Forum posts

Posted 8 years ago2016-02-07 06:02:57 UTC
in Map of Various Things Seen in Half-Life? Post #328740
Uh... don't be so lazy?
Posted 8 years ago2016-02-06 02:30:19 UTC
in TWHL4 Suggestions Post #328687
That is actually an interesting idea.
Posted 8 years ago2016-01-31 20:38:19 UTC
in Ignore "Bad surface Extents"? Post #328593
Considering nobody knows of a setting to do so, and they're suggesting ways to actually fix your bad geometry, I'm guessing it's not possible.

Why exactly do you want bad geometry in your compiled map anyway?
Posted 8 years ago2016-01-30 20:41:21 UTC
in Ignore "Bad surface Extents"? Post #328571
Isn't easier to fix your map?
Posted 8 years ago2016-01-26 02:35:43 UTC
in Enhanced halflife engine? Post #328494
Technically they'll work if you just recompile them for Source. But of course, you'll want to adjust them to justify the switch to Source.
Posted 8 years ago2016-01-22 20:58:03 UTC
in How to import guns from other GoldSource Post #328443
You can just copy the model files. But it's not proper modding etiquette without the author's permission.
Posted 8 years ago2016-01-18 21:30:11 UTC
in Half-Life: The Core Post #328365
Don't be silly. They'd have to make more maps to get screenshots of!
Posted 8 years ago2016-01-15 01:53:21 UTC
in TWHL Tower Post #328268
The wpoly isn't totally outrageous by modern standards,
The FPS are.
Posted 8 years ago2016-01-14 04:59:24 UTC
in TWHL Tower Post #328231
Yes. Very yes.
Posted 8 years ago2016-01-11 00:59:48 UTC
in TWHL4 Suggestions Post #328180
You cheated!
Posted 8 years ago2016-01-11 00:41:23 UTC
in TWHL4 Suggestions Post #328178
In that case after the port I'll request to be named ḒîᶊḉṏṨṱử, but you'll have to figure out what it looked like when I pasted it here...
Posted 8 years ago2016-01-06 00:03:03 UTC
in TWHL Tower Post #328097
He always does that.
Posted 8 years ago2016-01-02 20:51:45 UTC
in Good looking textures Post #328056
Fancy! Not sure I'm into the diffuse shadow behind the sign, though. It looks a bit out of place.
Posted 8 years ago2016-01-01 22:47:32 UTC
in Building (or buying) a new desktop Post #328043
One thing I've just noticed about Win10 that I don't like, is that programs that are running fullscreen don't seem to show up in the Alt+Tab menu.
This doesn't make sense. It defeats the purpose of ALT+Tab.
Posted 8 years ago2015-12-31 23:07:52 UTC
in Good looking textures Post #328017
CC doesn't count as a version. It's subscription-only online-only crap.
Start a new image with like 300+ dpi, 512 by 512 pixels.
DPI don't affect image resolution, only pixel density per surface unit and therefore it only matters if you're going to print the image to paper. A 512x512 image is still 512x512 at 10DPI and at 1000DPI.
</fightpicking>
Posted 8 years ago2015-12-29 13:07:57 UTC
in TWHL4 Suggestions Post #327957
So does that mean gradients are un-modern? I kind of feel there might be more to it than just gradients or flat colours.
Posted 8 years ago2015-12-29 01:47:20 UTC
in Making correct doorframes? Post #327947
Not entirely sure what the question is.
Posted 8 years ago2015-12-28 00:12:49 UTC
in Building (or buying) a new desktop Post #327933
If you want to have a familiar UI, use an OS with a familiar UI.
You wouldn't buy a bicycle and complain it doesn't have 4 wheels like the vehicles you are used to driving, would you? It's nonsense.
That is unless Ford suddenly decided your F1000 would be better with two wheels instead of four, and remotely updated it without asking you what you thought of that. Then you found out the next morning when you were ready to load it up.
Posted 8 years ago2015-12-28 00:08:52 UTC
in Post your screenshots! WIP thread Post #327932
I think it's fine. Maybe I'd even add a bit more.
Posted 8 years ago2015-12-27 03:52:30 UTC
in Building (or buying) a new desktop Post #327927
It's been proven things are still broadcasted after you turn everything off.
Posted 8 years ago2015-12-25 18:24:08 UTC
in The Official HRP "Halp!" Threa Post #327916
Guessing that means you got it right and everything works now!

