I am making a MOD called operation desert storm were I used that triangle idea to make awsome landscapes. It looks so cool! when I'm done you can look at it and see if you get the basic Idea. There aren't any real dunes yet, but sandy hills and boundry steep ones that you can't get up (unless you have a lot of patence, so I put an invisable wall at the top to stop them, hehehehe! (evil designers laugh))
I am making a really cool outdoor adventure, Conflict Desert Storm and have a problem. I have sky around one of my outside parts, and an invisable wall in front of it so that you can't walk off into the sky (If you have enoigh patience to run up a steep slope to try to mess up the game). When I look out through the sky, I can see the rest of the map. It looks ugly since it is the outside of an indoor part, How do I make it so I can't see it?
Posted 20 years ago2004-05-19 16:29:40 UTC
in AH!Post #27681
OK, I come back and there are like 100 new maps in the map vault, there really needs to be caterization of the maps. I know there are topics like this, but I really don't care!
i don't think making very detailed nuked areas is fun. you have to deal with little crap, and most people won't notice it anyway. if you don't have the little crap, then it won't look good at all!