Forum posts

Posted 20 years ago2004-06-26 18:45:53 UTC
in Machine Compo Post #36721
bah, I WANT TO MODEL IT :zonked:
Posted 20 years ago2004-06-26 18:40:23 UTC
in HL2 month away-site needs stuff Post #36717
the spline has a nurb??? fool ;)
Posted 20 years ago2004-06-26 18:39:28 UTC
in Machine Compo Post #36715
i dont get, can you make your own machine as a model ore not. becasue i havent mapped in a month and i have no cleu what to make
Posted 20 years ago2004-06-26 18:36:37 UTC
in flame Post #36713
i usualy use half-life model viewer to extract my sprites,sounds and models
Posted 20 years ago2004-06-26 18:36:04 UTC
in Gaining skills Post #36712
why dont you make models of those benches. it will save you trouble
Posted 20 years ago2004-06-26 18:35:04 UTC
in can i make my own car? Post #36711
ah, yes you can make those yourself. use the textures as reference and make sure you are going to use a lot of vertex manipulation it can cause weird errors
Posted 20 years ago2004-06-26 18:10:56 UTC
in A Horror Idea, Some Screens Post #36702
well, about the zombie amoun and ammo you got to aks jazhel. i just use my imagination to make some cool models
Posted 20 years ago2004-06-26 18:09:32 UTC
in Model preference Post #36700
i can try it when i have time. for now i got some models going(including cs knive)
Posted 20 years ago2004-06-26 16:52:20 UTC
in A Horror Idea, Some Screens Post #36665
yeah, well i was thinking of holding 2 of those bastards in your hands and raging around shooting zombies
Posted 20 years ago2004-06-26 15:25:49 UTC
in water looks stooped from far away Post #36647
why dont oyu post a screenshot. you really need to learn how to aks a question. dont blame us for not understanding
Posted 20 years ago2004-06-26 13:36:07 UTC
in A Horror Idea, Some Screens Post #36638
maby, but i personaly think i make it wiht new animations, maby a double one wiht some cool flip while reloading
Posted 20 years ago2004-06-26 13:29:19 UTC
in A Horror Idea, Some Screens Post #36634
Posted 20 years ago2004-06-26 12:46:10 UTC
in flame Post #36629
yeah, im not gonna name all the sounds!! :nuts:
Posted 20 years ago2004-06-26 12:02:51 UTC
in A Horror Idea, Some Screens Post #36623
i just spent the last hour grouping each part of the model(mossberg500) and making sure it was grouped right :zonked:. now the uvmappign should be easy
Posted 20 years ago2004-06-26 10:20:26 UTC
in A Horror Idea, Some Screens Post #36604
http://world.guns.ru/shotgun/sh10-e.htm
w00t. maby something like that??
Posted 20 years ago2004-06-26 09:19:39 UTC
in A Horror Idea, Some Screens Post #36589
...pics....maby???
Posted 20 years ago2004-06-26 09:15:07 UTC
in A Horror Idea, Some Screens Post #36585
bleh, noobs(soory, jsut wnat to say that)

i put the zombie on a back fire for a few moments, until im better in uvmapping, for that im gonna make a shotgun for the mod. its a mossberg 500. wiht costum animations.

tell me if you want any other specific weapon jazhel. im wasting my time wiht typing now so excuse me ,i got to model :cool:
Posted 20 years ago2004-06-26 09:12:44 UTC
in NEW SERVER FOR MAPPERS Post #36582
but, you can play singleplayer maps online, in coop mode.

i tryed running a server but my old comp wont upgrade to 1.1.1.0
Posted 20 years ago2004-06-26 07:12:46 UTC
in A Horror Idea, Some Screens Post #36513
erm, most experienced modelers started wiht milkshape, and it is very easy to use. the problem wiht people is that they dont read the tutorials right, if it says makes faces counter-clockwise you should do that. and not the otherway. it will prevent backfaces.

but for most of my modeling i use cinema4d
Posted 20 years ago2004-06-26 03:53:11 UTC
in Getting obssesed.... Post #36480
your freaky, i just chek back each ten minutes then
Posted 20 years ago2004-06-26 03:51:33 UTC
in flame Post #36478
aexplo.spr
bexplo.spr
cexplo.spr
dexplo.spr
eexplo.spr
explode2.spr
fexplo.spr
fexplo1.spr
fire.spr
gexplo.spr
hexplo.spr
mushroom.spr (atomic explosion)
xffloor.spr (my favorite)
xfire.spr
xfireball3.spr
zerogexplode.spr

