Forum posts

Posted 19 years ago2005-08-16 07:19:34 UTC
in What do headcrabs eat Post #127916
If they nuked it Hl1 would be much shorter! :lol: And I read and saw the model but I still don't agree with you. :biggrin:
Posted 19 years ago2005-08-16 07:08:53 UTC
in What do headcrabs eat Post #127913
And it doesn't mean if they have the almost the same name they are the same race! :lol: And why can't they be both male and female? :cyclops: Like snales. :o
Posted 19 years ago2005-08-16 07:05:58 UTC
in No sentence group - BA_DESK Post #127911
Well but he could have looked in the entity guide! :| It means after it first searched for it's monster how long will it wait till it searches for it again! :tired:
Posted 19 years ago2005-08-16 07:01:46 UTC
in Reverse! :O Post #127909
There is one thing missing in that game.........................ACTION and it's BORING! :badass:
Posted 19 years ago2005-08-16 06:45:51 UTC
in What do headcrabs eat Post #127903
Only the lags look almost the same but if they where the same race then what heppened to all the grown up headcrabs on earth and why didn't you see anyone? :aggrieved:
Posted 19 years ago2005-08-16 06:42:52 UTC
in No sentence group - BA_DESK Post #127901
No good too! :roll: And next time chack before posting such stupid posts! :tired:
Posted 19 years ago2005-08-16 06:37:46 UTC
in No sentence group - BA_DESK Post #127899
The 'repeatable' flag means you can trigger it more then once! :lol: Chack this map. I used an aiscript and cause I didn't want it to be triggered more then once I didn't tick the repeatable flag. :) Try ticking it and see what heppens. ;)
Posted 19 years ago2005-08-16 06:29:44 UTC
in No sentence group - BA_DESK Post #127896
It is and they are called cacodemons! :badass:

38_98 when I started writing no one answered this thread and I looked a little in the wab and still no body answered only when I replied I saw these tons of posts! :x
Posted 19 years ago2005-08-16 06:26:01 UTC
in What do headcrabs eat Post #127894
No it's not! :lol: They don't look the same and it doesn't look like that after the headcrab was turned into a zombie it can leave the body it looks like it's perment! :tired:
Posted 19 years ago2005-08-16 06:20:53 UTC
in No sentence group - BA_DESK Post #127892
To make the scientist do that animation till you turn off the script use scripted_seaquance and in it's idle animation value write the name of the animation! ;) Not every animation can be idle only the ones that looks like the monster is doing one thing but it's repeating the same animation! :glad:
Posted 19 years ago2005-08-16 05:41:54 UTC
in What do headcrabs eat Post #127880
I mean when they are born in xen those transperant little headcrabs.
Why does everybody thinks headcrabs and big mommas are the same createre! :tired: No one said it in the game and in the fgd they called them baby headcrabs cause they are babies,small and look a little bit like headcrabs. :| But the big momma spawns them and they look exactly like her!
Posted 19 years ago2005-08-16 01:52:59 UTC
in New Mod, New Ideas, New Help? Post #127853
Well sounds very easy and it will probebly take a short time to do it! :o Count me in! :) And I'm also good in terrain! :cool:
Posted 19 years ago2005-08-15 23:45:12 UTC
in Half Life DM Question Post #127839
This is the source quastions forums which means it's only about Hl2,Hl2DM,CS:S...ect :lol:
Posted 19 years ago2005-08-15 23:12:05 UTC
in what would you want? Post #127835
Will you be my friend?
