Forum posts

Posted 8 years ago2016-09-02 17:47:38 UTC
in What are these names of sprites Post #331521
Please, if someone know how can I modify that sprites, post it.
Thanks
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 8 years ago2016-09-02 10:06:12 UTC
in What are these names of sprites Post #331517
But I tryied modify them(changing the flags) but when I join the dod still being the default sprites.
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 8 years ago2016-09-01 17:35:55 UTC
in What are these names of sprites Post #331505
Sorry my bad English :(
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 8 years ago2016-09-01 17:35:22 UTC
in What are these names of sprites Post #331504
the title is simple, [u]im trying to find that sprites to modify it.[/u]
User posted image
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 8 years ago2016-08-25 08:36:00 UTC
in Mine problem Post #331426
Maybe you need a more complicated setup with a trigger_once and an env_explosion. And optionally a func_wall_toggle for the hole in the ground.
How complicated, I added a trigger_once; func_breakable and an env_explosion .-.
I think with that should work fine.
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 8 years ago2016-08-24 16:18:23 UTC
in Mine problem Post #331415
I made mines in a map, but teh problem is when u tread it, some go with retardetion(I mean the func_breakable break, and two secons later appear the explosion)but all, when begin the second round, only break but doesnt explode.
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 8 years ago2016-08-19 18:48:10 UTC
in Milkshape doesnt compile my skin. Post #331309
Place it properly lol
teh most stupid I asked in mah life lmao
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 8 years ago2016-08-19 16:35:59 UTC
in Milkshape doesnt compile my skin. Post #331307
Tell me how can I fix that
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 8 years ago2016-08-19 12:57:36 UTC
in Milkshape doesnt compile my skin. Post #331303
What's happening with the mag?
The mag is in wrong place, if u want I send u the model for you look :P
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 8 years ago2016-08-18 21:11:53 UTC
in Milkshape doesnt compile my skin. Post #331297
User posted image
Im near to fix the problem of my skin, but the little problem is the mag of glock.
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 8 years ago2016-08-15 09:28:21 UTC
in Spectator camera entity Post #331248
Wow, thanks, maybe Ill use in map im making :v
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 8 years ago2016-08-14 15:42:41 UTC
in Milkshape doesnt compile my skin. Post #331235
Then it looks like you didn't save your changes properly, or something like that. Milkshape works with files in its' own format, HL .smds should be imported and exported back. Probadbly you just saved your model in MS3D format, instead of export it to .smd.
nah, I didnt save it in M23D, but ill make it again the skin, If that dont result, ill try with another version, thanks
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 8 years ago2016-08-14 10:33:35 UTC
in Milkshape doesnt compile my skin. Post #331228
Now the error of "reference.smd" dont appear me, but the model still being the default.
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 8 years ago2016-08-14 09:27:58 UTC
in Milkshape doesnt compile my skin. Post #331225
Please, could you tell me how can "fix that"
Thanks a lot :)
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 8 years ago2016-08-13 17:11:39 UTC
in Milkshape doesnt compile my skin. Post #331214
Sorry, It doesnt work me
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 8 years ago2016-08-12 21:55:49 UTC
in Milkshape doesnt compile my skin. Post #331204
You don´t need to compile/decompile the model, just open it in HLMViewer, make your texture (remember, indexed 256 colors) and open it in the texture tab of HLMV, save the model and you´re done.
But im making a hacked skin, not a texture.
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 8 years ago2016-08-12 15:43:12 UTC
in Milkshape doesnt compile my skin. Post #331196
Hi members, Im trying make a hacked skin, but when I compiled the .qc file, it said "reference.smd doesn't exist."
But when I made the reference.smd, compiles, but the model of gun still be the default.
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 8 years ago2016-08-09 16:57:54 UTC
in Post your screenshots! WIP thread Post #331136
The problem is I dont know fix the sides :(
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 8 years ago2016-08-09 11:00:52 UTC
in Post your screenshots! WIP thread Post #331129
Dont worry, Ill trash the piano.
https://youtu.be/3U83TEnlLmY
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 8 years ago2016-08-07 17:53:49 UTC
in Where can I find good textures Post #331115
Tssk tssk. No problem if you're simply using them as placeholders internally, but please do not plagiarize or suggest it for anything intended for public release. No need to commit career suicide before you even start.
WTF?
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 8 years ago2016-08-07 15:26:22 UTC
in Slideshow apparatus Post #331111
Sorry my bad English, but how can I make what put on title.
Pressing a button and the image change.
I mean some like this:
User posted image
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 8 years ago2016-08-02 21:47:10 UTC
in Waypoints for firearms Post #331058
For bots? Most bots for Half-Life and its mods require manual creation of waypoints (very tedious work), the only exception I know of are the CS bots used in CS: CZ. Does the bots you've installed include any documentation? That's where I'd start looking
have documentation, but I cant understand nothing :(
In CS I know little, 'couse is more easy.
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 8 years ago2016-08-02 21:35:39 UTC
in Waypoints for firearms Post #331055
Is there here someone who know make waypoints for Firearms(mod of HL1)
I downloaded some maps, and I want play them.
Thanks.
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Is from a youtube vídeo(If u dont believe me ill post Teh video :^)
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Are all of these the same place? The third image appears to be Aqar Quf, Iraq.

