Forum posts

Posted 15 years ago2009-06-01 17:35:36 UTC
in Rooms (mini co-op project) Post #267758
That actually sounds great. we could use that convention for other things tooo... :badass:
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-06-01 16:45:35 UTC
in Rooms (mini co-op project) Post #267753
yeah, could get buggy, and it should definitely only play once. could also make it a limited radius at the beginning of the map so it wouldn't an issue if you started the next map's commentary before the previous one was finished.

if all else fails i'm just putting a speaker/commentary hologram at the beginning of each map, and clicking it will play the commentary once, end.

)

Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-06-01 16:02:40 UTC
in Rooms (mini co-op project) Post #267751
I'm not sure exactly how we're going to implement it, but the way it's set up now it will be togglable from the intro map, like a dvd menu. as a lesser alternative, we could always just add a little speaker ikon at the beginning of each map where you could toggle it on or off. (or we could do both)
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-06-01 15:39:30 UTC
in Rooms (mini co-op project) Post #267748
Update!

Finally getting around to fleshing out the intro map(s), and i'm almost to the point where i have enough content for you authors to check out and comment on. Authors interested in viewing/testing/contributing to the intro sequences for this project pleez lemme know in this thread or by pm, and i'll send you a seekrit link check out (soonish).

Actually, all the authors should probably view the content when it's ready, because there are some personal things you'll need to submit like a photo/avatar, plus some other personalizations. The framework will also be there to have author commentary by text, audio, or both, though i don't have the specifics laid down yet on word/time limits or anything yet.

There are some other things in the works too, but we can all talk about that when everyone's viewed the framework.

Finally, unless we decide to add any more major stuff, will can expect the official release of Rooms fairly soon, maybe by the end of this month.

NOTE: people with works-in-progress out there still don't fear, i'll still be willing to add your entries if you don't have them in by the official release time, and i'll always be willing to add new submissions.
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-05-31 15:49:51 UTC
in my comp died and won't respawn Post #267699
the keyboard may need to be connected before you turn it on for a proper startup if it's ps2, i think, but i have no idea about new computers and usb keyboards...

[/stab]
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-05-31 09:36:40 UTC
in E3 2009 Post #267688
i'll become excited if blizzard announces that starcraft 2 will be released this summer like is was supposed to have been.
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-05-31 05:09:02 UTC
in Terminator Stuff Post #267685
"get your ass to mars"
amazing quote from an amazing movie. Total Recall is one of my all-time fav action/future/scifi movies right up there with robocop..
The third film is a giant pile...
Yeah, the third one is worse than anyone could have expected it to be. It brought nothing new to the table and gave you a only very brief view of the start of the war between man and machines when skynet takes over (i was hoping they would show WAY more of the beginnings/birth of the resistance in #3).
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-05-30 06:01:00 UTC
in U.S. Army 2030: Things to come Post #267658
all the ingredients for ww3 just add balls
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-05-30 04:29:51 UTC
in U.S. Army 2030: Things to come Post #267656
Russo-Chinese Alliance FTW! = )
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-05-30 04:07:51 UTC
in Terminator Stuff Post #267653
I think scifi movies in general with post-apocalyptic themes do it for me. (yes i like the matrix universe too, though the 2nd movie was average and the third one was terrible) Plus it's set in LA what's not to like?!

)

What lights your fire then, if not shiny, terrorific endoskeletons with plasma rifles and nuclear fuel cells, bent on the destruction of humanity?

I think a properly done terminator mod in the source engine would easily rival the gameplay and funfactor of L4D.. i mean, it would be amazing to play Hunter-killers hovering around looking for humans in infared vision, and vice-versa: humans banding together in the shadows, setting up ambushes for the machines...
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-05-30 02:52:54 UTC
in Terminator Stuff Post #267651
I've always loved the terminator franchise for good or bad, and now that i've seen the latest movie and T:TSCC has been canceled, I'm scouring the internet for more stuff to look at and play with.

So terminator fans list your terminator links here! Here's a couple cool ones i've found so far:

The Terminator Files - All things Terminator-related.
Terminator salvation flash game - Not great but fun. my username is CAPT TERROR = )
All terminator games every made at MobyGames - I'm downloading the 1991 pc game right now from bethesda software, but i'm expecting it to be pretty bad = )
Terminator: Apocalypse - A Half-Life 2 modification.
Terminator:C&C Generals mod

I remember seeing Terminator content for HL1 mods but i can't find it any more... searching PP and others right now with no luck = (
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-05-30 02:02:03 UTC
in U.S. Army 2030: Things to come Post #267650
The News about North Koreans are like reality tv; can't wait to see what happens next..