Onslaght did it already! :aggrieved:
Posted 19 years ago2005-08-15 23:09:16 UTC
in guns Post #127834
Well how could I know he ment CS! :x
Posted 19 years ago2005-08-15 15:45:20 UTC
in guns Post #127795
If you are talking about Hl1 I heard that you can spawn weapons with a monstermaker! :nuts: And if you can't do it with monstermakers you can fake it by making the gun invisable and place him on a high invisable platform made out of a func_wall_toggle. And when you will trigger the platform it will vanish and also create a env_render that will make the gun visable.(change the rendermode to normal) :o To make a gun invisable turn off the 'smart edit' and add these values-
renderfx - 0
renderamt - 0
rendermode - 2
rendercolor - 0 0 0
;)
Posted 19 years ago2005-08-15 14:35:54 UTC
in Reverse! :O Post #127784
Yeah I won in that way once! :glad:
Posted 19 years ago2005-08-15 13:16:41 UTC
in Competition 14 Post #127769
I hope there isn't only 2 or 3 enteries for then it wont be chalenging! :tired:
Posted 19 years ago2005-08-15 12:51:31 UTC
in Y'ato's Past (RPG ADVENTURE #2) Post #127754
Don't pick me, don't pick me! :D
Posted 19 years ago2005-08-15 12:46:56 UTC
in Combine Heli for HL1 Post #127751
Not to prefab lab submit it here or at list in here ;) I can't stand that stupid file plant! :furious:
Posted 19 years ago2005-08-15 03:27:04 UTC
in Competition 14 Post #127702
Well it's over! :tired: Luckly I entered it! :) Seventh will you post a thread with your comment on the maps that didn't win like you did in the last compotition? :quizzical:
Posted 19 years ago2005-08-15 03:20:43 UTC
in Traffic Stop Post #127701
There is a edit button! :lol: No need to doble post and I really don't know for I'm a Hl1 mapper not a source mapper! :P
Posted 19 years ago2005-08-15 02:11:04 UTC
in Traffic Stop Post #127697
And in source you use outputs or something insted of multimanagers! :P
Posted 19 years ago2005-08-14 14:47:10 UTC
in Y'ato's Past (RPG ADVENTURE #2) Post #127662
Who's next?
Posted 19 years ago2005-08-14 14:39:55 UTC
in Combine Heli for HL1 Post #127657
Posted 19 years ago2005-08-14 13:49:15 UTC
in Combine Heli for HL1 Post #127647
Right now I'm making a animated texture of a propeller spinning, so I can tie it to a func_train, and make it do a fly by.
Wouldn't it be better to use spirit and make real propeller and make them follow the train? :quizzical: I have a great idea for a mod but there is one draw back, I need it to have monsters with the helmet.mdl. I want them to have the grunt's AI and other weapons! :confused:
Posted 19 years ago2005-08-14 13:18:59 UTC
in Y'ato's Past (RPG ADVENTURE #2) Post #127641
Posted 19 years ago2005-08-14 12:34:16 UTC
in Y'ato's Past (RPG ADVENTURE #2) Post #127634
Whats the point? :roll:
Hmmmmmmmmm................ :tired: ........No point :biggrin:
Posted 19 years ago2005-08-14 12:31:58 UTC
in Combine Heli for HL1 Post #127631
Would you send me the prefab when you are done? :quizzical: I might include it in a mod or a map! :nuts:
Posted 19 years ago2005-08-14 12:28:05 UTC
in Combine Heli for HL1 Post #127629
Well...but the helicopter it self is made by meny parts so it wont really metter alot for func_walls only prevent face spliting! :P And it looks kinda stupid with out the plopelors. :cyclops:
Posted 19 years ago2005-08-14 12:23:12 UTC
in Combine Heli for HL1 Post #127625
Wow... :o .....very nice but it would be better as a model for now it will probebly cause evert level to lag cause of the wpolies count! :roll:
Posted 19 years ago2005-08-14 12:17:39 UTC
in Game_player_hurt Post #127624
If I would give up on everything I'm trying to do but I didn't manage then I wont and maybe never know how to do it! Thats why I want to do it with game_player_hurt. :P
Posted 19 years ago2005-08-14 11:09:55 UTC
in Game_player_hurt Post #127608
BJ if I'll send you the prefab will you fix it for me? : Please tell me what is your Email adress?
Posted 19 years ago2005-08-14 08:11:14 UTC
in Competition 14 Post #127580
If I'll upload it I'll fix a few stuff to make it better! :tired:
Posted 19 years ago2005-08-14 07:56:12 UTC
in Game_player_hurt Post #127574
The trigger_relays trigger the game_player_hurt for sure and there is no problem with the train that targets them too for the killtarget thingy works! :confused:
Posted 19 years ago2005-08-14 06:55:12 UTC
in Game_player_hurt Post #127564
Well I'll do it the with trigger_hurt but I still want to know for it will work better! So please don't close this thread! :(
Posted 19 years ago2005-08-14 06:52:11 UTC
in Killing FPS Post #127560
Warning: More than 8 wadfiles are in use. (9)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.
