Forum posts

Posted 19 years ago2005-09-06 22:13:20 UTC
in Need help with hints, wpoly reduction Post #132855
These cool counter-strike maps got lots of buildings maybe you can get some insperation from them! :tired:
Posted 19 years ago2005-09-06 22:07:44 UTC
in Trigger_Changetarget Post #132854
I don't know but somebody is already doing a func_tracktrain tutorial and thats the samething that I wanted to do!
I've got an idea for an example map!! Those signs that when you shoot them they change the track. :o If a button has got health could it be pushed if you'll press the use key? :

I submited that tutorial 3 days ago! :zonked:
Posted 19 years ago2005-09-06 21:55:24 UTC
in Anomalous Materials: Redone Post #132853
Thanks :)

Whoops forgot about the edit button it's 5 in the morning. :tired:
Then I'll create a mod with this dll. What if I want to use spirit and can I use the latest version of spirit(1.2 or something)if I have Hl 1.1.1.0? :

And how will I make them repel? I don't know if I'll need repels but it will be helpfull
Posted 19 years ago2005-09-06 14:57:11 UTC
in Anomalous Materials: Redone Post #132795
Ohh...the hands have some problems with the elbow. Too thin in the original model it had those silver chorme parts that contected between the parts but it looks like they're missing but I can't tell only from this angle please post another screeni! :
Posted 19 years ago2005-09-06 14:44:58 UTC
in Anomalous Materials: Redone Post #132792
Could you please help me then chickenfist? :
Posted 19 years ago2005-09-06 14:40:22 UTC
in Anomalous Materials: Redone Post #132789
Posted 19 years ago2005-09-06 14:37:38 UTC
in Anomalous Materials: Redone Post #132787
Just like I wanted! Does he think and show me all the weapons he has. :) How do I include him in my level and how do I choose the weapons? :nervous:
Posted 19 years ago2005-09-06 08:54:49 UTC
in Dumbest thing ever Post #132693
Shutdown your firewall! ;)
Posted 19 years ago2005-09-06 08:26:30 UTC
in Anomalous Materials: Redone Post #132689
You're right! :o Then please remove the body with out the helmet for I want them to be only with the helmet.(this I think is easy for I meneged to remove body's my self through the qc file) :)
Posted 19 years ago2005-09-06 08:18:51 UTC
in Anomalous Materials: Redone Post #132687
Hmm...as I said in my Pm it will look stupid if you'll fight against ten gordons so I prefer the guy with the closed helmet! ;)
Posted 19 years ago2005-09-06 06:31:49 UTC
in Anomalous Materials: Redone Post #132676
Ohh damn it! :zonked:
mode
mod
Posted 19 years ago2005-09-06 06:29:59 UTC
in Anomalous Materials: Redone Post #132674
Chickenfist do you know how to code for i've got a mode that needs that helmet model with the grunts AI and other guns! :quizzical: Can you help me? :nervous:
Posted 19 years ago2005-09-06 06:19:58 UTC
in Song you're listening to now Post #132672
Yay,trapt continue pissing off neo! :D

Motorhead - Motorhead :badass:
Rap sucks
Right you are! Rock and metal rocks.
Posted 19 years ago2005-09-06 06:10:51 UTC
in Dumbest thing ever Post #132670
But there are shadows on table! :P But it still doesn't look real. ;)
Posted 19 years ago2005-09-06 00:42:20 UTC
in Song you're listening to now Post #132633
His point is to annoy. ;)
Posted 19 years ago2005-09-06 00:21:44 UTC
in Dumbest thing ever Post #132630
Posted 19 years ago2005-09-06 00:02:06 UTC
in can't include costom wads?!?! Post #132628
Posted 19 years ago2005-09-05 22:38:36 UTC
in help:basic compiling problem Post #132625
I remember that texture! :heart: This guy has an avatar of that texture. :o
Posted 19 years ago2005-09-05 22:32:10 UTC
in making a level end....? Post #132624
Make sure you tick the game_text's 'all players' flag, if it still doesn't work you'll have to find a way to make the player trigger it(the monster will target a multi_manager that will target a multisource that will be a trigger once's master so when the multisource is on the trigger once could activate the game_text) and as for the env_fade don't tick the 'activator only' flag and if it doesn't work do the same thing with it. (if a multisource is triggered by more then one object thenyou'll have to trigger them all for the multisource to work, I've included two ways to make more then one objects that target the multisource with out needing to target them all) :)
Posted 19 years ago2005-09-05 15:37:38 UTC
in help:basic compiling problem Post #132583
Posted 19 years ago2005-09-05 15:33:45 UTC
in "Bush doesnt care about black people" Post #132581
Cool someone actually uses my full name! :o
Posted 19 years ago2005-09-05 15:26:03 UTC
in "Bush doesnt care about black people" Post #132578
sigh... :tired:
Posted 19 years ago2005-09-05 15:18:16 UTC
in help:basic compiling problem Post #132575
You have a leak! it's an opening in your level to the outer void. :roll: Or that you have an entity out side your level, an entity brush closing your level.
Posted 19 years ago2005-09-05 08:34:50 UTC
in Song you're listening to now Post #132470
Yep spamming is better! :biggrin:

Motorhead - Iron Horse/Born to lose
Posted 19 years ago2005-09-05 08:17:32 UTC
in Song you're listening to now Post #132468
Motorhead - On parole

There is an edit button neo! :P
Posted 19 years ago2005-09-05 07:41:14 UTC
in making a level end....? Post #132461
...write the name of the trigger_changetarget...
Dohh...I ment trigger_changelevel I just wrote a tutorial on trigger_changetarget back then! :tired:
Posted 19 years ago2005-09-04 11:11:21 UTC
in Scorpion Tank Post #132341
You probebly ticked the 'only direct' flag! Untick it. ;)
Posted 19 years ago2005-09-04 08:04:31 UTC
in So many errors!!! Post #132310
You have tons of coplanar planes, planes with no normal, brushes outside the world.

