Forum posts

Posted 20 years ago2004-07-08 09:32:08 UTC
in hello everybody. Post #39695
:nuts: You what?

...My god, tis is unbearable!
Posted 20 years ago2004-07-08 09:17:37 UTC
in How old are you? Post #39688
Ok well, is there anyone else who is 19 here in TWHL?
Posted 20 years ago2004-07-08 09:11:57 UTC
in A Horror Idea, Some Screens Post #39687
It'be good if we can get a texture artist such as The Postman, who worked on 'The Wastes HL'.
this could turn out something like fallout, where you have a number of missions to complete, but one ultimate goal that always lurks in the backround. i.e ecsape.
Yeah, well there is definately plenty of things to do. Notice how we actually have the story in full now. (apart from various minor bits etc)
Posted 20 years ago2004-07-08 09:07:56 UTC
in A Horror Idea, Some Screens Post #39684
Wait don't tell me it's already been used, 'The Upper Hand', man if it is I'll have to beat schartzenneger up, again. :o
Posted 20 years ago2004-07-08 09:05:50 UTC
in Storm from spain hits britain! Post #39680
Yeah I know, man I nearly got blown from here to america and back. But atleast I'm back.
Posted 20 years ago2004-07-08 09:04:35 UTC
in You've Been Mapping Too Much When... Post #39679
- When you make your own HEV suit and wear it (just like star trek fans and their starfleet uniforms)
Now, that's just, well, sad.
Posted 20 years ago2004-07-08 09:01:11 UTC
in How old are you? Post #39678
Yeah, well it seems obvious now. A sophisticated-looking avatar, no-nonsense attitude, man I should of known. :|
Posted 20 years ago2004-07-08 08:59:28 UTC
in AWESOME!!! Post #39677
I remember seeing the built in map-making thing on the PS2, I never really managed to have a go though :( But I did play a user made level for a dm with someone. The only thing I hate about PS2 FPS is the fact that your thumbs feel like jelly after two frags.
Posted 20 years ago2004-07-08 08:55:56 UTC
in hello everybody. Post #39674
Just dot let us all down!

Dont join VERC!
Posted 20 years ago2004-07-08 08:53:45 UTC
in How old are you? Post #39671
I remember the first time I played Half-life though, it was the Uplink demo that came with an old PC Gamer mag (that I still have -- and recently looked at not long ago and thought to myself how dated it looked - man, even the ink was stale)
Posted 20 years ago2004-07-08 08:51:15 UTC
in How old are you? Post #39670
Posted 20 years ago2004-07-08 08:50:12 UTC
in Deleted Posts! Post #39668
No fair :(
Posted 20 years ago2004-07-08 08:44:33 UTC
in REAL horror Post #39663
Black Mesa in Half-life is actually inspired by the actual subterranean facility located at Dulce, New Mexico. Interestingly enough an underground transit system capable of reaching incredible speeds is used to connect different areas and bases around america.

Denver Airport's underground base is also connected to the Dulce facility, as are various other locations -- especially around Central America. (Black Mesa in Half-Life is also located in this area)

Yes, also he is right about the strange feelings and sickness people seem to pick up in the area. This is strongly due to the negativity of the place. Alot of unspeakable inncidents happen on a daily basis around the area. Not just in DIA but also the whole area of Colarado. Satanism is especialy rife. And it is no wonder that the Queen of England owns the area.
if there were no suvivors where did the stories come from?
There were no survivors, but if you read the post properly I said that their screams were heard echoing throughout the Island of Malta. This may sound over exaggerated, and indeed it probably is, but let's not forget that most of the Island contains hundreds of networks of tunnels, some built by the ancient Phoenicans and some natural caves.

If you look into the whole reptilian phenomenon you realise that many reports and encounters with this race are usually underground.

