all for them. Flourescent bulbs, more fuel-efficient cars, hell even solar power.
Posted 16 years ago2008-03-30 03:55:21 UTC
in Earth Hour 2008 Post #248182
WAIT A MINUTE!
...
...
...
Kraken, who did you used to be?
Posted 16 years ago2008-03-29 20:01:03 UTC
in WMV to DVD Post #248156
If its not too much, I'd suggest just buying a DVD player with flash drive compatability. I use one and its great.
Posted 16 years ago2008-03-29 19:58:58 UTC
in Earth Hour 2008 Post #248155
I was watching porn and didn't realize about the hour.
Porn > preservation of the planet.
Your actions were justifiable.
Posted 16 years ago2008-03-29 17:19:22 UTC
in Earth Hour 2008 Post #248145
Do you has the power?
Do you has the spice?
Do you controls the universe?
Posted 16 years ago2008-03-29 14:42:06 UTC
in Earth Hour 2008 Post #248128
Guys, we're killing the planet.
Posted 16 years ago2008-03-29 14:37:01 UTC
in Earth Hour 2008 Post #248126
I keep my lights of 90% of the time anyway. My PC uses more than enough power to compensate, though :P
Posted 16 years ago2008-03-28 19:29:45 UTC
in Now Playing: ... Post #248108
Michael Schiciano - Secret Technology
Posted 16 years ago2008-03-25 15:27:43 UTC
in Where do you TWHL3? Post #248009
O hai der
User posted image
Lots of blue lights on my stuff, lulz.
Posted 16 years ago2008-03-25 15:13:56 UTC
in Desktops of late March Post #248007
Grade A Jew cock.
Posted 16 years ago2008-03-25 14:40:28 UTC
in Desktops of late March Post #248005
Reafer, clean that shit up so people can actually see your wallpaper.
Also Vista likes the jew cock, etc.
Posted 16 years ago2008-03-23 22:51:38 UTC
in Competition 25 Post #247935
Could make the library look a little more library-ish. Even though it was just a bunch of sequential killboxes in the original, it didn't look like some futuristic building.
Posted 16 years ago2008-03-23 18:39:20 UTC
in Desktops of late March Post #247924
Posted 16 years ago2008-03-16 00:17:35 UTC
in hl quiz Post #247711
That question sucks.
Posted 16 years ago2008-03-15 21:00:36 UTC
in brush bug Post #247705
Use -sparse and you should never run into a MAX_PATCHES error again.
Posted 16 years ago2008-03-15 20:02:19 UTC
in hl quiz Post #247702
Try this one.
What were the two games Valve planned on developing before the original Half Life?
Posted 16 years ago2008-03-11 01:49:21 UTC
in Portal Storms, your thoughts? Post #247534
Like scripted bridges? ;)
Posted 16 years ago2008-03-11 00:53:43 UTC
in Portal Storms, your thoughts? Post #247532
The scene was pretty awesome, I just think you expected too much. I'm pretty sure they're a natural occurance like rain or heavy wind. I guess they could be dangerous because, you know, its a bunch of portals and you could fall throgh one or something?
Posted 16 years ago2008-03-09 13:46:11 UTC
in Now Playing: ... Post #247476
Geier Arnold - Madness 8 theme
Posted 16 years ago2008-03-09 13:43:30 UTC
in Labyrinth Plus Post #247475
Rimrook level...
That's going on my list.