Forum posts

Posted 14 years ago2010-05-10 23:41:03 UTC
in Desktops of May Post #281148
And that's someone else with a lowercase "s" in "start" :P
Posted 14 years ago2010-05-10 23:38:26 UTC
in Lost Horizons - Source RP Map project Post #281147
I'm not sure escalators are (horizontally) that long at the bottom.
Posted 14 years ago2010-05-09 01:24:48 UTC
in TWHL Cubicles Post #281090
Wait, disregard my last post - my entry for this project is already finished. For some reason I thought this was the Rooms thread.
Posted 14 years ago2010-05-09 01:01:32 UTC
in TWHL Cubicles Post #281085
When was the last time I submitted my entry? I can't even remember. First mappers block, then homework. I'd really like to get it done sometime...
Posted 14 years ago2010-05-08 17:03:25 UTC
in darkish models :< Post #281070
Isn't it because it's sitting in the shadow?
Posted 14 years ago2010-05-07 02:02:55 UTC
in Post your screenshots! WIP thread Post #281034
Some supermarkets have a sort of tents to leave carts under (to protect them from weather), I guess you could put a few of those.

Also, those windows look awful :P
Posted 14 years ago2010-05-05 22:56:11 UTC
in Post your screenshots! WIP thread Post #281007
Better.
Posted 14 years ago2010-05-05 19:23:39 UTC
in Weather in Counter Strike Post #280999
I think you have to use a lot of snow or rain sprites.
Posted 14 years ago2010-05-05 16:35:51 UTC
in Post your screenshots! WIP thread Post #280991
Rim. It's still all too clean. Needs more ceiling tiles on the floor, scorch marks, etc.

Joebama: Looks interesting. I wonder how the rest will be.
Posted 14 years ago2010-05-04 00:05:25 UTC
in Post your screenshots! WIP thread Post #280972
User posted image
I was totally expecting that to be gman :P
Posted 14 years ago2010-05-01 22:22:01 UTC
in Last movie you saw? Post #280935
I'm just back from seeing Clash Of The Titans, in 3D. It lacked in script, and it lacked in 3D. It didn't completely suck because there are a few hotties in there. Which I guess were there to divert attention away from the unworked script and poor 3D.
Posted 14 years ago2010-05-01 17:22:29 UTC
in no access on this site? Post #280929
Are there female admins?
Posted 14 years ago2010-05-01 02:25:40 UTC
in no access on this site? Post #280919
I'm not allowed to see it either, and since I can't find any tutorial with that id number, I can only suppose you're pointing to a tutorial that has been deleted and you're seeing a custom 404.
Posted 14 years ago2010-04-30 16:51:25 UTC
in DirectX 11 Post #280912
Yes! I played .kkrieger a couple of times. Unfortunately there's no save feature, so if you quit to get back later you're screwed. It looked great, but my computer can't quite keep up with it.
Posted 14 years ago2010-04-30 16:11:30 UTC
in Post your screenshots! WIP thread Post #280911
Of course they are. But they are not perpendicular to the wall, so you'd kinda have to walk sideways when you're near the top floor.

If you were an architect and put this in an actual building, I'd punch you in the face.
Posted 14 years ago2010-04-30 00:02:33 UTC
in Post your screenshots! WIP thread Post #280892
Those curved stairs look weird. I hate coming across those in real life. Rotate the steps too!
Posted 14 years ago2010-04-28 17:06:55 UTC
in Handwriting of TWHL Post #280841
That Word, yo.
Posted 14 years ago2010-04-27 15:07:03 UTC
in Handwriting of TWHL Post #280820
needz moar bewbs!
Posted 14 years ago2010-04-27 00:31:07 UTC
in Handwriting of TWHL Post #280806
I was totally expecting that, when I realised. Mein pleasure.
Posted 14 years ago2010-04-26 13:25:04 UTC
in Handwriting of TWHL Post #280799
Luke, that picture sucks.