I'll also (while I'm on the subject) tell you that the Mormon Temple in New York is a deeply negative location wihich inter-connects with an entire underground reptilian system.
Posted 20 years ago2004-07-08 08:30:38 UTC
in A Horror Idea, Some Screens Post #39655
P.s. Maybe also, other criminals who try to live on the surface/in buildings etc think the idea of another gang whom are never seen as superstitious nonsence, and refuse to except that others are managing to live secretly and safely. Ministeve, how about we call the collective the 'Upper Hand'?
Posted 20 years ago2004-07-08 08:26:05 UTC
in A Horror Idea, Some Screens Post #39652
Excellent idea ministeve. A large complex of inter-connected subway tunnels, sewer tunnels, maintenance tunnels etc, may be part of this territory. A secretive gang that operates covertly, perhaps a gang that were thought to have been killed during the beginning of the game, but never were. Your character could only find this out near the end, but there are various minor clues and hints that there is something going on but you don't know till near the end. I like the 'collective' idea. Maybe at the end, you manage to escape Fallen Wing city by using the underground tunnel networks that lead out of the city -- maybe Fallen Wing is more than just a city. Maybe beneath the city and beneath the subways, sewers, deeper underground there is a network of ancient tunnels created by the original inhabitants of that area? But an underground - base (?) if you like, could house the collective. Their leader could be someone who was the first prisoner to enter the city alone. They may also have a facility which allows them to tap into the TV monitering stations to allow them to view different things.
Posted 20 years ago2004-07-07 16:27:12 UTC
in Stuff mod Post #39478
right, so who thought of these names then? :
Posted 20 years ago2004-07-07 16:26:01 UTC
in Nightwatch Post #39477
It'll probably come out JUST as HL2 comes out.
Posted 20 years ago2004-07-07 16:24:36 UTC
in A Horror Idea, Some Screens Post #39475
It's definately going to be a HL2 mod/tc pepper, this idea will be complimented by it's newer engine etc.

Hmmm, maybe not so much gang warfare though. Just plain survival. Let's say, the last man to survive wins. (heh, and then gets eaten)

So, what do you think about the naming so far, does Problem-Reaction-Kill seem alright? or is that too long for a title?

Also, you know the criminal buddies/not so buddy buddies at the beginning, hows about one of the guys, a fat/chubby/un-energetic type of guy who eats nothing but butter beans (only kidding) is the first to wonder off and get trapped and over-run by the zombies? :badass:

I also had it in mind for there to be a beginning sequence of the earlier millitary/lab experimentations, and your character's involvement with them. Then afterwards, when the epidemic is underway, the millitary officials tell him that it is a matter of state security for him to be immediately apprehended. He is accused of doing crimes, and in full public approval to be given a death sentence as a contestant.
Perhaps. Captain P's recent playtest map (at the end sequence) inspired me on this one.
Posted 20 years ago2004-07-07 10:37:36 UTC
in REAL horror Post #39437
Ofcourse, there's lots of them. But that does not necessarily mean that that is all there is to be found. It's often used as a front. You'll most likely find that underground areas such as nucler bunkers extend to deeper levels or basements -- which extend to even further reach's of the underground network. Dulce, being one of the main locations.

Just like the so-called 'official secrets act', the reason why we have that is to obviously ensure that nothing of this comes to light. Anyone who is accused of being a whistleblower is almost always treated very badly by the public and media, for some strange reason.
Posted 20 years ago2004-07-07 10:31:03 UTC
in Modded XBox-PC-Router-SLOW FTP transfer. Post #39433
Heh, well, UT huh?
Posted 20 years ago2004-07-07 10:22:33 UTC
in A Horror Idea, Some Screens Post #39424
Yea, well I reckon this could also have a great multiplayer facility. Players join a different (individual) fallen-wing/city syle maps full of zombies etc.
Posted 20 years ago2004-07-07 10:07:26 UTC
in A Horror Idea, Some Screens Post #39421
That's exactly the idea I had in mind. Let's say, like a black chinook, you get thrown off on to the street or even a rooftop of some building. As soon as you decide to enter the building, you encounter hoardes of zombies. Remember, it is supposed to be unfair, that's the aim of the show.

Maybe at first you just pick up a smashed stool leg or something, just so you can fend of a reasonable amount of zombies. (You couldnt kill them with it though, just knock em back). Maybe the others run in all directions, or one of them lingers with you and tries to help you out etc. (and then get's eaten!)

I also came across this site which claims to be another zombie mod:

http://zhorror.empty-rift.com/

But I just don't think it's even that great-looking.
Posted 20 years ago2004-07-07 09:51:46 UTC
in Deep thoughts..... Post #39419
The meaning of life is beer, and lot's of. ;)
Posted 20 years ago2004-07-07 09:50:46 UTC
in Bots needed Post #39418
Counter-Strike ------ PODbot
Half-Life DM ------- Jumbot
Teamfortress ------- Don't really play it, it's annoying
Posted 20 years ago2004-07-07 09:49:09 UTC
in Modded XBox-PC-Router-SLOW FTP transfer. Post #39417
sorry you didn't understand, forgot that TWHL is full of, hmm, HalfLife noobs
Right, that does it, I say we take out his kneecaps first :badass:
Posted 20 years ago2004-07-07 09:45:10 UTC
in Nightwatch Post #39414
Man I hate valve-erc officianardo's
Posted 20 years ago2004-07-07 09:43:59 UTC
in REAL horror Post #39413
Also, at Denver Airport, a very strange airport indeed, there is said to be a huge underground complex beneath. If you've ever been there, youu'll notice the perculiar, huge ventilation systems that seem to stem from somewhere underground. There are also some frightening murals that depict all sorts of strange and negative stuff. The whole place even cost billions to build, people wanted to know why but there isn't actually an official answer.
Posted 20 years ago2004-07-07 09:40:44 UTC
in REAL horror Post #39411
underground reptilian race
http://www.angelfire.com/ut/branton/

