Forum posts

Posted 8 years ago2016-06-01 20:23:25 UTC
in Help in "3x1" Post #330300
Thanks to everybody for da help! ;)
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 8 years ago2016-06-01 17:06:36 UTC
in Help in "3x1" Post #330292
I know the title of thread is not good, but I dont know how title it.
Someone can tell me how to make in VHE a guntorret in goldsrc, I dont find any tutorial abot it.
The other problem is this, when I compile it appear this on tank:
User posted image
And the last is which is the more correct number when u look the wpoly in the map.
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 8 years ago2016-05-30 06:57:56 UTC
in Post your screenshots! WIP thread Post #330248
I bet you have interesting Rorschach results.
I think u wanted say research
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 8 years ago2016-05-29 07:36:32 UTC
in Post your screenshots! WIP thread Post #330244
Here some screenshots of my map(Indev yet)
User posted image
User posted image
User posted image
User posted image
User posted image
User posted image
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 8 years ago2016-05-19 11:04:26 UTC
in Texture for Goldsrc needed Post #330159
@kruk

Lol, didnt thought in that, when I can ill test it and tell u :)
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 8 years ago2016-05-19 09:15:58 UTC
in Texture for Goldsrc needed Post #330157
@kruk
Yeah, but with some leafy brushes on base of texture, and delete the sand.
Thanks for ur help.
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 8 years ago2016-05-19 08:54:42 UTC
in Texture for Goldsrc needed Post #330156
I can make you one from scratch possibly. I requested to make a tutorial of this...I can show you how to do it as well. If you use Photoshop.
Thanks,but I use Paint.net ;)
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 8 years ago2016-05-18 07:34:52 UTC
in Texture for Goldsrc needed Post #330152
I mean a tree line of palmtrees like in image, but anyway, thanks for replies :)
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 8 years ago2016-05-17 09:44:09 UTC
in Texture for Goldsrc needed Post #330146
palmtrees, but not tropical ;)
I mean like the image I show.
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 8 years ago2016-05-17 09:42:28 UTC
in Post your screenshots! WIP thread Post #330145
Here the screenshot of my Wip :)
User posted image
[blue]I must say the skybox was put like you can see on screen because is for testing when I compile it.[/blue]
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 8 years ago2016-05-17 05:44:20 UTC
in Texture for Goldsrc needed Post #330143
de_airstrip.wad
Thanks, but is too much tropical for map im making.
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 8 years ago2016-05-16 20:39:46 UTC
in Post your screenshots! WIP thread Post #330141
Me Im making a map of rural village in Iraq.
More later ill upload screenshot ;)
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 8 years ago2016-05-16 07:34:36 UTC
in Texture for Goldsrc needed Post #330139
Please, if you can, could send me a texture of a treeline of palmtree.
I was looking for it, but I didnt foind nothing.
Some like this :biggrin:
User posted image
This texture is not valid because is from NIPPER
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 8 years ago2016-05-13 17:55:11 UTC
in Where can I find good textures Post #330113
I mean to create my own textures, where can I find textures of old cars,windows... Because Google images is pure shit.
Tell me pages please.
Thanks.
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 8 years ago2016-04-24 07:47:41 UTC
in Problem with multi_manager Post #329969
env_explosion entities must be set to be repeatable in their flags to be able to be used again.
Wow,Ill test it more later, thanks 4 ur help!
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 8 years ago2016-04-24 06:54:12 UTC
in Problem with multi_manager Post #329967
What I made is when you press use to a micro, sound a plane and after two explosions.
It worked me when u use it as first time, but when begin the 2nd round, only work the sound.
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 8 years ago2016-03-27 19:00:56 UTC
in How to include wad into map? Post #329576
Yes in normal mode it compiles everything fine.
That's really weird...look, try this; go to GameBanana and search "how to include the wad in .bsp then there is a screenshot of like u posted, but with fields not empty.
Sorry my bad English.
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 8 years ago2016-03-27 12:35:42 UTC
in How to include wad into map? Post #329572
Do u have the configuraction of vhe well?
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 8 years ago2016-03-27 10:55:33 UTC
in How to include wad into map? Post #329570
"-nowadtextures" is for include all textures are you using.
If you want add to .bsp one specific, put this command:
"-wadinclude wadname" (example -wadinclude cs_dust)
I hope help u!
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 8 years ago2016-03-24 14:42:13 UTC
in Mapping for Heart of Evil(HL1 Mod) Post #329539
masked textures are [url]https://www.youtube.com/watch?v=f6iuIia2eEA&feature=youtu.be [/url]
Wow,I always called transparent textures :o
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 8 years ago2016-03-24 10:40:00 UTC
in Mapping for Heart of Evil(HL1 Mod) Post #329534
Vertex manipulation, masked textures, and some tropical prop models are in your future.
Rly, r u the creator of half rats mod!? I played little 2 ur mod, but was hard 2 me ^^
Anyway, im curious about masked textures, what is it?
Thanks 2 everybody
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 8 years ago2016-03-23 10:33:31 UTC
in Mapping for Heart of Evil(HL1 Mod) Post #329525
Checking out other maps is one of the best ways to give ideas. Go through the map vault, pick out some maps, and see what's in them.
Yeah,is an option! ;)
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 8 years ago2016-03-23 08:53:17 UTC
in Mapping for Heart of Evil(HL1 Mod) Post #329523
I dont know if someone played it.
What I mean with this thread,is if you can give me ideas for make a map.
Your post is useful.
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 8 years ago2016-03-18 21:53:32 UTC
in Problem very weid with brushwork Post #329449
Zoom in on that in the Top view and make sure each of the vertices are on the grid.
Wow, thanks m8 for reply.
But teh rare is is Only in two poles ;)
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 8 years ago2016-03-18 20:35:41 UTC
in Problem very weid with brushwork Post #329447
I was compile my map,but when I got to electric poles, I saw this that has intrigued me.
That was that happen in another map, and I was must trash it :(
User posted image
User posted image
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Please,if someone can make tutorials with images best,anyway,thanks a lot!
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Im mapper for goldsrc,but I dont know how to make this following things:
-Make when you arrive to a part of a map,appear a black background and send u to menu background of mod.
-When you kill a NPC,appear a message saying something like this:"Mission failed or dont kill him"
-When do u kill every NPC's of a map,the map finishes.
-how to make correctly the changelevel.
Thanks for read it and sorry my bad english!
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 8 years ago2016-01-02 21:05:40 UTC
in Looking 4 a Senpai Post #328057
I think I need one because I am little mischevious,and I need be a serius personas in mah life.
Do u think do u need one?
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 8 years ago2015-12-29 21:46:16 UTC
in Lets gonna play a game Post #327965
Ok,you post something random,then who post next,that's the user who you will get married in 2016 :cool:
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis