Forum posts

Posted 18 years ago2006-09-28 22:27:44 UTC
in FUCK YA! Post #197889
Who the hell is that guy in your avatar, anyway?
Posted 18 years ago2006-09-28 21:11:15 UTC
in It's a Boy! Post #197882
Until you're able to make a more realistic one, stop complaining about its rather obvious STDs. :)
Posted 18 years ago2006-09-28 19:13:49 UTC
in It's a Boy! Post #197866
I still like mine better.
User posted image
Posted 18 years ago2006-09-28 14:58:26 UTC
in RE: Monstermakers Post #197847
You could try setting whatever monster is getting in the way to fade when it dies.
Posted 18 years ago2006-09-28 00:41:54 UTC
in It's a Boy! Post #197775
It's soooo keeeewwwwwttt! Wait, what's the point of this? :nuts:
Posted 18 years ago2006-09-27 04:36:35 UTC
in FUCK YA! Post #197709
I think the Arcan has been playing too much GTA... :
Posted 18 years ago2006-09-26 01:44:12 UTC
in Question Post #197609
I hear that with enough coding, one can do anything. But if this is attempted, please try to make them resemble those func_pushable-like CS 1.6 cars as little as possible.
Posted 18 years ago2006-09-25 02:19:54 UTC
in Any big city maps around? Post #197492
Hehe.
Posted 18 years ago2006-09-25 02:18:04 UTC
in Any big city maps around? Post #197489
Posted 18 years ago2006-09-24 16:27:49 UTC
in wait... again, who the fuck are you? Post #197447
Umm... I didn't retype that, I copied it. It wouldn't be a quote if it wasn't what he originally typed. And I'm pretty obsessed with correcting any of my spelling errors.
Posted 18 years ago2006-09-24 16:21:00 UTC
in wait... again, who the fuck are you? Post #197444
Homeschooled sence the age of five
That makes two of us.
Posted 18 years ago2006-09-24 02:47:53 UTC
in choice or life Post #197357
Yeup.
Posted 18 years ago2006-09-23 05:46:39 UTC
in hello guy , i come from HK Post #197280
Not...
Posted 18 years ago2006-09-23 02:19:53 UTC
in hello guy , i come from HK Post #197273
Greetings!
Posted 18 years ago2006-09-22 23:50:12 UTC
in Invasion Post #197269
I thought there were already some mods out there (for Source) that are doing this exact same thing? :
Posted 18 years ago2006-09-22 18:21:02 UTC
in wait... again, who the fuck are you? Post #197230
I'm boring, so you don't need to know about me. :)
Posted 18 years ago2006-09-22 17:53:55 UTC
in VHE and WF crashed ... Post #197224
Exos, this isn't Source...

I had this problem a while ago, but it was fixed if I just used a different name for my model. So if it's a custom model, just rename it.

By the way, what entity are you using to insert the model into the map?
Posted 18 years ago2006-09-22 02:42:35 UTC
in maps:How many spawns?? Post #197175
Posted 18 years ago2006-09-22 00:59:22 UTC
in maps:How many spawns?? Post #197172
You can do an entity report, which shows all the entities in the map, but you can't open BSP files in Hammer, so you would have to decompile it first. Otherwise, the only way you would know is if the readme file that came with the map said it.
Posted 18 years ago2006-09-21 20:17:09 UTC
in Black Mesa Complete-comming late 2007 Post #197164
What's keeping you from showing some screens of it? It almost feels like you're pulling our leg about the whole thing, although I know you aren't. It's just rather annoying that there hasn't been anything to prove that this even exists yet, just your word.

Don't take this to mean that I think you're faking the whole project, I don't. I just don't have any idea of what to expect.
Posted 18 years ago2006-09-20 19:09:33 UTC
in Which one???? Post #197074
Yeah, it's not like the new versions wouldn't be able to support HL1 modeling.
Posted 18 years ago2006-09-20 19:03:11 UTC
in Which one???? Post #197070
Uh... How should anybody know? It's not like they went out and told everybody what version of the programs they were using. I guess just whatever was the most recent at the time (1996 -1998).
Posted 18 years ago2006-09-20 19:00:27 UTC
in Which one???? Post #197068
3D Studio Max.
Posted 18 years ago2006-09-20 04:13:12 UTC
in Hello thread! Here?s the hello thread! Post #196991
Yeah, this should probably be called The Goodbye Thread. :P
Posted 18 years ago2006-09-19 02:33:40 UTC
in Half-Life: Hostage Situation Post #196897
What, you thought I hadn't downloaded it and played it already? You should be more careful!

Don't worry, I promise not to leak it out all over the net. ;)

Edit: Gyradell Invasion was unprotected, too...
Posted 18 years ago2006-09-18 18:38:44 UTC
in Half-Life: Hostage Situation Post #196879
What's up with the pre-beta Hostage Situation download on your site, Hunter? I never saw anything about a public release of any kind being out yet, although I could have just missed it (and I'm not going through 61 pages of posts to find it.) The ModDB page says that it's still in internal alpha, although that could be outdated...
Posted 18 years ago2006-09-18 05:48:39 UTC
in Half Life Mapping Quiz Post #196822
If the designers just didn't use that space for their maps, it wouldn't be a problem. Then again, if that's what they did, they wouldn't have needed the extra space anyway, so I guess it would have been sort of pointless for the original game.

