Forum posts

Posted 16 years ago2007-11-05 05:06:17 UTC
in Desktops of November Post #237702
Archie ArchieGoodbye Moonmen
Posted 16 years ago2007-11-05 03:38:41 UTC
in yeah another one: i cant play my maps Post #237686
Archie ArchieGoodbye Moonmen
Posted 16 years ago2007-11-05 03:38:22 UTC
in A little silly: how do i change the snap Post #237685
Archie ArchieGoodbye Moonmen
Posted 16 years ago2007-11-03 21:49:43 UTC
in MotM: September Post #237596
shall we merge september/october into an extended vote.. just to catch up?
Archie ArchieGoodbye Moonmen
Posted 16 years ago2007-11-03 20:55:24 UTC
in MotM: September Post #237590
Manchester United - 0

I'm personally going for aim_riverbank.

I'm not too sure why, but it has a lot of charm.
Archie ArchieGoodbye Moonmen
Posted 16 years ago2007-11-02 17:10:15 UTC
in CS_ASSAULT modification Post #237532
yeah dotdotdot i can really see how decompiling a map dotdotdot is time well-spent dotdotdot.

and just clarify one thing for me dotdotdot Are you an active member of fpsbanana?

This ends my inclusion in this thread
Archie ArchieGoodbye Moonmen
Posted 16 years ago2007-11-02 17:05:24 UTC
in CS_ASSAULT modification Post #237528
how goes progress on FY_~AIMZDUTSKILLBXOLOLOL20071337!1, Cstriker?
Archie ArchieGoodbye Moonmen
Posted 16 years ago2007-11-02 16:35:48 UTC
in CS_ASSAULT modification Post #237512
well dotdotdot all i can say is dont dotdotdot decompile dotdotdot because its stealing other people's content dotdotdot and is looked dotdotdot down upon by everyone in the mapping dotdotdot community except fpsbanana, who fully support theft of other people's dotdotdot work.

try an original dotdotdot idea.
Archie ArchieGoodbye Moonmen
Posted 16 years ago2007-11-01 13:18:13 UTC
in TF2 FDG files Post #237452
No, it's not. Half-Life is a title.
Archie ArchieGoodbye Moonmen
Posted 16 years ago2007-11-01 07:35:50 UTC
in TF2 FDG files Post #237441
They've already stated over Steam news that it'll be the update for Orange Box mapping.
well that worked. :/

still no SDK.
Archie ArchieGoodbye Moonmen
Posted 16 years ago2007-10-30 03:50:57 UTC
in hl2 mapping vs hl1 mapping/buying a pc Post #237319
spending that many "dooolllaaarrrsss"
No need to be snidey. I assumed you weren't British, American or Australian due to your lacking ability to type in understandable English.
Archie ArchieGoodbye Moonmen
Posted 16 years ago2007-10-30 03:48:28 UTC
in Competition 24: Map from Layout Post #237318
holy shit, trapt. You've really outdone yourself.

Doodle's looks really interesting too, and Tetsu0 is doing something different with the HL engine, which is important. It's very close from the screenies.
Archie ArchieGoodbye Moonmen
Posted 16 years ago2007-10-29 18:03:49 UTC
in hl2 mapping vs hl1 mapping/buying a pc Post #237263
a little over 1000 to possibly spend
1000 walnuts? gg on currency there.

Source mapping is very similar to HL1 mapping, and some of your questions are downright rediculous.
Are all of the textures better and clear
Your current PC might not run the game, but it could run screenshots, right?

and the prefabs you mention are models.
Archie ArchieGoodbye Moonmen
Posted 16 years ago2007-10-29 12:08:56 UTC
in Samurai Champloo Post #237233
on cartoon network
oh lawd. xD

Anime is generally shit. Akira was a decent film for several reasons, but honestly guys.. there is so much better entertainment to be found from real people.
Archie ArchieGoodbye Moonmen
Posted 16 years ago2007-10-28 08:32:24 UTC
in TF2 FDG files Post #237174
there's an SDK update due on the 31st October, and
Valve keep saying that the Orange Box SDK will be released "soon," so i'm betting that that is what the update on the 31st will be.
Archie ArchieGoodbye Moonmen
Posted 16 years ago2007-10-28 08:29:40 UTC
in A Combine's Life is recruiting Level Post #237173
3. While the maps look decent, the screenshots were taken without anti-aliasing enabled. Even if it makes you lag in-game, media shots should be of highest quality, and lag is not important when taking still-shots.
Archie ArchieGoodbye Moonmen
Posted 16 years ago2007-10-26 22:21:43 UTC
in Halloween Costumes Post #237068
Spike, what are you actually doing at TWHL? i've never seen you make a single post or shout without a youtube link in it.
Archie ArchieGoodbye Moonmen
Posted 16 years ago2007-10-26 17:31:39 UTC
in Halloween Costumes Post #237053
a mate of mine is going to our annual halloween party as a tea towel =]

he's actually sewed together a full set of clothes (boxer-shorts, trousers, shirt, hat) out of tea towels. Dedication.