http://www.reptilianagenda.com/menu.html

www.mutanex.com/ultra7.html

www.burlingtonnews.net/alienagenda.html

www.geocities.com/Area51/Aurora/4519/secretwar.html

www.thewatcherfiles.com/alien_races.htm

www.think-aboutit.com/branton/secrets_of_the_mojave7.htm

www.strayreality.com/mystery2.htm

www.ufocasebook.com/MOJAVE7.TXT

www.subversiveelement.com/AliensReptoidsLacerta1.html

www.geocities.com/reptoid_27/Text-JoeLewels.html
Posted 20 years ago2004-07-07 09:27:03 UTC
in A Horror Idea, Some Screens Post #39399
"Hi everybody! Welcome to Problem-Reaction-KIll, the show that gives you, the viewers, the chance to see convicted criminals get eaten to death by flesh-eating zombies!"

"Well Davina, it's been fairly interesting these past few days?"

"Yes, indeed, so far we've had a staggering 8 deaths!"

"Wow, that's slightly more than last year..." :badass:
Posted 20 years ago2004-07-06 09:47:20 UTC
in REAL horror Post #39179
Actually, the screams they heard were most likely the men, women, and children being sacrificed by the underground reptilian race, reminds me of the story about the some-300 children, teachers, and guides who all went missing after entering a string of undergound tunnels in Malta. All of them went missing, not even one of them managed to escape. Apparently, according to the legend, their screams could be heard undergound throughout the entire Island.
Posted 20 years ago2004-07-06 09:41:21 UTC
in Modded XBox-PC-Router-SLOW FTP transfer. Post #39175
What you mean the wrong forum to ask the guy to put this in Laymans terms, heh, I'm beginning to think you're right ;)
Posted 20 years ago2004-07-06 09:33:21 UTC
in My new website Post #39169
why poop? lol
Posted 20 years ago2004-07-06 09:22:39 UTC
in Modded XBox-PC-Router-SLOW FTP transfer. Post #39164
In Laymans terms?

No infact, please could you translate this post but in the language style of 'Spot the Dog'?
Posted 20 years ago2004-07-06 09:21:20 UTC
in My new website Post #39162
...And how the heck do you go about that ZL?
Posted 20 years ago2004-07-06 09:19:22 UTC
in REAL horror Post #39161
That's probably why you use similar-looking words with different meanings and connotations
Posted 20 years ago2004-07-06 09:15:25 UTC
in Nightwatch Post #39160
To hell with r_speeds!
Posted 20 years ago2004-07-06 09:09:40 UTC
in A Horror Idea, Some Screens Post #39157
Definately, if any is interested in helping that would be excellent.
I can't wait to play around with the new stuff. Imagine if you could animate brushes in hammer, and you didn't even need to have func_ entities, and you could animate monsters in hammer, or make your own monsters in hammer that are made of world brushes -- now that would be nice.

As for the character name, I went to a page of generators (http://www.seventhsanctum.com/gens/index.html) but I didn't really manage to get a decent enough name. I just don't think it would be right to have a player called 'John Smith' or 'Phillip Bronsun' etc.

But maybe something like Rian Carver, or something that sounds remotely interesting.

I also came up with another name, perhaps even better than calling the gameshow 'Lifeless', how about Problem-Reaction-Kill? I thought that sounded like a better gameshow title, especially as it is fundamentally aimed at killing contestants.

P.s. ? <- the only subscript character I got :
Posted 20 years ago2004-07-05 11:03:44 UTC
in A Horror Idea, Some Screens Post #38888
Didn't work for me, only got one character then it stopped working again
Posted 20 years ago2004-07-05 10:14:12 UTC
in A Horror Idea, Some Screens Post #38886
Hey, so far I sort of come up with this name, a possible name for the city, but I'm not sure how it really sounds:

Fallen Wing?

Fallen Wing City?

Does that sound fcking stupid?

As for the player name, there needs to be one.

