All I know is that this problem will ALWAYS make the compiler crash, at least this is what happened with some of my maps. Why don't you post where in the compile process appeared the error?, it'll help. Also, if the map compiled completely, did the map lags, crash or show extrange behaviour in certain areas?, also have in mind that this is not a aesthetic problem like the HALL of mirrors problem, it's related with the consistency of the very world structure...
I hope you can find the solution!!