Beta is, from what i know, the first testing stage, where people test the map and fix bugs, make last touches, improve what the tester thinks there should be, ect.
Just post ideas and/or deatails that would make a good level, all suggestions don't need to work with each other (such as a computer in an outside level). Make as big of a list as possible and if you can put screenshots in it to. P.S. I don't know if you can reply with screenshots.
Here is what i have so far: Level Ideas: Giant Level/ Small Player Office Boot camp House Space Station Xen Armory Pre-Disaster
Details: Use Cylinder for Corner and Clip it to make it Fit Round Corners Bunker Trucks or Car Treasure Chest to Fit Ammo and/or Player Laser Fence Bridge to Walk Across Tower Armory Elevator
If you have wally or pakscape or any other pakviewer, then click open and then go into the Valve folder and open up pak0 and pak1. Other things are also stored in these paks like sounds, sprites, ect. Some other mods use them as well.
Flip the texture or the door handle? If it is the texture then press shift + A and a box should show up, then while using the selection tool click on the handle and it's texture should be in the box, then configure the x,y,z so it is how you want it.
How do i take a weapon from another mod (with it's permission) and put it in my mod? Please don't respond by saying that the mod would say no, because that is not my question...
How do i make it so that whenever i start a level in game, it starts with with mp_allowmonsters turned on, or gravity to a certain level, or any other setting? What about doing the same for singleplayer?
I have done all of that, it was one of the first 10 tutorials i read, and I have the liblist.gam, dlls, and the folders set up correctly but is doesn't work.
There, i think, is a map in the example map section that displays reflective floors, but i am not allowed to download that ofen because of my computer's security. :
What do you mean by 'just check don't run game'? I have multiplayer maps to go with it, but singleplayer must work from valve's maps folder not my custom game's. I know how to use the console command, but i want it to run in my mod/custom game.
I have worldcraft v 2.0, i want to know how to make a RATS style map without having to go to each solid and manually adjust it. Unlike the other versions of worldcraft, 2.0 does not include texture fit solid or adjust texture or whatever it is called.
When i try to run my map (with all the correct things in place besides the one thing i can't figure out) it says it can't find my map even though it is in my custom game folder. The only way i have gotten it to work is when the map is in the Half-Life maps folder.
I am not sure whether this belongs in the mods catigory or the general questions catigory.