I've seen spider webs done with Additive mode and they look even better, if you're interested.
Posted 8 years ago2015-12-25 18:22:33 UTC
in Building (or buying) a new desktop Post #327915
However bad it may be, it can't be as bad as 8.
Posted 8 years ago2015-12-25 18:20:25 UTC
in TWHL4 Suggestions Post #327914
Yes and yes! And yes, fox it! Fox it all over!
Posted 8 years ago2015-12-24 22:16:15 UTC
in TWHL4 Suggestions Post #327909
How about the ability for users to set their birth date in their profile so it's displayed on the front page?
As was said more than once in the past, TWHL4 needs more <blink> and <marquee>.
* Sadly, <blink> was not an official element in the HTML specs and most browsers dropped native support for it now, including Firefox... you'd have to fake it with JavaScript.
Posted 8 years ago2015-12-24 20:53:55 UTC
in The Official HRP "Halp!" Threa Post #327908
Glad it was useful! :biggrin:
Posted 8 years ago2015-12-24 18:36:57 UTC
in Post your screenshots! WIP thread Post #327907
Yeah and it looks terrible.
Posted 8 years ago2015-12-24 04:38:32 UTC
in The Official HRP "Halp!" Threa Post #327893
1) You only need to change that one colour, the 255th one.
2) It doesn't matter what colour it is, as long as it is the 255th one.
3) It doesn't matter what colour it is, because it's going to be invisible anyway. Therefore it doesn't change the look of the texture in-game.

Not sure if it's still current to the issue, but going by this image:
The red colour you're using as mask is not the last one. Use the colour replace tool to replace that red in your texture with the colour at the bottom right. It doesn't matter what its RGB values are because it will be invisible in-game.

If this colour is already in use elsewhere in the image, before that do another colour replace to turn pixels using that colour into any other of the indexed colours that seem to have the same (or almost the same) RGB values (i.e any in the lower half of the palette).

If this isn't making sense, it's late at night and I'll come back tomorrow.
Posted 8 years ago2015-12-24 04:28:15 UTC
in Post your screenshots! WIP thread Post #327891
Be honest with yourselves, you guys only like sprites because of their nostalgia value, because they looked like shit and out of place all along :P

I'm guilty of that too.
Posted 8 years ago2015-12-23 23:49:03 UTC
in The Official HRP "Halp!" Threa Post #327879
Uh, maybe someone can verify this, but wasn't it that if your transparent colour was, say, the 84th colour from the palette, you could just set the brush to solid/84?
Posted 8 years ago2015-12-23 18:03:26 UTC
in The Official HRP "Halp!" Threa Post #327861
Best bet in that scenario is to turn all other 255 blues into some other color. like a hot pink (magenta) so you know if you're using the proper color.
Or, you know, change the 255th colour only and leave your non-transparent texture the colour you needed it to be. After all the transparent colour doesn't need to be specifically blue.
Posted 8 years ago2015-12-19 21:30:18 UTC
in Post your screenshots! WIP thread Post #327822
I definitely like that. It gives me that retro adventure-RPG nostalgia feel.
Posted 8 years ago2015-12-19 16:44:42 UTC
in TWHL4 Suggestions Post #327816
That would indeed be great.

Now where did I come from...
User posted image
Posted 8 years ago2015-12-19 03:50:04 UTC
in Software rendering Post #327812
In that case, don't let me burst your bubble. Carry on!
Posted 8 years ago2015-12-18 19:52:54 UTC
in Post Your Photos Post #327805
That reminds me I've been thinking of making a frequency generator in the holidays, but every time I remember I have no use whatsoever for a frequency generator.
Posted 8 years ago2015-12-18 16:51:06 UTC
in Software rendering Post #327802
You're aware that the rendering mode is exclusively a setting on your end and other users might have set it differently, right?
Posted 8 years ago2015-12-16 01:19:00 UTC
in Post Your Photos Post #327786
...oh. I thought it was an "after" shot.