I am, for the third year running, going as Jake Blues from the blues brothers. I'm too lazy to be anything else.
Archie ArchieGoodbye Moonmen
Posted 16 years ago2007-10-24 13:36:38 UTC
in Pro at Cooking Post #236944
foiled by your own capital B, Rimmeh =]
Archie ArchieGoodbye Moonmen
Posted 16 years ago2007-10-22 11:03:48 UTC
in Pro at Cooking Post #236813
User posted image


The Pure Pwnage spin off show. It's in early stages, but it's pretty fucking funny at times =]
Archie ArchieGoodbye Moonmen
Posted 16 years ago2007-10-19 20:15:40 UTC
in 6-D : A Half-Life Puzzle Mod [WIP] Post #236698
he looks much more like a Bullsquid to me.
Archie ArchieGoodbye Moonmen
Posted 16 years ago2007-10-17 19:54:18 UTC
in Quiet down and listen to the Aussie Post #236542
Blitzkrieg, you failed at interpreting what he meant in the Halo review, which was that people say the shitty single player can be excused by the multiplayer, but in that case he didn't care for the multiplayer.

TF2 is only multiplayer and as such he can compliment it to his heart's desire because that is what it was made to be.
Halo tried to do both and failed miserably. TF2 stuck to what it was brilliant as and scored top marks.
Archie ArchieGoodbye Moonmen
Posted 16 years ago2007-10-17 19:50:02 UTC
in Dynamic lighting and "r_speeds" on HL2 Post #236541
Valve should drop the whole BSP format
You do realise they kept it specifically for us modders?
Archie ArchieGoodbye Moonmen
Posted 16 years ago2007-10-17 19:47:36 UTC
in Skybox question with rocket Post #236540
Clearly Spike reads questions thuroughly. :|

what you could do is use sprites to create a cloud which it travels through, then trigger it to "kill" once it's out of the player's sight.

Or do you mean the player will be in this rocket, and you want them to end up in space?
Archie ArchieGoodbye Moonmen
Posted 16 years ago2007-10-17 09:26:23 UTC
in HL2 Performance sucks Post #236511
Tetsuo, just in case you encounter further problems, i found that my default filtering mode caused some slow-down in the wide-open areas. I don't even know what it does, but i saw no difference graphically, but a big difference of performance after changing it to trilinear.
Archie ArchieGoodbye Moonmen
Posted 16 years ago2007-10-16 07:35:15 UTC
in Noob question about entities Post #236468
you use a trigger_once for that.

The trigger is activated when the player touches the trigger brush.

func_buttons are activated when E is pressed.
Archie ArchieGoodbye Moonmen
Posted 16 years ago2007-10-15 14:30:04 UTC
in Wally good looking.How? Post #236419
/me facepalms.

Muzz, immature, but made me lol ^_^
Archie ArchieGoodbye Moonmen
Posted 16 years ago2007-10-15 09:41:55 UTC
in The orange box again. Post #236402
that is possibly the worst crop i have ever seen.
Archie ArchieGoodbye Moonmen
Posted 16 years ago2007-10-13 06:42:29 UTC
in Textures Post #236266
I am newb.
fix'd.

Nice failbump, there.
Archie ArchieGoodbye Moonmen
This post was made on a thread that has been deleted.
Posted 16 years ago2007-10-11 19:12:31 UTC
in The orange box again. Post #236179
the tribute to HL1's rocket launch was good, too
Archie ArchieGoodbye Moonmen
Posted 16 years ago2007-10-11 18:01:45 UTC
in The orange box again. Post #236174
The ending of ep2 fucked me up..

i mean.. duude. cries
Archie ArchieGoodbye Moonmen
Posted 16 years ago2007-10-10 17:16:46 UTC
in [UTILITY] Compilator 3 Public Beta Post #236105
just my personal opinion, but i think the buttons with the coloured text look really ugly with the new theme.

