You should do Goron CityWill do. That's a great idea!
wow the new textures really brought it to life, it could be different lighting than last time?I didn't touch the light_environment, and i won't until i have all my textures. It took me a good 30 minutes to get that bark texture to tile in MSPAINT. Same thing with the railings and fence.
Habboi and Tetsu0 have joined the party!WOOT!
Create a singleplayer or multiplayer map from the following 2D layout. If singleplayer, the map must have a definite start and finish. Otherwise, the only rule is that it adhere to the layout as much as possible.Competition Briefing looks like some of the code is a BIT OFF. Comes as a result of the old style method of formatting TWHL pages. Will be fixed. - Ant
Allowed games are:
<strong>Singleplayer:</strong>
Half-Life 1 (STEAM COMPATIBLE)
Half-Life 2 (Via Source SDK Base)
<strong>Multiplayer:</strong>
Half-Life: Deathmatch
Half-Life 2: Deathmatch
Counter-Strike
Counter-Strike: Source
<strong>About the layout:</strong>
The layout is multi-levelled, with the blue level above the pink one. The white levels may be above or below their adjoining levels.
The stairs are just a guide. These may be replaced by a ramp or some other means of traversing the height difference.
The alcoves in green are optional additions, and are examples of where the layout can be varied slightly without breaking the rules.
Note that this layout is for walkable area only, extra stuff can be added for cosmetic purposes, as long as it is not traversable. Also note that the layout has no scale, and is not limited to indoors. Elements such as stairs, rooms and hallways can be stretched to your liking, as long as it represents the basic structure of the layout.
<span style="font-size: 20;">DOWNLOAD THE LARGE LAYOUT HERE: click</span>
This competition is for Half-Life 1 and Source, but they will be judged together, and there will be only 1 first place. Custom content is allowed.
Credit to Rimrook for the layout.