Forum posts

Posted 20 years ago2004-07-02 12:26:32 UTC
in A Horror Idea, Some Screens Post #38281
what you mean the running man? Yeah, I suppose as well yea
Posted 20 years ago2004-07-02 10:26:36 UTC
in A Horror Idea, Some Screens Post #38254
Yeah, maybe he WAS one of the ones responsible or one of the ones that had to be responsible for the epidemic. Maybe they knew he was a threat to the project and produced a criminal accusation for him, and sent to the city as a contestant.

Have you ever seen 'The Prisoner?' well it is kind of like that, a city/town to which there is no escape, even if you think you've escaped you are instantly captured and taken back in the same way you were taken in.
Posted 20 years ago2004-07-02 10:21:36 UTC
in A Horror Idea, Some Screens Post #38249
Yeah good Idea. I originally thought he could be innocent, but for some reason I didnt change it as so. But yea, a coalition is a nice idea. I mean how long would it take for someone to go against a fascist regime such as a cruel gameshow.

But basically, it is a whole city (run-down), cordoned-off. You get to go anywhere do anything but just survive. I suppose the way it can be done is almost like making lots of multiplayer maps but all linked together with trigger_changelevel's. That was a way I thought it could be done, but I'm not too sure yet. Thing is, should this be tried out on Half-life -- and then progressed to Half-life 2?

Also one more thing. If this is to be the mod, perhaps, I really need some new textures -- none that I have really found seem the kind I really want. There are suprisingly, not many city-urban textures out there. The ones on Wadftaher are alright, but I was thinking a bit more differently.... :
Posted 20 years ago2004-07-02 10:04:57 UTC
in my website Post #38242
Man -- I need a site, but I just don't have the 'know-how' :confused:

You see, I know absolutely F-All about the nature of webhosting, web sites, codes and all that gumph :zonked:
Posted 20 years ago2004-07-02 09:56:40 UTC
in Flight Simulator And Others Post #38241
Oh dear, perhaps it's just me then I dont know :(

But one things for certain -- I HATE SIMULATORS! :x
Posted 20 years ago2004-07-02 09:48:19 UTC
in A Horror Idea, Some Screens Post #38237
...Yeah, I've been away for a while recently, but I mangaged to type up a brief description of the mod idea so far (I'm not sure what you think yet but here goes: )

[quote]
The cruel reality-television program, Lifeless, watched by thousands all around the world is taking convicted criminals and cutthroats and placing them into the zombie-infested city of [insert city?s name here] to which there is no escape. The city was especially chosen for the game, and its boundaries marked by a huge 63-foot steel perimeter wall, guarded as though a maximum security prison. The complex is watched by thousands of hidden cameras strewn around every corner, everywhere. Supplies are dropped in random locations on a weekly basis by helicopter. The whereabouts of such supplies are not even informed.

The zombie epidemic, created by military-scientific experimentation was originally intended for a form of biological-chemical warfare. However, the project was deemed unpredictable and potentially hazardous, and eventually contained and released into the unfortunate residents and lower income citizens of [insert city?s name
Here]. So as not to spread the epidemic, the perimeter fence was built, and guarded by elite security personnel.
It was this decision, which ultimately leads to the reality television program, Lifeless.
Your name is [insert name here], once convicted for armed robbery and given a 23-year sentence, and now serving a sentence most criminals fear the most; the contestant. You are blindfolded, cuffed, and taken away by helicopter along with five others to an unmarked landing zone somewhere in [insert city?s name here] city. Escapees are instantly captured, and the same process is repeated. The blindfolds and handcuffs are removed, and you begin the game?[/quote]

Ok, well as you can see there are a few things which need to be checked. First of all, I havent decided on a name of the city (any help on that will be great - I even considered using one of those random name generating things you get), and secondly I need a player name - and also, by default I guess, I called this 'Lifeless' -- but again feel free to dispute.

Also, I like the look of that last pic Pepper. ;)
Posted 20 years ago2004-06-29 09:20:24 UTC
in A Horror Idea, Some Screens Post #37439
Good Idea, what you mean pistol whip and so on?
Posted 20 years ago2004-06-29 09:17:28 UTC
in TWHL-HLDM-Session! Post #37437
That's the one map I've tried to download but couldn't, due to unforseen circumstances ;)
Posted 20 years ago2004-06-29 08:39:23 UTC
in A Horror Idea, Some Screens Post #37420
yea
Posted 20 years ago2004-06-29 08:32:13 UTC
in AWESOME!!! Post #37418
Well actually seventh, my r_speeds are better than yours ;)
Posted 20 years ago2004-06-29 08:26:41 UTC
in Flight Simulator And Others Post #37415
OMG Flightstimulator :o