Still a pwn program :>
Archie ArchieGoodbye Moonmen
Posted 16 years ago2007-10-09 03:15:30 UTC
in Possiblities for Portal Post #236020
One thing i can't figure out about portal mapping:

Some surfaces are protal-proof. What defines these surfaces? Surely you don't want to tie your walls to a func_non_portalable.
Archie ArchieGoodbye Moonmen
This post was made on a thread that has been deleted.
Posted 17 years ago2007-10-06 07:33:23 UTC
in GIF Texture Post #235806
no. You can have animated textures with up to 10 frames using the following method

? Create all 10 frames and import them into Wally like normal
? Rename the first frame to +0yourtexturename
? second frame to +1yourtexturename
? third to +2yourtexturename

etc etc up to +9

If you want to make an animated button (like the frame will only change when it is pressed) you do something very similar.

? The button's off state texture is: +0yourbuttontexture
? The button's on state texture is: +Ayourbuttontexture
Note:
The frames in an animation all have to have the exact same name, except for the number at the start.
Archie ArchieGoodbye Moonmen
Posted 17 years ago2007-10-05 07:28:34 UTC
in The orange box again. Post #235705
:> i couldn't wait and bought the orange bo 3 days ago.

TF2 is the best multiplayer game i've ever played.
Archie ArchieGoodbye Moonmen
Posted 17 years ago2007-10-05 06:27:50 UTC
in Your Gaming History? (Long Post) Post #235697
i played worms 2 with my dad and sister too =]

small world
Archie ArchieGoodbye Moonmen
Posted 17 years ago2007-10-02 17:40:27 UTC
in Hostie falling into floor Post #235502
head in hands

it's a fucking 4 letter word.
Archie ArchieGoodbye Moonmen
Posted 17 years ago2007-10-02 17:39:28 UTC
in URBANEBULA'S NEW STORY. Post #235501
hmmm.
I'm gunna say C.

Make sure they grab some any armour that's to hand too, including stripping the dead rebels.
Archie ArchieGoodbye Moonmen
Posted 17 years ago2007-10-01 14:30:09 UTC
in Your Gaming History? (Long Post) Post #235397
other favourites like Sonic, Streets of Rage and the ever popular Road Rash series.
good of you to read other people's posts.
Archie ArchieGoodbye Moonmen
Posted 17 years ago2007-10-01 06:54:56 UTC
in Your Gaming History? (Long Post) Post #235365
Arcan wins the most pointless images award, followed closely by muzz. I'm disappointed.
Archie ArchieGoodbye Moonmen
Posted 17 years ago2007-10-01 06:52:04 UTC
in Dungeon Keeper 2 Post #235364
ah man, DK2 is superb. I have it on a magneto optical disk somewhere ^_^.

Evil Genius is great too, but it doesn't quite have the magic of DK2.

Unfortunately, Bullfrog, the creators of DK2 and other superb games like Theme Hospital got bought out by EA, so there's really no chance of DK3 ever being finished, despite it being started.
Archie ArchieGoodbye Moonmen
Posted 17 years ago2007-09-30 11:17:41 UTC
in Flat-Life (HL2D) Post #235310
nice textures. your own?
Archie ArchieGoodbye Moonmen
Posted 17 years ago2007-09-30 08:06:58 UTC
in URBANEBULA'S NEW STORY. Post #235300
B
Archie ArchieGoodbye Moonmen
Posted 17 years ago2007-09-30 07:55:16 UTC
in Your Gaming History? (Long Post) Post #235299
I've always been more a PC gamer than anything else.

My first experience of a PC game was when i was 2. I have no memory of this of course, but there is a home video of me sitting on my dad's lap "playing" elite on my dad's old BBC Computer. Talk about a game to start out on, eh? (if you haven't played elite.. play it. now.)

The first game i remember playing was the original formula 1 game. I can't remember which PC it was on, but i would guess a Windows 3.1.
Naturally with a name like that, i can't find a picture, but it was beautiful in all its pretend 3D glory.

After that i got a SNES. Wow, how i loved that console.
Starting out on a Donkey Kong game (couldn't tell you which), i quickly found love for this great console. Mario, paperboy, beavis & butthead, super mariokart, super metroid, and of course Micro Machines 2. I have so many memories of playing Micro Machines 2 with my dad. Superb game.
When i grew a little older i got Street Fighter 2 Turbo, and that really got me set on violence :P

While i was still very much in love with my SNES, i got a Sega Megadrive(Genesis, for you americans) from the family next door, who's oldest son had gone to uni and didn't take it with him. It was kind of an extended loan. Mortal Kombat II was my highlight on that console, but there were also other favourites like Sonic, Streets of Rage and the ever popular Road Rash series.