For answers look in tommy's error page. The plane errors are in the face section and the brush outside world is in the brush section. ;)

Most of the brushes outside world's location is 9999999~ so I asume your problems come from tons of Invalid brushes! :tired:
Posted 19 years ago2005-09-03 23:44:51 UTC
in How often do you upgrade? Post #132253
Once in three years or more! :roll:
Posted 19 years ago2005-09-03 23:39:50 UTC
in making a level end....? Post #132252
1)
User posted image
This map also shows how to use the game_end entity

2)Make a regular one way level change. Tick the 'use only' flag(it will only heppen if it's triggered by an object) in the monster's 'trigger condition' value choose death and write the name of the trigger_changetarget in the 'trigger target' value!

;)
Posted 19 years ago2005-09-03 15:26:49 UTC
in Trigger_Changetarget Post #132199
Hmmmm...I'll only include an explantion for on,off and toggle!

This started as a tutorial on trigger_changetarget but I wanted to show whats the diffrence between disabling objects with multisources and trigger_changetarget! :
Posted 19 years ago2005-09-03 13:38:57 UTC
in Half-Life vs. Half-Life 2 Post #132129
I can't play on the internet for I don't have steam! :( Anyway all the other games have both multiplayer and singleplayer so they are better! :tired:
Posted 19 years ago2005-09-03 13:32:23 UTC
in Half-Life vs. Half-Life 2 Post #132122
1. Opposing force
2. Half-life
3. Half-life 2
4. Blue shift
5. Gunman
6. Counter-Strike
Posted 19 years ago2005-09-03 12:26:37 UTC
in Half-Life vs. Half-Life 2 Post #132098
Hl2 has boring gameplay, it's easy and it repeats it self all the time.(combine/a few species of aliens vs rebels) Hl1 had better more monsters and stuff,funner. Anyway what heppend to all the monsters especially the X-species that came after gordon was teleported to space!
:nervous:
Posted 19 years ago2005-09-03 04:59:32 UTC
in WCG 2005 Post #131979
I will take the money then play!(maybe I'll give up on playing if I'll get the money) :badass:
Posted 19 years ago2005-09-03 04:37:26 UTC
in New Mod Hosting? Post #131964
No I'm just tired and I don't really care what you think! :P
Posted 19 years ago2005-09-03 04:31:35 UTC
in New Mod Hosting? Post #131960
So I forgot the 'e'. Whats the big deal? :tired:
Posted 19 years ago2005-09-03 03:53:14 UTC
in New Mod Hosting? Post #131955
Not fileplant! :aghast:
Posted 19 years ago2005-09-03 03:52:39 UTC
in Trigger_Changetarget Post #131954
That I knew and I already wrote that it can change a path's next stop target! ;)

What does the env_global's dead initial state means?

Don't make me write something wrong in there!! :x
Posted 19 years ago2005-09-03 03:50:38 UTC
in New graphics card is here! Post #131953
Shut up m0p, we know you have the best computer and stuff! :x
Posted 19 years ago2005-09-03 03:23:02 UTC
in New graphics card is here! Post #131947
Cool it even got air conditioning! :lol: Just kidding. :sarcastic: What is that fan anyway? :quizzical:
Posted 19 years ago2005-09-02 23:03:41 UTC
in New Mod Hosting? Post #131924
Ask seventh! ;)
Posted 19 years ago2005-09-02 22:29:41 UTC
in Trigger_Changetarget Post #131913
I'll include a link to your map in my tutorial with the other links! :) If anybody made an example map with trigger_changetargets please tell me I'll add a link! ;)

Hahahahahaha.... :lol: :D :biggrin: I did everything fine before, I just forgot to target the trigger_changetarget! ;) :lol: Whoops!! :aggrieved:
Posted 19 years ago2005-09-02 22:20:42 UTC
in Trigger_Changetarget Post #131911
Thanks!
Posted 19 years ago2005-09-02 21:41:01 UTC
in Trigger_Changetarget Post #131905
Ohh...ok! I'll go back to writing the tutorial! :biggrin:
Posted 19 years ago2005-09-02 20:55:58 UTC
in Map isnt compiling properly ! Post #131897
For which game do you map? :quizzical:
Posted 19 years ago2005-09-02 20:37:58 UTC
in Trigger_Changetarget Post #131890
I'm making a tutorial on this trigger and I noticed that although I did everything right I couldn't change a trigger_teleport's destination! I heard that trigger_changetarget can't change a trigger_camera's target so I think it also can't change a trigger_teleport's target. :tired:

I want to know if someone menaged to do it(with the trigger_teleport/camera) and if there are other entities that their targets can't be changed. :)
Posted 19 years ago2005-09-02 15:47:02 UTC
in teleport trigger delay not working Post #131832
Posted 19 years ago2005-09-02 12:45:46 UTC
in Snark wrestling... Post #131779
Posted 19 years ago2005-09-02 04:51:20 UTC
in New map Im working on Post #131671
It's still a square! :