Forum posts

Posted 20 years ago2004-10-24 06:01:09 UTC
in Mapping with a Notebook?!!?!?? Post #68742
The only downside of buying a laptop, even a newer one, is it won't run HL2 and such. And even if it does, it will probably look shitty.
Posted 20 years ago2004-10-24 05:57:19 UTC
in need entire lights.rad Post #68741
Yuppers your right,the texture glows but shines zero light on the surrounding area using func wall.
Posted 20 years ago2004-10-23 15:54:20 UTC
in need entire lights.rad Post #68629
Oh and Seventh you keep complaining that no one is referencing your 'text light tutorial"...it's obvious we need a more comprehensive tut. on the subject, considering the questions coming up in here. Like, what's the difference between using the text func from modifying your fgd, using the light properties in func wall and others, and using lights.rad.

Oh, and what i think the guys wants to know, is the lights.rad file that has only 60 entries in it--like the one in your example--the most complete set out there, and is it the same as the valve.rad file trapt speaks of?
Posted 20 years ago2004-10-23 15:43:19 UTC
in need entire lights.rad Post #68626
PaLO, I saw that switchable textlights tut as well, but i don't see the point. Correct me if I'm wrong but you get the same effect as that by making the brush a func wall and adjusting rgb and brightness settings.
Posted 20 years ago2004-10-22 22:48:54 UTC
in Good things that happened Post #68495
I get laid all the time, and then I wake up! PaL0, it seems we have something in common!
Posted 20 years ago2004-10-22 22:45:08 UTC
in Sub-Compos Post #68494
Agreed PTS, 1, 2 and 4 should be key elements when judging. But as long as it compiles, I don't see why there should be a max polygon count. Could you explain number 3 in more detail?
Posted 20 years ago2004-10-22 01:49:05 UTC
in need entire lights.rad Post #68221
That's Pretty cool. It makes sense, but i didn't realize it. :)
Posted 20 years ago2004-10-22 01:36:16 UTC
in Sub-Compos Post #68209
Yes it is Assault, the Alpha and the Omega of maps, for all time.
Posted 20 years ago2004-10-22 01:34:09 UTC
in need entire lights.rad Post #68208
You can also make any texture emit light without using lights.rad, by making the brush a func wall, and entering values for:

'fx color(R G B)'(color only)--255 255 255

and

'minimum light level'(for brightness)--1000
Posted 20 years ago2004-10-21 05:25:00 UTC
in Sub-Compos Post #68044
Lolz....Agreed!
Posted 20 years ago2004-10-21 02:00:15 UTC
in Sub-Compos Post #68037
That was a joke, lol! It would be cool though. If anything we should pay to keep the site up. It's a great resource, and i don't feel quite right using it so much without contributing some kind of cash.
Posted 20 years ago2004-10-20 22:56:16 UTC
in Sub-Compos Post #68032
maybe if we offered cash incentives, more would participate. f Anyway we should be focusing on the Real World Compo. Don't get me wrong, I still want to do the SubCompo thing, just don't spend too much time on it. It's more for fun than anything, even if it's just you and I. Even having one person to map 'against' gives one an incentive to build something proper.
Posted 20 years ago2004-10-20 06:43:17 UTC
in Sub-Compos Post #67802
Informally, we could just post them to unfinished maps, I guess. We need to figure out a way to have a final tally of people who've entered, say make a thread for just that purpose. Unless it's just you and me, then it will be easy. Hopefully other people will enter, 'cause i'm interested in seeing what people make.
Posted 20 years ago2004-10-20 03:47:14 UTC
in Compo 12 (Real World) Post #67760
Cool site.
Posted 20 years ago2004-10-20 03:28:43 UTC
in Sub-Compos Post #67758
Added a map called 'Subcompo1.rmf' to the Map Vault under unfinished, to submit your prop with. Unless somebody makes one that's more appropriate, will stick with this one. Good Luck!
Posted 20 years ago2004-10-20 00:03:15 UTC
in Sub-Compos Post #67715
Yeah it's a little bigger than i thought too. But, it should be ok considering 64? is the maximum size the prop can be. If nobody posts a room soon, i'll make one this morning and post it too the map vault.
Posted 20 years ago2004-10-19 22:21:25 UTC
in Sub-Compos Post #67711
Sounds great. I thought of handling the uniformity problem two ways:

1. Save prop as a prefab, so the judge(s) would be seeing them all in the same environment.

2. Someone recommend a map for a uniform setting that everyone should place their entry in. Also I was wondering if the room should include a small table, since the dimensions are so small, ya might want to have a place to set it.

