Forum posts

Posted 19 years ago2005-08-26 21:20:07 UTC
in stairs? Post #130117
BAH ur no help give me the specific detail on how to make a block that small where to go?
???? I didn't understand what was your quastion! Do you want me to tell you how to make a block? :tired:

And read the help file I Emailed you! :x
Posted 19 years ago2005-08-26 20:47:31 UTC
in Toggle forums? Post #130108
IRC is worse then the stuff forum! :nervous: It's every spammer's dream. :tired: And thats because you spend alot of time in the stuff forum! :lol: You're still very helpfull to others! :)
Posted 19 years ago2005-08-26 19:44:57 UTC
in stairs? Post #130102
Choose an object,press Ctrl+R,select the libery you to put the prefab in it,name the prefab and give it a discription and press Ok! :) Wasn't there an explanation in the help file I Emailed you,for I'm sure there was!?! :quizzical:
Posted 19 years ago2005-08-26 19:38:04 UTC
in The real thing Post #130100
Haha...you sound like all these jews that say - "all the world is jealous cause of our supirior brain and thats why everybody hates us!" :P :lol: :biggrin: No I wouldn't like to be a pig that doesn't feel bad when he sees another man suffer! :P
Posted 19 years ago2005-08-26 18:40:17 UTC
in The real thing Post #130094
Only for the rich people!! :cry:
Posted 19 years ago2005-08-26 18:37:45 UTC
in Accidental Wonder Post #130092
Try using the one of 'swmp' textures I remember that one of them is nice! ;) and did you use those 'crys' textures for those crystals? I remember that they are right above the generic textures. ;)
Posted 19 years ago2005-08-26 18:34:31 UTC
in The real thing Post #130089
User posted image
Ectually I only hate the capitalists and the capitalistic govorment! :furious:
Posted 19 years ago2005-08-26 18:29:23 UTC
in stairs? Post #130088
Yeah but it takes away the orignalty from each level and it only takes moments to make stairs,I only use prefabs when making complex stuff! ;)
Posted 19 years ago2005-08-26 18:24:11 UTC
in Accidental Wonder Post #130085
I thats why you submitted that tutorial to Twhl! :lol: I was too lazy to read your tutorial so I looked at the screenies and figured it out my self only that my way to do it is better! Don't clip the squares till you make a turn then you wont get stuck with lots of trinangles and you can make nicer turns. :)
Posted 19 years ago2005-08-26 18:18:18 UTC
in stairs? Post #130081
I hate prefabs! :x
Posted 19 years ago2005-08-26 18:08:44 UTC
in stairs? Post #130076
Make the first step(I seggest it will be in the size of 8x16 units),texture it,make sure the texture lock is on and copy it over and over till you'll have your staircase! :)
Posted 19 years ago2005-08-26 18:05:13 UTC
in Getting that convoyer to stop Post #130074
I made a func_convoyer("conv1") with the SCROLL_CONV3 texture, I made a button that targets that convoyer. That convoyer starts on and when I push the button it just changes it's direction! :tired: How can I make it stop with out creating a brush in the same place and some env_renders that will render the convoyer invisible and the brush visible? :confused:
Posted 19 years ago2005-08-26 15:17:29 UTC
in 10k posts Post #130020
Cool! :cool:
Forum posts: 1825 (10.3)
Who are the top shouters? :o
Shouts: 777 (4.3)
Posted 19 years ago2005-08-26 15:12:16 UTC
in Accidental Wonder Post #130018
Madcow this stone is hollow if he used the tarrein method! And it's really not astonishing easly done with out invaild solids or any other error. :|
Posted 19 years ago2005-08-26 14:54:55 UTC
in Competition 15 Post #130014
Ohhh...anyway you are right! :)
Posted 19 years ago2005-08-26 14:21:29 UTC
in Hammer problem Post #130009
Hammer is really buggy! :( It sometimes ignores the grid and works on the smallst size(one unit) and I raze it! :zonked:
Posted 19 years ago2005-08-26 14:18:02 UTC
in Competition 15 Post #130007
And mine! :lol: At first I thought to make a vehicle that teleports to xen but now I decieded to make a whole mod for opposing force! :)
Posted 19 years ago2005-08-26 12:05:41 UTC
in Help again Post #129953
Put zoners in the same directory as quake's tools. :
Posted 19 years ago2005-08-26 10:06:21 UTC
in Is it Possible? Post #129937
I'm checking it now! :)
Posted 19 years ago2005-08-26 09:55:00 UTC
in Is it Possible? Post #129931
What is the name of that model? :confused:
Posted 19 years ago2005-08-26 09:49:15 UTC
in Is it Possible? Post #129925
This is made out of solid brushes tied into a func_tracktrain even in opposing force! I can post an example map if you want! :nuts: And I think even in opposing force you can't tie a model to an entity! :( but you can tie sprites to a train_sprite. The vlatitude has a nice fgd file for opposing force! :) Unfortanetly it was desined for worldcraft 3x so it can't view entities! :cry:
Posted 19 years ago2005-08-26 08:27:22 UTC
in Is it Possible? Post #129907
User posted image
If you mean that alien then he is made out of solids! :
But could you explain how the alien looks like. :zonked:
Posted 19 years ago2005-08-26 06:05:26 UTC
in Accidental Wonder Post #129875
I can't enter it for I'm the judge! :lol: Unbreakable,vassy,armadilo,zombie loffle,pepper....well there are more people who wants to enter but I don't remember whom! :)

