Most probably your .rmf, your .map or .bsp has been corrupted in some way. AAAtrigger textures are treated special, and should have a special lightstyle of 255, which means "no light data" = RAD is supposed to ignore them. If AAAtrigger is going through RAD, something is wrong, most probably corruption. (BTW: a luxel is short for "luminosity pixel" -- it's a fancier name for a light sample.)Since your map is not corrupted, did AAATrigger accidentaly end up in your lights.rad list?
8. It's a robotic dog that makes you invisible!Sweeeeeet.
It looks like it was ripped straight out of DOOM 3.Thanks .