If it's cool with everyone else, let's roll with the rules and closing date listed on P.A.L.'s post. Those are the rules and the closing date is before the end of tuesday the 26th. The only important thing left is who to judge. You're ideas on this? Also and again, if someone has a suggestion for a uniform judging area, say even an existing example map or something from orgininal HL SP might suffice.

Good Luck All who participate!
Posted 20 years ago2004-10-19 01:38:08 UTC
in Sub-Compos Post #67449
It could include mapping say, try to build a Mercedes using nothing but world brushes and these 4 texures. Best-looking 'Benz wins.

The point of these "mini" compos is that they take relatively less time to complete than the regular ones, so you could have a new one, say every week. They, as i envision them would focus on small details like props, prefabs, sounds, and textures, but could really include anything associated with mapping.

If anyone is interested, please post a suggestion, and we could pick the best one. We could do this informally, or not, depending on how many people are interested.

A suggestion: Build the most interesting prop you can think of, whose dimesions will not exceed a 64 unit cube. Only Half-life textures can be used, included light-emitting and animated. NO Entities aloud.

What do you think?
Posted 20 years ago2004-10-17 21:57:49 UTC
in Funny stuff... Post #67189
What happened to the TWHL member whose avatar was a scientist going down on Barney...I thought that was laughs too.
Posted 20 years ago2004-10-17 21:43:49 UTC
in another game Post #67183
My nose is flat.
My face is black.
But still I am a man.
Thank God I am a Negro.
And not a Catalan!
Posted 20 years ago2004-10-17 21:38:49 UTC
in Sub-Compos Post #67182
Is anyone for smaller, sub-competitions, while we wait for the regular ones to be judged and processed? Small, not-to-time-consuming stuff like maybe to keep us going like...

-Build a model for a jambox using milkshape. best detail + originality wins.

-Create 10 original textures suitable for SP laboratory environment.

-Create an Animated Texture for...

-Insert/Create ambient sound for this room setting.

-etc. etc.
Posted 20 years ago2004-10-16 23:28:08 UTC
in Steam Multiplayer names Post #67000
Posted 20 years ago2004-10-16 23:19:33 UTC
in Transparent Blue parts on Tree models Post #66999
Yeah I noticed that too. Hopefully they'll get it straight soon. Every time I see:

"Updating Steam Client...please wait"

I get nervous and annoyed. I think I need more coffee.
Posted 20 years ago2004-10-15 19:37:21 UTC
in Transparent Blue parts on Tree models Post #66780
Speaking of Steam and all things shitty, does anyone know why Steam won't work in offline mode anymore. I find this extremely annoying. i'm actually crying right now, and i think i just wet in my pants.
Posted 20 years ago2004-10-14 15:19:45 UTC
in HL Dimensions Post #66491
Oops, didn'd see it in the tutorial section. Sorry. One note though I've noticed that if you type "dimensions" in the search field for tutorials, nothing comes up. There's not too many entries under tutorials, so i guess it doesn't matter that much.
Posted 20 years ago2004-10-14 00:02:41 UTC
in HL Dimensions Post #66196
Found a sweet tutorial on Half-Life Dimensions. If you're interested, check it out here.
Posted 20 years ago2004-10-12 15:46:06 UTC
in any clan mebers here Post #65693
CS = Sweeeeeeeeet!
Posted 20 years ago2004-10-10 16:05:17 UTC
in The Matrix Online Post #65275
No Lieutenant, your men are already dead.
Posted 20 years ago2004-10-07 15:25:13 UTC
in Exotic train Post #64687
Could you make the area outside the train with scrolling textures to give the appearance of simple movement?
Posted 20 years ago2004-10-05 17:01:03 UTC
in vehicle with a turret Post #64267
Can't wait either.
Posted 20 years ago2004-09-27 14:01:01 UTC
in will someone make me a map? Post #62436
CS is the best mod.
Posted 20 years ago2004-09-21 06:00:39 UTC
in REAL Forest in HL? Post #60909
cs_bikini by 3d-mike used sprites for trees close up and the looked pretty good. anybody know exactly how he did that?
Posted 20 years ago2004-09-19 07:34:51 UTC
in Natural Selection Post #60615
Nope, nuttin' but steam. No aol/winamp/kazaa etc. My CS works fine in terms of lag, Just having this problem with NS.
Posted 20 years ago2004-09-19 06:37:26 UTC
in Natural Selection Post #60604
Cool, thanks.
Posted 20 years ago2004-09-19 06:34:58 UTC
in Rory's Back - With a dumb question Post #60603
In my limited experience, the only time I notice something new that i've added in hammmer doesn't end up in the map, is if it's simply not compiling. Delete your previous .map and/or bsp from maps folder to rule this out. Couple of things you could also try:

Go to entity report and make sure you only have in there what you've placed. On each entity, click "goto" for each one. If when clicking "goto" and there is nothing there, delete that entity. I don't know why, but i noticed cliping and carving causes entitys to duplicate sometimes.