P

Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-05-29 05:12:37 UTC
in World Record: The Biggest Game Ever! Post #267610
RoadBlasters and Spy Hunter were pwn racing games because you could shoot other cars.. Do they make any modern racing games where you get machine guns and powerups like those?

I remember having a lot of fun with RC Pro Am on the old 8-bit NES too, which is probably the last racing game i ever played...

)

Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-05-26 06:09:05 UTC
in U.S. Army 2030: Things to come Post #267525
inb4 ed209 shuts thread downe
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-05-25 09:39:45 UTC
in U.S. Army 2030: Things to come Post #267458
I won't miss american cars if they disappear, bu8 yeah you're right the economic repurcussions would be dire indeed.

And on-topic the whole "super soldier" thing seems kinda pointless to me. If/when we get practical technology to make a super human exoskeleton, why not just make it a robot, and control it like any other drone?
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-05-21 02:15:37 UTC
in text to speech engine Post #267284
Sweet thanks all for responses! = )
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-05-20 09:01:26 UTC
in text to speech engine Post #267263
Anybody know-of/use a good one? I used a couple back in the day but i don't know what's good anymore... any suggestions? Same question for voices..
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-05-20 08:26:00 UTC
in God of Seizures Post #267262
I don't have a problem with liberals with most issues, except most of my left wing friends HATE on the space program and think it should be totally defunded, for better things like medicare and junk.. [/hijack]

(

Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-05-18 04:18:30 UTC
in Scenario Post #267181
create a time-displacement field, and go back to warn the bank/police of the imminent robbery: solved.
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-05-16 21:08:37 UTC
in Scenario Post #267117
reprogram the scenario making it possible for everyone to escape alive.
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-05-12 16:59:37 UTC
in Rooms (mini co-op project) Post #266849
yeah that is super weird, tho i never noticed it before. I have started to weird lighting glitches compiling with the latest official release of the 64-bit ZHLT. Like with raver's map, if i compile with the x64 tools, i get some weird shadows. by his exit door. if I use the 32-bit tools, the glitch disappears.

So, for the next full compile/release i'll compile the whole thing with the 32-bit tools and see if it fixes some of the other visual glitches like in nefarious's map.. It IS a shame if the 64-bit tools are the culprit tho... the 32-bit ones take about 1/3 longer to compile if i remember correctly...

(

Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-05-11 15:05:01 UTC
in Competition 27 Post #266823
THE WHOLE HALO LAND
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-05-11 04:44:17 UTC
in Competition 27 Post #266803
I feel the urge to repeat that i'd LOVE to do "Custom Texture from Base", but i won't hold my breath or be hanging from anything vital. (i think we tried doing a minicompo spinoff for the same and it died all fast/miserably)
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-05-11 02:41:09 UTC
in Competition 27 Post #266797
Yeah movie pwned i saw it four an undisclosed number of times and counting... :nuts:
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-05-11 00:43:29 UTC
in Competition 27 Post #266792
Awesome, can't wait! =)
penalty thing...
J/K even though i think agonizing death and destruction of your home planet with a black hole would be a fair punishment for non-participation.

) <--NOTE: this smiley denotes non-literalality.

Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-05-10 20:22:51 UTC
in Competition 27 Post #266786
I don't care what we do but somebody smart should pick a good one soon. We should also have some way to torture/ban people who'll say they enter and don't...

)

Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-05-10 20:21:00 UTC
in Rooms (mini co-op project) Post #266785
Spag: what lighting issues? Pleez let me know and i'll try to fix them. Is that light in the elevator supposed to be blinking? And yeah i know about that bug in zeeebas map, it's been addressed and will not be there in the next release.
WON minimod
If you don't mind try steam minimod and see if you see the same problems, or if some of them are better/worse using steam. I couldn't find any stuck spots in spag's elevator, but your right about nefarious's map inside the pool, not that i really know what to do about it. Suggestions?
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-05-10 03:52:05 UTC
in See Real Wolverine Claws In Action! Post #266763
That guy is totally mental but those claws are still cool. If they were sharp they could really do some damage. gag reel of him stabbing himself in the with those things would win, or, if he tried to scratch his ear/balls while they were retracted might be epic..