Try removing some wads that you don't use! I removed fonts.wad for I never used it!! ;)
SolidBSP [hull 0] 500...896 (0.14 seconds)
Warning: === LEAK in hull 0 ===
Entity info_player_deathmatch @ ( 25, 16,-178)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated
You still have a leak and thats the problem that causes the lag!! :lol: It says they is an origin brush(a brush textured with the origin texture and tied to a rotating object) outside your level!! It can be cause of a leak or that one of your origin brushes is actually outside(or only a part of it)! Look near all the orgin brushes in your level and chack if they are inside the level! ;) Try searching for it and if you faild after long searchs(at list an hour) and you got really tired of searching then post the map in the problem map vault maybe someone will find it for you! :tired: (only if you want to) And remember don't close your map with entities for they don't stop leaks! :|
Posted 19 years ago2005-08-14 06:22:49 UTC
in Game_player_hurt Post #127552
I sent him a PM and I looked at it and couldn't figure it out! :nervous:
Posted 19 years ago2005-08-14 06:21:38 UTC
in Killing FPS Post #127550
Post the whole compiling log you forgot the RAD! ;) And chack for problems! :glad:
Posted 19 years ago2005-08-14 03:51:42 UTC
in Competition 14 Post #127536
Not me for sure! My entery sucks!! :nervous:

Anyway who actually entered this compotion?? :quizzical:
Posted 19 years ago2005-08-14 00:57:10 UTC
in Competition 14 Post #127531
0 days left
Well thats the same thing that heppened to me in the last one!! :cry: Then I learnd that I need to work harder and more time on the entery! :tired:

Ohhh...and I used in my entery one of opfor's displacer textures!
Posted 19 years ago2005-08-14 00:43:27 UTC
in Killing FPS Post #127529
400 wpolies is nothing! :lol: I got like 1000 in one of my maps!! :nuts: And as for epolies I got in my compo entery like 10556!! :o
Posted 19 years ago2005-08-13 14:51:47 UTC
in Competition 14 Post #127481
I think you have about 4-6 hours! :aghast:
Posted 19 years ago2005-08-13 14:48:40 UTC
in What do headcrabs eat Post #127478
In opfor you're shepered a soilder that comes to kill freeman! Well...after that freeman entered xen a new race of alians entered earth through the portal that was created to teleport freeman to xen! These are called the X-species or something like that. So those species also count! :cyclops:
Posted 19 years ago2005-08-13 14:31:46 UTC
in Game_player_hurt Post #127477
You guys aren't listening! :x I don't won't to make a healing fountain or anything like it I want to make a button that when you push it it increases the health of the player just like what Pyroclasm did!! :furious: I can use trigger_hurt and turn his master on and off quickly but it wont work as good as using game_player_hurt! :confused: So please can someone look at his map and figure out what he did! :tired:
Posted 19 years ago2005-08-13 14:03:34 UTC
in What do headcrabs eat Post #127471
Well in opfor they added those little spores that the baby shocktroppers eat and the things that create them usally are on tons of green stuff! :cyclops:
Posted 19 years ago2005-08-13 13:53:03 UTC
in Black Mesa Source Update Post #127466
Nice exept that 3D skybox with those cliffs for they look like the ones in doom1 when you are on mars! :(
Posted 19 years ago2005-08-13 13:47:52 UTC
in Game_player_hurt Post #127464
Yes but it won't work in my case for I'm making a new medkit! :nervous: So please answer my quastion about the game_player_hurt. :roll:
Posted 19 years ago2005-08-13 10:30:50 UTC
in FUTUROSCOPE , *Done* Post #127420
Who Can Use Habboi?
:aggrieved:
Posted 19 years ago2005-08-13 10:29:03 UTC
in Provide mod info for maps in vault Post #127419
There should be more labels so that people wont get mixed up! :