And as for that rock face he probebly use vertex manupelation! It's harder to think about it then to do it! (well for me)
Posted 19 years ago2005-08-26 05:58:48 UTC
in Competition 15 Post #129874
Unbreakable: Well you can use those alien tech textures! :glad: But if you want to make a human base then at list make it understandable that it is in Xen!

ChickenFist: Why not? ;) I used a model from opfor in my entery and I now that I think of it it would have scaled down opfor's Gman then he would be able to push buttons! :(

Urbanebula: Exactly!! But it doesn't have to start in earth or to end in there why not start in xen and end in xen?
Posted 19 years ago2005-08-25 18:58:34 UTC
in The real thing Post #129797
me too! Everything that I say is on topic. :roll: And I don't post a post every second. example: Hi.....(after a minute)..whats up.....how are you doing today! :o And an M-16 costs 300$! :o
Posted 19 years ago2005-08-25 18:16:16 UTC
in Song you're listening to now Post #129789
Z's music :cool: (and I mean the first Z)
Posted 19 years ago2005-08-25 17:49:07 UTC
in The real thing Post #129783
Forum posts: 1924 (3.1)
Yep,Your post per day count rose by 0.1! :o
Forum posts: 1810 (10.2)
Mine too!! ;)
Feels good doesn't it!! Mwhahahahahahaha :badass:
Posted 19 years ago2005-08-25 17:45:21 UTC
in 10k posts Post #129779
Forum posts: 1924 (3.1)
Yep,Your post per day count rose by 0.1! :o
Forum posts: 1810 (10.2)
Mine too!! ;)
Posted 19 years ago2005-08-25 17:43:52 UTC
in The real thing Post #129778
Why not buy an RPG! :sarcastic:
Posted 19 years ago2005-08-25 17:37:59 UTC
in CS vs. HL Mapping Post #129768
I thought it will be something like it! :nervous:
Posted 19 years ago2005-08-25 17:36:18 UTC
in The real thing Post #129766
Yes but you can move your head a little backward! Look he almost touches the scope when he is holding the sniper rifle. :P
Posted 19 years ago2005-08-25 17:33:00 UTC
in CS vs. HL Mapping Post #129764
fps? :zonked: Whats that got to do with what we are talking about? :nervous: Do you mean by that frames per second? :tired: For I have a feeling it means something else! :aggrieved:
Posted 19 years ago2005-08-25 17:30:12 UTC
in The real thing Post #129761
You probebly never used it for if you did the scope would hit your eye cause you're too close to it! And when I looked through a sniper scope(real scope fake gun) I couldn't see a thing when I placed my head like that. :
Posted 19 years ago2005-08-25 17:24:17 UTC
in 10k posts Post #129758
Forum posts: 1803 (10.1)

