Warning: More than 8 wadfiles are in use. (9)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.
Try removing some wads that you don't use! I removed fonts.wad for I never used it!!
SolidBSP [hull 0] 500...896 (0.14 seconds)
Warning: === LEAK in hull 0 ===
Entity info_player_deathmatch @ ( 25, 16,-178)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush
Leak pointfile generated
You still have a leak and thats the problem that causes the lag!!
It says they is an origin brush(a brush textured with the origin texture and tied to a rotating object) outside your level!! It can be cause of a leak or that one of your origin brushes is actually outside(or only a part of it)! Look near all the orgin brushes in your level and chack if they are inside the level!
Try searching for it and if you faild after long searchs(at list an hour) and you got really tired of searching then post the map in the problem map vault maybe someone will find it for you!
(only if you want to) And remember don't close your map with entities for they don't stop leaks!