Forum posts

Posted 20 years ago2004-09-05 18:45:18 UTC
in tga textures into a wad pack question? Post #56803
You do need to convert them into WAD format.

There's a utility called Wally that makes all sorts of game texture files.

http://www.telefragged.com/wally/

Download it, create a new HL package (Wad3) and then drag all the tga files into the new wad window.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-09-05 18:40:48 UTC
in Natural Selection mapping Post #56802
No Problem.

The mapping basics are fairly simple, its when you start with particle systems and ns_ mode maps that things get really fun ;) .
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-09-05 18:15:58 UTC
in Beginner just starting out - need files Post #56798
Once you install Steam, then click the 'Play Games' button once you've registered an account and all that, and then right-click the HL icon, and click install game.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-09-05 18:00:39 UTC
in Beginner just starting out - need files Post #56792
Run the Steam installer, and install Half-Life. Let it download updates. If you can run the training room, it should be working.

Then, google for a program called GCFScape. Download it, run it, and (making sure Steam is closed) find the file called Half-Life.gcf, and open it. Select desired wadfiles, drag them out of the window, then place in desired folder(s).
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-09-05 17:33:44 UTC
in Beginner just starting out - need files Post #56783
Ooh, you beat me to it CP :P .
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-09-05 17:32:57 UTC
in Beginner just starting out - need files Post #56781
http://www.steampowered.com

Steam is Valve's new client for all fo their games. It needs an older WON installation to convert over to Steam or your serial number to download all of the game content.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-09-05 17:28:06 UTC
in Video setting for NS Post #56778
Direct3d uses the Hardware renderer on your video card.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-09-05 16:23:06 UTC
in Beginner just starting out - need files Post #56761
Ah.

All the wad files, game stuff, etc. is stored in your Steam directory in files callled GCF caches. These contain models, maps, etc.

You need to find your Steam directory, find these GCF files, and extract from them with GCFscape, then load them in Hammer.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-09-05 15:09:21 UTC
in Beginner just starting out - need files Post #56754
Search for a program called GCFScape. This opens the GCF files Steam uses and then you can proceed to extract the wad files and other desired items. You don't need fonts.wad or gfx.wad, by teh way.

Don't bother filling in hl.exe if you use Steam as you have to manually run things from the Steam 'Play games' dialog anyways.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-09-05 15:00:22 UTC
in Video setting for NS Post #56750
NS Requires OpenGL or Direct3D rendering to play.

As for lag, if it's a video issue, then upgrade your card or PC, or get a better connection as G_Kid suggested.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-09-05 14:41:33 UTC
in cstrike/models Post #56739
System specs = The stats of you'r computers parts.

So, what video card or processor do you have, how much RAM, what's your HDD size, etc.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-09-05 14:12:04 UTC
in Scrolling textures Post #56721
Scroll textures flow in the direction of the Yellow arm of the little texture
"L" that appears when you select a face, to be more accurate.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-09-05 12:52:01 UTC
in omg new hammer!! =D Post #56705
That's called Solid-World Geometry.

It's very hard to get leaks with a system like that.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-09-05 01:23:30 UTC
in Crash/lock-up Post #56614
It takes really long.

Not responding always occurs for some reason - XP/2k think its frozen when it's not. If it takes days, then somethings wrong.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-09-04 22:33:30 UTC
in Prefabs Post #56591
Prefab files are either RMF/MAPs or ols, which are loaded in Hammre by placing them in hammerdirprefabs.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-09-04 16:08:55 UTC
in Custom sky? Post #56557
No, unless you make sky textures and apply them to normal world brushes.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-09-04 16:06:39 UTC
in to world? Post #56556
Yes, make sure no entity brushes are used as borders between the void and the map.

func_wall detail brushes like furniture or complex architecture that's not a border piece, and leave main architecture brushes as world brushes.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-09-04 16:04:39 UTC
in Help making textures for McDonalds Map Post #56555
You could probably write or speak with McDonalds about usage terms, I suppose if it's non-commercial and they're credited, they wouldn't have a problem with it.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-09-04 01:06:52 UTC
in SKY NOT CHANGING!!! Post #56428
I've had issues with NS's metal sky, since its called metal_lf, metal_rt, the skyname actually has to be metal_

If that doesn't work, (assumuing there's a _ in the filename) then try Rad Brad's method and see if it works.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-09-04 01:04:07 UTC
in to world? Post #56427
On the contrary, it can decrease your FPS as it can cause more face splitting within brushes.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-09-03 23:26:04 UTC
in Help making textures for McDonalds Map Post #56412
Hmm...if I happen to have my Digicam with me and I'm eating at McDonalds, I'll snap a few pics :) .

http://dhost.info/RabidMonkey777 or /files

I have some custom textures you can get there that may be of use as well.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-09-03 19:17:27 UTC
in omg new hammer!! =D Post #56358
Hollow or Carve, it appears. I hope it's not the latter...
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-09-03 19:10:18 UTC
in Great site man! Post #56356
Ethan? Simpsons? Er, no.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-09-03 19:09:40 UTC
in I got an idea(remade) Post #56355
More than that methinks.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-09-03 19:07:51 UTC
in omg new hammer!! =D Post #56354
Nice new properties box it looks like, and a thing to play model anims and keyframe some how, and notice those model groups...depot model, laundry model, barricade. It also looks like info_nodes are now called 'Hints' or something of that sort.