this should be all normal half-life fire/explosions sprites

tell me if i missed one
Posted 20 years ago2004-06-25 18:30:15 UTC
in guess whos back Post #36416
i like plain old hldm
Posted 20 years ago2004-06-25 18:29:39 UTC
in Mapping = time consuming? Post #36415
hmm, maby i should model and animate some machine, gives me a very big advantages :D
Posted 20 years ago2004-06-25 18:11:50 UTC
in Half-Life maps, uploading/submitting Post #36409
w00t
Posted 20 years ago2004-06-25 17:39:37 UTC
in A Horror Idea, Some Screens Post #36399
lol, i just made a panzerfaust in 20 minutes textured and all in milkshape its a mod for the ghost recon mod: war of infamy, WWIi offcourse, il model tommrow a kubelwagen for it and then i hope i got the uvmapping under control
Posted 20 years ago2004-06-25 17:37:58 UTC
in guess whos back Post #36398
counter-strike sucks hard. no respawn stuff, unbalanced weapons. i dont like it
Posted 20 years ago2004-06-25 17:36:26 UTC
in Getting obssesed.... Post #36397
bah, il chek here a lot for the forums, although i do not replay that much anymore
Posted 20 years ago2004-06-25 14:14:59 UTC
in Half-Life maps, uploading/submitting Post #36332
ore : upload hl maps no cs
Posted 20 years ago2004-06-25 08:42:38 UTC
in A Horror Idea, Some Screens Post #36270
it aint that hard, the only thing is you got to think wile making it :D
Posted 20 years ago2004-06-25 08:41:40 UTC
in Half-Life maps, uploading/submitting Post #36269
this map was orignaly meant for hl maps so please upload it, its better then all the cs crap i hope :lol:
Posted 20 years ago2004-06-25 07:32:07 UTC
in Counter-Life Post #36258
lol, i love being left handed
Posted 20 years ago2004-06-25 07:29:06 UTC
in A Horror Idea, Some Screens Post #36257
yeah, i dont really like it
Posted 20 years ago2004-06-25 06:55:43 UTC
in A Horror Idea, Some Screens Post #36244
I USE MILKSHAPE CINEMA4D AND 3DSTUDIOMAX 6, I PREFER CINEMA 4D
Posted 20 years ago2004-06-24 15:32:36 UTC
in Train Hunters Post #36064
i did, only the lack of servers made me stop after a week
Posted 20 years ago2004-06-24 14:42:55 UTC
in A Horror Idea, Some Screens Post #36044
for now im stuck on the uvmapping.
Posted 20 years ago2004-06-24 13:51:54 UTC
in A Horror Idea, Some Screens Post #36029
i lvoe all those little tiny cute buttons wich can blow up your computer.
well, i use cinema4d wich has a very user friendly interface
Posted 20 years ago2004-06-24 13:24:29 UTC
in A Horror Idea, Some Screens Post #36025
forgot to tell, those black things you see arent backfaces but the model wich is a little bit big. i need to scale it down
Posted 20 years ago2004-06-24 13:13:37 UTC
in A Horror Idea, Some Screens Post #36020
im going to skin the model.
and that head blwoing off stuff, you know what your asking me??? i would make 10 special animatiosn for it wich will be random triggered if you hit the head. and someone need to code it. damn, thats gonna ask for more then 10 models, probably 11......omg..

oh, and here is a color screenshot. yellow is skin
http://www.xs4all.nl/~dewitnel/peppersplanet/colorzombie.jpg
the groups might need some tweakin.

now im heading to the uvmapping, wish me luck :D
Posted 20 years ago2004-06-24 09:02:55 UTC
in Making Worthwhile Posts Post #35969
7th, it cant find the website, a broken link
Posted 20 years ago2004-06-24 07:14:12 UTC
in A Horror Idea, Some Screens Post #35961
yeah, il change that
Posted 20 years ago2004-06-24 06:08:35 UTC
in A Horror Idea, Some Screens Post #35954
http://www.xs4all.nl/~dewitnel/peppersplanet/zombie3.jpg

i find the head looking pretty creapy myself
Posted 20 years ago2004-06-24 05:19:06 UTC
in A Horror Idea, Some Screens Post #35945
heres a update, i just noticed i made the hands wrong and thee thumbs are turn inward, i think that hurts a lot.

http://www.xs4all.nl/~dewitnel/peppersplanet/zombie2.jpg

il keep you up-to-date on the head im working on right now
Posted 20 years ago2004-06-23 09:35:19 UTC
in A Horror Idea, Some Screens Post #35659
ok then, give me a little while more, especialy becasue i havent animated so much yet, and i was thinking, should i model a new shotgun ore something like that.

here is the promised render, il give him arms tommorw because work is calling and tonight i got a party.

http://www.xs4all.nl/~dewitnel/peppersplanet/zombie1.jpg
Posted 20 years ago2004-06-23 09:07:49 UTC
in A Horror Idea, Some Screens Post #35644
btw, do you want me to make costum animations??
Posted 20 years ago2004-06-23 09:05:13 UTC
in Who Am I? Post #35642
hey, i have no cleu what your talking about
Posted 20 years ago2004-06-22 17:42:26 UTC
in A Horror Idea, Some Screens Post #35497
yeah, first finish the zombie and skull. when i got some more progress. il post some pics then
Posted 20 years ago2004-06-22 17:41:22 UTC
in Counter-Life Post #35496
yup, i get the same error, weird
Posted 20 years ago2004-06-21 16:29:29 UTC
in Water from side Post #35291
wiht a bleu texture
Posted 20 years ago2004-06-21 14:39:13 UTC
in Soldiers-Schmoldiers Post #35262
yup, and the america ary can shrink to :D there getting blowen apart anyway in iraq :badass:
Posted 20 years ago2004-06-21 13:58:22 UTC
in A Horror Idea, Some Screens Post #35252
i coudl model a gangster replacement model for the grunt, so you have to fight against a gang and the hordes of zombies