Forum posts

Posted 17 years ago2007-01-13 04:36:46 UTC
in A twist on CS:S gameplay? Post #209478
I'm currently working on a CS:S bombing map and i'd like your opinion on some ideas i've come up with.

Firstly, just how important is the standard CS:S gameplay to you people? My map could work easily as a simple de map, but i'd like to put a little twist on the gameplay by giving the terrorists/ct's some extra objectives, but would this just annoy you CS:S fans?

My idea was to have the terrorists need to disable some filtration systems before planting the bomb in order for the explosion to spread throughout the entire base (it's set inside and outside of an underground compound).

Likewise the ct's will be given the objective of protecting those systems, to prevent the bomb being placed. I was even thinking of giving the ct's the ability to lock down the systems permantley.

The filtration systems would have to be located very close to the bombsite to avoid annoying the players, and the lock-down mechanism would have to be located on the far side of the base, completely away from the ct's spawn area to keep the gameplay even.

Like i said, i could easily do this as a simple de map, but i want to try to set my map apart from others. But by doing this i fear i'd be turning people away from it. I'd like to know what you think about this idea. As it is, if i can't get it to work right, i'll probably scrap the idea, but if people like it enough, i'll be more inclined to try it out.
Strider StriderTuned to a dead channel.
This post was made on a thread that has been deleted.
This post was made on a thread that has been deleted.
Posted 17 years ago2007-01-12 10:42:25 UTC
in TWHL3 Needs You! Post #209413
Well, playing around with the colour scheme is on the to-do list. I'm pretty sure the goal here is to make is seem neater and more modern without making it too unfamiliar to everyone. Right now, the layout is top priority though, colour theming is something for later.

I don't know what's going on in Ant's and ZL's minds on this matter but i'd personally like to see less of the horrid brownish orange colours you see in the news headers and such.
Strider StriderTuned to a dead channel.
Posted 17 years ago2007-01-11 23:38:43 UTC
in Now Playing: ... Post #209360
Heatmiser - Low-Flying Jets
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Posted 17 years ago2007-01-11 08:52:14 UTC
in Now Playing: ... Post #209298
:D

The Stranglers - Golden Brown
Strider StriderTuned to a dead channel.
Posted 17 years ago2007-01-11 01:31:43 UTC
in Now Playing: ... Post #209280
Chris Cornell - You Know My Name
Strider StriderTuned to a dead channel.
Posted 17 years ago2007-01-11 01:30:07 UTC
in Competition 23 Post #209279
If it's as good as you say it is, i'm in. But since when is anything as good as you say it is? ;>
Strider StriderTuned to a dead channel.
Posted 17 years ago2007-01-10 12:25:23 UTC
in Uragan Lex projects! Post #209205
Please change those trees. Way too bright and lack detail/depth.
Strider StriderTuned to a dead channel.
Posted 17 years ago2007-01-10 12:13:40 UTC
in Visited by aliens?? Post #209204
The idea that we have been visited by aliens isn't such an absurd idea really, there is some historical references to such events as Lefty pointed out, it's just Hollywood has just made the idea seem unbelievably stupid, or some of it's the result of a pathetic rumour/idea that's spiralled out of contol over time.

cough religion cough

I'm entirely open about the idea of aliens and some of the supernatural, it could be entirely possible, but i doubt we'd ever get any solid evidence (for or against) in our lifetimes.
Strider StriderTuned to a dead channel.
Posted 17 years ago2007-01-09 11:02:00 UTC
in Displacement Generator Post #209105
I've given you my suggestion! Slanted plates that curve as i showed you in my elaborate diagram. ;>
Strider StriderTuned to a dead channel.
Posted 17 years ago2007-01-09 01:34:40 UTC
in TWHL3 Needs You! Post #209078
:>
Strider StriderTuned to a dead channel.
Posted 17 years ago2007-01-08 07:37:05 UTC
in Displacement Generator Post #208978
Had a little play with it, and the dome generation is fucking awesome. It's getting very handy indeed.

FINAL VERSION NOW KTHNX.
Strider StriderTuned to a dead channel.
Posted 17 years ago2007-01-08 02:45:48 UTC
in Now Playing: ... Post #208971
Queens Of The Stone Age - Mosquito Song
followed by:
Rob Dougan - I'm Not Driving Anymore (Instrumental)
Strider StriderTuned to a dead channel.
Posted 17 years ago2007-01-07 12:11:30 UTC
in Annoying bbcode for me!! Post #208898
If you're talking about your mistake i noticed in the map vault (the assault remake), that is because there is no bbcode for map comments, it only works in the forums.

Next time be more specific, please.
Strider StriderTuned to a dead channel.
Posted 17 years ago2007-01-05 06:15:17 UTC
in Now Playing: ... Post #208645
Heh, so it is Ant. And WHAT THE FUCK Athlete.

