Forum posts

Posted 15 years ago2009-03-01 12:46:37 UTC
in Name the Map ! Post #263525
Tell me why do you have to be such dickheads ? Don't be assholes anymore, and the name is not ns_pennisaws. I've seen threads like this on 'normal' forums, and people are more civilized. You're acting like a bunch of dirty monkeys.
Striker StrikerI forgot to check the oil pressure
Posted 15 years ago2009-03-01 11:24:39 UTC
in Name the Map ! Post #263521
Well , anybody ?
Striker StrikerI forgot to check the oil pressure
Posted 15 years ago2009-03-01 08:33:06 UTC
in TWHL isgetting hacked! Help! Post #263514
I think this is because it's 1st march .
Striker StrikerI forgot to check the oil pressure
Posted 15 years ago2009-03-01 07:38:10 UTC
in TWHL isgetting hacked! Help! Post #263512
A cute junk robot in the background. How funny can be that ?
Striker StrikerI forgot to check the oil pressure
Posted 15 years ago2009-03-01 07:31:13 UTC
in TWHL isgetting hacked! Help! Post #263509
This is not funny anymore.
Striker StrikerI forgot to check the oil pressure
Posted 15 years ago2009-02-28 20:35:30 UTC
in Name the Map ! Post #263476
No it's not :P .

Whoever gives a good response posts some new images. And so on.
Striker StrikerI forgot to check the oil pressure
Posted 15 years ago2009-02-28 20:28:31 UTC
in Name the Map ! Post #263473
Things are getting boring around here so I thought I should make a competitive thread, a simple thread.

I'll start :
User posted image
User posted image
User posted image
Tip : It's from NS .
Striker StrikerI forgot to check the oil pressure
Posted 15 years ago2009-02-27 14:19:59 UTC
in OMG ! c++ problem Post #263407
You seemed clearer now m0p :) .
Thanks potatis_invalid ( I know there are lots of thanks and thing like this in this thread, but I'll keep this thread for reference ;) )

Can I use a goto label with "{","}" ?
Example :
label:{
actions;
actions;
actions;
}
Now, I'm not talking about using GOTO instead of if,while,for. I need this for some cases in a switch.I have lots of conditions, and if some of them are negative, I want to jump over several lines of code. I'm asking this because I don't know calling functions yet, only making a simple "int main()" program :) ( and besides, I consider this easier than defining some functions ...)
Striker StrikerI forgot to check the oil pressure
Posted 15 years ago2009-02-27 13:18:13 UTC
in OMG ! c++ problem Post #263404
can I do more than one action between the brackets ? because I didn't see this written somewhere ...
Striker StrikerI forgot to check the oil pressure
Posted 15 years ago2009-02-27 12:06:04 UTC
in OMG ! c++ problem Post #263400
Well, until now I just used system functions , sleep and playsound ( altough I already downloaded fmod, and I'm trying to learn how to use it in my program)
I'm still very far away from knowing how to make a window ...

It's just that, I think ... I have to learn a lot of basic things before getting into the real bussiness and this gives me the feel that I'm going nowhere with this ( I frequently think at complicated programs when I read from my c++ book, and that's why I have this feel- especially because I've done nothing similar with a real program yet :( )

I have problems understanding for. What the fuck are they talking about in this book ? What advantages ? It says that for is more clear than while ... I'm sorry, but I can understand better while than for .
At a point I had difficulties ( and still have minor ones) understanding a program that verifies number for primeness.
Striker StrikerI forgot to check the oil pressure
Posted 15 years ago2009-02-26 17:05:21 UTC
in Interesting Facts Post #263345
Why would somebody destroy Terra in the first place ?
Striker StrikerI forgot to check the oil pressure
Posted 15 years ago2009-02-26 17:00:53 UTC
in OMG ! c++ problem Post #263344
I'm not prepared for cross-platform programming yet. I need to have a solid base of c++ knowledge first(and, as I know, wine can emulate windows apps).Thanks for the attention,though, Caboose.

