The Official "Half-Rats: A Fever Dream - please god help me, I'm stuck!" Mod thread!
Well, I knew it would be crazy getting back into Goldsource after not so much as mapping a floor in over a decade, and it has been a wild ride. My FIRST real mod has been underway since March and I've made some serious progress on it. It has not been without mind-wracking problems, though (As can be expected). I'd like a to take a moment to thank everyone here for being patient with my incessant questions...but...there are more to be asked yet! That's what this thread is for. It's part diary, part query - and hopefully it will help out future generations of GS modders! Not only that, but as I learn, I'll be able to pass the info on and help out more effectively.
Alright, current questions:
1. My Func_water is fullbright no matter what the lighting situation is - is this a render mode issue?
2. How can I get water to rise to a certain point to simulate flooding without making it a train or door? I have a working firebox that the player has to light, a working steam engine and rotating button and, a working pump - but now, how to get that water to rise!
3. How do I get the most out of Ickthyosaur AI in my maps?
Additional info can be found here:
http://www.moddb.com/mods/half-rats-a-fever-dream