I'll probebly get one too! :biggrin:

Worldcraft dude you're just not a spammer like us!! :badass:
Posted 19 years ago2005-08-25 17:23:11 UTC
in prefabs Post #129756
Yeah I once downloaded a prefab and it had a face with no normal then I learnd not to download prefabs! :)
Posted 19 years ago2005-08-25 16:44:59 UTC
in Help again Post #129739
2236 faces
4978 patches after subdivision...........
.....models 31/400 1984/25600 ( 7.8%)
planes 5602/32767 112040/655340 (17.1%)
vertexes 3219/65535 38628/786420 ( 4.9%)
nodes 1225/32767 29400/786408 ( 3.7%)
texinfos 1417/8192 56680/327680 (17.3%)
faces 2236/65535 44720/1310700 ( 3.4%)
clipnodes 2604/32767 20832/262136 ( 7.9%)
leaves 771/8192 21588/229376 ( 9.4%)
marksurfaces 2892/65535 5784/131070 ( 4.4%)
surfedges 10584/512000 42336/2048000 ( 2.1%)
edges 5680/256000 22720/1024000 ( 2.2%)
If you will fix the leak all these things will be decreased by half.(or more) :)
Posted 19 years ago2005-08-25 16:40:47 UTC
in Im back Post #129736
Cool everybody likes my compo! :cool: Now we need SlayerA! :o
Posted 19 years ago2005-08-25 16:37:22 UTC
in Help again Post #129735
Use Zoner Hl Compiling Tools they are much better! ;)
Posted 19 years ago2005-08-25 13:16:54 UTC
in Im back Post #129694
Welcome back. And people just like easy compotitions now! My compotition isn't so loved by the new guys only the older ones like it! :(
Posted 19 years ago2005-08-25 13:11:32 UTC
in Competition 15 Post #129692
Posted 19 years ago2005-08-25 13:10:02 UTC
in Help again Post #129691
Slackiller's site ;) And if you don't have steam then it's seppoused to be in half-life/valve :glad:
Posted 19 years ago2005-08-25 08:11:01 UTC
in CS vs. HL Mapping Post #129630
I thought that you prefered Cs Rimrook for you always mapped for it! :tired:
Posted 19 years ago2005-08-25 07:56:04 UTC
in Competition 15 Post #129627
I highly advise you not to use the same teleports as they used in Hl1! :tired:
Posted 19 years ago2005-08-25 06:41:11 UTC
in Competition 15 Post #129616
Nobody won yet so you can't know! :P
Posted 19 years ago2005-08-25 06:39:27 UTC
in GARGANTUA MOD Post #129614
WTF men there are no trees in my mod at this time, you should see where you post !
I know I was talking to Daubster... :lol:
15k epoly??? faints :roll:

after 10 minutes
Posted 19 years ago2005-08-25 06:34:09 UTC
in New Mod Testing Field Post #129612
Or leaks! :roll: Only work with one unit grid if you want to add little details!! :tired:

I knew it I had a leak but I fixed it now!
Posted 19 years ago2005-08-25 06:31:22 UTC
in New Mod Testing Field Post #129609
I usally work with 8/16 but his walls are too thin :cry:
Posted 19 years ago2005-08-25 06:24:01 UTC
in Competition 15 Post #129606
Semi official for it's not hosted on this site and has no affect on the winner's profile! :| It was just advertised in the news page! :
Posted 19 years ago2005-08-25 06:19:35 UTC
in New Mod Testing Field Post #129604
Hey hey hey, calm down I'm improving the tarrein,adding reflections,more detail...ect So please give me more time! :tired:

And you don't know how hard it is to work with 1 unit grid all the time! Your walls makes it much harder and I also need to make sure there wont be any leaks! :(
Posted 19 years ago2005-08-25 05:50:50 UTC
in map problems Post #129595
No I ment the train from my compo entery! :)