Ok, the program I succeded to make, thanks to ChickenFist, was an auto-sequence-writer for a "while" pseudo-code we currently learn at school(I promised this to my informatics teacher when I saw how much takes him to write these sequences on the blackboard).
And I noticed something strance for 0+1+2+3+.....+36 . Try it out yourself(well, use [n(n+1)]\2 if you don't already know this)

O.K. Yesterday I discovered the Beep function ! I had fun with it, modifying the pitch and time it plays. And I made a little program ! :

[quote]#include <iostream>
#include <windows.h>
using namespace std;

int main()
{
int x,i,f,g,speed;
x=0;
Beep(900,50);
Beep(900,50);
Beep(100,50);
Beep(900,100);
Beep(900,100);
Beep(100,100);
Beep(900,50);
Beep(900,50);
Beep(900,50);
cout<<"What the fuck was that ? Wanna' hear some more ? :D "<<endl;
cout<<"You know the while instruction can come in handy here :P" <<endl<<"Have a ...hmm... listen !"<<endl;
Sleep(2000);
cout<<" "<<endl;
cout<<"Type here a number for how fast you want the pitch sounds cycle to be(in miliseconds !)"<<endl;
cin>>speed;
cout<<" "<<endl;
cout<<"Type the number of times the beep will play ( each time the pitch increases) "<<endl;
cin>>i;
cout<<" "<<endl;
cout<<"Type the pitch multiplier ( pitch starts at 0 , so the first sound won't be played because 0*multiplier=0 "<<endl;
cout<<"Also pitch*multiplier is measured in Hz(hertz) . So for example, if you have the multiplier at 40 and the pitch is at the second cycle, the result will be 2*40=80 Hz "<<endl;
cin>>g;
cout<<" "<<endl;
cout<<"Ready ! Press any key to continue with the cycle ! "<<endl;
cout<<" "<<endl;
system("pause");

while(x<=i){
f=x*g;
Beep(static_cast<DWORD>(f),static_cast<DWORD>(speed));
cout<<"Beep number "<<x<<" "<<endl;
x=x+1;
}
system("pause");
system("CLS");

return main();
}
[/quote]
I recommend you to use it in class if you want to get over somebody's nerves :D :D :P

And today I discovered how to play a sound with playsound function !!!
I had to hardly google every minute ...
Something like this : [quote]#include <iostream>
#include <windows.h>
using namespace std;

int main()
{
cout<<"This program will be a test program for sounds !"<<endl;
PlaySound(TEXT("test/sunetul.wav"), NULL, SND_FILENAME);
system("pause");
return 0;
}
[/quote]
But at first I didn't know I had to include a library, and had to make a project instead of a simple source file ( dev-c++). Well , for this PlaySound function I want to ask you a couple of things :

How can I adjust the volume for it ? Is there any pitch option ? How can cout(or do something else) some things while a sound runs in the backround ?

Thank you.
Striker StrikerI forgot to check the oil pressure
Posted 15 years ago2009-02-26 16:30:52 UTC
in Interesting Facts Post #263342
You also bumped a pretty old thread.
Well I'm sorry, I don't get the idea with bumping threads. I think it's a better idea than making a new one :\
Striker StrikerI forgot to check the oil pressure
Posted 15 years ago2009-02-26 16:27:37 UTC
in Free models! :D Post #263341
Striker StrikerI forgot to check the oil pressure
Posted 15 years ago2009-02-25 16:33:58 UTC
in OMG ! c++ problem Post #263278
thank you very much for the Sleep(static_cast<DWORD>(x)); tip !
Striker StrikerI forgot to check the oil pressure
Posted 15 years ago2009-02-25 13:49:37 UTC
in OMG ! c++ problem Post #263275
Oh, and you could link the delay to the input: if the user entered something between 2 and 4, then wait for (1000 * user-input) milliseconds.
I tried using a variable to do that and didn't work. I did something like

int x;
and then at the sleep thing I did :
Sleep(x);
The compiler gave me an error.
Also, don't get bother getting comfortable with the Windows API unless you absolutely need to use it. You should make as much use of the standard library as possible and not resort to using platform specific functions/APIs/features unless it's imperative. It might not matter with little test apps, but if you actually release something useful that people will want to download, cross-platform compatibility is a very good thing. There'll be significantly less hassle porting something that isn't riddled with platform-specific code.
You know, I'm constantly bothered by this problem. From my initiation I thought about this, because I know system commands are directly linked to windows. I just don't know yet libraries(or does iostream include such commands ?) with commands that could replace the system ones.
But what about the windows.h library ? That's a library which is compiled into the program, and it will work on another platform, like Linux wouldn't it ?
Anyway, I have a long way to go with c++. I think when I'll make my first 2D game I'll be like "I can die in peace now !"
Striker StrikerI forgot to check the oil pressure
Posted 15 years ago2009-02-24 16:38:48 UTC
in MS Paint Faces Post #263215
the M symbol and "i'm lovin' it" image is googled.
Striker StrikerI forgot to check the oil pressure
Posted 15 years ago2009-02-24 15:56:10 UTC
in MS Paint Faces Post #263212
User posted image
Striker StrikerI forgot to check the oil pressure
Posted 15 years ago2009-02-24 13:24:59 UTC
in OMG ! c++ problem Post #263205
Ah man, I'm dum .I should've remembered this from Gmod Wiring X( . Thank you very much.