Also, a new VMF map format.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-09-03 18:58:37 UTC
in Textures Post #56351
BSPtwoMAP extracts -wadincludes, CP.

And don't edit or use parts of other people's maps from decompiles, period. It's not only rude, its morally irrespectable and will get you flamed beyond belief when you release the map. Don't believe me? Read through this thread:

http://www.natural-selection.org/forums/index.php?act=ST&f=4&t=77575
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-09-03 18:46:04 UTC
in Scrolling textures Post #56349
It's a game thing, AAATrigger shouldn't be on visible world brushes though so just ignore it, or take AAATrig off visible faces.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-09-03 12:26:02 UTC
in SKY NOT CHANGING!!! Post #56194
The skyname is always all teh text before the lf, rt, etc. so if your skyname is custom_ then you need to set the skyname in map properties to custom_.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-09-03 12:00:09 UTC
in Anonymous Posts Post #56185
No image posting :( .

Can't we just disable it for Anonymous posters?
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-09-03 11:53:11 UTC
in Beginner Question! Post #56183
HLDM teams are possible, but its a server option and works with the player's model to set teams and doesn't have anything to do with the spawn points.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-09-03 11:50:07 UTC
in Textures Post #56181
-wadincluded textures can be obtained only by decompiling the bsp file.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-09-03 11:47:24 UTC
in :\WHAT'S THE NEWEST VERION OF HA Post #56178
that's what all editors for Solid-World Geometry games are like.
Did'ya see what time I wrote that? I mean Hollow-World Geometry :P .
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-09-03 11:45:53 UTC
in cs de_train texture Post #56177
In some maps, the textures are -wadincluded, or compiled directly into the map during the CSG process.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-09-03 11:44:17 UTC
in Scrolling textures Post #56176
Its rather easy to make existing textures scroll methinks....just rename them to er, scrolltexturename :P .
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-09-03 03:57:52 UTC
in :\WHAT'S THE NEWEST VERION OF HA Post #56099
Hammer comes in two different flavors. The newest, 3.5beta has more functions like model viewing in-editor but is less stable than the most final release version, Hammer 3.4.

As for Hammer being crap, well, that's what all editors for Solid-World Geometry games are like. It's easy to learn with a bit of practice though, (This is coming from a RED Vet!), just be sure to read the tutorials here and you should have the basics down in no time :) .
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-09-03 02:26:59 UTC
in ahhhh that was scary Post #56097
That's the point ;) .

Why is everyone scared of Zombies, anyways? They're a bit...odd, sure, but they're idiots. One good thwack of er, anything, and they're down.
crowbar in hl
Knife in OpFor as well.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-09-03 02:17:15 UTC
in Submodels, how to? Post #56096
Ah! Thanks for the explanation, CP!

(I always screw up on those 0 submodels, as was evident in my first Gib Item List :P )
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-09-03 01:35:35 UTC
in #$@#@ ambient_generic won't loop Post #56093
Cue points have to be at the start and end, to avoid confusion.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-09-02 23:20:49 UTC
in Submodels, how to? Post #56086
Er, my post was referring to changing submodel shown in 3d view in Hammer, of course you can change it in-game.

Grunts without weapons? It's weapon submodel 3, though you probably have to set body...oh, starting at 9? to get weaponless grunts if I have the system figured out correctly...if it chooses AR grunts, bodys 1-4, then Shotty grunts, bodies 1-4, then weaponless grunts, bodys 1-4?
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-09-02 22:59:59 UTC
in My forum is up!!... Post #56085
*You have to be a registered Chatbear user :) .
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-09-02 01:41:30 UTC
in Great site man! Post #55883
I think we're all eager to play around with Source editing ;) .
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-09-01 23:33:04 UTC
in Submodels, how to? Post #55878
You can't change the submodels in Hammer unfortunately.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-09-01 03:30:18 UTC
in Superior jam hotline! Post #55601
I'll take four more.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-09-01 03:19:31 UTC
in Replace Gordon? Post #55594
Actually, I think it needs the latest Steam build...I tried using it way back in the latest WON build (1.1.1.0 was it?) and it would not work.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-09-01 02:49:58 UTC
in Help!! Compiling Post #55585
This is a invalid shape error. Try pressing Alt-P in Hammer and fixing all the problems shown and then re compile.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-09-01 02:09:48 UTC
in VERTEX MANIPULATION PROBLEMS Post #55576
Almost impossible to b0rk up whilst VMming. I personally VM squares in half to get my triangles, though clip is also handy for such things.

Face splitting...hmm....never used it for that but I suppose it'd work as well.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-09-01 01:13:45 UTC
in Beginner Question! Post #55572
If you're mapping for Counter-Strike, info_player_starts spawn Counter-Terrorists, whilst info_player_deathmatch entities spawn Terrorists.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-09-01 00:50:01 UTC
in Models Post #55570
I also have a gigantic zip folder of assorted prop models (credits defined) that I could upload to my site if y'like.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-09-01 00:48:04 UTC
in Models Post #55569
Prop models?

I know of some here but the site's in French. (Telecharger = Download).

http://www.mapping-area.com/hl/models/index.php
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-08-31 23:50:41 UTC
in VERTEX MANIPULATION PROBLEMS Post #55567
...the magical shapes that are almost impossible to b0rk up whilst VMming and cliffing (can I use that term :P ?).
RabidMonkey RabidMonkeymapmapmapfapmap