Hows about a Paint Drying Stimulator where you control the amount of paint that needs to dry? :confused:
Posted 20 years ago2004-06-29 08:22:27 UTC
in A Horror Idea, Some Screens Post #37414
Yeah, Pepper is right. I suppose in all seriousness, the player needs to start off with weak weapons such as a chair/stool leg or even a chair/stool (smashable?), a hammer, eventually an axe of some sort perhaps. Later the player may start to build up his weapon inventory with found guns etc. (knicked from dead policemen or zombie police who still have police weapons) A shotgun can be found in the wrecked squadcar etc. We need to keep it more realistic as though it was the event of a zombie infestation. Walking round with an rpg may sound great but it would make this far from 'scary'. Walking round with an old scrap of wood (chair/stool leg) whilst been ambushed by hoardes of zombies will get the adrenaline going.

Ofcourse you get firearms, but is it common to see lots of ammo everywhere you go like most fps?
Posted 20 years ago2004-06-28 12:03:34 UTC
in A Horror Idea, Some Screens Post #37202
Now that's just not nice.
Posted 20 years ago2004-06-28 11:43:20 UTC
in My complaint about Prof. JB Post #37198
Although I have no criticism of Prof. JB's policies, I have a few observations and comments to share. I begin with critical semantic clarifications. First, I experienced quite an epiphany when I first realized that Prof. JB's buddies are ineducable. And I can say that with a clear conscience, because it's quite easy for Prof. JB to declaim my proposals. But when is he going to provide an alternative proposal of his own? People often ask me that question. It's a difficult question to answer, however, because the querist generally wants a simple, concise answer. He doesn't want to hear a long, drawn-out explanation about how I must protest Prof. JB's use of blinkered nabobs of misoneism to rally for a cause that is completely void of moral, ethical, or legal validity. The sooner he comes to grips with that reality, the better for all of us. Prof. JB has announced his intentions to present a false image to the world by hiding unpleasant but vitally important realities about his platitudes. While doing so may earn Prof. JB a gold star from the mush-for-brains teetotalism crowd, if he isn't predaceous, I don't know who is. Many people are convinced that he uses his victim status as a kind of magic incantation to stifle debate, disparage critical analysis, and persuade us that he can change his aberrant ways. I can't comment on that, but I can say that Prof. JB is stepping over the line when he attempts to reconstitute society on the basis of arrested development and envious malevolence -- way over the line. Apparently, if he can one day perpetuate inaccurate and dangerous beliefs about male-female relationships, then the long descent into night is sure to follow. The irony is that Prof. JB's most irascible histrionics are also his most hypocritical. As the French say, "Les extremes se touchent." Anyway, I hope I've made my point, which is that there is not a single word in that sentence that Prof. JB can take exception to.
Posted 20 years ago2004-06-28 11:38:48 UTC
in A Horror Idea, Some Screens Post #37197
...no no:

lawnmower!

Nah only jokeing. It'll be a bit too much like Braindead
Posted 20 years ago2004-06-28 11:35:36 UTC
in George Washington and Baphomet Post #37196
"Grab him by his horns! Hehe! And then I'll twist his head off, robin!"

"Oh no!

"What is it Robin?

"My eyes! They buuuuuuuurn! Aaaaaaaaaaaagh"

"Be quiet Robin"

"Oh, ok......"
Posted 20 years ago2004-06-28 11:30:25 UTC
in Mapping = time consuming? Post #37195
In Laymans terms? :
Posted 20 years ago2004-06-28 11:26:43 UTC
in Favorite HL/OP4/BS Chapters Post #37194
Secret areas are nice, I like em. :cool:
Posted 20 years ago2004-06-28 11:23:11 UTC
in MARIO!!!woohoo-secret levels Post #37193
10 TIMES BETTER THAN HALF LIFE
Heh, I don't think so, knucklehead. :x
Posted 20 years ago2004-06-28 11:20:20 UTC
in Quotes Again Post #37192
"Life is just a bowl of engines."

- A.K. Fortisevine, The Guardian, December 23rd 1991
Posted 20 years ago2004-06-28 10:12:04 UTC
in A Horror Idea, Some Screens Post #37177
Jeezus! Man, I love it! Nice one Pepper!

I haven't been around for a few days, so forgive me for not replyng too regulary. But appart from this, what a superb shotgun model!