Anyway the correct expression is
if(x<2||x>4)
for what I want, I just discovered .
I think I'll be asking more questions in this thread because the last one I did has to be bumped.
Striker StrikerI forgot to check the oil pressure
Posted 15 years ago2009-02-24 13:10:55 UTC
in OMG ! c++ problem Post #263202
Well after a long break I decided I'd take devcpp for more practice as a beginner, before going to a new level ( matrices- at a first look I don't think they'll be to hard but ... anyway)

So I made this program (it's just a test because it will be part of a another program)

[quote]#include <iostream>
#include <windows.h>
using namespace std;

int main()
{
int x;
cout<<"Input a number to specify the delay between the algorithm analyze processes   (2,3 or 4 seconds)"<<endl;
cin>>x;
if(x!2||3||4){
              cout<<"================== ERROR !!! ==============================="<<endl;
              }
if(x==2){
         Sleep(2000);
         }
if(x==3){
         Sleep(3000);
         }
 if(x==4){
         Sleep(4000);
         }
cout<<"TEST"<<endl;
system("pause");
return main();
}[/quote]

And when I try to compile it says
expected `)' before '!' token
Take the c++ book. Search. Find. I see that "!" is the correct symbol for "NOT" . Also, "||" is the correct symbol for "OR". What did I do wrong ?
Striker StrikerI forgot to check the oil pressure
Posted 15 years ago2009-02-24 12:38:07 UTC
in Interesting Facts Post #263201
2012 Things
There are thousands of asteroids in hidden orbits that scientists cannot observe. Many of them were seen after they kissed the earth and went by in galactic scale. The known danger from the asteroid is in 2028. But some scientists are watching the possibilities that a hidden asteroid in a stealth-path can destroy human civilization by hitting the earth on December 21, 2012. This is the same date when Mayans predicted the end of the world.

The probability that a ?50-300 Meter (150-1000 Feet) Diameter Asteroid Hitting the Earth? is 1 in 250. It can actually happen any time. The estimated fatalities would be 5000. The probability that a ?1.5 Kilometer (1 Mile) Diameter Asteroid Hitting the Earth? is 2 in 1 million with estimated fatalities of 1.5 billion. A similar catastrophe by a ?10 Kilometer (6 Mile) Diameter, or greater, Asteroid Hitting the Earth? has a probability of 1 in 100 million with 10 Billion fatalities.

Some scientists are concerned that Mayans in their time could see some hidden asteroid paths that are stealth today. The alignment of Sun, Moon and the earth on December 21, 2012 is significant because gravitational release of hidden asteroids can take place. The probabilities shown above are in normal circumstances.

However, the probabilities go thirty times higher during galactic alignments. This means that if there is a lose asteroid in a stealth path, it can deviate from its path and come towards the earth. The biggest problem with the terrestrial science is that we cannot see these stealth asteroids till they hit us or go past us.

I lol'd at This
Striker StrikerI forgot to check the oil pressure
Posted 15 years ago2009-02-23 18:13:32 UTC
in opening doors by killing monsters Post #263177
Fail, there are no 1000 mapping forums!!!
There are more, you just didn't google enough . Or try searching after them in forum directories ( free forum hostings) . OF course, most of them are crap.
And I wasn't referring to only mapping forums.
im only registered to the forum on the steam website,headpunch studios forum, and this one...
head punch ? isn't that facepunch ?
Striker StrikerI forgot to check the oil pressure
Posted 15 years ago2009-02-23 17:30:52 UTC
in opening doors by killing monsters Post #263174
to make sure that ill read your answer.
I think the guy is like , registered to @1000 forums.
Striker StrikerI forgot to check the oil pressure
Posted 15 years ago2009-02-23 17:25:48 UTC
in Vista and Compiling Post #263172
if(pc<=Pentium3)
cout<<"Yes"<<endl;
else
cout<<"No"<<end;