Elliott Smith - Between The Bars
Strider StriderTuned to a dead channel.
Posted 17 years ago2007-01-05 05:07:39 UTC
in Now Playing: ... Post #208639
Elliott Smith - Alemeda
Strider StriderTuned to a dead channel.
Posted 17 years ago2007-01-04 02:15:16 UTC
in This Tainted Place Post #208496
The story reminds me of Matthew Reilly's Ice Station. Especially "Something has been discovered deep within that complex and we want to know what."
Strider StriderTuned to a dead channel.
Posted 17 years ago2007-01-03 15:39:56 UTC
in Now Playing: ... Post #208450
Gogol Bordello - Undestructable
Strider StriderTuned to a dead channel.
Posted 17 years ago2007-01-02 13:56:01 UTC
in Displacement Generator Post #208304
That is called a height map Strider. You could compare it with a bump map i geuss.
Yeah, i've seen it around, i was just curious as to whether it could be implemented into Twister, obviously it's not worth it.

Penguinboy: Hurry up and release the final version, i can't be arsed downloading newer trials as they're continually released. =P
Strider StriderTuned to a dead channel.
Posted 17 years ago2007-01-02 13:53:41 UTC
in Lamarr Post #208301
Hey, congratulations! I guess you'll be a real 'gaming parent' soon. Be sure to put all that GP advice to use! =P
Strider StriderTuned to a dead channel.
Posted 17 years ago2007-01-02 13:17:18 UTC
in The Anual Hunter Awards 2006! Post #208293
I do what i can.

Congrats to all the winners. :>
Strider StriderTuned to a dead channel.
Posted 17 years ago2007-01-02 13:13:21 UTC
in The Anual Hunter Awards 2006! Post #208291
Also people who are going to reply to this by "omg, lolzors what an asshole" go eat yourself with your ego.
How about, 'lighten up, cockfag' ?
Strider StriderTuned to a dead channel.
Posted 17 years ago2007-01-02 13:11:32 UTC
in Displacement Generator Post #208290
Integrating something like that into Twister though, too time consuming or inpossible with whatever code you're using?
Strider StriderTuned to a dead channel.
Posted 17 years ago2007-01-02 12:48:32 UTC
in Displacement Generator Post #208285
This is probably a ridiculous suggestion, but a tool that generates displacments out of a black and white image, using the shades to determine height? Possible? Stupid? OR GENIUS? O:
Strider StriderTuned to a dead channel.
Posted 17 years ago2007-01-02 12:31:37 UTC
in The Anual Hunter Awards 2006! Post #208278
I take offence. BAN 4 J00.
Strider StriderTuned to a dead channel.
Posted 17 years ago2007-01-02 08:52:28 UTC
in TWHL3 Needs You! Post #208259
I'd definately be happy to help with some of the visual side of it, if you need that sort of thing.
Strider StriderTuned to a dead channel.
Posted 17 years ago2007-01-01 06:03:07 UTC
in Now Playing: ... Post #208116
Gogol Bordello - Think Locally Fuck Globally
Strider StriderTuned to a dead channel.
Posted 17 years ago2007-01-01 03:06:01 UTC
in New Years Resolutions Post #208106
Haha, number 7.

Let's see...
  • Do good at work, get a raise and finally figure out how to do all that invoicing crap.
  • Get a new computer and actually finish one of the million projects i've started.
  • Not take part in any resolution threads and give myself goals i am bound to fail.
Strider StriderTuned to a dead channel.
Posted 17 years ago2006-12-31 14:35:22 UTC
in Displacement Generator Post #208065
I'm curious, is it possible to make a displacement with a different power for the length and width (such as 2x3, 3x1 etc.)? I don't know if there are any Valve-made constraints that prevent this or not, but it's something i've really wanted to do since Valve introduced these mighty displacments to us.

Very nice proggy, i'll definately use it often when it's ready.
Strider StriderTuned to a dead channel.
Posted 17 years ago2006-12-30 02:46:59 UTC
in The Person Above Me Game Post #207905
The people above me engage in activities too explicit for the people of TWHL's eyes and ears.
Strider StriderTuned to a dead channel.
Posted 17 years ago2006-12-28 14:47:06 UTC
in Poke646: Vendetta Post #207802
Just played it, 'twas disappointing.
The recycled areas don't look any better then they did in the original. When you compare them with the new locations, the quality is up and down. Stort was ok, but the gameplay was dull and the boss is exactly the same. Just play the spaceship part then quit i say.
Strider StriderTuned to a dead channel.
Posted 17 years ago2006-12-27 12:43:14 UTC
in Now Playing: ... Post #207694
The Divine Comedy - Thrillseeker
Strider StriderTuned to a dead channel.
Posted 17 years ago2006-12-26 06:37:29 UTC
in Proximity Triggers & NPC's? Post #207558
I messed around with the ai_relationship entity before and already got the result i wanted. When you approach the combine, he attacks you, when you move away he becomes friendly and follows you due to another ai entity. As to why i want him to do this, it doesn't matter. It was just an experiment where i wanted an invisible 'stealth' combine to stalk you around, become visible when he attacks you up close, and goes invisible when you run away from him. It all works perfectly except for his gun remaining visible... oh well.
Strider StriderTuned to a dead channel.
Posted 17 years ago2006-12-26 06:30:00 UTC
in Now Playing: ... Post #207557
Imaad Wasif - Out In The Black
followed by:
Tom McRae - The Girl Who Falls Down Stairs
Strider StriderTuned to a dead channel.
Posted 17 years ago2006-12-24 06:37:58 UTC
in Proximity Triggers & NPC's? Post #207375
Tried them, and they don't seem to work. Thanks though.
Strider StriderTuned to a dead channel.
Posted 17 years ago2006-12-23 23:51:47 UTC
in Proximity Triggers & NPC's? Post #207358
Alright, i've figured this much out thanks to you:

