"You make a brush, cover it in trigger, go to Tools, click tie to entity, choose trigger_hurt and specify damage and damage type etc."Or make a func_water and set the type of liquid to "lava"
Gordon Freeman played by KEANU REEVES.Are you shitting me? I'd kill a man to be the first to see that movie! Keanu Reeves playing Gordon Freeman would be like God playing.... Gordon Freeman!
THAT would be a sucky movie.
HL isn't like Doom 3, or Halo. It has a much more interesting storyline and is overall much more original..There's one character that sticks throughout the game. Alyx pops in for a while then goes away again and its just Gordon again. The main character (Gordon) would have next to no communication with any othre character in the movie and those that he did talk to would be mere side characters that he will never see again. And if they DID give him a permanent side kick or something then it would take away from who Gordon is. Plus the mere fact that they would have to make Gordon talk in the first place is a bad idea, thus making a movie a bad idea. Flying duck pretty much said it before me.
While HL wouldn't be the best choise for a movie - HL2 (with some extra crap added) would be quite good, if executed properly.
nd also using an env_beam for a light beam in HL1 does'nt work great.. unless it was possible to make one end of the env_beam widerThat's what I'm saying, using an env_laser with the sprite set to a spotlight sprite. It'll lock the sprite along the z axis and the sprite that it's set to will make it wider at the bottom than the top. The same method was used for the patches of grass in de_aztec(1.6).
It almost all looked staged though, nobody on the other team commented in worldspeak and the camera work was too good to have been done in real time (unless they did it all on their own server with tv spec thingy running)I think it was a lot of people spectating and working with the abusive clan to get the videos and then they edited what they all got on "camera". Even if it is staged its still damn funny.
Has Steam Gone Crazy?Yes.
steam is made for distributing games, not just Half-lifeIt was originally made for distibuting Half Life games, not this made-in-China bullshit. They should have stuck to their own material and left all this other crap that they are releasing alone.
You know... 40,000 polygons being rendered from entities alone is still a shitload. Half Life 2 might break 40,000 once or twice but not likely. If that's you're goal then go for it but it seems WAY excessive even for the amount of detail that is there.