:D
Striker StrikerI forgot to check the oil pressure
Posted 15 years ago2009-02-23 11:39:16 UTC
in Vista and Compiling Post #263156
It says that Windows 7( as I know ... "Vienna" ) will need half of the ram vista used to need . About 512 mb of ram. I think Microsoft worked hard on this update, that's why it's not a service pack, but a brand new OS .
Striker StrikerI forgot to check the oil pressure
Posted 15 years ago2009-02-23 11:35:21 UTC
in Multimanager maximum entries? Post #263155
I used to have multi_managers with up to 15 entities in their list and they worked. But sometimes I could get the entity space error ( don't remember correctly its name)
Striker StrikerI forgot to check the oil pressure
Posted 15 years ago2009-02-22 18:01:11 UTC
in Vista and Compiling Post #263123
Format Vista and reinstall windows Xp. Or wait for Windows 7 :P . Anyway , after windows 7 appears , I don't think you have to concern about releasing a stable compilator version for vista :)
Striker StrikerI forgot to check the oil pressure
Posted 15 years ago2009-02-22 17:08:11 UTC
in My setup Post #263120
Good solution. I just glued mine too :
User posted image
[EDIT]OH nooo !!! Shit happens ...
User posted image
Striker StrikerI forgot to check the oil pressure
Posted 15 years ago2009-02-22 12:43:57 UTC
in My setup Post #263117
My obsession in hammer : Ctrl+S
Striker StrikerI forgot to check the oil pressure
Posted 15 years ago2009-02-21 16:49:56 UTC
in Very strange Hammer Problem Post #263089
But this is what makes the ReadSurf error appear ! :(

I won't be having this problem anymore tomorrow because I go home, but this is absolutely stupid !

It only appears if I have curved things .... but as you can see in the screenshot , it's not really that round !! :|
Striker StrikerI forgot to check the oil pressure
Posted 15 years ago2009-02-21 12:28:40 UTC
in Very strange Hammer Problem Post #263077
I installed Hammer on my sister's laptop for the time I'm going to stay here, all went well and such, but when I tried to make a map, I noticed in the 3D view something strange.
My brushes had vertices diagonally too, as if they were clipped. I pushed the clipping tool button to see if it actualy automatically clip the brush. Nope.
I used then the Vertex Manipulation. This affected those "phantom: vertices when I moved the vertices points.
Here are some screenshots :
User posted image
User posted image
User posted image
User posted image
And I suspect this weird behaving to be the cause of an error I get, one I never got, something about "readsurf".
Striker StrikerI forgot to check the oil pressure
Posted 15 years ago2009-02-20 10:57:06 UTC
in My setup Post #263021
Lol such a nice monitor in front of a rubbish keyboard :(
Striker StrikerI forgot to check the oil pressure
Posted 15 years ago2009-02-19 14:47:18 UTC
in Rooms: Source! (co-op) Post #262964
**UPDATE!!!!!!!!!!!!!

Do not include anymore in the final map my old room, instead go HERE and download the latest version.

Big thank to MuzzleFlash for this ;)
Striker StrikerI forgot to check the oil pressure
Posted 15 years ago2009-02-19 13:29:09 UTC
in MS Paint Faces Post #262962
User posted image
Striker StrikerI forgot to check the oil pressure
Posted 15 years ago2009-02-18 18:57:32 UTC
in GoldSource Mapping Tips Post #262938
What about when I make a new solid entity ? Will it compile and show in-game ( I'm expecting it not te be rendered after vis, but at least will it appear ?)
Striker StrikerI forgot to check the oil pressure
Posted 15 years ago2009-02-18 17:36:56 UTC
in Is this possible? Post #262931
Wait for 50 more years, where a 6 mb connection like mine ( and 512 kb/s as much of the people from my locality have) will be history .