Where did you get these ass quality images anyway? Were there no clues there?
Really thanks to everybody ;)
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
I'm not sure, but it's probably the capital city.
Lol, thanks for giving ur opinión ;)
Anyway I guess Teh capital musnt is.
Thanks u rly
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
The title say it all, if someone know what the names of that places, would be appreciated, I was try look in google images, but nothing.
The unique thing I know is in Iraq.
User posted image
User posted image
User posted image
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 8 years ago2016-07-03 20:20:43 UTC
in The player model options doesnt works Post #330667
Are you hosting a game or joining a server ? If hosting, you selected Teamplay or FFA ? I also had that issue when I tried some Source 2013 programming
Is when ill play with bots alone.
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 8 years ago2016-07-03 19:26:48 UTC
in The player model options doesnt works Post #330664
In Half life 2 deathmatch when I want change the player model, I do it, but when I back to option for see if works, I see stay in combine.
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 8 years ago2016-06-28 12:17:05 UTC
in A shooting range like in Blue shift Post #330638
"emit_sound : pitch 346 or "sv_startsound: sound = 2550"

This is a sound collision that can happen when 2 entitys try to make the same sound at the same time. An example: 2 trains running the same rail sound, both trains started by the same button so they try to open the sound file at the same time. The only known solution is to turn off the sound fx for both entitys....but that was for one case, feel free to experiment!
(For the SV also see SVC_BAD - since I am uncertain if it may not be related to memory overflow of too many entitys loading too many wavs into the precache. sv_startsound is just a guess so far....)
You can also try typing developer 3 into the console while playing the map, then walking through a trigger that targets the wav. The report may give a hint as to what is wrong."

Besides that, differ their volumes by 0.1 or their act time (entity start time) by 0.1 .
I was switch off the sound of buttons who activate the targets(and targets sound) but nothing :(
anyway, thanks stojke.
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 8 years ago2016-06-27 20:24:46 UTC
in A shooting range like in Blue shift Post #330633
Try to decrease the HEV suit volume (CVAR = suitvolume)
But problem is in cs, and the entitie havent got that option.
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 8 years ago2016-06-27 18:58:11 UTC
in A shooting range like in Blue shift Post #330627
hey m8's, in one of moving targets, when I press teh button, appear me this error.
User posted image
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 8 years ago2016-06-27 11:35:55 UTC
in A shooting range like in Blue shift Post #330621
Really thanks m8's
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 8 years ago2016-06-27 10:10:46 UTC
in A shooting range like in Blue shift Post #330619
When u press the button, the target came to u And stop, and when u press it again(button)go where it was.
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 8 years ago2016-06-27 08:57:56 UTC
in A shooting range like in Blue shift Post #330616
If u played hl shift, u will remember when barney gaves u Teh glock and near there is a shooting range.
The cuestión is how make it(press the button and come 2 u)
Thanks.
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 8 years ago2016-06-22 07:35:28 UTC
in game_counter doesnt work me Post #330542
Im making a map with 6 targets you must shoot, when u shoot them every, the map should ends, but the problem is you shoot one randomly en map ends.
The map is in cs.
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 8 years ago2016-06-18 12:58:59 UTC
in Sprites of trees and bushes Post #330509
Hey m8's, I was create teh sprite, but seems that annoying blue, someone know how to fix that
Thanks
User posted image
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 8 years ago2016-06-18 06:56:54 UTC
in Post Your Photos Post #330503
This is me ^^
User posted image
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 8 years ago2016-06-15 04:26:20 UTC
in Sprites of trees and bushes Post #330439
Really thanks 2 everybody :D
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 8 years ago2016-06-14 21:09:08 UTC
in Sprites of trees and bushes Post #330435
Then I need know how a transparente texture to sprite.
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 8 years ago2016-06-14 19:12:24 UTC
in Sprites of trees and bushes Post #330432
I cant find in Internet sprites of it, I request because I would like not make it in "plate"
Ps: dont say me use models(I hate it)
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 8 years ago2016-06-13 19:36:51 UTC
in What's up? Post #330417
The maths r hard for me ^^
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 8 years ago2016-06-11 21:35:25 UTC
in Post your screenshots! WIP thread Post #330387
Impossibru!
User posted image
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 8 years ago2016-06-10 11:19:24 UTC
in Post your screenshots! WIP thread Post #330378
And here the BETA(is able to download) of fy_alleystorage!
How I said before, the map of iraq must w8.
https://youtu.be/215xIKKpR2o
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 8 years ago2016-06-10 07:46:17 UTC
in Armoury_entity with handguns? Post #330365
Weeks ago I saw a tutorial(I dont remember the page) how to make you the handguns be get appear on floor and pick them(like when u use the armoury_entity and put an AK47)
Is there a .fgd of cs where the armoury_entity have the handguns?
Thanks 4 read this. :ciggie:
And if u know it, give the name or link.
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 8 years ago2016-06-07 18:38:44 UTC
in Im not sure if HINT is working... Post #330371
BEVEL is a variant of NULL that saves on clipnodes as the faces become non-solid. It's a good optimization technique if you're making a large map.
Tell me what is a clipnode. Thanks
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 8 years ago2016-06-05 10:50:12 UTC
in Im not sure if HINT is working... Post #330350
Where u added null can I put it bevel?
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 8 years ago2016-06-05 06:43:56 UTC
in Im not sure if HINT is working... Post #330347
Wow, really thanks u.
Could u send me screenshots of example when use bevel n' null?
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 8 years ago2016-06-04 17:54:54 UTC
in Im not sure if HINT is working... Post #330340
Is the first time ever I use the textures from zhlt(but not null).
Im worry about the optimization of my map...
I give u the link of .rmf:
http://www.mediafire.com/download/4q0lw8bm44a93r7/mapHINToptimization.rar
Sorry guys for annoy with a lot of questions, but my english understanding is f***** bad :(
The wads used are:
-itsitaly
-cs_dust
-zhlt
-GarbageManForest
-decals
-anotheriraq(comes with .rar)
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 8 years ago2016-06-03 12:46:08 UTC
in 2 textures with one name Post #330326
I never ask that myself ._.
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis