Brushes rotated incorrectly after compiling Created 3 years ago2021-01-10 17:10:00 UTC by sindikatas sindikatas

Created 3 years ago2021-01-10 17:10:00 UTC by sindikatas sindikatas

Posted 3 years ago2021-01-10 17:10:00 UTC Post #345194
in Hammerin Hammer
in gamein game
What is happening here?
Posted 3 years ago2021-01-10 17:57:19 UTC Post #345196
You have some non-planar faces.
User posted image
This is wrong, because the upper and lower faces aren't flat in the 4 corner brushes. The compilers don't know how to work with these "bent" faces.
Your best solution is to clip those into triangles:
User posted image
Then, optionally, merge them:
User posted image
Admer456 Admer456If it ain't broken, don't fox it!
Posted 3 years ago2021-01-10 18:09:11 UTC Post #345197
Ah, I see. I fixed it now, thank you!
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