When the internet will have the speed of a hdd, then this will be possible and buying a powerful computer will be a waste of money.
Striker StrikerI forgot to check the oil pressure
Posted 15 years ago2009-02-18 12:36:53 UTC
in Is this possible? Post #262923
Not for realtime processes, but I guess for things like processing an information without needing to be real-time could be possible. The NetVis does this I think.
Striker StrikerI forgot to check the oil pressure
Posted 15 years ago2009-02-17 18:33:30 UTC
in hl Deathmatch help please Post #262895
if you want gmod 10 you need any kind of source game installed . I have hl2 and hl2dm as source games.
ep2 content is optional , you have to buy ep2 too :(
Striker StrikerI forgot to check the oil pressure
Posted 15 years ago2009-02-17 14:46:22 UTC
in New mini compo. Post #262889
User posted image
Forever
Striker StrikerI forgot to check the oil pressure
Posted 15 years ago2009-02-16 16:24:42 UTC
in MS Paint Faces Post #262829
Definition of fucked up/scary to me.
Lol that's a good replica of Michel Jackson.
Striker StrikerI forgot to check the oil pressure
Posted 15 years ago2009-02-16 15:52:32 UTC
in MS Paint Faces Post #262825
Why ? Because I made too many faces ?
Striker StrikerI forgot to check the oil pressure
Posted 15 years ago2009-02-16 13:03:10 UTC
in MS Paint Faces Post #262812
Those were faces I made them to look a little more funny, not a comic attempt . Read the Topic Title.
I know that's not funny.
User posted image
Striker StrikerI forgot to check the oil pressure
Posted 15 years ago2009-02-16 12:08:39 UTC
in MS Paint Faces Post #262808
User posted image
Striker StrikerI forgot to check the oil pressure
Posted 15 years ago2009-02-15 16:07:38 UTC
in Don't have Left 4 Dead yet? Post #262746
Very funny :^_^:
Striker StrikerI forgot to check the oil pressure
Posted 15 years ago2009-02-15 15:41:09 UTC
in Don't have Left 4 Dead yet? Post #262742
Lol then I suppose you don't read tutorial either ? :D :P
And, ummmm, yes ... it's brainbread on source with more than one mod of playing and more eyecandy.
Striker StrikerI forgot to check the oil pressure
Posted 15 years ago2009-02-15 10:40:25 UTC
in Don't have Left 4 Dead yet? Post #262732
samurai_jack_force

But I don't play L4D :P . Only hl2dm, hldm , garry's mod and until next year I'll have bought TF2 and maybe Counterstrike Source ( my priority is ep2, though)
Striker StrikerI forgot to check the oil pressure
Posted 15 years ago2009-02-15 07:25:48 UTC
in Don't have Left 4 Dead yet? Post #262726
No, but seriously, you have terrible taste in games, cstriker.
I don't bother with things like this. I just don't like the game. Left 4 Dead makes me think about "i speakz englishz corectly lol omg !".

And I'm not talking like I've never played it, I played the demo as soon as it got available. From my point of view, it's just BrainBread on source. With a little more eye-candy. Nothing original, really.
Portal isn't original either.
If that game isn't original, at least, it's a rare type of game.

And reffering to me tastes. I'm not fixed on a single type of game. I like most of them, but they have to be...good.
I'm usually playing Grid, OpenTTD, Garry's Mod.When I'm bored of these I sometimes play counter-strike, hl2dm.
And there are games that I play once or twice only, until I complete them. Games like GTA4, San Andreas, The Incredible Machines, Crazy Machines2 , NFS Carbon is, I think, the only NFS that I liked and completed,Flatout2,I played Spore until the Space era but then I got bored ..... ,

And games from my memories that, when I'm nostalgic, I reinstall them and play again for a few minutes. Games like DukeNukem(now with HD textures :D) , strategy games (when I was young I used to play only strategy games) like Starcraft, Caesar3(I don't know why but C4 kinda sucks), AoE2, Stronghold, I played Dune2 if I remember correctly, Ra95, Simcity2000\3000, HEROES2 ,warcraft3etc...

As you can see, I like most type of games. With the exception of mmorpg and rpg games. Andd certain third-person shooters ( not Tomb Raider2 , thtat I liked) .

And I have soooo many games left to try. I want to try Crysis , Fallout, Dead Space, Far Cry, so many games ....
I don't believe I have a bad taste of games(maybe I should add some condiments ? :D ) because I'm just not a.... "professional" gamer :) .
Striker StrikerI forgot to check the oil pressure
Posted 15 years ago2009-02-14 10:40:37 UTC
in Don't have Left 4 Dead yet? Post #262659
I'm wating 'till it's 9$ . I don't see a fucking reason for it to be so expensive. It has nothing original.
Gmod , for example, should cost 50 $ . But it doesn't .
Striker StrikerI forgot to check the oil pressure
Posted 15 years ago2009-02-13 13:18:53 UTC
in Rooms: Source! (co-op) Post #262607
Ftw :D
Striker StrikerI forgot to check the oil pressure
Posted 15 years ago2009-02-13 12:42:22 UTC
in Rooms: Source! (co-op) Post #262600
*************I FINISHED THE COMPO !********************

(LINK REMOVED)
User posted image
Striker StrikerI forgot to check the oil pressure