So i would play nothing but those 2 consoles for a very long time.. Until the Playstation 1 became more "affordable" and i finally got my hands on one. Wow. What amazing games. Of course, i learn now that they're all Nintendo titles, but heey :P
Highlights on the Ps1 for me:
WWF Smackdown. I used to love wrestling (don't hate me. every kid here did) and the games even more. They were great fun.
Metal Gear Solid 1, my favourite game ever released for any Playstation, this game had it all. Killer graphics, amazing story & atmosphere, great voice acting, and immensely fun and difficult gameplay. The sequels were shockingly bad and killed my faith in Konami.
Later bought for the PC.
Tony Hawks Pro Skater 2 was my addiction for a very long time. Create tracks, play on tracks, create tracks, play on tracks. It took a good 5 months to get bored of that :P

During all the console time, i'd like to point out that i still loved PCs more than anything.
During the SNES era, i was playing Worms 1 with my Dad (Boggy B vs The Dingbats) which was absolutely superb fun. I've bought every Worms game since, up until the shite 3D versions.
During the Megadrive era, i would be playing, and being terrified of, DOOM, a game which my parents eventually decided to stop letting me play. I was 9 or so.
Unfortunately i missed out on the Wolfenstein 3D, Descent and Quake moments due to this, and have only quite recently gone back and played them all.
To replace DOOM, i got heavily into a demo of a game off of one of my dad's PC mags called Anno 1602 and from there birthed my love for the RTS genre. Moving swiftly on to Age of Empires, i quickly realised that this was a type of game i very much enjoyed, perhaps largely due to the map editors. Remember that. :P

SO

The year is 2001. I am 10 years old. I'm going to my Uncles house in Worthing, England for a week long break. He shows me this PC game he's been playing. It looks phenominal. I've never seen something look quite as fun or as pretty. Running at 800 x 600 software mode, i was watching Half-Life for the first time in my life. It was my first experience of WASD, my first experience of MouseLook. It was my first experience of true brilliance. Needless to say, while my family went out to see the wonders of England, (lol) I stayed in my uncle's house playing Half-Life. For the whole week. I was hooked. My birthday that year i wanted but one thing, and all too soon i had the Half-Life: Generation pack.
In 2003, my uncle's birthday was rapidly approaching, and i wanted something special to get him. A Half-Life map seemed appropriate to a boy with no money, so that is exactly what i did. Lol at me expecting an editor similar to the Age Of Empires map editors i had grown to love. Oh dear. What's this 3rd dimension shit? :P And that's how it started.

Soon after i got my sister's old N64, and discovered The Ocarina of Time and of course Goldeneye 64. The only FPS game worth playing on a console.

But really nothing would ever be as good as Half-Life was for me.
Half-Life 2 was immense fun, and so beautiful, and i think it continued the Half-Life name really well, but it would never affect me quite as much as HL1 did.
Over in the RTS genre, Dawn Of War occupied my time for a long while, until it was replaced by Company of Heroes.

Back in the Half-Life days, i should note that the Generation pack included Counter-Strike, but it wasn't until Steam that i even realised wtf it was all about.
My first online play experience was with the game Star Trek Voyager: Elite Force, which i must say was EPIC. The sequel was absolute bollocks, though :P.
Archie ArchieGoodbye Moonmen
Posted 17 years ago2007-09-28 19:41:29 UTC
in Map Types Tutorials Sugestion Post #235199
User posted image
User posted image
User posted image
User posted image
User posted image
Double posting is bad, triple posting is worse.

You need to give people time to respond. Also, i'm guessing that English isn't your first language, because to be blunt, i have no idea what you're talking about..
Archie ArchieGoodbye Moonmen
Posted 17 years ago2007-09-28 19:38:05 UTC
in Lets Write Poetry! Post #235197
considering the thread title, i don't think we should be limited to haikus, which frankly are a bit.. well.

I myself am a fan of lymerics or however you spell it.
Archie ArchieGoodbye Moonmen
Posted 17 years ago2007-09-28 13:33:49 UTC
in Flat-Life (HL2D) Post #235166
that was fun =]

things to point out:
? Standing directly in the first blue ring did NOT make the scientist talk to me. i had to go a little bit beyond it before pressing E.

? Presumably due to us using different resolutions, the scientist's text was out of position, and not on the "card" or "communicator screen" or whatever it is :P
Archie ArchieGoodbye Moonmen
Posted 17 years ago2007-09-27 11:49:36 UTC
in #twhl Loves You All Post #235113
He uses IE. nuff said
Archie ArchieGoodbye Moonmen