I'll definately test the normal hl replacement model

As for the Jackhammer, I think it could be a great weapon to destroy hoardes of zombies (especially in a narrow corridor don't you think) ;)

Strange weapons you don't normally use in hl mods would be good. For example, I had an idea of a makeshift shotgun with four attatched barrels for a bit more zombie devastation. Maybe -- the quodgun? I dont know, but anyway.. The duel shotguns might be good, but for the sake of realism, it may look a bit o-t-t (But then again so would a quodgun perhaps?! I don't know)

Hey pepper, do you think it'll be possible for zombies to actually try and grab hold of the player to bite/attack him, so let's say, you'll be able to fend them off using your fists/hands/legs/piece of wood or furniture?

A flaming torch/burning wood?

...A lighter and molatov cocktails?

But I agree, we do not want it to slip away from the horror thing. I mean, it won't scare the pants off you if you have two gatling guns with unlimited ammo :D

Remember, its basically survival stuff. You grab what ever you can for your advantage. Obviously, there could be a particular scene where there seems to be hundreds of zombies and you are not able to kill them all, you just manage to take out the ones nearest to you to survive.

Remember that stupid 'Federal Zombie and Vampire Association' site I mentioned earlier in this thread, well, strangely enough it has some useful information that is relevant to this mod. I.e. Combatting Zombies and Survival Tips etc. This may help with the more realistic side of the horror mod.

Also, I had this Idea a while back when I was at college. I remembered being outside, and there are these stairs that lead to this area below the ground. And I could hear the sounds of shuffling footsteps that seemed to move around aimlessly -- ofcourse it was just an old bin bag in the wind or something but It kick-started ideas in my head about how the zombies could behave.

Anyway, I'll keep you up to date on anything else... blah blah blah. ;)
Posted 20 years ago2004-06-26 09:05:14 UTC
in Mapping = time consuming? Post #36573
Nice one, but first I need to check if there is any problems first ;)
Posted 20 years ago2004-06-26 08:47:20 UTC
in Mapping = time consuming? Post #36560
It can seem a little too dark though in places, but that kind of adds to the feel of the atmosphere. Also, it is very symetrical, I have a habit of doing DM maps this way, well mostly, but not always.
Posted 20 years ago2004-06-26 08:40:23 UTC
in Mapping = time consuming? Post #36556
I once killed loads of my free time drawing up a guide for a DM map I was going to do. And, for the first time I was actually able to do it! Wehey! I named the map Nexus, and it was never released because it's over 2 mb and I don't have a site to which you could get it:

Screens:
User posted image
User posted image
Posted 20 years ago2004-06-26 08:29:12 UTC
in Jollities Post #36548
How many brainwashed, religious people does it take to change a light bulb?

A: Absolutely none whatsoever (They probably don't even believe there is such a thing as one!) :lol:
Posted 20 years ago2004-06-26 08:07:03 UTC
in A Horror Idea, Some Screens Post #36526
I once used milkshape 3D, and the only thing I could do was import a skeleton -- I didn't know what to do after that :lol:
Posted 20 years ago2004-06-25 14:19:03 UTC
in A Horror Idea, Some Screens Post #36343
...and that's the hardest part about it ;)
Posted 20 years ago2004-06-25 14:15:18 UTC
in Mapping = time consuming? Post #36334
I wouldn't be arsed with that!
Posted 20 years ago2004-06-25 13:26:02 UTC
in George Washington and Baphomet Post #36324
"Holy-Bahphomet, Batman! We have issues!"
Posted 20 years ago2004-06-25 07:38:15 UTC
in A Horror Idea, Some Screens Post #36261
I wish 3D modelling was a just that bit more user-friendly :
Posted 20 years ago2004-06-25 07:35:58 UTC
in Mapping = time consuming? Post #36260
I've tried using grid paper but it's virtually impossible. I tend to just map straight away, although I have made some maps using my original concepts on paper. And I agree, mapping can take a long time, specially when your a full time university student and you have all this work to do :(
Posted 20 years ago2004-06-25 07:33:52 UTC
in Favorite HL/OP4/BS Chapters Post #36259
I've never actually played Blue-Shift (I know, I should but...)

But anyway, in Half-Life, mine has to be, maybe On a Rail or Surface Tension. But I do like the bit after the disaster, I think it's the chapter after Unforseen Circumstances where the G-Man is on the platform staring at you and there is those bullsquids and toxic barrels -- I always enjoy that part
Posted 20 years ago2004-06-25 07:27:52 UTC
in George Washington and Baphomet Post #36256
Far from a coincidence, trully purposeful
Posted 20 years ago2004-06-25 07:27:00 UTC
in Grid settings poll Post #36255
I always zoom in once, and use the 8/16 grid setting.

