k, since our major trouble in our project,
http://twhl.co.za/forums.php?pgt=1&action=viewthread&id=6487&pg=1(allocbloc:full)
all the mapping of the map has to be redone, because after long tests we finally concluded that the scales I set on most textures (under 0.5 most of the time) simply exceeded the HL software memory, and the map project cannot be completed without rescale every textures in the map (I am actually completing the map with a general texture setting of scale 1.0/1.0, shift 0/0 and rotation 0 : it is insanely weird looking
)
as I am already busy with some other parts of the project (management/recruitment, building/modeling, tests and web design soon ...), I need an experienced mapper to assist us, I mean a guy that the main job will be to ... map the map : assign nice textures, give every room a unique style, matching with the project topic, ask every authors for their agreement to use their textures (since mine cannot be used because of a too high size : ) and so on : make that pack of boxes an awesome battleship ...
the project is a CS 1.6 map, that we, a team of 3 guys, are already on for five monthes. the job is estimated to two weeks of work, and the map might be completed in two monthes.
our references for the atmosphere we are aiming for the map :
_the derelict aircraft carrier in Far Cry,
_the submarine in the movie "the hunt for Red October",
_the cruiser in that movie with Steven Seagall,
the current map webpage :
http://www.ideaseed.net/maps/CS16/screenshots.htmlit has not been updated for two monthes, since the first boring "allocbloc:full" : the map is about to be completed from a building point of view, but it looks actually weird without mapping
...
got skills and time ?