And Rim.. you know, quartz is with a z.
Posted 14 years ago2010-04-26 12:35:58 UTC
in Handwriting of TWHL Post #280796
Striker, it's not horrible. Girly at most. But there are worse and you can see examples in this topic.

How about bratwurst? :P
Posted 14 years ago2010-04-26 12:32:02 UTC
in Post your screenshots! WIP thread Post #280795
Failing? It doesn't look that bad.
Posted 14 years ago2010-04-25 16:11:00 UTC
in Handwriting of TWHL Post #280772
Wait, did you actually write on the desk?
Posted 14 years ago2010-04-23 23:35:59 UTC
in Handwriting of TWHL Post #280742
In complying with your request, I would be providing information that allows profiling of my personality and further identification as an individual outside the internet, which I cannot allow.
Posted 14 years ago2010-04-23 15:58:07 UTC
in Selected text and BBCode-buttons Post #280730
I agree with both posts above mine.

If I ever had a forum of my own, the very first day I'd disable embedding of external flash files (i.e YT videos) or audio, or <blink> tags, or whatever kind of shit can be used to spam or harm anyone's eyesight. However, there are some basic features that actually help with the use of the forum, like that in the original post here, which you should consider including in a future version.
Posted 14 years ago2010-04-23 03:59:36 UTC
in Selected text and BBCode-buttons Post #280718
And there is not really any point in creating a website that uses two different types of code.
Two different types of code? We're only talking PHP here!

and kdunivan, PHP is for any kind of sites that need server-side processing of any kind. User authentication, database interaction, dynamically generated content, and all that kind of stuff.
Posted 14 years ago2010-04-22 23:33:17 UTC
in Selected text and BBCode-buttons Post #280714
I agree with your point. But that still doesn't mean that all features from PHPBB are bad ideas.
Posted 14 years ago2010-04-22 23:30:56 UTC
in What version of hammer allows sprite mod Post #280713
You could remove the models from your models folder, assuming you have them in the pak file the game should run fine.

Or you could edit the fgd so Hammer doesn't try to display the models.
Posted 14 years ago2010-04-22 14:02:48 UTC
in What version of hammer allows sprite mod Post #280704
No, I think he's trying to see Hammer display env_sprite models without crashing. For which he needs 3.5.
Posted 14 years ago2010-04-22 14:01:00 UTC
in Selected text and BBCode-buttons Post #280703
Produces horrible, messy code that's a lot larger than it needs to be.
Where does it produce code?
Posted 14 years ago2010-04-22 00:24:42 UTC
in What version of hammer allows sprite mod Post #280693
No matter how much you hate PHPBB, that's not such a bad idea. Now I shall go to wherever you point me to if I have any future suggestions.