Answered my own question there.
Posted 18 years ago2006-09-18 04:46:12 UTC
in Half Life Mapping Quiz Post #196820
So... Why didn't they just let you do this from the start, without any tricks?
Posted 18 years ago2006-09-17 14:22:46 UTC
in Apache Crash Destination Post #196788
This is possible, as I've seen it used in some mod, possibly Life's End. I'm not sure how to do it, but I can confirm that it's possible
Posted 18 years ago2006-09-16 20:11:04 UTC
in Half Life Mapping Quiz Post #196725
theres literally over 100 env_beams all over the map
10 entities?
Posted 18 years ago2006-09-16 20:02:24 UTC
in Half Life Mapping Quiz Post #196723
I've got it! You see, Valve made a deal with the Devil. He would give them the ability to create really cunfusing entity setups that nobody else could understand. In return, he would take most of their bruhwork skills away from them.

This theory explains why most of Half-Life looks like crap, but it's set up really well. It's also a long winded way of saying "I'm not even going to try".
Posted 18 years ago2006-09-16 17:33:22 UTC
in Half Life Mapping Quiz Post #196695
I could always just decompile the map, but I'm way too lazy for that.
Posted 18 years ago2006-09-16 17:26:54 UTC
in Half Life Mapping Quiz Post #196693
Wow, that's a good question. I've never seen anybody use the Nihilanth like that except for Valve.
Posted 18 years ago2006-09-15 05:47:36 UTC
in Month of September mini-compos Post #196557
Wow, it's incredibly hard to find that download button. It's got the same font, size, and color as all those ads that it's shoved between.

Uh, anyway, that's pretty good methinks. The only thing is that it never actually said TWHL, just "The Whole Half-Life", which it's rarely referred to as.
Posted 18 years ago2006-09-14 21:11:57 UTC
in Month of September mini-compos Post #196538
Good bad, or just plain old BAD?

This reminds me, we need our original TWHL banner back. How long has this one been up?
Posted 18 years ago2006-09-14 20:09:31 UTC
in How Do I Get This to Go Away??? Post #196530
Enter works too, if that's easier for you to reach or something. :P
Posted 18 years ago2006-09-12 22:11:01 UTC
in FUCK YA! Post #196404
One thing though: Black Mesa IS NOT below the nevada desert. Seriously, who started that rumor?
Posted 18 years ago2006-09-12 21:44:44 UTC
in FUCK YA! Post #196401
Cool, but kind of cheesy how they used the Half-Life sounds.
Posted 18 years ago2006-09-12 21:23:56 UTC
in FUCK YA! Post #196398
That's the same link you gave before...
Posted 18 years ago2006-09-12 20:57:09 UTC
in Black Mesa Complete-comming late 2007 Post #196394
I guess I don't consider most of those as being retail, since most started as mods.

P.S.

Who plays Ricochet anyway?
Posted 18 years ago2006-09-12 20:42:10 UTC
in FUCK YA! Post #196390
Yeah, when is this thing going to stop loading?
Posted 18 years ago2006-09-12 20:37:37 UTC
in Black Mesa Complete-comming late 2007 Post #196388
it is a modified quake II engine.
Modified Quake 1 engine, actually. The engine license was acquired before Quake 2 ever came out. Also, Valve said so in an interview.
the goldsource engine was made for half-life only.
Wrong again. It was also for some crappy James Bond FPS, and possibly others.

Worldcraft Dude: I think Penguinboy was probably referring to retail games, although I don't think there are 11 of those...
Posted 18 years ago2006-09-12 18:07:19 UTC
in Black Mesa Complete-comming late 2007 Post #196380
Err... Dude, it's one of the first FPS games. After Wolf3D, that is. Of course it's not 2D.
Posted 18 years ago2006-09-12 05:14:33 UTC
in Lighting Problems Post #196349
How exactly do they "show up wrong"?
Posted 18 years ago2006-09-12 05:06:32 UTC
in Lighting Problems Post #196347
When you press the compile button, there's a box that pops up before the compiling starts. It has a bunch of options that you can check. Make sure VIS and RAD are set to "yes".

But from the sounds of it, you should really read some tutorials...
Posted 18 years ago2006-09-12 05:01:16 UTC
in Lighting Problems Post #196345
If you're compiling with normal settings (not expert), make sure you have VIS, and RAD checked with normal or higher settings. They aren't by default.
Posted 18 years ago2006-09-12 00:57:19 UTC
in Could not find filesystem dll to load Post #196339
Are you using Steam? I remember getting this error a while back when my configuration wasn't set correctly, and I was using Steam. I'm not sure exactly how to fix this, but I'm pretty sure it's got something to do with your game configurations. Also, you can always run your map manually by typing "map" followed by the name of the map into the Half-Life console.
Posted 18 years ago2006-09-11 23:05:07 UTC
in My current project: bar shootout Post #196336
Normal brushes will have their faces removed if they're touching another normal brush, but if it's a brush based entity (like all your func_walls), then the face will not be removed. This is why you should go around and put the NULL texture on all those faces you can't see.

Another thing you could try is making those corners on the bar less round. I can't tell very well from the screenshot, but they look like they have a lot of faces on them. You really only need 3 for them to look round.
Posted 18 years ago2006-09-11 04:23:45 UTC
in Zipping Programs Post #196266
I admit that I normally use the built in Windows XP zip program for most of my zipping needs, as there isn't much need for another program if you're just unzipping stuff. However, if you zip stuff a lot, you'll probably want more options than WinXP has (actually, it doesn't have ANY.)
Posted 18 years ago2006-09-10 21:33:24 UTC
in Cloning Objs Question Post #196263
Hold down the Ctrl key to be able to select multiple objects. To clone objects, select the object(s), hold down the Shift key, drag it somewhere else, and release. It'll be cloned there.