Not only abandoned industrial buildings, but also abandoned construction sites.
I should find some one day.
FStrEq
and have the two as its parameters:
if ( FStrEq( GETPLAYERAUTHID( pl->edict() ), "my_steamid" ) )
SKY
, and the rest are covered with AAATRIGGER
This is a major issue.SKY
texture?AAATRIGGER
for the backfaces? You should use NULL
instead.class CWatson : public CBarney
{
public:
void BarneyFirePistol() override;
};
The override
part lets the programmer be 100% sure that it's overriding something. It will cause errors if the method you're overriding isn't virtual, which wouldn't happen otherwise.
class MyClass
{
public:
void MyMethod();
};
class MySecondClass
{
public:
void MyMethod() override; // ERROR because MyClass::MyMethod isn't virtual
};
It's useful in situations like these, and in general to keep track of what overrides what.> "Stuff"
Becomes:
"Stuff"Or use this: OR
[quote=Admer456]something[/quote]
Admer456 said:something
ets_mostar
BTW. The ets prefix doesn't stand for a gamemode (Electro-Technical School), but someone ought to make another ets map in the future lol/*
FMOD version number. Check this against FMOD::System::getVersion.
0xaaaabbcc -> aaaa = major version number. bb = minor version number. cc = development version number.
*/
#define FMOD_VERSION 0x00043209
HLFX.ru [...] HLEnhanced [...] dislikeWell, I'm a Slav myself (Bosnia and Herzegovina), yet I love many aspects of HLEnhanced. Oh, I'm not 30 though, much younger.
if (!_FMOD_System_Create ||
part checks if all the "functions were loaded", or to be exact, if any of the function pointers are nullptr.[img:https://i.imgur.com/ohF3X8y.png]
This sounds like you need an old version of FMOD. You should be able to find FMOD DLLs in SoHL 1.8 or so."I shall thank you not to use it again."Then you shall thank me not. >:)
effects
keyvalue basically applies a builtin engine effect for entities. It's how I attached a dynamic light to the quadbike and made a glow sprite shine on a func_train rocket. Captain P posted a link up there so you can see what each value does.effects 64
Here's an idea for others, if you're looking for ideas: a rocket vehicle with the glow sprite following iteffects
keyvalue. In this case, I think I set it to 4 or 8, so it emits a dynamic light at the entity's origin."is Cs 1.6 expert fgd the right choice?"For J.A.C.K. users, I believe Matias-TM's FGD will be a good pick, but CS 1.6 Expert FGD should do just fine otherwise.
"It really helped me out sometimes."Someone actually USES that?! LOL