Also notice in your compile report:

Warning: Larger than expected texture (307980 bytes): 'LOADING640'

I've not seen this error, but do a little digging and/or trial and error with your map so this does NOT appear when you compile.

Also You might want to go into options and examine what wads you have loaded. Somebody help me here, but except for the half-life wads like liquids, decals, halflife, and zhlt, everything else can be merged into 1 more wad. So you should have 5 loaded at most. I don't map TFC so i can't say 'bout those.
Posted 20 years ago2004-09-19 06:13:51 UTC
in simple custom sprite Post #60601
Thank you. I should probably just delete 1.5 as i've noticed my maps seem to run better in 1.6 anyway. I just can't bring myself to do it.
Posted 20 years ago2004-09-19 06:09:03 UTC
in Like Airsoft? Post #60600
The detail is amazing with those things. Much cheaper than the real thing too, i'd imagine.
Posted 20 years ago2004-09-19 06:07:05 UTC
in I need a c++ compiler Post #60598
You can dl Microsoft Visual C++ off most file-sharing establishments.
Posted 20 years ago2004-09-19 06:03:50 UTC
in Natural Selection Post #60597
My conx is T1. When i play CS, the highest latency i get is 80-100. When i play NS it's crazy high like 700-1000! Any suggestions appreciated.
Posted 20 years ago2004-09-18 06:57:33 UTC
in Natural Selection Post #60389
Anyone know of any good servers to play NS on? I get crazy lag--like over 500--on almost every server i join. Is this cause from hacks, or does NS require more bandwith for some reason? Game looks sweet though, mixing first-person and RTS! What a concept! Now i can finally uninstall Starcraft.
Posted 20 years ago2004-09-18 06:48:28 UTC
in simple custom sprite Post #60387
Speaking of sprites, anyone notice cs 1.5 doesn't properly render sprites on some maps--for me, cs_bikini trees are all jacked up--but works perfectly in 1.6? Possibly is a open-gl thing, because i've also noticed in my own maps water doesn't look right in 1.5, but again, fine in 1.6. Has anyone had these problems?
Posted 20 years ago2004-09-17 00:40:40 UTC
in will someone make me a map? Post #60044
Yes mephs, it was. I had no idea how many other mods existed, 'till now. Quite daft indeed.
Posted 20 years ago2004-09-14 05:40:01 UTC
in will someone make me a map? Post #59220
Downloaded NS. Looks cool. Also, i didn't realize how many mods are out there! Holy Crap, I'd have to quit my job and dump my girlfriend to play half of them!
Posted 20 years ago2004-09-14 05:38:35 UTC
in An Idea... Post #59219
I like Bratty and Capt's ideas. I still can't see the train stopping to let people on and off, but it would be cool--subway of death!

Have a runaway train scenario like the end of Broken Arrow or that Steven Segal movie. You can leave the train, by jumping off, but it kills you.
Posted 20 years ago2004-09-14 04:22:15 UTC
in Memo to trapt... Post #59201
E-mail him - Seventh
Posted 20 years ago2004-09-14 03:43:11 UTC
in will someone make me a map? Post #59184
cool.
Posted 20 years ago2004-09-14 03:25:31 UTC
in will someone make me a map? Post #59177
will have to try it.
Posted 20 years ago2004-09-14 03:16:08 UTC
in will someone make me a map? Post #59167
capitalization is overrated. dod is cool, but not better. i've never played ns.
Posted 20 years ago2004-09-14 02:56:37 UTC
in will someone make me a map? Post #59159
it seems to me you play on the wrong servers. find a good server and you will experience pure joy in cs. wonderful!
Posted 20 years ago2004-09-13 22:13:26 UTC
in Nipper... Post #59141
if i could dream a dream about heaven,
it would be something like 24/7 cs_assault,
with everybody muted,
and no hacks nor camping there.

sigh. if there is no 24/7 assault in heaven,
i want to go to the other place.