I prefer not to use thge lowest setting
Posted 20 years ago2004-06-25 07:20:48 UTC
in George Washington and Baphomet Post #36251
When this statue of George Washington was unveiled for the first time, people could not understand why their esteemed George Washington was depicted in such a strange, half-naked pose.

Look at the image of the Satanic Deity 'Baphomet', the horned goat, worshipped by the Knights Templar, and this all becomes clear.
User posted image
User posted image
Posted 20 years ago2004-06-25 06:49:07 UTC
in A Horror Idea, Some Screens Post #36243
If I could use any of those programs -- I would, but I can't, so I won't :
Posted 20 years ago2004-06-24 14:01:41 UTC
in A Horror Idea, Some Screens Post #36033
Hmm, well maybe one day I will, but not for a while
Posted 20 years ago2004-06-24 13:27:45 UTC
in A Horror Idea, Some Screens Post #36027
P.s, Modelling, I dont even know how you people can understand that stuff - I once owned (hehe-owned) StudioMax, and it had so many buttons and stuff that I gave it up instantly - far too complicated if you ask me, well unlike hammer
Posted 20 years ago2004-06-24 13:25:16 UTC
in A Horror Idea, Some Screens Post #36026
Cool, I like the stance and posture. Very zombie-like. Try to make it walk (shuffle along) really slowly with it's head leaning to the side. That way it'll be like the zombies in Zombie Flesh Eaters.

Hey, it was just an idea man

:D
Posted 20 years ago2004-06-24 13:21:52 UTC
in Stupid Computer. Post #36024
r build your own one like me. My pc ownz every pc ever
And you understand that alien stuff?
Posted 20 years ago2004-06-24 13:20:13 UTC
in leaks Post #36023
...Sometimes I get them too. Does it claim that your infoPlayerstart is in the void when it isnt?
Posted 20 years ago2004-06-24 13:18:35 UTC
in I...HATE...QEUEUES!!! Post #36022
FilePlanet is the biggest, most disgusting, scam of all time. I cant help but question the fact that they want people to PAY to subscribe for a 'faster' service - maybe just because all you want is a patch or simple utility. Patches among other things are supposed to be free. They are not worth paying for either!

FilePlanet is a money-grabbing, tight, chicken-arsed bastard-of-a-site waiting to piss us off! :badass:

As for the stupid que system, I remember when there wasnt one in place, and I tell you what I had absolutely no hassle during that time -- until this stupid que was introduced. I try to avoid fileplanet like the plague.
Posted 20 years ago2004-06-24 12:45:25 UTC
in A Horror Idea, Some Screens Post #36011
lol pirate pants

Maybe that's his nickname?

...Anyway, yea I like how that is coming along. Is it worth doing the detatchable limb system? So you could blow the head off one if you're lucky? It doesn't have to be necessary, but I mean what better way to destroy a zombie quickly ;)

Also, who's going to skin the model pepper?
Posted 20 years ago2004-06-23 09:11:55 UTC
in A Horror Idea, Some Screens Post #35647
..well, why not? ;)
Posted 20 years ago2004-06-23 08:40:40 UTC
in Space Post #35628
Not even technology can prevent the Grim Reaper! I mean, he probably uses a small spaceship to fly out and get you when death is near~
Posted 20 years ago2004-06-23 08:38:42 UTC
in Soldiers-Schmoldiers Post #35626
Yeah, but for some reason that is the title of one of his works
Posted 20 years ago2004-06-23 08:01:09 UTC
in Soldiers-Schmoldiers Post #35616
The quote is taken from the translation of the title of a famous war poem written by Wilfred Owen, apparently.
Posted 20 years ago2004-06-22 10:52:48 UTC
in Soldiers-Schmoldiers Post #35419
There is no glory in war
Try telling that to your average American war monger.
Posted 20 years ago2004-06-22 10:49:46 UTC
in Space Post #35418
I would have a lot of mixed feelings about travelling into space. Obviously I would be in awe, but the thought of entering a potentially hazardous zone away from the safety of our planet must be terrifying.

Atleast if you get shot on earth or killed in a car crash on earth it was on earth!

If you get lost in space, there is little you can do to survive.
Posted 20 years ago2004-06-22 10:45:48 UTC
in Soldiers-Schmoldiers Post #35416
The wars were all part of a system to inflict a reign of fear amongst us all. It is this chaos which brings a form of co-operation. There is no 'goodie' and 'baddie', both are controlled by the same.