textures Created 19 years ago2004-08-21 02:14:38 UTC by Flaming_Death Flaming_Death

Created 19 years ago2004-08-21 02:14:38 UTC by Flaming_Death Flaming_Death

Posted 19 years ago2004-08-21 02:14:38 UTC Post #52434
when i have a texture with the blue outline how do i get rid of the out line in the game and make it see through?
Posted 19 years ago2004-08-21 02:53:15 UTC Post #52438
It's not the blue color that makes that part transparant, it's the index of the color. The last color on the palette (number 255) is rendered transparant if the texture name starts with {.

When you use Wally and insert a texture into a .wad file, it asks you to give it a name. When you start the name with {, the last color will be made blue. You then need to repaint the transparant parts with this color. So a handy thing would be to mark the transparant parts in your texture with another color, say red or something, so you can easily see what parts you have redone in Wally.
Posted 19 years ago2004-08-21 03:48:24 UTC Post #52440
In order to make them transparent in game, tie the brushes with your transparent color to an entity and set the rendermode to Solid and the FX amount to 255.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-08-21 23:04:43 UTC Post #52692
thanks. i was wondering the same thing.
Posted 19 years ago2004-08-22 02:30:05 UTC Post #52736
I'm right at this point in my texture gathering! I have done what is said above, but I tried to change the index 255 color to match my color. I believe that the blue that is used is true blue ( 0, 0, 255), if I'm not mistaken.

My question is two fold. Can I either set the index color to match my fill color, or can I use RGB 0,0,255 as the fill in PaintShopPro and have it work in Wally?
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