What did you hold the board with?
Posted 8 years ago2015-12-15 02:29:59 UTC
in Post Your Photos Post #327780
Did you solder that yourself? It's very tidy.
Posted 8 years ago2015-12-13 22:32:20 UTC
in Post Your Photos Post #327775
Bear in mind that the actual display matrix is purposely designed to be as transparent as possible :P
Posted 8 years ago2015-12-12 17:54:50 UTC
in Is the site dead? Post #327766
Every day!
Posted 8 years ago2015-12-11 17:53:45 UTC
in Is the site dead? Post #327756
Ohai der!
Posted 8 years ago2015-12-11 17:53:25 UTC
in Post your screenshots! WIP thread Post #327755
It kind of looks like it needs more control for it to be a control room.
Posted 8 years ago2015-12-10 01:59:35 UTC
in TWHL4 Suggestions Post #327737
It doesn't matter, it was a random number so you can use that one.
Posted 8 years ago2015-12-10 01:54:07 UTC
in TWHL4 Suggestions Post #327735
Don't worry, I'm sure he just means a random user id. Random being 5749*

*guaranteed to be random by fair dice roll
Posted 8 years ago2015-12-09 23:59:13 UTC
in TWHL4 Suggestions Post #327730
In that case, for posterity:
üéâäàåçêëèïîìÄÅÉæÆôöòûùÿÖÜ¢£¥&#8359;ƒáíóúñѪº¿&#8976;¬½¼¡«»&#9617;&#9618;&#9619;&#9474;&#9508;&#9569;&#9570;&#9558;&#9557;&#9571;&#9553;&#9559;&#9565;&#9564;&#9563;&#9488;&#9492;&#9524;&#9516;&#9500;&#9472;&#9532;&#9566;&#9567;&#9562;&#9556;&#9577;&#9574;&#9568;&#9552;&#9580;&#9575;&#9576;&#9572;&#9573;&#9561;&#9560;&#9554;&#9555;&#9579;&#9578;&#9496;&#9484;&#9608;&#9604;&#9612;&#9616;&#9600;&#945;ß&#915;&#960;&#931;&#963;µ&#964;&#934;&#920;&#937;&#948;&#8734;&#966;&#949;&#8745;&#8801;±&#8805;&#8804;&#8992;&#8993;÷&#8776;°&#8729;·&#8730;&#8319;²&#9632; 
This will show up properly when TWHL4 rolls around. :P

[edit] Also, will it still be mandatory to have a screenshot in a map upload? Can there just be a "no screenshot uploaded" image to fill in instead?
Posted 8 years ago2015-12-09 05:15:33 UTC
in TWHL4 Suggestions Post #327700
Marking uploads as mods would be really neat.
Posted 8 years ago2015-12-09 05:08:17 UTC
in TWHL4 Suggestions Post #327696
The MOTM and the latest map come first, then 5 top-rated maps and the 5 most recent maps.
Wouldn't it be better if in this case, "latest map" would also consider maps that were recently updated even if they were old enough not to show up on this list?

I have a little problem with the current criteria for picking the top-rated maps. Right now, if you go to the map vault and sort by rating, it will sort by average rating. So if you have a map with 738 5-star ratings and 1 1-star rating, it will show up after a map that only had 1 5-star rating. I personally believe a more refined criterion is in order for it to be fair.

See example:
User posted image
(Page 24 of current map vault)


This may also apply to MOTM.

Also regarding the map vault, I'd like to make further suggestions, such as:
  • A more betterer layout for the list of maps, I think it looks like it needs to be tidied up a bit. Things like the time of the upload probably don't matter that much on the general list, while the date of the last update would be more interesting.
  • More sorting and filtering options. Such as by uploader (so that you don't have to go find their profile somewhere else first), date, last update, download count (who doesn't want to know which is the most downloaded map on TWHL?) or other such things other people will start coming up with soon.
  • As it was already discussed in the Shoutbox a few days ago, even if nobody would care because it's more about what's done internally , it would be convenient if the map download was delivered with the map's name as the filename, regardless of how it was stored (keeping the number in the server would probably be the cleanest)
Wiki edits will get prime coverage on the front page.
Including if I fix an eight-year-old misspelling?
Accounts - users can now reset their passwords via email
But we could do that already!
User posted image
  • A more visible notification for private messages :confused:
(can also apply to other types of notifications)

I'll come back if I come up with more.
Posted 8 years ago2015-12-04 22:28:02 UTC
in A keyboard Post #327671
3D print your own caps maybe?
Posted 8 years ago2015-12-04 02:20:23 UTC
in Post your screenshots! WIP thread Post #327660
I'd 3D print one, but... meh.
Posted 8 years ago2015-11-27 04:27:13 UTC
in Your Fallout Settlements Post #327563
User posted image
This bridge is not structurally reasonable.

I don't have Fallout 4 either. Can I post Minecraft screenshots instead?
Posted 9 years ago2015-11-09 02:48:08 UTC
in The Official HRAFD Progress/Troubleshoot Post #327433
Isn't there one already?