P

Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-05-10 03:45:38 UTC
in Rooms (mini co-op project) Post #266762
spag's: nver noticed that but i can add clipping.
Nefarious's: it's compiled with full vis, as are all the rest of the rooms
Zeeba's: room was a nightmare to even get to compile. It's poorly optimized and large swaths of textures were scaled 1 and below 1, causing long compiles and max patches errors. I'm not putting any more time into that map, but zeeba can modify it if he wants to.
Level changes are inconsistent in lighting at places and the doors never close before the change...
Did my best to make the lighting match. as for the doors not closing if you look backwards, tough-fucking shit. :|

Did you test it in steam or in WON, and also, did you run it in minimod format or copy the mod contents to your valve folder? I get all sorts of crazy bugs running it in mod format, but none if it's run out of the valve folder...
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-05-09 01:15:05 UTC
in Competition 27 Post #266708
'course i was kidding... nobody recognizes my attempts at sarcasm/humor.

(

Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-05-09 01:06:55 UTC
in Custom Texture problem Post #266707
christ get a new computer... steal if you have to

)

Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-05-06 17:25:34 UTC
in Battlefield heroes Post #266566
can someone make a mirror official download is down?!

edit: nvmind got beta key, registering..

)

Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-05-06 17:13:08 UTC
in TWHL's death? Post #266565
tl;dr

)

I dunno what happened originally, but just from this thread, i feel like i agree with elements of both parties. I HATE it when someone who has never made a decent map in their life rates an amazing map 3 stars because of a bunch of bullshit reasons (not to mention people who intentionally downrate maps because they don't like the mapper is just balls). At the same time, if you just butthole-blow for the whole review, you're really not doing a thing to help the mapper get better, and no map is perfect no matter who makes it (some come close tho =>).

I guess i'll just end my inconsequential rant with a cliche, and say that i guess you should look for a happy medium between the two when rating/commenting on someones work.
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-05-06 15:57:54 UTC
in Competition 27 Post #266558
Well back in the day goldsource was realistic
Heh i remember playing Dark Forces II for the first time and thinking to myself how awesome/realistic it was. LOOKing at screens of it now, it's so horribly bad...

So did the interpolice come back with a verdict on the compo? Maybe we should let the mods pic from the choices, since they are smart. ('cept penquinboy of course)

)

Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-05-04 18:09:53 UTC
in Competition 27 Post #266437
I also like striker's idea from the other thread, about a custom texturing from base:
somebody build a big, nice map with dev textures, and you have to create the textures for the whole map. Would be great practice for everyone's custom texture design...

[quote]'map a HLDM map' wasn't vague?[/url]
yeah maybe you're right, that compo got 13 entries!
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-05-04 15:49:19 UTC
in Rooms (mini co-op project) Post #266421
LOL
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-05-04 15:41:08 UTC
in Competition 27 Post #266420
I like the vanilla map idea too, but i think it's still rather too nonspecific to be the basis for a compo, like: map a retail shop environment of any kind using only stock resources or build a one-family residential environment using only stock HL...

No matter what tho, i'm in on the vanilla HL idea... always challenging and fun reusing the old textures...

)

Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-05-03 03:04:15 UTC
in TWHL's death? Post #266362
50 days?! wtf happened? = '(
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-05-02 04:39:38 UTC
in TWHL's death? Post #266329
well the ones that people like, almost the whole site participates, at least it seems that way...
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-05-02 03:41:03 UTC
in HLVIS crashes when compiling during maxd Post #266327
with MaxDistance set to what? I've never even messed with that parameter, I always just set it in hammer large enough so nothing disappears.

i checked my "newmap template" and by default, i set my maxdistance through map properties in hammer, to 12000. I suppose setting a lower number would increase your efficiency/performance, but i've never bothered to test that...
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-05-02 01:15:22 UTC
in TWHL's death? Post #266324
Wasn't it hotdog's turn to choose the compo since he won last time? If he declines, would anybody be up for a team mapping compo? Multiple teams of 4 people would be cool, but i don't know if we have enough active mappers to do it.. -OR- ..maybe we get a list of everyone that wants to participate, and split everyone up into 2 evenly-matched teams? i dunno...[/random idea]

I like Rim's vanila HL idea too.. = )
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-05-01 21:46:08 UTC
in TWHL's death? Post #266322
thread tl:dr, but skimming i saw "new compo" a couple of times... good idea imo...

new compos usually seem to heighten activity on any site...
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-05-01 21:28:03 UTC
in ZHLT 3.4 that uses SSE2 instruction sets Post #266320
One thing i noticed is if i ran with the latest 64-bit tools, i had some lighting glitches, glitches that disappeared when i compiled with the 32-bit tools. I would have to test more to say for sure, but i thought i would throw it out there and see if anyone else noticed the same thing?
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-05-01 20:59:41 UTC
in Rooms (mini co-op project) Post #266318
Yeh i want to move on to source, but as long as people are still doing goldsource projects, i can't help be be interested in mapping the old engine still...

