Multimanager maximum entries? Created 15 years ago2009-02-23 01:50:08 UTC by Captain Terror Captain Terror

Created 15 years ago2009-02-23 01:50:08 UTC by Captain Terror Captain Terror

Posted 15 years ago2009-02-23 01:50:08 UTC Post #263136
I have a multimanger that triggers:
-2 doors closed
-1 elevator sound on
-4 lights on and off
-4 sounds on and off
-1 elevator sound off.

If i have everything together in the same mm, certain things don't work. Like one time, the doors won't open, or another time, only one of the elevator sounds will work.

If i split it up into 3 separate mms, then it seems to work. seperating the elevator sounds and the doors from the others seems to make it work. Should i have to do this?

Is there a maximum number of actions or types of actions a mm can "safely" perform?
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-02-23 02:43:23 UTC Post #263137
i always thought it was around 16
but if 3 using separate mm's works, then do it.
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-02-23 04:20:28 UTC Post #263141
Nothing is stopping you from using 3, is there? Apart from inconvenience.
Jessie JessieTrans Rights <3
Posted 15 years ago2009-02-23 09:35:33 UTC Post #263149
The maximum number of entities a mm can handle effectively is 8. You can add more but as you experienced, they can become unstable.

But yeah, there's nothing to say you can't use more than one.
monster_urby monster_urbyGoldsourcerer
Posted 15 years ago2009-02-23 10:06:13 UTC Post #263150
The maximum number of entities a mm can handle effectively is 8
Well damn that's good to know for future reference. Thanks Urbs! = )
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-02-23 11:31:17 UTC Post #263154
Says 16 in the code, though guess you can't be sure.
Daubster DaubsterVault Dweller
Posted 15 years ago2009-02-23 11:35:21 UTC Post #263155
I used to have multi_managers with up to 15 entities in their list and they worked. But sometimes I could get the entity space error ( don't remember correctly its name)
Striker StrikerI forgot to check the oil pressure
Posted 15 years ago2009-02-23 15:12:10 UTC Post #263166
Hmmm, it may have been updated since I read that in PCGamer about 9 years ago. :P

Still, i've never needed to go beyond the limit.
monster_urby monster_urbyGoldsourcerer
Posted 15 years ago2009-02-23 17:30:34 UTC Post #263173
This happened to me when I made the timer in the entity challenge. I had about 50 triggers for each mm. The only way I could get it to work was to have a seperate mm for each entity.
Alabastor_Twob Alabastor_Twobformerly TJB
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