P.s. I just have a normal/average amount of RAM, my comp is no more superior than anyone elses.
Posted 20 years ago2004-07-05 09:00:07 UTC
in A Horror Idea, Some Screens Post #38882
...Not even half a life, completely Lifeless! ;)
Posted 20 years ago2004-07-05 08:38:16 UTC
in Deep thoughts..... Post #38877
If a tree happens to fall down in a forest, somewhere, who's to suggest that it even fell down?
Posted 20 years ago2004-07-05 08:35:49 UTC
in A Horror Idea, Some Screens Post #38876
Yeh, I think we should use HL?. I think it would be ridiculous not to, specially as it is due very soon, well, apparently.

And yeh, there definately needs to be a formation of a team. Man this sort of thing requires effort, I mean mapping realistic looking areas of the abandonned city (I still haven't even come up with a decent name yet y'know ;) ).

The city is very much similar to the film Escape From New York, and so too is the senario (except for loads of flesh-eating zombies! ;) ) And parts of the city should be reminiscent of the film Apex, loads of graffitied walls, industrial-looking, etc.

Also, the great thing about using half-life 2 is the fact that you can interact realisticaly with the environment. Blocking out, barricading zombies etc, throwing things at them and all sorts. And the physics are realistic, which means dying zombies/criminals will look cool ;)
Posted 20 years ago2004-07-05 08:24:26 UTC
in Nightwatch Post #38873
Yeh, those textures make original HL textures look wack :nuts:
Posted 20 years ago2004-07-04 08:08:59 UTC
in A Horror Idea, Some Screens Post #38683
w00t!
Posted 20 years ago2004-07-04 07:52:45 UTC
in Nightwatch Post #38674
Amazes me just how detailed the architecture is -- apparently it's not even damaging poly counts
Posted 20 years ago2004-07-04 07:47:06 UTC
in A Horror Idea, Some Screens Post #38673
Alright, I spose we could have a (or some) particular person(s) who attempt at being friendly towards you, but may always seem a little edgy, frustrated, difficult to talk to perhaps.

I suppose it is much like prison politics. There is always one major criminal dude who rules the pack regardless of anyone. And theres always the weakest, the newcomer, who is taunted at the beginning and tested out for who he/she is and how tough he/she is. Then gradually that person builds up some kind of relationship with others who try to stay as one group in order to survive.

Rival groups are probably more dangerous than the actual zombie infestation. Especially if they were to realise that you were originally involved with the zombie epidemic experiments.

Perhaps we could have one major rival gang who occupy a highly zombie-proof area in the city, barricaded and heavily guarded. Remember, this whole thing is almost post-appocalyptic style -- a city with abandonned, ruined buildings, all run-down, no rules, not much hope, and a shit-load of zombies! + And if you tread on someone's foot, don't expect a gold sticker!

If this were a half-life 2 mod, we would be able to achieve a heck of a lot more alot easily. Consider the fact that most of half-life 2 is set in a city! All we need is to make a run down city with the perimeter boader. Or the boarder can be seen in the skybox.

And, as mentioned earlier, we need to avoid much of the gung-ho action packed stuff. It needs to be a nitty gritty hard game of survival and horror. You are dumped by helicopter at the beginning, on your own, probably on the roof of some abandonned condo, without a single clue as what to expect, and it just goes on from there.
Posted 20 years ago2004-07-03 10:10:07 UTC
in my website Post #38491
nah I have an even better ay of doing things -- just get others to do it for you :D
Posted 20 years ago2004-07-03 10:08:10 UTC
in A Horror Idea, Some Screens Post #38490
...And, because you want to claim somewhere as your territory for safety and refuge - there could be other people to deal with - who may not be so happy about you wanting to be in there area.

I like the scapegoat idea -- that's a definate.

The subway system - huge, dark, abandonned, full of contestants - I like the sound of it!

Yeah, realistically, the contestants would begin to form their own different clans in order to survive, I suppose as would a herd of wilderbeast etc. A dealer maybe good, but the times have to be very tough, and it all goes down to anything that can help you survive.
Posted 20 years ago2004-07-03 10:02:34 UTC
in REAL horror Post #38488
Actually, to tell you the truth it was piss easy to do, and those shadows, I agree, are pretty strange. I didn't actually know it would look like that...

It's basically just a silly litte Spirit of Half-life experiment type of thing ;)
Posted 20 years ago2004-07-02 12:35:27 UTC
in REAL horror Post #38282
Ok then -- so you want horror, right?

Well I was playing around with spirit not long ago and I achieved some really eerie effects:
User posted image
User posted image
Not the kind of place you would like to visit after a cup of tea and biscuits.

I was thinking of using this in my own horror idea, who knows...