Disco: cool i'll try that m8! = )

Jeff: cool, i'll update your room in the next compile.. glad you were able to open the sourcefiles up... what did you have to do to get it to work?
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-04-29 13:07:25 UTC
in Rooms (mini co-op project) Post #266160
Yeah your right, that hatch should totally be the other way around, i'll change it in the next compile, and that hallway before nefarious's map is superdark, and the doors may be using zhlt lightflags (which i turned on to try to stop light leaking in from one source to another), which are probably causing the weird flashlight effect. I'll fix that also in the next release.

That glitch with Rim's map is visible on his original map too.. I try to edit the host map as little as possible to prevent causing more problems, but i'll try to fix it in the next release; those disappearing face errors can be caused from a leaf-saw error anywhere else in the map, but hopefully it's close by or was just cauesed by that brush being bad or over nulling. I'll check it out.

I appreciate the detailed criticisms. Any more specific errors/problems someone can point out?

I like all the ideas for the end map and hidden stuff!

)

Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-04-28 18:59:04 UTC
in Fraps Alternative? Post #266128
you can use paypal or other means... = )
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-04-28 18:35:42 UTC
in Fraps Alternative? Post #266125
I love fraps, never had a problem. In-fact, i'm going to make sweet sweet love to my version of fraps right now because i love it so much.

)

Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-04-28 18:32:58 UTC
in Swine Flu Post #266124
Stupid people are stupid.

People sensationalizing this and running out to buy masks and gloves should be slapped and fined heavily. I can just imagine all the stoopid old people rushing the hospital thinking they're infected, and making those who are truly sick/hurt/dying wait for no reason. I feel so bad for you Satch..

(

Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-04-28 18:26:45 UTC
in Rooms (mini co-op project) Post #266122
Yeah i've only tested with OpenGL, so i can't guarantee anything in d3d or for godsakes definitely not software mode. = )

ON the subject of bugs, i get some really weird problems sometimes running in minimod format, like triggers and doors not working or disappearing, and other weird things. Other people have mentioned that minimod format crashes their hl, and others say it works completely fine, so i don't really know what's goin on.. = (
User posted image
That's just a random thing i added, using the same top as the manhole cover. It's like in Raver's map, i left it in there to see if anyone would notice..

)

Some rooms were particularly dark and I couldn't see crap, not even with the flashlight. Like the flashlight wasn't lighting any surfaces and it was freaking me out because I couldn't see sh!t. There was this room with dark textures on the walls that didn't get lit with the flashlight that just... gaah. whatever.
Where exactly? I know the brightness/gamma are set to highest, so some parts may seem darker than intended. If you lemme know what map/area this dark spot is, i'll be happy to brighten it up.
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-04-28 16:16:28 UTC
in Tex lights not lighting? Post #266111
you could also use the info_texlights method for texture lighting (i delete the one in the tools folder, so i don't accidentally add a texture that emits light i don't know about):

1. Take any point-based entity and rename it "info_texlights"
2. use smart edit to add the name of the texture in the first field and the color/brightness in the second
3. you can add as many texlights in that same point entiy as you want. Check rooms4.rmf or rooms5.rmf, and search info_texlights if you want to see mine as example.

NOTE: if you want to add effects like blinking or strobing, you must turn the brush that has the texture light on it and make it a func_wall (works on func_doors too). 2nd from the bottom of the list of attributes should be "texture light style". Pick the type of effect you want like "flouresent flicker" from the dropdown, and you should be good to go.

FINALLY: to make a texture light switchable, again you must turn the brush with the texture light to be switchable to a func_wall, and you must give it a name. Under "texture light properties" pick "grouped". Now create a pointlight with the same name as the func_wall with a brightness value of "1 1 1 0.1" Now, when that light is activated by a button or a trigger calling it's name, the light will turn on or off.
Captain Terror Captain Terrorwhen a man loves a woman