The weapon doesn't need to be named, just the npc carrying it and it already is. Using the command ent_fire npcname_weapon there are some inputs such as hideweapon (which works perfectly, only there is no command i can find to show the weapon again) or alpha which doesn't seem to work at all (and would be perfect if it did). I'm gonna' need to play with these settings some more.
Strider StriderTuned to a dead channel.
Posted 17 years ago2006-12-23 11:37:17 UTC
in Proximity Triggers & NPC's? Post #207294
I guess i won't be winning then.

EDIT: I have another question, is it possible to hide or toggle the weapon an npc is carrying? So one minute he's running around with a shotgun, then when i trigger something, it either turns invisible or is removed (i'm happy with either) and can later be restored?
Strider StriderTuned to a dead channel.
Posted 17 years ago2006-12-23 09:18:31 UTC
in Proximity Triggers & NPC's? Post #207286
Oh right.. yeah that should work. I'm going to go slap myself in the head now. Thanks. :glad:
Strider StriderTuned to a dead channel.
Posted 17 years ago2006-12-23 09:10:31 UTC
in Proximity Triggers & NPC's? Post #207283
Yeah, i thought about doing that but seeing as i want a different event triggered on entering/exiting the field, it wouldn't really work.
Strider StriderTuned to a dead channel.
Posted 17 years ago2006-12-23 08:28:52 UTC
in Proximity Triggers & NPC's? Post #207278
Righty-o, i'm looking at making something sorta complex here (to me anyway).

I'm looking to trigger certain events when a certain npc comes within and leaves a certain proximity of me (or when i enter a proximity of him). When he is within say 200 units of me, i'd like him to have his usual enemy AI, but when he is beyond those 200 units, i'd like him to have a friendly AI. Don't ask me why, please. There are a bunch of other things i'm looking to trigger when he is within/beyond the proximity, but i can handle those.

AI changes are done via ai_relationships, am i right? I'm pretty sure i can figure the AI side of things out. The proximity trigger is what i really need some help with. Any ideas? Help appreciated as always.
Strider StriderTuned to a dead channel.
Posted 17 years ago2006-12-22 04:21:09 UTC
in Modelling help Post #207187
bmp! YOU FAIL!
Strider StriderTuned to a dead channel.
Posted 17 years ago2006-12-21 09:08:06 UTC
in Now Playing: ... Post #207104
Great song.

Tenacious D - Beezleboss (The Final Showdown)

I can't wait to take Kage back to hell, i'm gonna fill him with my hot demon-gel!
Strider StriderTuned to a dead channel.
Posted 17 years ago2006-12-17 02:36:51 UTC
in Env_lightglow on Verticle Axis Post #206626
The effect from Episode One was done with HDR wasn't it? Not env_lightglow's. If you want to do it with lightglows's i'd suggest you use numerous circular glows positioned along the glow area.
Strider StriderTuned to a dead channel.
Posted 17 years ago2006-12-16 05:37:47 UTC
in TWHL speculations Post #206359
Strider is massively overweight and possibly larger than Gabe Newell.
God damn, you've been spying on me again.
Strider StriderTuned to a dead channel.
Posted 17 years ago2006-12-16 05:34:30 UTC
in The Person Above Me Game Post #206358
The person above me just owned the person above him.
Strider StriderTuned to a dead channel.
Posted 17 years ago2006-12-15 11:40:45 UTC
in Ambient sounds and scripting HL 1 Post #206232
I strongly suggest you look through all the tutorials you can find before posting every question you have here. Most of what you're asking about can be found on TWHL/Snark Pit/Vlatitude etc. (the tutorial sections, i mean =P).
Strider StriderTuned to a dead channel.
Posted 17 years ago2006-12-15 11:20:53 UTC
in Opening ports on a Router Post #206228
Yes, I've follow that guide. ZL posted the link to that site. Still won't work. Everything else Ive tried does however, like steam, world of warcraft etc.

But thanks for helping Stridey
Oh right, didn't notice. :>
Strider StriderTuned to a dead channel.
Posted 17 years ago2006-12-15 10:33:07 UTC
in Opening ports on a Router Post #206220
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Posted 17 years ago2006-12-14 09:07:07 UTC
in Now Playing: ... Post #206072
Eskimo Joe - Beating Like A Drum
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