And now, to get back to the topic: I don't know. I have 3.4 and 3.5, and I don't have that problem. Then again, since I have never used custom models and the original models are in the pak file so Hammer can't read them, I never had this problem.
Posted 14 years ago2010-04-21 23:37:22 UTC
in What version of hammer allows sprite mod Post #280691
And you end up with situations like the one in this thread. Many other forums (such as PHPBB) display a notice when you submit a post if the post before was edited or deleted, giving you the opportunity to edit your post (or if you changed your mind, you just not submit it).
Posted 14 years ago2010-04-21 22:43:22 UTC
in What version of hammer allows sprite mod Post #280689
Deleted posts don't disrupt the conversation flow if they are last. Because the conversation stops there. It's only if there are more posts that it breaks the conversation if you delete them: if you delete your post now, this post I'm writing will not make sense. Had it been the last one, maybe I wouldn't even have read it. And in that case, the conversation couldn't be broken.
Posted 14 years ago2010-04-21 20:29:42 UTC
in What version of hammer allows sprite mod Post #280687
Sorry to pitch in, but I wonder how do you think it can be abused. Allow it only if it's the last post, and that'll help with accidental double posts too. Maybe with a time window so you can't delete very old posts.
Posted 14 years ago2010-04-21 17:21:02 UTC
in A thought that struck me suddenly Post #280679
Oh, right.
Posted 14 years ago2010-04-21 16:58:43 UTC
in A thought that struck me suddenly Post #280677
Sim City 2? :quizzical:
Posted 14 years ago2010-04-21 14:31:38 UTC
in A thought that struck me suddenly Post #280675
Don't you see? It's the biggest gaming prank of all time! Every video you've seen, every screenshot you've seen, every model you've seen, they were all specially crafted to fool you into thinking there would actually be a cool new mod out there. Just think: What have you actually seen of it?
Posted 14 years ago2010-04-20 16:44:13 UTC
in func_breakable is not breaking? Post #280659
Try removing the name of the trigger_once.
Posted 14 years ago2010-04-19 15:45:44 UTC
in Desktops of April Post #280639
I like how it is self-recursive (desktop.png) :P
Posted 14 years ago2010-04-18 01:53:19 UTC
in Origins and Home Post #280603
You could also set up a facility to determine what way does the toilet water drain over there :P
Posted 14 years ago2010-04-17 16:43:32 UTC
in Origins and Home Post #280597
Well, there you can generalise. It's very likely there are no computer stores in Antarctica.
Posted 14 years ago2010-04-17 02:15:22 UTC
in Origins and Home Post #280580
Again, where in Africa? What country? What city? You can't compare some village in Kenya with Johannesburg. It's too different.

Now I'm being the bad guy. I may give you that the U.S. is "too much" of everything, but you can be sure that you'll still find most of that pretty much anywhere else too.
Posted 14 years ago2010-04-17 02:06:34 UTC
in Spot the Fracture Post #280579
Babies ARE too chubby.

Satch, do you mind showing the solution to this riddle? Because I still don't see anything in that area. I can't imagine how did Luke guess.
Posted 14 years ago2010-04-16 23:27:41 UTC
in Spot the Fracture Post #280574
I don't see anything there. I still think it's on the leftmost finger at the top.

Sheesh, what a bugger. Couldn't he break properly? :P
Posted 14 years ago2010-04-16 20:19:32 UTC
in Spot the Fracture Post #280571
You're breaking patient confidentiality.

And I'm with the others here, I can't see anything either. Unless it's related to whatever it is at the top right.
Posted 14 years ago2010-04-16 17:20:13 UTC
in Origins and Home Post #280561
That always made me laugh. And it might even have some accuracy :P

And kdunivan, what's discussed here is that you're generalising Europe as if it were a single country. It's like asking, are there computer stores in Asia? Depends on what part of it you look in. Perhaps you should look closer, and ask a more specific question: Are there computer stores in Moscow? I'm sure there are thousands of them. Are there computer stores in Iraq? What do I know, even if there were it's likely there aren't many still standing. It's all about the scope.

So basically, you should be concerned about the place you're moving to in Europe, and not just Europe.
Posted 14 years ago2010-04-16 15:07:11 UTC
in Monstermaker, Apache, path_corner Post #280555
Regarding the Apache, I don't know.

As for the door, you could try using a game_counter.
Posted 14 years ago2010-04-16 02:49:32 UTC
in Origins and Home Post #280535
Or Latvia.

And I didn't interpret your post as an insult to Europeans, only as vast ignorance of whatever goes on there and no creativity to make a good guess.

I wonder if there are any other countries that will have similar unjustified assumptions. But I won't say any names...

grabs popcorn
Posted 14 years ago2010-04-15 23:42:22 UTC
in Origins and Home Post #280531
I only intended to read the evolving argument, but I can't but wonder how do you see Europe. It's not all Bruges and Neuschwanstein you know. Even eastern Europe has changed from whatever you might have been shown in pre-1990 films.
Posted 14 years ago2010-04-15 13:30:31 UTC
in Lost Horizons - Source RP Map project Post #280517
That one looks great!