Fake Particle Created 16 years ago2008-04-26 05:34:06 UTC by Ag3nt-X Ag3nt-X

Created 16 years ago2008-04-26 05:34:06 UTC by Ag3nt-X Ag3nt-X

Posted 16 years ago2008-04-26 05:34:06 UTC Post #249181
Hi, I'm on the making of a SvenCoop map, unfortunately it don't have the nice Spirit's env_particle, I'm trying to make a fake particle system using env_shooters to make a constantly black smoke popping system, So far I've got success only when I use sv_gravity 0 or -(number) then the smoke sprites goes up, I'm wondering if there's a way to take out the gravity from the gibs of the env_shooter or make an specific area with its own gravity.
Is that possible?.

Thanks.
Posted 16 years ago2008-04-26 05:51:25 UTC Post #249182
trigger_push might do the trick
ChickenFist ChickenFist<Witty Title>
Posted 16 years ago2008-04-26 06:08:31 UTC Post #249183
Hm. But what speed I should set to the trigger_push for the sprite don't fall on the ground or don't get a very fast velocity?.

This is how it looks when gravity is set to -5 something.
User posted image
Looks so fine, I'm not up to take rid of it. :\

Edit: I've set the trigger_push speed to a value higher than the default 800 gravity, then the sprites/gibs go up, but they never die, needs something to make them fade away or something. Ideas?.
Posted 16 years ago2008-04-26 21:05:44 UTC Post #249217
They won't disappear until they make contact with the ground. That's just how env_shooter works. A possiple solution, albeit tricky, would be to put an invisible func_wall close to where they spawn, let them fall and hit that, then use the func_push to lift them after they've bounced one. Its possible, give it a shot.

Another possible solution would simply be to use one sprite on a laser, and have the sprite look like a rising, fading stream of smoke. This is a more optimized approach, and the more I think of it, the more I think this is your golden solution. I mean, those particles will always be in the distance, right?
Posted 16 years ago2008-04-27 02:07:25 UTC Post #249233
Thanks WC, I've already got rid of it, it was causing the models to disappear, dunno why, tried compiling with Full vis and nothing, well I couldn't find a solution for that then I del it.
The laser idea was good tho.
Posted 16 years ago2008-04-28 10:41:25 UTC Post #249314
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